Mad Grim

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  1. Warshades also have a crashless nuke, but its cooler cause it involves exploding cadavers.

    Yes, Kheldians can be outdone by more specialized ATs, but they are more versatile. Bio Armor and Staff Fighting do not interfere with that. Staff lacks control and the ability to permanently cap its damage, turn into an ethereal werelobster and fluffy eldritch squid. Bio lacks capped resistance, the ability to permanently cap its damage, turn into an ethereal werelobster and fluffy eldritch squid.
  2. Only certain stealth powers decrease threat level. For instance, Group Invisibility doesn't, but Superior Invisibility does. I don't know whether or not the stealth IO would, but I'd guess no.
  3. Mad Grim

    Illusion dom

    I think Illusion is shaky, but fine. It is not overpowered. It is not breaking anything. It is in the top tier of controller sets, yes, but it isn't the best.
  4. Quote:
    Originally Posted by EvilGeko View Post



    Don't feed.....

    I really don't think anyone was feeding them. No one got mad or reacted inanely. Just idle chit-chat.
  5. Quote:
    Originally Posted by LtZerge View Post
    An insane revamp would probably be to make it so that forms don't have their own powers....

    You select from your powers as per usual, but certain ones can also work in your forms for enhanced/changed effect when said form is active. This would help take care of a few things like slotting, and offer interesting variety if done right, but would be a mandatory and difficult respec for most. It also totally flips the build dynamics on their head compared to what they currently are, and presents whole new challenges for balance.
    A complete revamp of kheldians won't happen, it would break the cottage rule so hard it would implode, and it would be overkill.
  6. I rather like the current number. It isn't absurd and it isn't too little, either. Also, more slots means more stuff breaking and everyone having to redo their entire builds. More trouble that its worth.
  7. Gorillas don't move like rikti monkeys. The monkeys bounce around and leap into the air, that would look ridiculous on a gorilla.
  8. Mad Grim

    Illusion dom

    Both are very good tanks for pets, but I'd say Stoney is more reliable. Jack can be downed with some (un)lucky hits.
  9. Mad Grim

    Genesis?

    I'm hoping for something along the lines of a permanent pet.
  10. There are only two things I use binds for: Khelds and Masterminds. And my kheld has more. Also probably my most active character, can't stop and take a break while in the middle of a mob like with my Nin/Time.
  11. Mad Grim

    Illusion dom

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    I don't know about controller pets but Mastermind Pets definitely have a resistance cap. I think it's 90% but that's going off of memory so it may be lower.
    Yea its 90%.
  12. Quote:
    Originally Posted by Psiphon View Post
    Looks good to me but what is the mag of Detention Field?
    On the basis that it doesn't phase AV's then get it to apply -regen -resist. On the basis that the target is semi-phased and has these debuffs applied.
    It would phase AVs, but no reason it still can't do -regen. No point in -resist, though, since you can't hurt them at all. -regen would just make them not gain any more health, as it can never drop below 0% and start hurting them.
  13. Quote:
    Originally Posted by Rakeeb View Post
    I'll agree that Khelds need a holistic overhaul. I also think that the devs don't have the stones to do it.

    Enjoy playing your underpowered squids, you'll always be weaker than brutes and scrappers.
    I refuse to believe that anything that can't turn into an ethereal werelobster and an eldritch fluffy squid could ever be superior to those that can.
  14. Quote:
    Originally Posted by Tater Todd View Post
    Well we should in the future have a way to deal with the KB in powers like Wormhole and Whirlwind in the future going by a recent community talk.
    Yea, the devs have stated that there will be a KB-KD proc for non damaging moves.
  15. Yes, I do consider unmitigated chaos fun. This is a super hero game after all, I should be able to punch someone across the room or blast them into the neighboring time zone.

    For those that want KD, there is the KB2KD proc, which is going to be followed up by non-damage variations. So wormhole will be fixed without messing it up for people that like to fling stuff around.
  16. Quote:
    Originally Posted by Arcanaville View Post
    I remember when I first got Nova. I flew onto a rooftop in Bricks and let fly. Ok, it didn't kill them all, it crashed all my end, and it scattered them all over the place, and it'll be a couple minutes before it recharges.




    ...




    ...




    Time to find another rooftop.
    I remember going around Skyway for an entire hour blasting groups of unsuspecting Trolls with Quasar, seeing how far I could make them fly.
  17. Unrelenting seems more like something that'd go in Speed, or Fighting, not Presence. It seems like a cool power, depending on exact numbers, but certainly out of place.
  18. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Best ST damage is actually in human form. OD with either well>eye>blast>eye or well>blast>drain>blast are the best DPS available to Warshades. There's also another one that uses bolt instead of eye or drain but the recharge you need to run it isn't realistic for a well rounded build, according to me and Microcosm's last discussion about it.

    edit: there might be some new wonky 'hybrid' chain after instant form shifts but I'm not going to be looking into anything like that until we get toggle suppression.
    Oh if I have to fight a tough single target, which I loathe to do, I normally switch to Dwarf. One of the few times I'll stay in one form, due to Eclipse not working well with one target, and me not building for any defense whatsoever. Human controls and mires, Dwarf for another stack of mire and single target, Nova for AoE barrage.
  19. Quote:
    Originally Posted by Cheetatron View Post
    make it all knockdown
    Oh please don't.
  20. Ninjas (too fragile) and Mercs (spec ops) definitely need looking at, maybe beast and necro. Though I do have a problem with saying over half the sets for an AT are under performing

    Electric blast... I'd wait till i24 hits beta so we can see how much of a difference to draining TB with no crash makes. Though Tesla Cage does need to become as powerful as a T3 blast, and Voltaic needs adjustments.

    Do have to ask, Gecko.. how does Street Justice in need of a looking at? Its one of the best melee sets, flat out.

    Traps is fine, but Devices needs work. Time Bomb needs to be completely replaced.

    Ice Control definitely needs work, Gravity is a bit more iffy. Dimension Shift needs to go. The 'fix' was cool an interesting but it doesn't really help. However, the devs have stated that there will be a non-damage KB-KD proc IO. This will fix wormhole for the people that have a vendetta against KB, and keep the KB for the people who like to have fun.
  21. Personally I prefer to only take human attacks that do something other than just damage, like Gravity Well. My damage is in my Nova form.
  22. Quote:
    Originally Posted by Moonlighter View Post
    Um, I'm talking about the non-hidden 1.18 animation time version of Assassin's Strike. In a good AoE zerg group who is out of combat long enough for Hide to kick in? By the time I run up and throw my first attack almost everything is dead. Good for XP, bad for game play.

    I think your post sort of ignores the point I was trying to make though, and that is that buffing nukes is buffing an AoE zerg style of game play that isn't particularly compelling, though it will be good for farming. I'd rather see a large modifier to single target damage then buffs to make AoE zergs more appealing strictly from a fun standpoint.
    Well, see, it isn't very appealing if you aren't participating. So move faster. Because it is VERY appealing if you are the one throwing out massive AoEs, as any nuke-happy blaster will tell you.
  23. Quote:
    Originally Posted by PRAF68_EU View Post
    How would you do Wind Blast that wouldn't be hated by every other player because of the vast amounts of knockback that would go with it?
    Knockback can be handled, just ask any good stormy or energy blaster.