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Quote:Thanks Doomguide
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Lizzz the Quickkk v5.1 alternate (v1.00.i17 sets): Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(46)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31), Ksmt-ToHit+(33)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), Achilles-ResDeb%(25)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 6: Spin -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Rchg(17), Oblit-Dmg(17), Oblit-%Dam(21)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(46)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Def(33), GftotA-Run+(34)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(43)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
Level 30: Dodge -- GftotA-Def(A), GftotA-Run+(34)
Level 32: Agile -- GftotA-Def(A), GftotA-Run+(33)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(42), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43)
Level 44: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50)
Level 49: Lucky -- GftotA-Def(A), GftotA-Run+(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
P.S. Just one question what about Haste? It is my understanding that one of the nice things about SRis that it can have haste on all the time. -
Quote:There has been a lot of anime pulling into the game as of late, as well. There are a NUMBER of references of energy swords there.Personally I'm not that keen. In game if you want the kinda look you can earn vanguard blades and the damage type changing effect on the dual pistol set isn't really a good enough feature for a set in my opinion.
Also other than Psyloche (which I agree, I dislike that feature), I'm am struggling to think of a super-hero example, leave it to Star Wars where it belongs would be my advice.
Slayers, Gundam, and Tenchi Muyo come to mind.
Plus we already have a number of elemental swords that could be used here as well. -
Quote:Really?i have a feeling Mr. Lucas would have something to say about that.
http://nerdwithswag.com/wp-content/u...LightSword.jpg(Wont load on on photo bucket) -
Guys the " XD " was a smiley-con saying I didn't think it would ever happen.
So the sets are too different than what the blaster gets. So then do you think a archetype that gets Spinsrimary and Thorns:secondary could make for a balanced archetype? or would some re-working of one of the sets need to happen? Or would it flat out be too powerful?
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Okay, so all I need to do with WAIT for thron and spin proliferation XD
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Quote:I was thinking of a more revers blaster, where the melee is the primary.You mean you want an AT that has both Melee and Ranged powers? Just off the top of my head, but Blasters (ranged primary, with a non dev/mm secondary), Soldiers of Arachnos, Dominators, and Peacebringers all have combinations of Melee and Ranged powers where it's expected you'd have and take both (SoA vary from branch to branch).
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I was thinking that wouldn't it be nice to have a archetype that can use both Spines and Thorny Assault. Perhaps this melee and ranged combat archetype is already covered and could proliferate one of of these powers, but it has escaped me.
Perhaps this could be a new epic archetype? -
Please, all that is happening is saving over the graphic files with different files with the same name for the pic. Simple replacement. The probably used PNGs to design them, before coding them for their graphics engine.
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Perhaps they could ADD more icons so each is unique for the type/origin instead of re-using the same icon with a different color.
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Its travel powers for me too. I often want my characters to have fly but super jump is usually better for them.
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Quote:The idea would be that they could change out the energy type like the duel pistol power. I would think Energy would be the default and the extra energy types would probably be fire, Cold/Negative, and Psi.I see.
So as for the damage type:
We have....
Smashing
Lethal
Energy
Negative Energy
Fire
Cold
Psi
and Toxic
to choose from.
I could see the blade doing mostly Energy damage with 10-15% Fire or perhaps mostly Negative with a Cold component.
Would this be based on an item that exudes an energy-based blade, like a lightsaber?
Or would the user form the blade using thier abilities, like the sword-like attacks in Fiery Melee?
P.S. Or we could do something unique where we have one energy type chosen at the start, then they get the option to haven the other two type interchangeable later as a power itself like the duel pistols. -
What ever you think will be fun, but the brute needs the broad sword first more than we need this.
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Quote:I am just putting up examples of energy blades in media to show energy blades are being done. They can do their own thing.Just be sure to make it substantially different from either of those, as both of those come from companies that love to invite folks to the courtroom. Heck, Marvel already came after us back in the day over clones of thier characters running around. The term "undisclosed settlement" was used afterward.
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I am all for this! I brought this up in another forum section and I agree.
We need to accommodate NEW PLAYERS or else we risk losing them from over frustration. Yeah we all know it NOW but it should be easier to help keep new players in any small way possible. I suggest that they use the same icons as the non-typed sets, but with different boarders just to keep it easy and clear like Mids.
Yes we all know these by repeated exposure, but for ANY reasonable graphic design stand point, the amount of effort required is unacceptable. The game NEEDs to focus on getting and keeping new players and a little thing like this should have been re-done a long time ago, or never made it this way to began with. -
Quote:No I am not looking for an SO build, it is just what I have ATM. IOs are preferred for level 50, I just am waiting till lvl 50 before I get my IOs.I saw no great need for them for a PvE toon. You could do soul mastery for Shadow Meld. But to be honest, with DA I think you will be fine, as long as you don't mind every other attack is DA. =)
DA?
and about this.
In a lot of situations, I find there are 1 in a group that can detect a stalker while hidden. So placating them before they detect you and alert the entire group to where you are can be helpful with a little extra range. However it may not be all that good so I will defiantly give your suggestion a try. -
I find it takes a moment of manuvering, but can be useful. You get surrounded, then jump to outside the group. They all head right for you and Eviscerate really gets 4-5 of them really well, but meh, to each their own.
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Yeah, I don't have that level of Vet level. I WISH I could as that would solve the major problem I have with my scrapper. Need combat jumping, but want to fly
. So...
Pine thank you for your builds! I really didn't know what to do about PPs and I am glad you are suggesting that I skip them. -
Energy Weapon Power Set
I am not informed enough with power sets to draw up the specs for this idea I am sure has been posted here before, but can't find in the search. I apologize if I didn't look hard enough.
This power set could fit everything from Psyloche's psonic blade, to a light saber.
The set up will not be all too different from the katana or the broad sword sets, but with a key difference. It will adopt the damage type changing effect like the dual pistol set. Energies would probably be Fire and Ice, and maybe one other.
So I know this has probably already been covered, but I thought I'd put my take on it, however little it was up.
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Quote:I found that scrappers are inherently tougher, and have better versions of the same powers, so it is more than balanced out.I'm still annoyed by that, and it's been about 2 years.
Not only did stalkers get the scrapper inherent, while keeping their own inherent, but they got a better version of it.
Still think scrappers should get the bonus to critical chance while teamed to even it out. -
Both look like major tech, not magic so much, especially the second one. Are they magic based? The legs on the second one looks really werd and completely impractical.
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KM just doesn't have the Brute "Feel" for me. Yeah their weapons look nifty, but the style is more elegant, and suited flavor wise for scrappers and stalkers.
Now Broad Sword, that is serious hacking action, perfect for a brute. -
I have him up to lvl 42 now, finally got around to putting up this build. I am still as lost as ever, so any suggestions and help would be great. Thank you.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Nin/Elc: Level 43 Technology Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Villain Profile:
Level 1: Gambler's Cut -- Acc(A), Acc(3), Dmg(3), DefDeb(5)
Level 1: Hide -- DefBuff(A), DefBuff(5), DefBuff(7), DefBuff(7)
Level 2: Flashing Steel -- Acc(A), Acc(9), Dmg(9), DefDeb(11)
Level 4: Charged Armor -- EndRdx(A), ResDam(11), ResDam(13), ResDam(13)
Level 6: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 8: Assassin's Blade -- Acc(A), Acc(17), Dmg(17), Dmg(19), Dmg(19)
Level 10: Super Speed -- Run(A)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Heal(A), Heal(21), Heal(21)
Level 16: Placate -- RechRdx(A), RechRdx(23), Range(23)
Level 18: Conductive Shield -- EndRdx(A), ResDam(25), ResDam(25), ResDam(27)
Level 20: Stamina -- EndMod(A), EndMod(27), EndMod(29), EndMod(29)
Level 22: Static Shield -- EndRdx(A), ResDam(31), ResDam(31), ResDam(31)
Level 24: Divine Avalanche -- Acc(A), Acc(33), Dmg(33), Dmg(33), DefBuff(34)
Level 26: Soaring Dragon -- Acc(A), Acc(34), Dmg(34), Dmg(36), DefDeb(36)
Level 28: Energize -- EndRdx(A), Heal(36), RechRdx(37)
Level 30: Build Up -- RechRdx(A), RechRdx(37), ToHit(37)
Level 32: Golden Dragonfly -- Acc(A), Acc(39), Dmg(39), DefDeb(39), KBDist(40)
Level 35: Power Sink -- RechRdx(A), EndMod(40), EndMod(40)
Level 38: Power Surge -- Acc(A), Acc(42), Acc(42), EndMod(42)
Level 41: Lightning Reflexes -- Empty(A)
Level 44: [Empty] -- Empty(A)
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
Code:P.S. I am half tempted just to ditch the super speed and go for grounding, and just live with ninja run/hurdle.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1365;590;1180;HEX;| |78DA9D93DD6ED33014C7DD266DD6CF342D65EDBA755DF72DA44ADCB10D31061BD2C| |43A0D15040244143AB306423225D1A0773C00AFC02DDFBC003C5C38273E2E6AE00A| |4BFDFFDCE3BF8FED63A7FF76BFC8D8BB5D962ADD76AC203007A1E5BCE27EFE3E1F8| |E5CCFF1CEC6FAB1EDBEB43A776DC7E9DCF2C2AB1A63AC4936B3CF1DCE7BB1C31CBC| |F1FCD3B61CD9E72FB81BF0DE81C387A16F0FCD3DFFB5E71B87EE88FBDC0D7BB2933| |FF13CA73738E7FCB41877EFD8A1CB83A020FE38F6D92834E2FEA17B6107F673DBB1| |C371FBE0DC1EF6E45A47FCC2B6C291E59A7D2B08B93F6EC01E37E1F731C7A8454A0| |C556169494550CD086EA137455E95C688D9043FE5C80ADE14E59B91A4BC79CABB0D| |5E85F22A1A8D55058B0976613C23F2A63386889513FC0CF934E151355AB322496B5| |7135C06A32845C472353A0BC40A625FAC5016310D6225114B97F2227629C1AF9048| |A73DEAB4A7CB9215C11DF018746683CEDCA84E738E3803E335F2D6B234469C4FF03| |AE4AD93B74E79DBD57FF31B7867E35B8AD459AA4F475299E612DDEB7798D3A4DA36| |C9BB24296B2949F7BB0B735A548F16ED69996AB54275F9029E05F22C18D3632B0DC| |11FE059A4B51769CD35495A738DD65CD7056FC29CAE3863BA4BF9D6B3D3DC03CF2A| |BDD555CAB79924796F807783DEC446048DC57265D2156D5E9D7C564C388EFE8A9CA| |8934F84A5E248EB8F27CA55260FFD7FDBCFA24C97BB87E51EA03C407988F208E531| |CA1394A728CF504C94E8D764B67E0DF7B585B28DB28352C787FC1E9D5A01A480524| |429A1945174940A4A0D650EE5034AF41BE705E147| |-------------------------------------------------------------------|
P.S. This is trying to be a PvE build