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Posts
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Joined
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Hmmmm, i take it from MaX's post that SS#1 is BAD, well if that the case (i dont care which one we do really), then we'll have some fun and make it:
SS#4 - The Saga of Lanaru - Faathim the Kind's TF - Saturday 8th July - 12:00/13:00 Start Time
plenty of AV's in that one
[/ QUOTE ]Since we'll propably be getting a few scappers, I think I'll dust of MaX, he has recall friend+TP as well. -
You still updating the website? And you might want to link it here if you are
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I thought this second trailer captured the feeling of Ask A Ben a bit more than the first...
[/ QUOTE ]I'd say the pic of Trelawney matched AAB perfectly -
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I say slap this on test server!
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that would mean em facing onion.
And lets face it, we'll just make em cry..
[/ QUOTE ]Well, everybody knows people cry when hacking onions to pieces -
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My fave Female one= http://www.mmoart.com/gallery/gotmilk.php
[/ QUOTE ]Can't disagree there -
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Inertial Reduction is VERY fine without any additional slotting, it's the same as regular Super Jump so a jump enhance will do, endurance ain't a problem because during the travel you'll recover the endurance spent and it's already perma without recharges as it last 1 minute and recharges in 1 minute.
[/ QUOTE ]I know that, however all those nenhances can be useful, endurance for usage mid-fight, jump to make it faster, and recharge in case you are debuffed, or need to give it to a team member who missed it. -
SS #1? Never, EVER again. Any other, but NOT #1.
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Yes, yes, yes, definitely take fire sword.
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Why is it that if you have a damage secondary, you're not supposed to use it much?
[/ QUOTE ]Any character who neglects their secondary is ineffective, and more of a liability than one doesn't, IMNSHO. -
I'd say kin, rad or storm, personally prefer kin.
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Transfusion:
Must-have, 1/2 acc, 3 heal, 0-2 RchRdx, 0-1 EndRdx
Siphon-Power:
Pretty much must-have, 1-2 acc, 0-2 rech.
Repel:
Skippable, 3 EndRdx
Siphon speed:
Very muchly must-have, 1-2 acc, 3 rech, 0-2 slow (slow also increases your speed)
ID:
Skippable, 0-1 EndRdx, 0-3 DamRes
Speed Boost:
Must-Have, 3 EndMod, 0-3 RunSpd
IR:
Pretty good to have, allows dropping vertical travel and going with just SS, 0-1 RechRdx, 0-3 Jump, 0-2 EndRdx
Transference:
Must-Have, 1-2 Acc, 1-3 RechRdx, 1-3 EndMod
Fulcrum:
Must-Have, 1-2 Acc, 3 rech, 0-2 range, 0-2 EndRdx
Also get hasten+SS, hasten is beautiful with siphon speed, and SS is good travel combined with IR. Stamina is very useful pre-36, and still nice after. -
Having to leave shortly after 10 AM BST for an unknown amount of time, so unfortunately can't make it.
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its 5% and not worth slotting.
[/ QUOTE ]Linkage to test results? -
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Curiously I took Ice/Energy for concept reasons.
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I guess they mean the I7 bandwagon jumpers...No one in I4 picked ice tanks if they were going for anything 'uber'.
[/ QUOTE ]I did, then I5 hit and I didn't play him since, nor any other tank. -
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Thinking possibly this Thursday 10:00 or 19:00...
[/ QUOTE ]Should be possible, as long as somebody reminds me of it -
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Most of the attacks ignore resistances and reduce defences, meaning you can actually do some fairly good (for a defender) damage.
[/ QUOTE ]NO player attack ignores resistance. Rad blast attacks have increased accuracy, and defence debuff. -
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Im about to pick up shadow fall tomorrow, any suggestions on the slotting or should i just pop the one end red in there.
[/ QUOTE ]1/2 EndRdx, 3 DamRes, it gives nice resistances (20% unslotted, 31% with 3 SO's) to E/N/P, which are generally not too well resisted. -
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I find that interesting, seeing as I tend to run out of endurance in harder fights with my necro/dark, who has stamina...
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Do you have attacks? I don't.
[/ QUOTE ]One, but I rarely have time to use it, as I'm spamming my other powers, or out of end. -
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I cant keep up with your constant vacillations Max.
[/ QUOTE ]Teasing the poor finnish kid with big nasty english words? You, sir, are truly evil. -
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^^^^^^^^^^
What he said
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Never knew you were such a fan of possitional defence. I'm glad you think us SR's rock
[/ QUOTE ]I think you need a new pair of glasses, grandpa -
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MaX is interested, if time fits and I remind him, with either 50 depending on team make up (I wont be wearing any make up myself so you'll all have to wear my share)
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Yuppers -
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Long Range, High Damage, Short Interrupt, Immob, %Crits and Toxic DOT (Impale)
[/ QUOTE ]Since when has it had interrupt time?
Oh, and it's also -fly -
You're a brute, acc, endrdx and rechrdx take priority in attack slotting, DMG gets added if thereare extra slots left. Also, I'd drop weave, and give two of those slots to aid self, it'll increase your survivability more.