Madadh

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  1. Quote:
    Originally Posted by Virusman View Post
    For me, I don't like the fact that SR has something that many other sets can achieve, yet it still has flaws and woes early in life. This goes beyond the set's weakness to unflagged damage. It would be nice if it had the ability to "Evade" attacks, in addition to dodging. Further mitigation beyond that 5% chance, perhaps. Or maybe even the ability to convert Defense over the cap, to Resistance. You're pretty much taking full damage, where many other sets (can) have the same avoidance AND only take 40~10%. Then there's the buffs and debuffs from others to consider, since SR doesn't see much benefit from more Defense, or ToHit debuffs. Resistance does help a lot though, same story with Regeneration, though pretty much any buff throws Regen to the point where it's crazy.
    I see your point. But I think that having something that no other set can achieve makes up for also having something that most other sets can achieve. Not many sets can get to softcapped to all positions. Even fewer can approach the incarnate softcap to all positions with only IOs and the Alpha. That alone to me makes SR quite worthwhile. What really sell it to me, though, is what no other set can do, get there with capped DDR. I love knowing that as I sit at 50% def to all positions if I take -100% def debuff, I'm still capped to all positions...

    And if SR doesn't see much help from +def, neither to all the other sets that are easily doing what SR can do (except for the DDR part). Granted, some mechanic to make over the cap def act to directly offset +tohit from say, Venged Nemesis, or DE crystal emanators might be nice, and probably wouldn't make SR OP. And granted, a small +regen/end discount built in somewhere also probably wouldn't make SR OP but would helpit some during leveling. But, this is what I meant when I said it could use one. It could have one added witout making the set more powerful than a set should be. But I don't think it needs one. I don't feel the need to lobby for those things because I think SR is fine where it is. Yes, it can hit the softcap pretty easy and doesn't see huge payoff for going beyond it. So I don't go WAY beyond it. I start slotting for other things once I get there. Other sets have to spend more IOing attention on getting to softcap, and can't do that. Howver, an interesting Evade sort of mechanic, or even animations, mght make my day. But I'd not lobby for that because it really doesn't need it.


    Quote:
    Generally, I have a problem with the sets that REALLY feel like they're balanced at an SO level, and IOs are just ignored on them. This can be good OR bad. In the case of Regeneration, I think it develops wonderfully, but definitely needs a little boost before that point, as most people are not going to purple/pvp out a character.
    Here we agree 100%

    Quote:
    I think that sets also need to have flaws, that's part of the charm and early design for the game, but they need to be justified. TW's flaw is that it takes a lot of endurance - easily compensated for, and it's an insane set in the end. Perhaps it's perfectly balanced with SOs, as a result.

    I'm NOT asking for more TW, or crying for a nerf. But it would be nice if sets that have (probably unintended) flaws and no real benefit to justify them would get a little bit of a buff.
    I see your point here. I can't comment much, as I don't know enough about TW. Haven't bought it. I really dislike the look, and unless it gets a cool Zweihander or some other weapon that doesn't look like a parody, I probably won't get it. So, with no personal experience on it mechanically, I can't say much more than I get you general point here.


    Quote:
    You like SR, and admit that it could use some help. I'm in the same boat. Though we may not agree on all of the specifics, we can agree that it could certainly use some love.
    I tried above to clarify my position about SR and what I meant. It could take certain buffs and enhance it's low level performance without overpowering it at the higher ends. But I don't think it warrants it.


    Quote:
    Edit: I also agree about Super Strength. I never really liked it, as it seems like you're just punching people. REALLY hard, granted. But there are (seemingly) abandoned cars everywhere, Gravity gets to throw them around..
    Amen! Why is the set called SS not able to throw cars and Gravity can!?! WTF? Yeah. I like SS mechanically, just not thematically.

    Quote:
    Unfortunately since we already have StJ and Titan Weapons, I don't think we'll be getting "Titan Strength" anytime soon.
    Sadly, I think you are probably right about this. And yes, if it did happen, Titan Strength would be an awesome name.

    Quote:
    Other than the concept of the idea, not being very "super" I think it's good for now from a balance perspective. There are certainly other sets that need to be looked at beforehand.

    And I think that's about all I have to say about those sets. We'll just have to agree to disagree on the specifics, as we each have a different opinion.
    Totally agree. What I like, though, is that though our opinions differ on some parts of this, you make good points. I see can totally see why you think the way you do. It does make sense. We just value some aspects differently enough, I think, that our endpoints end up different.
  2. Madadh

    Radiation Armor

    Quote:
    Originally Posted by Arcanaville View Post
    I think the set will be reasonable, but judged on more modern criteria for performance in the game than has operated in the past. By past criteria, Willpower is a bit overpowered. By modern criteria, its about center of the bullseye for defense sets. I believe that within that context, Radiation Armor will have reasonable performance within the general vicinity of that mark.

    You make a valid point. Which brings up a question. If the newer sets performance baseline IS higher that it was, is it by enough to warrant the older sets getting a buff of some sort? Or have there been enough minor tweaks along the way that the older sets have already been buffed?

    Edit: If this doesn't have a fairly simple answer, as I suspect it might not, and turns into a discussion all it's, to avoid a serious threadjack, I'll open a new thread, I promise...
  3. Madadh

    Radiation Armor

    Quote:
    Originally Posted by Arcanaville View Post
    That's the ending of the original Invasion of the Body Snatchers movie, and technically a spoiler if you've never seen the movie.
    Ah yes!! I knew it looked familiar, just couldn't figure out where from. Thanks!
  4. Quote:
    Originally Posted by Alekhine View Post
    No, making blasters more like inverted doms is about breaking the AT of a blaster. That is not what is needed. Having another AT mirror another AT is taking an option away. Taking options away is not a good thing.
    I don't see how any of this is the case.... I'm not saying I disagree. I'm just saying that you didn't explain you point of view.

    My suggestion was based on the fact that almost all (maybe even all) blaster secondaries already provide light mezzing abilities. Some also already provide buffs and or debuffs. Most people that state blasters need fixing cite a lack of survivability, and a lack of an easier way to obtain survivability than almost purely from IO sets, compared to other ATs. Further, none of the folks that state blasters need fixing seem to think that Doms, Corrs, and Defenders need fixing as much or more than blasters. So, therefore it would seem a given that controls, buffs, or debuffs provide the survivability that blasters lack. So adding in those would fix the issue. But adding in primarily buffs/debuffs would make blasters almost identical to Corrs. So that's not a perfect solution. The niche that isn't filled, that blasters already seem to closely resemble is an inversion of the Dom. The already seem to be close to that, but the mezzes that blasters currently have are too few and too weak to give them the desired levels of survivability. So upping it would seem an obvious solution.

    I'm not sure if you didn't carefully consider my suggestion, but if not, the above should clarify it, and why I thought it sensible. Or maybe you have a good reason for your position, but choose not to share it. If so, I'd be interested an explanation.

    Especially for how having a set that mirrors another is taking away an option. Does having tanks and scrappers/brutes/stalkers mirror each otehr take away an option? If so, how? And if we got rid of one or more of those how do you figure that makes tehre *more* options? Same for def/corr? How is having both a def and a corr less options than when we only had Defs? I really don't understand your position.

    Edit: I really am not saying I know all the answers. But we're discussing options, etc, and statements like, "Nuh-uh!!" don't really add anything or forward the discussion. Truthfully, I don't care how or if blasters are fixed since I hardly ever play the AT. I'm not totally convinced that they need fixing. But if they do, the argument I find most telling is about survivability at it's core, so I tailored my suggestion accordingly. Maybe since I don't play the AT I just don't get or have overlooked some key point. If so, you'll have to explain it.
  5. Quote:
    Originally Posted by Hyperstrike View Post
    Okay, you've never subbed to the game. But have 95 tokens...

    Ye flipping GODS you've spent a pretty penny on Paragon points!
    Holy smokes! And, yeah, pretty much what Hyper said... That's nuts...
  6. Quote:
    Originally Posted by Doctor Roswell View Post
    You have to be VIP to CLAIM the rewards. Once they're claimed, they're yours to keep, forever. I allow my VIP status to lapse from time to time, and I retain access to the Celestial, Fire & Ice and Mecha sets through it all, on existing characters and newly-created ones alike.

    In fact, as I understand it, once a costume piece has been awarded to a character or account, there's no way for anyone, even a GM or CS rep, to take it away at all, let alone for it to be done automatically when your subscription ends.

    Quote:
    Originally Posted by Tyger View Post
    You might be getting it mixed-up with current VIP-inclusive sets like Olympian, Defense, Leather, Chainmail et.al. Those sets are inclusive to VIPs but if you go premium you have to purchase the sets if you want to keep making use of them or alter any costumes which use them. If you're a VIP you can't purchase them till you go premium since the option to buy is blocked for VIPs.
    Not mixed up at all. I thought it should work the way Doc Roswell verified that it does work. I was told by others that I was wrong. As my account was prepaid, it won't lapse for a significant amount of time, so I was unable to verify the information personally, one way or the other. Everyone that claimed, as I did (and Snowglobe did) were making the assumptions that it 'just made sense' and because 'that's how the other costume parts work'). The folks that claimed you'd lose access to VIP powers claimed if your account ever went to Premium, were likewise making assumptions. I just wanted to hear from someone that had actually tried it, since I can't.

    Thank you Doc Roswell! I was pretty sure that was the case all along, but I'm not going to argue with folks over something testable, until I have tested it, or at least spoken to someone who has.

    Quote:
    Originally Posted by Roderick View Post
    I just created a Dual Blades Scrapper this morning using the swords from the Mecha Armor set. Note the white name - I've been Premium for about a week now.
    Sweet, even more testing and verification. Thanks so much!
  7. Quote:
    Originally Posted by Peppercat View Post

    Holy smoke!! That's freakish...
  8. Johnny, Virus...

    I see your points. They are valid, I just don't agree with the conclusions.

    I agree, Johnny, SS doesn't feel much like 'Super Strength' to me, either. So, perhaps rename the set, but leave it as is. Then make a new set called Super Strength, and give it the car tossing, and other things that do feel like SUPER strength. Because SS as is performs very well. True, under some circumstances that are fairly rare, it will lose to Stone. But, under other circumstances, Stone under-performs compared to SS. So what? Different sets should have different places of optimal performance. If all sets performed exactly the same under all the different scenarios, we'd only have 1 power set with dozens of animations..

    And as for SR, I still disagree. It's got some problems when it's young, managing it's end and having only partial DDR, and only sitting at 20% def, but later, it's a beast. I prefer it to EA for better DDR, and positional rather than typed def. EA is worried whenever any Psi attacks are near. SR only gets concerned about the few unflagged attacks. Which would scare EA just as much. That said, I love EAs lack of concern over endurance, and it's heal that also boost regen is a very nice, tool, too. And the end drain does seem to slow in coming attacks.. Or maybe that's the -recharge aura. All very nice. So I have compared them. Quite a bit. Both are quite capable. Both have flaws. I don't find this a problem.

    I tend to feel this way about most of the sets people say outperform. I usually conclude that people want all sets to mature at equal speed. I don't think this needs to be the case. Or that people want all sets to have no flaws. I definitely don't agree with that. Or, I think people just don't play to the strengths and away from the inherent weakness of a set. If you insist on playing your SR just like an Invul, you're going to have problems. But I don't think the problem is the set at that point, but the player.
  9. Madadh

    Stalker ATE Proc

    Is it generally agreed that the best place for the ATE Proc is in AS?

    If not, where?

    Are there circumstances that would make you want to put it someplace else?
  10. OK, looks really good. Thanks for mentioning the changes. It looks really good. I'd still steal that extra slot from afterburner to enhance my debuff, but it seems you really, really, wanna go faster. And I can't argue with personal preference, and wouldn't want to.

    And yes, I love Thaw, and would keep it, and keep it early in the build. I just don't think slotting to enhance the cold resist was worth it. Slot for recharge, or end, or anything else. But you put the Glad Unique in there I see, and I think that's the best option.

    Love the soft-capped. Missed the Kismet, but that should help the few places where the acc issue might real it's head.

    Still concerned about the end usage, tho. Maybe just get used to packing blues, too.

    You *could* swap the Spiritual for Agility. You would lose the bonus healing, but your heals are very well slotted already. And with your shields, the heals should be plenty enough without the benefit of Spiritual. You'd also have *slightly* less +recharge, but the net effect seems to be very tiny. What you gain is a decent chunk of extra recovery, and a chunk of def across the board assuming you go with the Agility Core Paragon. That extra % def push you noticeably closer to the incarnate soft-cap in teh big 3 of s/l/e (appx +5% to those 3) and a nice 2%ish closer to the soft-cap in all the other categories.
  11. Quote:
    Originally Posted by Virusman View Post
    I'll make my selection brief as it's "too much to ask" generally. Focusing on the powersets that seem popular, and are pretty consistent underperformers.

    Dual Pistols
    Super Reflexes
    Regeneration*

    Most of the new purchased sets, particularly Staff Fighting.**

    * This really only needs looked at from an SO perspective, where it's absolutely horrendous. Using IOs, you can build it to be pretty crazy good. It'd be hard to buff it at one level, without making it overpowered at the other.

    ** I said I'd make it brief. But the sets that you need to *BUY* are kind of crappy. With the exception of Titan Melee, they've all got massive drawbacks that make them terrible. I'm not asking for King, Pay To Win, Sets but there's not much reason to take StJ over SS, a different playstyle sure, but they're both beat em up sets and it equates to less damage and more endurance consumption. I don't feel the set as it is separates itself enough from the other sets, so it's a fair comparison, even though SS is an unrealistic goal for every new set to reach.


    The addition of KB->KD IOs will fix a lot of sets, IMO, so I left out a couple.



    I have to disagree with that - lots of people are very happy with it. If anything, that means more power sets should be brought up to the same level.

    Or, I Guess if you leave Rage and Foot Stomp alone...
    See, here is the thing. Many people have said that SS needs work, yet you disagree (I do too, FWIW). Yet you're also saying SR needs work, and I find it incredibly strong. I suspect that it might in part be due to the same problem you identify with Regen. Some sets are just middle of the road, or worse on SOs. Many of those 'underperforming' sets become insanely good with a good build and IOs. And I'm not even talking about Incarnate stuff here. If you buff them for SOs, then they will likely overperform with a skillful build and lots of IOs.

    I don't have a solution. But I don't want SR messed with (if anything, give a +regen boost and/or a end discount to the mez clicky sorta like Energize, but with no front-loaded heal). I'm not sure 2 Gun needs work, either (other than, please, for the love of all that is good, can we get some non-gunfu animations). 2Guns' versatility to me makes up for some of it's lack at the very high end. And the same holds true for a lot of sets. I think Staff is fine (but I haven't played it all the way, so I'll not debate that one extensively. I'm not qualified to, yet). I think a lot of sets people call for improvements to are fine as is. I also suspect that some of the problems of 'underperforming' sets is people that insist on trying to play them in a way that's not optimal for the set. Or that some sets bloom later, and get judged by people that give up on the set before it blooms. I don't see any way that this can be fixed, and to try is going to cause new problems. Perhaps more than it solves.
  12. Madadh

    Radiation Armor

    Quote:
    Originally Posted by Rangle M. Down View Post
    Lol.

    True, but that doesn't stop them.
    Too true.

    Quote:
    Originally Posted by Rangle M. Down View Post
    One thing that Synapse mentioned at the player summit: Radiation Armor and Radiation Melee were very, very popular requests. If the set get's "close to the mark" I still think a lot of people will at least try it, and hopefully enjoy it.

    Seeing what Synapse and Arbiter Hawk have done in the past, I suspect it should be a well balanced and "fun" set.

    Look on the bright side, if it flops you can all blame me for suggesting it at the player summit...
    I hope you're right. But popular requests might just mean a very avid, and vocal subset. Not saying that it does, but popular requests doesn't necessarily mean that it'll be popular upon release. And even if it is, but especially if it isn't, if it doesn't come close to expectations, it won't be played much for long. I hope, though, that nothing like this happens. I'd like it to be a rousing success across the board.

    And yes, given Synapse and Arbiter Hawks track record, I suspect that it will be balanced. Not gonna agree (or disagree) with the 'fun' part however. Too subjective.

    And 'Yay!', if it flops, we can blame you. So.... Don't we pretty much blame you for everything anyway?

    PS: Love that image Hyper.. What's it from?
  13. Madadh

    Radiation Armor

    Quote:
    Originally Posted by Virusman View Post
    Well, I recall reading very brief posts stating both overpowered and underpowered, my comment was not directed towards anyone. Just the OP mentioning those comments.

    Since we have no numbers to back it up, we can't say if the set will in function be overpowered, as there are a lot of things to take into consideration.

    If we got a set that has Rage, Footstomp, Spin, Burn, ... etc. People would readily call that overpowered. But, if they knew that behind the scenes all of those powers took 10x as long to activate (21 second animation Foot Stomp! yay!) they would be calling it underpowered.

    That's a bit of a drastic example and you probably already understand this, but that's my point.



    In regards to A and B, I'd say a lot of people's expectations have been met with recent sets, without them (ahem, with an exception) being overpowered.

    Similarly, a lot of people's expectations weren't met (Staff Fighting, for example, myself included) without the set necessarily being underpowered or unpopular. Just different.


    Of course, it takes a long time to determine how changes will impact the game. Apparently Stone Melee has fallen out of favor for various reasons..
    I totally agree with this 100%. I loved the drastic example, btw. People don't seem to get that a power is a lot more than it's 'effect'. It's also it magnitude of effect. And it's it's speed (both in animation, and in recharge) and it's also its' cost. A great power can be made a lot less effective with a burdensome endurance cost. Until you can see the actual numbers you really can't judge. And even then, until you've played it you still don't have the full story. And even then, you can still have a skewed view if you played it with a sub or over optimal paired set.

    So, yeah, the devs recent track record on balance has been pretty good. Yet some sets do well (popularity wise), and some don't. We'll have to wait and see.
  14. What about making the blaster secondaries more controlly? Making blasters more like inverted Doms, like Def and Corrs are currently mirror each other.

    This would necessitate changing several sets, but not a whole lot, since blasters are sorta limited in number of secondaries to choose from. And it would modify only sets that no other AT uses.

    Would that help blasters secondaries enough? Would that be able to be made balanced?

    It seems that buffs/debuffs are shared among 4 ATs. Blasts shared among three (I'm counting Dom secondaries and mostly blasty here). Melee attacks and armour each shared among 4 ATs. Control sets are only available to 2 ATs at present. (And of course, only 1 AT has pure pet sets). It shouldn't be be too much of an imposition on other ATs 'thing' if blaster secondaries became more control focused. That would certainly up their survivability, too.

    I'm thinking that if each secondary had 4 or 5 control powers, 2 or 3 attacks, and 2 or 3 utilities, that might really help out yet keep the feel of blasters similar to what we have now.
  15. Quote:
    Originally Posted by _Hush_ View Post
    What powersets would you like to see revamped within the future?

    It strike me that this is two totally different questions. Or at least could be. Do you mean visually/graphically? Or do you mean a mechanical rework?

    Depending on which you mean, my list would be very different.

    Edit: Although, some sets might very well make both lists.
  16. Quote:
    Originally Posted by Issen View Post
    Rogues and Vigilantes aren't "punished" by not getting alignment merits. Not only are Alignment Merits time-consuming to get in the first place, they can only be spent in increments of one purchase every 20 hours. While they do save in terms of Reward Merits, Reward Merits are a dime-a-dozen, almost literally. The advantage is that the in-between alignments get run TF content on BOTH sides, which allows them to practically drown in Reward Merits.

    Alignment Merits are technically a consolation prize for the pure-alignments, who only have access to one side's worth of content.
    Most of this is just a matter of perspective, so while your perspective is, 'novel', I won't say it's wrong. But, the last part is wrong. If the non pure alignments are supposed to have twice the areas available to them, and if all future zones continue to be co-op, then with each new co-op zone the reward for the in-between alignments is a smaller and smaller percentage, while the A-merits, whatever you value them at, stay the same.

    And, all that said, my main point was that the co-op zones don't accomplish the feel of a hero or a feel of a villain when the two are interchangeable, and that applies just as much to rogues and vigilantes, too.
  17. Are you sure on this? I've heard others claiming that you have to BE a VIP currently to use any VIP t9+ reward. I think it should work the way you claim, but I can't personally test it.
  18. Madadh

    Radiation Armor

    Quote:
    Originally Posted by Virusman View Post
    Keep in mind you can't realistically say any set is overpowered just based on the description of the powers.

    Agree 100%. If that was directed at me, my fear was that the general expectations had been set, and a while ago, too, for an OPed set, and thus the results would be either..
    a) Expectations met. And thus by definition it would be OP. I thought this less likely.
    b) Expectations not met. Thus for the majority of the people clamoring for this the, the actual result would be a disappointment, and the set being very niche, it would be mostly unused, and thus not as worth the time as some other sets that could have been developed. I think this is more likely the case than a.

    This is all assuming my initial premises are correct, which I don't claim to know for certain. Other have said, in effect, that my premises are wrong, and I hope that it is the case. If nobody, or only a small minority of the people that want this set want it based on expectations of it being much stronger than all the other armour types available, then my concern is unfounded, and both (a) and (b) can both be untrue.

    Make no mistake, because I have some concerns, I am not calling 'Doom!!' I'm not threatening to ragequit. I'm not telling people that don't have concerns that they are fools. I'm just answering the OPs original question.
    'Some concerns' + 'not interested in the theme'= Not excited about the set in the slightest.
    Except that's already slightly changed. I am excited for Rangle now. I hope it's a good set for his sake, now. If it's an unpopular set now because it's not OP (big if, I'll grant, but even if it is the case) but Rangle still likes it, I'd still be OK with it. Might not be good for the game as a whole, but if an in-game friend gets some good times outta it, I'd be a lot less disappointed. I'm selfish that way, and I admit it.

    So, long story short (too late!)...

    I didn't say it was OP. I don't recall seeing anyone doing anything of the sort. The one person I recall judging the set without seeing the details went the other way, calling it weak already, which reenforces my concern about the sets power expectations not being able to live up to expectations. But proves nothing. We won't know anything for sure for quite I while I suspect.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    Nah. I'm just poking at you for the heck of it. No harm, no foul.
    Well then, in that case, touche again, sir...

    But, seriously, glad to hear. I agree 100% with that sentiment...
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    Thus the "most."

    Touche, sir, you are correct. I felt the need to point out BSs KU and KD because I felt that your correct statement could be misunderstood as meaning, "Broadsword has no 'significant' KU/KD." If someone read it that way, it would be incorrect, since the 2 main powers in most BS ST attack chains have very reliable KU and KD.

    So, I wanted to avoid confusion for other readers, not imply that you had given incorrect information. I apologize if you took it that way.
  21. This build looks identical to the one I gave the previous set of advice on. If there are changes, it doesn't appear in any of the spots I touched upon before. So all my previous advice is the same. Maybe you pasted the wrong build this time? Or you didn't like my suggestions, and that's fine, but my advice remains the same.

    Oh, wait, you did chance the Power of the Phoenix. Can't tell any other changes.

    1) Still worried about End.
    2) I think you'll be happy with this change.
    3) I'd still want something for Acc in HE.
    4) Still see no reason nt to put the Glad Armour in Thaw, and save yourself End consumption on Tough and pick up a (granted, very) minor amount of S/L Res, and the cost of someone you thaw losing 2% Cold resistance. I can't see the %2 Cold Res making any difference ever, even if you did take the time to apply it to teammates, which I doubt you will. Frankly, you'll have better things to do with your time that Drop Thaw on your allies proactively for a measly +2% Res vs Cold over the base slotting.
    5) Again, don't see why there is any reason not to make this change.

    But, all that said, it's your build...
  22. Madadh

    Stj/Nin

    Quote:
    Originally Posted by Forevermore View Post
    No, non doesn't have any native kb res.
    Thanks. I had sorta assumed it was similar to SR and was in with the clicky mez protection. When I noticed it didn't say that, well, I went looking... Thanks for clarifying, now to rework my build some.
  23. Quote:
    Originally Posted by Eric Nelson View Post
    To me, this is not a simple yes/no question -- it really depends on the existing set you'd be swapping out (as it compares to the ATO set) as well as the overall structure and philosophy of your build.

    It really has to be answered on a specific case by case basis, so posting specifics into the appropriate AT forum would probably yield the best information.
    On second thought, I don't like my answer as much as this one.
  24. Quote:
    Originally Posted by Eric Nelson View Post
    He's referring to ANOTHER character (who HAS done Incarnate content) paying Astrals to send an unlock voucher to the 50 in question that unlocks the Alpha slot.
    I kind of assumed that wasn't really an option since he was asking how to unlock an incarnate slot.. I guess he could have unlocked one and forgot how, since he's been away, but I assumed otherwise. Which goes to show, you shouldn't assume, because, as it turns out, my assumption was WAY off base......

    Quote:
    Originally Posted by ChrisMoses View Post
    Heh. I actually caused a lot of confusion unintentionally. When I put "How do I unlock Incarnate?" that was only because I'd said "Incarnate" too much and had it on my brain. I meant, "How do I unlock the Hybrid slot?"
    Ah, now I see the confusion.. I assumed that since you asked (in error I find out now) how to unlock Incarnate, that it was unlikely that you had an Incanate character on hand with Astrals to spend.. If I had known you was talking about Hybrid... Well, I'd still not have mentioned that 'buy with astrals' method, because there isn't a way to unlock Hybrid.... OK. Now I'm sorta confused.... As long as the OP isn't any more, tho....

    Magisterium iTrial is the only way, at present.

    Quote:
    As for ATOs, is it worth respeccing a completely set IO'd character to get a set in? Either orange or purple?

    Thanks again.
    Ah!! So I see. I had assumed that since he asked (in error I dind out now) how to unlock Incarnate, that it was unlikely that had had an Incanate character. If I had known he was talking about Hybrid... Well, I'd still not have mentioned that 'buy with astrals' method, because there isn't a way to unlock Hybrid.... OK. Now I'm sorta confused.... As long as the OP isn't any more, tho....

    As to the ATE sets.... I probably wouldn't respec just to add those in. But I am lazy, and dislike to respec. That aside, however, I doubt there will be many places where the ATE will gain ya a ton. Stalkers, for sure, but that's partly on account of the other stalker chances, too, not just the ATEs. I might be tempted to use an Enhancement Unslotter or two and try to just Squeeze in the Brutes ATE Proc, and maybe the Tankers ATE proc, but taht would depend on the tank. Last I heard, the Scrapps was meh. The defenders is nice you've got a top in solo def but no self heal.. So, very situational.... The rest I can't speak to in any detail, but it'd have to be pretty freaking amazing for me to muck up a build to shoehorn in an extra proc, and beyond amazing to totally respec. And I didn't see anything that amazing.
  25. Madadh

    Stj/Nin

    I'm also working on a new /Nin.. And I'm fairly new to the set. Is it me, am I missing something, or is Mid's off, or is /Nin missing any KB protection?