-
Posts
1255 -
Joined
-
Quote:It's crazy, I know. My defenders who can heal usually end up right there in the thickest part of melee. And yet, sometimes I see a empath who hangs back by the blaster, only uses the single target heals on the melee guys, and calls out for us to gather on him/her for RA mid combat.If I call for RA (which is rare, I normally just use it and catch most peeps), I usually call for RA on the baddies. I can't imagine not being close to my melee oriented teammates (not to mention my need to be near the enemy).
I'm sorry, but if we're in the middle of battle and I'm a tanker, the LAST thing you want me to do is suddenly stop fighting. Especially when we got a fire blaster. -
Quote:It's also interesting to note that Cap DID throw his original shield, but even less often. His original shield wasn't round, and he wasn't able to bounce it off things so it'd return to him. It was more of a kite shield design.Captain America rarely throws his shield. Usually only when he needs to drops someone NOW, and they are out of reach. He prefers to have his shield on him when people are shooting at him....because he isn't bulletproof.
He does hit people with it quite frequently though. I mean, it's attached to his arm, why not smack 'em with it? -
Oh really? Captain America uses a shield and throws it. However Guardian (DC comics) doesn't throw his shield. Nor does Shining Knight (DC Comics). Spiderman's formed shields using his webbing (after first teaming with Cap), but never threw them. So far that's 3 comic characters with shields I can think of who don't throw them, one who does.
-
I've seen empaths call out to gather for RA... mid combat. Which I guess means they want my tanker with capped aggro to suddenly stop punchvoking everything in the fight, run out of melee (cause the empath is usually far behind us), and let the 17 enemies get aggroed on someone else. Say the blaster for example who just launched a fireball?
-
Quote:As I've said in many a team when the leader said "We need a healer"...Well its that a healer is not wanted , maybe you can insert we dont need a tank .
Cause truth is you dont .
You dont need a controller , you dont need a blaster you dont need anything .
Since depending on your team makeup this game is about players who understand it .
And depending on the difficulty setting its more who are willing to do work .
And who are the runners .
You have a team of 8 and 6 of them run at half health . instead of popping inspiration.
Boy the last 2 who fight wish they had a healer, or one of them is a healer .
You have a team of 8 and nobody run , who cares about a healer who cares about a tank .
Everything dies fast enough since players are skilled enough .
And hardly go down in team settings . and if they do they just selfdestruct for no debt.
No, you don't need a healer. You want a Defender. -
Quote:No, the arrow killed Statesman. Manticore then got the team's empath to try bringing Statesman back to life.You should be neg repped for being a Healing Arrow denier. After all, it worked when Manti shot Statesman. Um then again, it was kinda the long way around to healing.
-
I, and others have already mentioned times and reasons why it's NOT great to have cast on you.
-
I've never had the feeling of "it makes the game more fun". Yeah, it lets me use my bigger attacks a bit more often. And yeah on any char with archery it let's me cycle through attacks 3 times before running out of attacks instead of 2, but it's never been a "more fun" thing. Rarely do I turn it down, unless I flat out don't need the boost. I mean, I love using Omega Maneuver more often. And laying down 4 to 6 Trip Mines in prep for the next Mary MacComber AV group in the KH task force is always fun.
But the game's just as fun without Speed Boost to me. -
Quote:Take it from one who knows, I've been insta kicked on a TA/A defender for not having the mythical and non-existent Healing Arrow.Anyone who's been reading these forums for a while knows that this topic comes up periodically. Someone comments on how they hate SB or won't take it, then the flames commence. This got me started thinking about something that will probably get me burned at the stake, but here goes:
Has anyone considered the possiblity that Speed Boost is simply too good? In this very thread we have people commenting that they don't care if a Kinetics character has their Tier 9 power, as long as they have Speed Boost. That seems a bit messed up to me. So should the Devs look into whacking SB around with the nerf bat for a bit? I personally believe the answer is yes. I dont know of a single other power in the game that will get someone insta-kicked for not having, or has generated this much hate on the boards at the merest mention of the heresy of not taking it in one's build.
So nerf SB I say. Leave the run speed increase in place to benefit Stone Tankers and Brutes, but nerf the rest of the power's effects.
Now if you'll excuse me, I need to run change my identity and move to a deserted tropical island before the hit squad arrives at my door. -
Another of my Tales of the Dim Bulb...
This one happened back when issue 5 was on test, and before trick arrow got over balanced. Up till this point, I'd never seen Paladin. I'd heard of it, but never saw it. And I'd spent days trying to catch a spawn. Anyway, this day I was in kings row on a level 7 or so TA/A defender. I stood 4 foot nothing tall, and was enjoying myself.
Then this HUGE robot comes stomping by. I was saying aloud "He's big. he's really big. Wow he's big." Next thing I know I've hit numpad 1 and launched an arrow at him without thinking. I turned to my friend with this dumbstruck expression and ask "Did I just shoot him?" My friend said "Yes, RUN!"
I turned and started to run, but couldn't escape. Pally hit me a couple times with electric blasts. Realizing I wasn't going to escape, I stopped. After saying to my friend "%#@$* it" I launched every debuff I had. I started to fire anything I had up as fast as it came up. Debuffs, attacks, kitchen sinks. I threw everything at paladin. And I was starting to win. I had it's health down by a quarter. Then Pally stepped on me. BAMN, game over man. I was dead. Just like that. -
Quote:That's funny, cause I find anything with psi powers cuts through FF bubbles like a hot knife through butter. Even funnier since when I've seen tankers drop in seconds from a small group of psi clockwork. Or clockwork King (before the hold temp power), and yea gods have I seen the carnie AVs rip through people fast.Yes please go on, you haven't listed one yet that does pure psi damage.
Kalinda - Telekinetic Blast
Fortunata - Telekinietic Blast
Psi Clockwork - all have brawl
Babbage - Telekinetic Blast
Ring Mistress - Telekinetic Blast
The three Carny AV's - telekinetic Blast
tk blast is ~50% smash damage and is spammed a lot as it is fast recharging.
I think the only one might be Master Illusionist, but even they spawn Dark Servant, which while low damage does negative energy.
Casting thermal shields may be of dubious value in those situations, but going out of your way to find situations that a buff provides little to no benefit is kind of silly now isn't it? You are far better off using thaw in psy heavy encounters for the mez protection and the high resistance to slow/-rech (80%!), but at the same time there are encounters where no mez or -rech is present, but that doesn't detract from thaw being a solid and worthwhile power.
That said, there is almost no scenario where SB fails to provide numerical benefit. Rad superteams... that's about it.
But you know what, I've seen TK blast far less often then any other psi attack from such mobs. In fact, I don't really recall seeing TK blast at all. Even on characters without KB protection. Maybe cause the fight ended (in the AV's favor usually) too fast. Maybe because it just wasn't used for some reason. Who knows, I just know I've not seen it too often from npcs. -
Quote:Uhm, I think we may be arguing the same thing from different points of view. I don't hate speed boost. I don't love it as the 'end all be all' power either. I feel it's useful, when used properly.I never said SB would decide a fight. I said it was a fantastic buff and that it should be maintained, (excluding exceptions blabla).
The essential problem I have with a lot of the hate for SB is that it's misdirected.
Like, getting yelled at for not keeping it up 100% of the time. When I read about someone getting yelled at for not having SB or letting SB drop, I don't think "man, I hate SB because of these guys yelling and being rude". I think "man, people can be stupid". Note these guys, don't team with them. Profit.
If someone has a laggy computer or they're just generally not super-quick on reflex steering and keeps smashing into walls or aggroing stuff because of SB, I don't attribute that fault to SB. It's not a failing of SB as a power that someones computer is bad or that they don't have Tron champion reflexes. Besides, they can just say, "hey, please don't SB me because of x reason". If the kin then gets mad and huffy about it, guess what, that kin is an idiot. Note these kins, don't team with them, profit.
If someones build is really well done so they get minimal to practically zero benefit from SB, that's not a failing of SB as a power. That's the person building well. Go them.
SB didn't decide a fight. Well, yeah. It's not a zomgamazing buff like Adrenaline Boost. It's not a tide-turning survival booster like shields or well-timed heals or controls or whatever. It's still a damn good buff. If you think SB needs a buff so it's more powerful, well, uh, alright. I prefer to lump it in the Just Plain Dandy category and go about my business.
You want to hate on SB? Hate on it for its failings as a power. Namely, that it has a 2 minute duration whereas almost all other ally buffs have 4 minute durations. Hell, that drives me nuts. That is a failing of the power. None of the other stuff is.
What I hate, and have been arguing against is the people here in this thread (and it's precursors) who think speed boost is such a super amazing awesome buff that anyone who doesn't want it, or didn't take the power must be booted on the spot and ridiculed.
I am arguing against people like SiGGy who boot someone just because they didn't take the one power they think makes the entire set 'useful'. If you read my various posts, you'll find I am saying it IS a useful buff, but not as all powerful as some are claiming. I am saying it's good to have, but situational. And I am saying it is by no means a required power to be a good kin. -
Quote:Hmm... I think I see the underlying problem here. Let's try to cut it till I find the problem.By your standards nothing is vital then I guess. My fire/SR scrapper can solo +4/x8 without a kin/SB. But with the SB I go much faster at killing things and start chaining my top 2 attacks to decimate things.
Take SB don't be a tard, and if you really don't want to take SB either solo the whole time or make a second build with it. But don't whine and ***** and people give you guff or even kick you for missing a key power that everyone expects you to have.
Quote:But with the SB I go much faster at killing things and start chaining my top 2 attacks to decimate things.
...
But don't whine and ***** and people give you guff or even kick you for missing a key power that everyone expects you to have.
1. That speed boost is a key power (it's not a fact, that's your OPINION)
2. That you need to be chaining only the 2 most powerful attacks to be effective
Interesting, especially the second 'fact'. When your playing a claws scrapper, which two attacks do you deem the ones that must be chained? Focus I'm sure, but do you consider Eviscerate the other one? According to many, using eviscerate lowers your dps so it can't be it. How about Swipe? Strike? Slash? Spin? Interestingly enough Strike, Slash, Spin, and Shockwave all do almost the same damage per target. So which two do you chain endlessly? Or wouldn't you do better damage by not restricting yourself to just two attacks, but using all of your attacks?
What about dark melee, what are the two attacks you feel must be chained endlessly? How about for each powerset you try telling me which two attacks are so great they must be the only attacks ever used, and I'll explain why that's folly. I'll do so with both ranged and melee sets. -
Quote:I've yet to find a single time in the game where speed boost really decided the fight. And I can easily understand someone not taking it. Or respecing out of it. Especially after 20+ levels of dealing with people who yell at you for not keeping it up 100% of the time.My point is to not skip SB. Yes, there will be times when it is of limited benefit. Yes, there will be people who ask to not be SBed.
Still, take SB. Not buffing people with SB should be the exception, not the rule.
While many buffs can save a team, such as resistance/defense shields or regen buffs, rarely will a recharge buff be vital, and rarer still is a recovery buff vital I find. -
Quote:Oh yes, yes indeed. I've fought several AVs who only do psi damage, Kalinda included. Then there's missions where I've gone through the entire mission only fighting fortunata. Then there's missions facing psi clockwork, which have nothing but psi attacks. Carnie bosses too, the AV leader of the carnival of shaddows...Is there a single encounter in the game that does pure psi damage?
Do I need to go on? Psi damage may not be too common hero side, but villains face it a lot. And heroes in the 40's can encounter missions with nothing but psi damage. -
Quote:No, a good kin knows WHEN to use speed boost. I can think of several times when a thermal, cold, or sonic shouldn't use the buffs. For example, say I'm playing Blazing Sleet (an ice blast/thermal corrupter). If we're fighting an enemy group that only does psi damage, I may as well not bother with the shields. They aren't gonna help anyway.Simply maintaining an awesome buff on a team isn't spamming it.
You're right, watching the team, watching the flow of the battles and acting accordingly is being a good player. But some powers are always powers.
It's like taking the stance of only tossing the Therm or Cold shields on someone if they're taking a lot of damage. For Colds, Therms and Kins, part of being a good team player is maintaining the awesome buffs on your team mates.
A good Kin keeps their entire team overclocked and steamrolling. SB and Fulcrum Shift are what do that. Siphon Speed is so you can keep up.
If I'm playing a kin and people are having trouble running into walls, getting stuck, and over aggroing due to speed boost, maybe that buff shouldn't be used for the moment. If someone asks me not to use speed boost on them, they probably have a reason. It's not my place to decide it's a good or bad reason. Nor is it my place to force it onto others.
I've got a sonic/sonic defender. I've had people ask me not to use the res shields on them. I think that's foolish, but I respect their wishes. -
Which was exactly my point. I had read the thread, and then gone back to comment on posts. And someone called me out on it.
-
Quote:Actually, in issue 4 I found slotting rest for recharge was a good idea. That way it was up often enough to be worth using.New Dawn beat me to it. 4 slotted Rest with recharge TOs. Yeah, the glory days of newbness.
This isn't stupid on my part, but probably mean of me. Was hanging with a PuG that was actually competent. I got into a /tell convo with a /regen scrapper. I had to finish up, so I quit team to train/sell/whatever it was I had to do. They went on to Chimera. The scrapper had just gotten MoG as his level 49 power choice. I told him it would make him godly against Chimera... and this was old MoG. I think it was a 5 man spawn of +3 autohit trops that he ran into with MoG.... Suffice to say, his response was full of hilarity. -
Quote:And neither do I! In fact, I can build a character without hasten that uses single origin enhancements only who gets little to no benefit from the +recharge or +recovery. Want to know how? Recharge redux enhancements, endurance redux enhancements, and using more then just 3 attacks.No, it's a fantastic buff which everyone should take. From many, many years of playing, I've only ever seen one Kinetic Defender without it, who promptly got a kick. Most people without it from what I've seen were Fire/Kin Controllers, which are all farmers.
Is the +recharge nice? Hell yes.
Is the +recovery nice? Hell yes.
Is the +speed nice? Hell yes, even better when you see morons with no control run head first into walls.
Now, I'm all for building a character to be super-awesome-efficient and cool, but I'm NOT spending multi-billions on stupidly expensive sets, picking up Hasten with horrible graphics, or 6-slotting Stamina; when I can just get Speed Boost from the wonderful team Kinetics player.
The +recharge in speed boost is nice, but by no means as powerful as you make it out to be. Unless that is you plan to only ever use the same 2 or 3 long duration cooldown attacks non-stop. You did know it's okay to use attacks other then the ones labeled "high" and "Extreme" damage right? And if you really feel your attack chain must be Headsplitter>Disembowel>Headsplitter>Disembowel or your gimped, there are ways to do that without needing speed boost.
The +recovery aspect is nice, but again not the godsend you make it out to be. Some sets *coughdarkarmorcough* can really use it, but there's better ways to get +recovery without the hassle of +speed.
And the runspeed boost is ONLY nice when you need a ghetto travel power. You know how you say it's great to watch team mates running into walls and getting stuck on torches? You do realize that if their constantly getting hung up on the walls, they aren't helping as much as you think right?
Speed boost is nice, but is not the "end all be all" buff you claim. If a kin is useless without speedboost, I suppose you would love to team with one kin I saw. Every travel power in the game, bare minimum of primary and secondary powers, BUT he had speed boost. Couldn't really defend the team at all, but he could give you your precious speed boost. And... I'm fairly sure he'd six slotted speed boost for run speed too! -
Quote:No, morons use the shield to just attack. Smart people actually block incoming attacks with it. Smarter people use the shield to DEFLECT attacks and to occasionally bash someone in the face.The two are not mutually exclusive. Shields have performed both tasks for time immemorial.
That's right. Morons use the shield to block. Smart people use it to hit.
My dad use to enter SCA tournaments. he's shown me some home movies of them, and you'd be surprised how many people just block with a shield. You might also be surprised by how many people would get disqualified because they break their arm via blocking instead of using the shield to deflect. And how few people think to use the shield offensively. -
Quote:No, it's an ok buff which is by no means mandatory.Once again, Speed Boost is a wonderful buff and if you don't take it, then you're a terrible person and should just stop playing.
Is the +recharge nice? Yes.
Is the +recovery nice? Yes.
Can the +speed overshadow both of those? Yes.
Can you make a character which does not actually need or really benefit from the good parts of speed boost? Yes. -
Quote:Uhm, you know the difference between an offender and a defender? Offenders take more blasts usually. I only build offenders. Even my sonic/sonic is an offender. I don't just stand back buffing. I go on the offense.But that's different.
You're saying Defender or Controller. So it's a gamble on what they're getting anyways.
The only time I find this to be a problem is when I specifically say "team looking for Debuff/Buff" and I get the Controller with none of that "Because I'm a Controller not a Defender" OR "I'm an offender not a defender".
Well yeah, but I asked for something specifically. <_< And you offend better with the debuffs. >_> Just saying.
And the vast majority of offender builds will have all those debuffs you want. -
Quote:Assuming of course that the person in question HAS a jet pack. I can tell you know that in cave missions and CoT missions I frequently get hung up on the walls/torches with Madam Enigma. And that's without sprint on, no speed boost. I also frequently find myself running past a side tunnel without even seeing it, six times.Surely you all know that if you're forced to control a speed run while on Speed Boost (in a cave for example) you simply turn on a jetpack to slow yourself down. And add Ninja Run if you need the extra steerage.
And no, Ninja Run doesn't really add extra steerage unless jumping, it adds extra run speed though. And lots of it. Nor will everyone have ninja run. Only if somoene bought the martial arts powers booster.
But I suppose everyone should be forced into the same travel power to deal with one power? -
Quote:Not really seen that myself. And for me drones would always stay back about half the time.I don't remember drones always moving into melee - I specifically remember having to corner pull them to get them grouped up so my fire/shield scrapper could unleash fiery death on them. I haven't played her since i17 as I am working on other chars nor have I fought any rikti, so I can't claim to see any new behavior but the OLD behavior was for drones to stay right where they spawned and snipe at you until you damaged them enough to kick in the flee code or you LOS pulled them.
You can also see the changed behavior at lower levels with hellion/skull gunner LTs - they used to hang back and fire at you since they have no melee attacks whatsoever, now they fire one burst then run up. The shotgun LT's do it as well, although it isn't as noticable because they always used to run up partway to get in shotgun range, however now they run up to shotgun range, fire one shot, then close to melee. I have seen this on Lost LT's as well, the big gun toting ones - they never used to close to melee range now they always do.
This behavior HAS changed since i17 and it looks to be a general AI change in that everything eventually closes to melee after one round of ranged attacks, whether or not said mob has melee attacks. -
Quote:Note that generic IOs will be hit harder by ED on the 3rd enhancement. This is because they at higher levels are superior to an SO.Everyone "said" it, but not directly. No need to slot for recharge reduction in toggles or passive (you can't for passive anyway).
For ED (enhancement diversification), when you'll be using SOs or generic IOs, here's the very simplified rule.
1 SO= 1 SO worth of bonus
2 SO= 2 SO worth of bonus
3 SO= 2,5 SO worth of bonus
4+ SO = just an hair above 2,5 SO worth of bonus