Madam_Enigma

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  1. Quote:
    Originally Posted by JoeKent View Post
    At this point I wish they'd just remove brawl from mercs, thugs and bots. Problem solved.

    Last night my bots kept running into melee every time they'd encounter a mob. Before I17 I could GOTO them to a spot and solo an av. Now any attempt at actual strategy is a joke. Only my protector bots would run up. Now, since they took brawl away from protector bits, they are the only bots that actually stay put!

    Castle pmed me and said they are working on a fix, but who knows how long that is going to take.
    They did remove brawl from mercs a while back. I think they added it back in cause all not having it did was... they would stand in melee waiting for everything else to recharge.
  2. Quote:
    Originally Posted by Captain_Freak View Post
    So the code just sits there, and they port it to live without any revisions or 'nah guys this is not gonna work'

    man if only they had more control over TEST server and used it as a test bed....for things and changes.....glad you straightened that right out Castle....oh right youre not a dev.
    But he was right. The test server is there for us to help test what is going to be released. It's not there as a sandbox for what if ideas. If they were actually going to release what you want, it would at some point hit test server.
  3. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Okay, so all I need to do with WAIT for thron and spin proliferation XD
    The assault sets I'm thinking wont get proliferated. On the other hand, the Thorny Assault set IS basically the spines powerset as I recall. So you essesially want a spine/spine character. Thorny Assault (or any assault set really) is a mix of ranged and melee attacks. Spines is a mix of ranged and melee attacks.
  4. Quote:
    Originally Posted by Catwhoorg View Post
    Claws/regen scrapper

    or rad/rad defender (though my son/son is probably pipping him right now)
    How is claw/regen at higher levels? I'm debating between claw/regen and claw/willpower for Mistress Mystery (the Madam Enigma praetorian I have planned)
  5. Quote:
    Originally Posted by _Klaw_ View Post
    I love mm's and play them lots including Demons but I can't stand them at the BM please put them away. I also hate people turning on their shields and people who buff others what is the point of that!?
    You hate people who have their defensive toggles on at the BM? Why is that? Do you seriously think everyone needs to turn off every power before they can shop?

    "Oh no, that brute has his defenses on while shopping, he's so ruining my game"

    And what about when stuff like zombie apocolypses happen? At which point those defenses you insisted be turned off would have given time to start fighting back.
  6. Quote:
    Originally Posted by Canadian_Stars View Post
    I believe BM/WW should have the power supression coding like the one room in AE.

    Flame away. =)
    Wouldn't matter. Pets that are already summoned stay summoned in the power supression room.

    Now, I do tend to leave pets out when I stop at the black market. however I also tend to approach it from an angle that will give others access. Is having a few pets near the BM really that much more annoying then having 6 or more players just camping right next to each of the BM venders for ten minutes? With pets, you can request the mastermind send them further out. With other players, well they tend to get really rude if you dare suggest they are blocking access.
  7. Quote:
    Originally Posted by Caeruleum View Post
    I'm somewhat new to masterminds myself. I pre-ordered GR so I could get demon summoning and I love the set. But I have heard people's complaints about masterminds being at vendors with their henchmen out, so lately I've made it a point to dismiss my demons if I'm at a vendor or traveling. I've even done team missions on a cramped underground map with... >gasp<... no henchmen!
    Take care doing that. It's rare, but some people are jerks who train enemies down upon the unsuspecting. And in Sharkhead you may run across a miner strike lead by Scrapyard while vending. henchmen in defensive mode helps protect you from such events.
  8. Quote:
    Originally Posted by FitzSimmons View Post
    The solution is to transfer to Liberty. I'm the only one that plays villains there.
    NOt true, I have a few villains on Liberty. Most of mine are on Guardian though.
  9. I wouldn't get too attached to the bug though. It'll get fixed. At least they fixed the bug where henchmen would forget they work for you upon zoning.
  10. For me, it varies. When it comes to defenders I have several, but Donna Fae is my go to gal. That's a TA/A defender. With villains it tends to be whichever mastermind I am leveling at the moment. I have several. For high level play, I tend to favor Madam Enigma, but usually only pull her out for TF runs anymore.
  11. What about the Dark Reign storyline in Marvel? It was all about a major supervillain gaining a ton of power, and nearly every villain serving him willingly or unwillingly.
  12. Madam_Enigma

    Imperious TF

    Quote:
    Originally Posted by Neutrino_Siphon View Post
    I disagree with this.


    My Tanker (Level 40 Invul/Mace) wound up being the main Tanker for the ITF, and I did it just fine.
    And my crab spider did very well during it at level 41. I have a warshade that did respectable at level 35.
  13. Madam_Enigma

    Epic Pool Parity

    Quote:
    Originally Posted by Timber_Bear View Post
    I just want sharks for my tank.
    You should get sharks for your tank. It was said that heroes who go villain will get to keep their AP until they respec. At which point they had better have a patron unlocked. Similarly, villains who redeem themself can keep their patron pool up until they respec.
  14. Actually... Lex Luthor got his start as an underling for another of Superman's mad scientist enemies. So yes, he would play possum and learn everything he can from a villain before deposing them. Victor Von Doom might as well, but he would begin his plans to depose the organization early on. Plans which would come to fruition when the time is right.

    As for Psymon Omega, it is possible he just orders you because he can. What if storyline wise, he mentally dominates someone and just orders them around? That would make sense too.
  15. Quote:
    Originally Posted by Haze3k View Post
    List of heroes in comics with Probability Manipulation: Scarlet Witch(mutant), Black Cat(science), Major Disaster(magic), Domino(mutant), Longshot(magic), Amos Fortune(technology)

    If you love Domino as I do then you'd love playing a Probability Manipulator with Dual Pistols!
    You know, it's ironic that the ones listed... Longshot has karmic power. Things work out in his favor, but only if he's fighting for a good cause. Black Cat only recently got an actual power. Scarlet Witch started out as a villain, and is actually a magic user. Her 'bad luck' hexes were merely the first spell she could use, and an innate spell rather then learned. Major Disaster was a super villain as well.

    So the description given for the powerset is flawed. It would only apply to Longshot. But then, if Longshot were to ever do something evil his karmic power would backfire and hinder him.
  16. Quote:
    Originally Posted by Hazygreys View Post
    The worst is when people get into the mindset of, "theres an emp on the team I won't die" only to run off on their own and get killed and then they wonk that you didn't heal them.
    Or, goddess forbid... they get say a trick arrow defender on the team, assume all defenders are empaths even though you TOLD them what you are, and do what you just described. Then complain when you not only don't heal them, but don't rez the team till after the battle. And then it's only cause you handed out seven wakies.
  17. Quote:
    Originally Posted by Kelenar View Post
    The point is, you're having to avoid huge chunks of content and plan out your contacts ahead of time, just to play a concept that the entire game should have had in mind when it was built. It's like if half of heroside missions explicitly involved murdering villains, thus precluding you from playing a hero based on Batman or Superman.
    I fail to see the problem though. If your character is suppose to be a misunderstood hero why is it so hard to believe they wouldn't avoid doing things that hurt innocents? Not to mention, I believe there is still a lot of AE powerleveling going on to begin with. Heck, with my first character I got dozens of contacts easily that I'd already outl eveled before acquiring them. And leveling is now easier still.
  18. Not to mention, what if the random number generator decides it negates say, 16 powers in a PvP fight? Or if it just happens to disable most of the other players attacks, or all of their defenses

    With the toggle to give your team 'increased crit chance'... What if no one on the team HAS a crit chance. Remember that most people wont have this mechanic. And I could see so many potential bugs with it. Including but not limiting this toggle disabling or lowering the crit chance of scrappers, stalkers, and reducing the chance for Scourge on corrupters. Does it only work on attacks? Or would it give all controls, buffs, and debuffs a chance to crit for twice the effect?
  19. Quote:
    Originally Posted by Leo_G View Post
    Lol, 2 or 3 enemies left after an AS?

    Placate one, crit the other then take it out = 1 or 0 enemies attacking you for the next 10+ seconds. From there, you can either mez the last (if being attacked) or just scrap. If only the placated foe remains you can even stand there and let hide come back to AS again. Even if there's more than that, most likely some will be shaking in their boots after the first attack, giving you a window to thin them down in your BU window.

    Seriously, people. Stalkers aren't rocket surgery. Just takes a bit of planning before you click that first attacks (you even have some time to think *while* the first attack is going off)
    Not high enough for Placate yet. It'd be nice to have though. Remember to account for if someone doesn't have ALL the tools yet.
  20. Uh, you know most ATs don't get critical hits right? While this sounds interesting, I somehow don't think it'd fly. Most I don't think they have the tech to selectivly disable powers. And if they did implement that, I can picture the outcry over it now. A random chance to clear mez also probably wouldn't fly. Why would you give an accuracy debuff rather then to-hit debuff? All told, while interesting I somehow don't think this would work as you envision it. And I can see the outcry over yet another cone or aoe confuse now. My plant/fire dom already gets chewed out for using Seeds of Confusion. And my illusion/ta troller gets chewed out for using Decieve during nasty fights. The perception is it nukes their xp.
  21. Quote:
    Originally Posted by Katie V View Post
    Are you sure of that 140% defense? I've been playing with the numbers on Mids', and the best I can get without IO sets or external buffs is 120%. I'm fairly sure of the base 150% chance to hit, because after getting my &*%# handed to me the first time I encountered the eyeballs, I checked them out with Surveillance, which showed a to-hit of 150%.
    Fairly sure, but not 100% positive. I may be thinking before the enhancement scaling changes. I believe the 140% def was before they changed the values of some enhancement types in prep for ED and inventions. I know back in issue six I once calculated what my projected defense would be with elude assuming a /poison mastermind tagged me with the debuffs. And as I recall it ended up being around -5% or so. My original calulations were done around issue 4 or 5. The max def without inventions may be lower now.
  22. I know, I first made a EM/Regen stalker. Deleted it around level 15 cause I was bored of the class, and had found masterminds.
  23. Quote:
    Originally Posted by Leo_G View Post
    First of all, Stalkers should have no problem with a 'stand and scrap' approach...in fact, that's exactly what the AT is built to do. I mean, they have an armor secondary...they have melee attacks...what else would they do!?

    Secondly, yes, I'm nearly 95% sure the devs will replace any damage buff variant with Build up for Stalkers. They did it for Claws, Dual Blades and Dark Melee because it didn't mesh with a self contained burst. That's not he cornerstone of the set tho. It's the secondary effect of the set that will really make the set stand out.
    Well, on my few stalkers I actually try not to stand and scrap if there's more then 2 or 3 enemies left after the AS. The reason is my low health. Sure I get defenses, but that wont mean squat if I die in a couple hits. /Regen is commonly considered the strongest secondary, or was anyway. And yet for stalkers that is rather meh. Getting 30% of your health back quickly isn't as impressive when you have one of the lowest health totals.
  24. Or you could take Burke as your level one contact. Then avoid the more evil of the contacts such as Radio, Philips, and a few other. Instead take contacts which mainly pit you up against villains and wont hurt innocents too much. Marshal Brass would be a good contact pick. Sure he's a villain, but he is trying to do the right thing. As much as he can anyway. Hardcase is another good pick, while Johny and his flunkies may not be.

    That's my plan for my misunderstood hero.
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    Except you cant lay down two trip mines. Not on the same mob, unless your incredibly lucky. The first one will trip off instantly, scatter the mob, and draw aggro. That, and it doesnt recharge that fast.

    Nine seconds really isnt that long. I was literally just testing it. And 8 second interrupt isnt a problem; thats why the set has two powers that effectively give you complete stealth.

    If people are griping because they are trying to lay it in the middle of combat...well...I don't really have an answer for that other than one of my trademark facepalm pictures.
    It's a nuke. It should be treated as such. I.e with a little tactical thought. If you cant get a team to simply wait while you tag and bag a mob with it...well, thats probably not a great team anyway, because it means they arent listening.

    *shrug*
    Lay the two trip mines, then pull the spawn into them. Or better yet lay 3 or 4 down where the AV will spawn in the first Katie Hannan TF mission while the team's busy mopping the floor with her currently. You get a plesent firework display which will kill most of the minions, Lt, and bosses in the spawn. And seriously anger Mary.