Madam_Enigma

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  1. I haven't tried it out yet. But what about slotting it for acc/damage so the imps it summons are stronger and can actually hit the broad side of a planet?
  2. Madam_Enigma

    Dual Box MM's

    Quote:
    Originally Posted by Lobster View Post
    I'm trying to figure out why Madam_Enigma decided to go all anti-dual box here, especially when it sounds like she doesn't have any experience dual boxing on CoH, let alone dual boxing mms? Bad experience on a team with one maybe?
    I've tried it in other games, and it rarely works very well. Even when it is sort of effective, you'd be better to just find an actual team mate. And yes, I've seen waaaay too many 'auto follow with healing aura on auto' dual boxers. In fact, for a few years it was viewed as required for 'good' teams to have someone do that. Such teams were usually train wrecks, and a defender played by a single person would probably have prevented the train wreck. Or at least lessened the casualties.
  3. Quote:
    Originally Posted by GGG247 View Post
    I leveled my Crab up to 30 and got tired of him, to be honest. On teams, he's great, and I can't complain at all, but solo, he just seemed to tick off a LOT of mobs, who then attacked en masse. I created a second build (Bane) at 30 (one of the options the Trainer gives you, along with Choose a Title, Ask a Question, etc.). I love my Bane, and have taken him up to 46 pretty quickly. He's a lot of fun to play solo, and I can always switch out to my Crab build when I team.

    Two cons to this: You need to buy all new enhancements for your second build, which can start to get expensie. And, as noted above, you're stuck with the Crab backpack no matter which build you're playing.

    I recommend trying the 2nd build option, though, as you can start the alternate style right away and see which you like better.

    The only other time I use the second build method is on one of my Tankers. I have a Team build (with Taunt, plus skipping an attack power and taking Icycles instead) and a solo build (more individual attacks). It works well.
    The trick about a crab spider is... sure they tick a lot of things off. They also have the dam resist to survive it. Usually.
  4. Yeah, neb form IS phase shift. Just themed for a warshade.
  5. For PvP, you dont' really need IOs as a mastermind. Some keys are to stay in bodyguard mode most of the time, and don't stop moving when fighting melee. Your bane is anyone with a ton of aoe, or teleport foe. Just have fun, and you should do fine. On a ninja/posion I got so many mad at me in pvp, they started hunting me in teams.
  6. Been playing my demon summoner who I never renamed the pets. And I think I got a couple screencaps to disprove the idea of pets changing names, while supporting what I described is happening. These are clickable thumbnails to prevent the window from being expanded.

    Here is one of my normal pet window UI.

    Note that when I target the pet named Fiery Demonling it actually targets the fiery demonling, not the cold demonling.

    And again, after the pets have apparently been renamed:

    Note that once again, when I target the pet named 'fiery demonling' it actually targets the fiery demonling, and not the cold demonling.

    I left the names alone so that no one could claim I was just renaming the pets myself. These are the default names. No name changing happening, just position in the pet window changing.

    EDIT: Note that if someone can post a screenshot of it actually renaming pets that would be another thing. So far this is the only thing I've ever seen.
  7. Quote:
    Originally Posted by Wicked_Wendy View Post

    Last night I put together a pick up team of available players to run the Positron TF. The team make was:

    1 Warshade (and at that level no dawk Dwarf)
    2 Defender (including a TA/Arch)
    3 Controller
    1 Scrapper (who had PC problems and crashed on us several times missing numerous mission)
    You say ou only had one DPS.... Which is sort of true. Warshades however if played well can do some extreme damage.
  8. Quote:
    Originally Posted by Sandolphan View Post
    Just consider re-summoning to be rezzing.

    Also, think of Howling Twilight as an auto-hit aoe high-mag stun...with the side effect of mass rezzing your team. I'd really recommend taking it and slotting for recharge.
    High mag? Last time I checked it's mag 2.
  9. Quote:
    Originally Posted by Ahmon View Post
    You can't really go wrong with any combo as a Mastermind. I don't have access to Demon Summoning, but Trick Arrow is a great, control-ish set. From what I understand, DS is at the top end of the Mastermind power spectrum, and the henchmen are sturdy enough and heal enough to cover your lack of a heal. They do use their narrow fire cone quite frequently, but you could still go with a magic, mutation or technology origin to be sure of ignition.
    Note that mutation has a toxic damage power. Toxic doesn't light the oil slick.
  10. I'm a little surprised you don't have Tactical Training Assault, and Tactical Training Leadership yet. Those are both rather handy to have.
  11. Madam_Enigma

    VEATs and HEATs

    Quote:
    Originally Posted by GavinRuneblade View Post
    That is a change, I forget which issue added it. You still need one on each side, but now you don't need them on each server.
    I got my first 50 in *thinks* issue 6 or so I think. Maybe issue 7. And at the time I made a few kelds on several servers. Only one 50 too.
  12. Madam_Enigma

    VEATs and HEATs

    Quote:
    Originally Posted by GavinRuneblade View Post
    Jealousy is ugly. It corrodes your morality and clouds your judgment. It also steals your ability to enjoy what you have.

    If I am at a gourmet 5-star restaurant and the couple next to me got a free meal but I have to pay full price. My food still tastes exactly the same. My waiter will treat me exactly the same. The restaurant still has the same atmosphere, furniture, decorations. If I let jealousy steal the pleasure from my dinner, that's my fault, my problem, my weakness.

    In short, grow up and don't blame the developers for your own character flaw.
    I for one think it's a good change. I also feel it cheapens the achievment for those of us who got to 50 to unlock their EAT. I knew when I first started playing I wanted to make a warshade. I worked at it for a year and a half to get my first fifty. And I found that yes, I do love the warshade AT.

    Then when CoV came out I bought it, and got to 35 within a month. Realized I was rapidly running out of non-newspaper content and nearly stopped playing the character. Grandville reinvigirated my love of masterminds. But again when I got to 45 I almost stopped playing the character. You know, running out of content again. It was the announcement of VEAT that finally got my second level 50. And I felt great about the accomplishment.

    To me, playing my EAT was a proof of the skills I'd picked up from playing. And I felt saddened every time someone came up to my warshade asking me to PL them with my 50.

    Still, this is a good change. No matter my personal view.
  13. Quote:
    Originally Posted by GangstaBlade View Post
    i hopre so, ill be a bots/ff and my friendvwould be too. pus the other characters that come with juicy secondarys. But hanks for the tip ill bring lucks to if this were to happen, but if it happens ill most likely be at school or doing homeowrk or at my dad's bad internet house or the biggest OR, i'll be asleep during it.

    Im going to bed now
    Goodnight, all.
    Heh, lucks don't help once envenom and weaken are on ya. One of the debuffs is -special... It nukes your ability to buff defense by 75% or so. Along with most any other buff or mez and many debuffs. It's why a /sr scrapper is such easy prey. Need just enough tohit to smack them once, and then their entire secondary is negated. I watched Madam Enigma's defense go from 120% to -5% because of a /poison mastermind. They got me through elude due to insight ODing, then could hit me any time they wanted.
  14. Quote:
    Originally Posted by British Battler View Post
    Well with pets not benefiting from the rech of SB anymore, I can only think that it might be a balance issue with kinetics.

    We have all seen fire/kins, could you imagine how a melee orientated pet set (Nin or DS) and kinetics would fit together. Super speeding pets, transferance, transfusion, Fulcrum Shift. Well you may get the idea. Don't get me wrong, I love the idea of Kinetics for MM's, but on blance it may make it a bit tooo good.
    Can you imagine the hassle of trying to target each pet to buff it?

    Now I don't like the +speed of speed boost. I can deal with it these days though... if not playing a character who's base run speed is 33 mph just from passives.
  15. Quote:
    Originally Posted by GangstaBlade View Post
    yeah, but how will your poison touch me in the firat place when i have 120% defense? you willl be throwing your poison is every direction but the right one Madam!
    That's why in PvP I carry a good stock of lucks. Plus all those /pain masterminds if it's teams of us. All it takes is one hit. And will you have 120% defense all the time?
  16. Quote:
    Originally Posted by The_Coming_Storm View Post
    Now I wonder if they are going to "fix" Trip Mine and make it a PBAoE as it should be.
    Probably not because it's a targeted aoe. You target the ground. It then goes off when an enemy gets near it, regardless of where you are.
  17. Quote:
    Originally Posted by Lonelyshade View Post
    I solo EB i killed BABS solo or what part dont you understand ?
    Oh wait any of my post edited ?
    Or are you making things up to fit your own twisted mind .
    Did you know high level CoT minions can heavily debuff defense? Did you know that to reach Mirror Spirit I had to fight through a few hundred said minions? Do you realize that clearly those defense debuffs didn't matter one bit? I'm soloing on +0/x4. I have large groups that I fight every spawn. And yet, the so called 'painful soloing' doesn't exist.

    You've stated time and again that without def debuff resistance SoA have trouble soloing. We prove that false, and you act like you never said it. I myself have fought back ally brawler a few times on Arachnid Huntress. He's no where near as dangerous as you made him out to be. Dangerous, but not the "i hit like a freight train" dangerous you imply. Actually, I fought him without Fortification because I forgot I had it. Didn't use Serum either, forgot it was there too. Instead I used the same tactics I use for pretty much all Elite Boss fights.

    Those tactics are to load up on 4 Respite, 8 Lucks, 1 awaken, and 7 catch breaths. I eat one, at most two lucks at a time, and only when the old one(s) is about to wear off. I have the respites because I know I'll need to eat one or two during the fight. More if they use a tier 9 defensive power.

    You've stated that SoA have low ranged damage. But then when we prove that otherwise, you act like you never said it.

    But despite all that I'll ask you again. I'll even bold the question so you can make sure to see it.

    Because the developers treat game balance as a give and take, what would you be willing to give up to gain defense debuff resistance?

    Examples abound for the give and take mentality. A more recent one is related to henchmen. People complained long and hard about setup times for henchmen. They complained that buffing each pet separately took too long. The devs gave us aoe pet upgrades. That is the buff. The nerf was that the upgrades now cost 45 endurance. Keep this in mind. You want a buff to an archtype that is not under-preforming, you had better be expecting to lose something in exchange. Chances are to get the defense debuff resistance, you would be giving up a good chunk of the defense SoA can give the team. Even so, they most likely wont give it. The question of what your willing to give up though, I notice you avoid. So again...

    What are you willing to give up to get defense debuff resistance?

    And keep in mind that Tactical Training: Maneuvers is a stronger version of the leadership pool power that also has a lower endurance cost. Do you expect the leadership pool's Maneuvers to suddenly be given defense debuff resistance? Not to mention the leadership auto powers for thug henchmen.
  18. You claim that a SoA can't solo elite bosses. And guess what. I fought Mirror Spirit as one. And you can see exactly what my current defenses/resistances are at. You can also verify that it didn't take me ODing on insperations. if it did, I wouldn't have so many 'useless' ones. yeah, all those yellow insperations you see? Their useless to the character. I also did so with those very same 'low damage' powers you protest about.
  19. Quote:
    Originally Posted by Lonelyshade View Post
    Godsake go ask statesman or eu forums when we had this discussion it wasn´t enough giving SR resistance to make it work .
    The hit rating had to be rewritten . for higher level mobs versus defense . why do you think popping yellows in pvp negate purples .

    Grr tired of explaining things . believe what you must believe and what will make you sleep beter . and just tell why you dont want defense debuff 33% .
    And the truth is contradictional my dear , am already at 32 and going strong . infact gathering all my accomplisment badge missions .
    And oh my soldier has 6 year going strong on top of the head .

    Oh got exterminator done and bad luck badges done , ok now just do arcs for merits ...
    Pfttt i just part wisdom about lower levels , you part what numbers and theorie thats irrelavant ?

    Look this reminds so much about a argument back on EU , its not hard for DEVs to check what my toons does and what other toons does . i got souveniers .
    And only bothering thing i found is lack of DDR for low levels .
    Infact if i wanted to powerlevel a toon , i just log in 2 accounts have a new SS/WP boost the heck out of my arachnos soldier , put it on auto follow and do missions and arcs .

    HAHA crab can decimate a large group fastly while solo ... haha you are talking about team games , and higher levels , suppression and frenzy aren´t that hot to 2 shot equel minnions you know !!! even at 98% damage slotted .
    Lets not even talk about the night widows at lower levels please .. go back to being powerboosted and be happy .
    By the goddess, figure it out for yourself. They fixed defense scaling long ago. Hell, they fixed that around issue 5 or 6 I think. Fixing defense scaling is why 45% defense is the soft cap. Any more then that is just debuff insurance.

    And did you notice the powers in the screen shot I just posted? No, I doubt you did. Those aren't 'crab' attacks. It is the wolf spider attacks. I have fortification since the primary build was crab, so may as well take it anyway.

    In my mission I'm running right this very instance, I took out 9 enemies at once with just venom grenade and frag grenade. Next group, the enemies had a sliver of health left, so I hit heavy burst to finish them off.

    On my crab build I use venom grenade and supression as my opener. And it seriously hurts everything hit. If I have it up, I'll open with omega maneuver, and use a venom grenade. This kills all but bosses usually.

    My SoA has had the same levels of defense for a very long time. Didn't get resistance that's worth a dang until the 30's with this build. I run a lot of flashback missions, so do a lot of low level content where I don't have resistance.

    Don't try claiming SoA can't solo effectively. Before the change to difficulty sliders, I was using the 4th difficulty to get double the enemies at +1 my level. I needed to do that for a challenge.
  20. And for the clinching proof of how 'low' the damage is... An Elite Boss I just defeated. Insperations used: One catch breath, one large catch breath, one luck (which wore off half way through the fight)



    Screen shot or it didn't happen? Guess it happened then.

    Guess what Lonelyshade, you can see in this exactly where I get my 'out of date' numbers.
  21. Quote:
    Originally Posted by Lonelyshade View Post
    Long pointless arguement you know why DEF ARMOUR got DEF DEBUFF ?
    Cause they would be chewed up to death without it , infact old classic without def debuff and DEF scaling fix , makes DEFENSE useless yes yes for those who were not here , who the heck wanted defense back then , its the scaling fix that made NPC not get auto hits on you cause of higher levels .
    Now all the argument you have is totally useless . and again bla bla bla whatever .
    Cause its evolving game , nothing stays the same ok !! learn to adapt to that your reasoning is only double moral and particular of no use .
    You point out stuff thats trivalily that dev can change any moment any time they want .
    Like many powers before they did .
    Do you know what invalidates your entire argument? The fact that while ice armor, super reflexes, and stone armor needed def debuff resistance, they had zero resistance to the damage for the things they have defense to. Nor did they have ways to prevent the enemy from attacking to begin with outside of "defeat faster".

    Wolf spider builds get some damage resistance which helps take the edge off of each hit. They also get debuffs which help speed up combat, and a good number of strong aoe/cone attacks. They can drop large groups of enemies within the first 3 or 4 attacks.

    Bane spiders use stealth and resistance debuffs, as well as controllable crits to drop enemies quickly. While they might not be as effective against large groups, they can drop stronger foes quickly.

    Crab spiders combine good defense values (especially at range) with damage resistance. With just slotting the two passive armor powers and fortification I have 39% resistance to all but psi.

    Widows combine extremely high defense with high DPS drop foes fast and safely. Oh yeah, and those widows

    Fortunatas combine extremely high defense with crowd control abilities.

    All of the above give the entire team that defense.

    Go ahead and look at other power sets which combine good to high defense with resistance. You'll find none of them have def debuff resistance.

    Oh, and 'low ranged damge'? For what build, bane and night widow? Crabs can decimate large groups fairly quickly. Huntsmen can do so faster. And fortunata do even more ranged damage still.

    Just my ranged attacks with the 'huntsman' build are at the following damage values:

    Single Shot: 96 damage
    Burst: 163
    Heavy Burst: 108 (cone)
    Venom Grenade 97 toxic(aoe, -20% res most types, -40% res toxic)
    Frag Grenade: 116 (aoe)

    Just using the combo of Venom Grenade, Frag Grenade, and Heavy Burst (in that order normally) will either defeat or almost defeat up to even level 10 minions. LT will be hurt badly (half health). That's without Assault by the way. Low damage? I think not.

    I'm guessing you played a VEAT at low levels, and decided they can't possibly compete because of all the def debuffing. But really, if you really think they *need* def debuff resistance, what are you willing to trade for it? Damage values? Defense values? losing resistance? Having powers like Mind Link put on a timer so long they can't be perma? What are you willing to trade?

    You say you want challenge, but then want the challenge lessened. So which is it?
  22. Well...

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    Should clarify this by saying that 'fiction' was only one of the reasons we opted to not do EAT power customization. It wasn't the only reason, it wasn't even one fo the more important reasons, and it doesn't necessarily mean that we'll never do it.
    I quoted that including his typos.
  23. Quote:
    Originally Posted by Eiko-chan View Post
    I know for a fact that Thugs sometimes change names. I have my Thugs named after various sins that they went to Hel for, and the "Fool" is the Arsonist. Normally. Sometimes the Arsonist becomes "Wimp" or "Coward". I usually notice it when I see Wimp or Coward getting hammered and wonder "WTH?", then selecting them will reveal that they have mysteriously become the Arsonist.
    Never had that happen. Every time I target Flames McGee, regardless of position in the window... it's the arsonist.
  24. Quote:
    Originally Posted by _Krom_ View Post
    Is the bug still in oil slick where the pets will go running away? Reason I ask is the demons is a very melee oriented set and with TA..that could be problematic.
    No, they just wont enter the oil slick usually.
  25. I just ignore the fact he has fury. If it builds up, great. But he's good either way.