Mad_Cow_Milk

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  1. Quote:
    Originally Posted by Cynical_Gamer View Post
    If we're going to go to all this trouble why not add shoulder details to this as well.
    Meh, if it can be done easily then fine, but I don't (and I think others as well) have AS much of a demand for this at the moment.
  2. Quote:
    Originally Posted by Storyteller View Post
    /bind numpad0 "emote <color yellow><bgcolor black>text.$$cce 1 cclightning"

    That would be the format to use. However, I'm not sure if the chat modifiers work with the emote command (no funky colored thought-bubbles).

    /bind numpad0 "say <color yellow><bgcolor black>text.$$cce 1 cclightning"

    The above should work and put [text] in whatever channel is currently the default. Say could be exchanged for local, broadcast or arena if you always wanted to say something in a certain channel.

    The forum migration a few years ago messed up the formating some of this guide. I'll try and get back into the posts and correct the symbols that were eaten by the current forum software.
    Cool thanks!
  3. Mad_Cow_Milk

    Flying Scrapper?

    Okay, I am assuming both of you are not suggesting I skip on fly. I didn't know hover and combat jumping stacked?

    I will try and make my first full build on Mids. There are just soo many options.
  4. Quote:
    Originally Posted by Friggin_Taser View Post
    Definitely would love to see this. I'd even go so far as to add a permanent left/right arm category in the costume creator for all characters so you can set them independently if you want.

    I would also like to see left/right hand, too, so you can have a gauntlet or a glove on one hand and a regular other hand... or even a monstrous/zombie hand of power.

    Things like the Spring Fling toga not allowing my blaster to keep his robot arm really limits costume options.

    More costume selection options can only help the game and can help up that number of unique costumes possibly with the costume creator for the marketing team to flaunt.
    Agreed; it is worth the effort, time, and money for this to be done, and I am surprised it hasn't been done already 7 years into the game!
  5. Hello I was wondering if I could get some help with this bind. I am trying to put colored text to a change costume bind. I got the text no problem, but I can't seem to figure out how to add the color as this is getting a bit complex to me.

    /bind numpad0 "emote text.$$cce 1 cclightning"

    I am looking for Yellow text with a black background.

    Thanks
  6. Mad_Cow_Milk

    Flying Scrapper?

    Well I have this toon, my first toon, and I consider him my primary Hero. He is a Claw/SR and the concept has always been having the ability to fly. Considering I don't have the ability to buy transportation powers with out the prerequisites yet I am left in a bit of a pickle.

    I play PvE and I was wondering if anyone have any build suggestions? I am also a big noob when it comes to IOs so help there would be great.

    I have considered abandoning Strike. I have also found Air Superiority good in 1v1 PvE fights.

    Thanks
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    *yawn* Sorry. Misread as a stalker anesthetic option and fell asleep.
    Yeah I know my spelling is horrible; tried to fix it but it didn't take.
  8. Maybe people have forgotten this was here? Could always use some support.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    Booyah;

    Wow was not expecting this one.
  10. Just making a note, with our wishes for the most part coming true with the coming Beast Pack, I am retiring this thread with a big

    SUCCESS!
  11. Quote:
    Originally Posted by ShockWolf View Post
    Agreed. Just the other day, we were saying i19.5 would be around PAX, but lookie here, they released it this week!

    *crosses fingers* Please be within the month of February...
    My personal high hopes are that the pack will be on test this Tuesday and will be live the following Tuesday.
  12. Quote:
    Originally Posted by Johnstone View Post
    I do not assume that anyone is a pervert. I was trying to say that people should not assume that others are perverts when they have anthropomorphic characters. That's it.

    Personally, I'm quite happy about this pack and plan to use a variety of the pieces. And I don't plan on discriminating against anyone for their choice of costume.
    I and 2nd that sentiment.
  13. Mad_Cow_Milk

    Athletic Run

    The game needs an animation up-date so on that grounds...

    /sign
  14. Well with the beast run power coming it is safe to say that the booster is comming, now the waiting game is just going to get to me as I have at least 3 of my toons that would be very interested in some new animal parts.
  15. Quote:
    Originally Posted by Golden Girl View Post
    Maybe there will be some new clawed beast hands in the animal booster?
    From the pictures we've seen so far, they're doing heads, legs/feet and skin textures, so I think it's quite likely that there'll be some kind of new hand parts too, especially if they're going with the the idea of giving full outfits in each booster.
    Goddess I hope so.
  16. Maybe they could make glowing eyes separate from auras? like a 2nd aura slot?
  17. Mad_Cow_Milk

    New Weapons!

    A Scythe would be a nice idea. Perhaps a pole-arm weapon set is in order, and I am sure the scythe could be worked in with generally the same animation.
  18. Quote:
    Originally Posted by Premonitions View Post
    /signed, it's already been done in DA, shouldn't be hard to do it for stalker hides

    XD
    Love the avatar!
  19. Mad_Cow_Milk

    Revamp Teleport

    Quote:
    Originally Posted by Techbot Alpha View Post
    Because Team Teleport is SO useful-

    Oh, wait.

    I'd rather have a combat teleportation power with a shorter range, MUCH shorter activation and animation time and mini-endurance cost that allowed us to do actual teleport fighting. But hey ho...
    Personally I always thought that would have made a good pre-req. A defense/debuff power. You teleport around the target/s at blinding speed causing disorientation and giving you the best points of attack. Now like combat jump you probably wouldn't be actually doing that visually, however cool and disorienting that would be for the user as well.

    Example
    1:35 for the perfect example
  20. Mad_Cow_Milk

    Fix Praetoria

    Quote:
    Originally Posted by Forbin_Project View Post
    I've said it before but this is what happens when people spend too much time in the AE getting PL'd while door sitting. Praetoria is fine as it is, and as others have said it's fer too easy to outlevel the content there.

    /unsigned
    Agreed
  21. Quote:
    Originally Posted by Lady_Electric View Post
    The stealth thing is a rather minor issue compared to the ridiculously loud and annoying, but also visually repulsive hasten!
    The problem is that the game is greatly focused on appearances. You have something someone has spent a large amount of time building to look nice to see in action and so that others can see. Then they jump in as a stalker and all that work, (1/3 to 1/2) night as well have not been done. This just isn't good business. I am alright with keeping the settings as is, but just adding a no-fade power customization should not be that big a deal and drastically help the entire game out.
  22. Mad_Cow_Milk

    Vanguard Wings!

    Quote:
    Originally Posted by Techbot Alpha View Post
    Yeah, I don't remember when they added the texture to the Tech wings or wether it always had it, but...could do with toning down a little.
    It has always been like that for me. Tried making a patriotic mech character specifically for that just to find I would never be able to make them the right color. They are alright if you are going with a dark color in the toon though, but never very practical over all.
  23. Mad_Cow_Milk

    Vanguard Wings!

    I have to agree.

    Also, the tech wings suck! the texture on them makes matching colors next to impossible.