MaXimillion_Zero

Forum Cartel
  • Posts

    3811
  • Joined

  1. MaXimillion_Zero

    elec/elec

    I'd go something like:

    [/b]Secondary: Electricity Manipulation
    ---------------------------------------------
    01) --> Lightning Bolt==> Acc(1)Dmg(3)Dmg(7)Dmg(17)
    01) --> Electric Fence==> Acc(1)
    02) --> Charged Brawl==> Acc(2)Dmg(3)Dmg(5)Dmg(17)
    04) --> Charged Bolts==> Acc(4)Dmg(5)Dmg(13)Dmg(19)
    06) --> Ball Lightning==> Acc(6)Dmg(7)Dmg(13)Dmg(19)EndRdx(27)
    08) --> Short Circuit==> Acc(8)EndMod(9)EndMod(9)EndMod(15)Rechg(36)EndRdx(36)
    10) --> Havoc Punch==> Acc(10)Dmg(11)Dmg(11)Dmg(15)EndRdx(25)Rechg(43)
    12) --> Combat Jumping==> Jump(12)
    14) --> Super Jump==> Jump(14)
    16) --> Hurdle==> Jump(16)
    18) --> Health==> Heal(18)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Zapp==> Acc(22)Dmg(23)Dmg(23)Dmg(25)EndRdx(27)
    24) --> Build Up==> Rechg(24)Rechg(46)Rechg(50)
    26) --> Aim==> Rechg(26)Rechg(46)Rechg(46)
    28) --> Thunder Strike==> Acc(28)Dmg(29)Dmg(29)Dmg(31)EndRdx(34)
    30) --> Tesla Cage==> Acc(30)Hold(31)Hold(31)Hold(34)Rechg(34)
    32) --> Thunderous Blast==> Acc(32)Dmg(33)Dmg(33)Dmg(33)
    35) --> Power Sink==> Rechg(35)Rechg(36)Rechg(37)EndMod(37)EndMod(37)EndMod(39)
    38) --> Shocking Grasp==> Acc(38)Dmg(39)Dmg(39)Dmg(40)Hold(40)Hold(40)
    41) --> Shocking Bolt==> Acc(41)Hold(42)Hold(42)Dmg(42)Dmg(43)Rechg(43)
    44) --> Charged Armor==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
    47) --> Static Discharge==> Acc(47)Dmg(48)Dmg(48)Dmg(48)EndRdx(50)Rechg(50)
    49) --> Acrobatics==> EndRdx(49)
    [/b]
  2. [ QUOTE ]

    In CoH all archetypes are useful against AVs.

    In CoX I would say Dominators and Stalkers are probably not much use.

    [/ QUOTE ]Disagree on stalkers, as long as the AV is kept aggroed on someone else a stalker can give out pretty nice DPS.
  3. [ QUOTE ]

    You should probably go with Stone Cages instead of Stone Prison since you will be using Stalagmites a lot and its pretty damn annoying when all your fulcrum targets just dazes off in various directions.

    Stone Prison is very handy for AVs/PvP/lowlvl dmg though (even if the damage is quite neglible).

    [/ QUOTE ]Yup, taking stone prison mainly for damage and AV's, and quicksand should be able to keep them in place...
  4. [ QUOTE ]

    Earthquake really doesn't need 3ToHit Debuffs - 1-2 are enough, since the base vaule ain't that high anyway, but can still work.

    [/ QUOTE ]Wasn't sure about the base value... Would some other enhancement work better there? DefDebuff maybe?
    [ QUOTE ]
    About Volcanic Gasses, you can remove the 3Holds. What happens is, basicly, you summon the power into a location, and, afaik, the hold enhancements increase the amount of time each tic stays on the targets, not the amount of time the gasses stay in position (60 seconds) - this time is unenhanceable. Therefor, casting Volcanic Gasses with Quicksand - works.

    [/ QUOTE ]I know, however 3 hold enhancers will make the hold effect double stack, basicallly doubling the magnitude.
    [ QUOTE ]
    Also, throw in another recharge in Quicksand, and one recharge for the pet.

    [/ QUOTE ]Hmmm... Planner stated that with hasten and one siphon quicksand would be around 15 sec recharge, with 45 sec duration... is that incorrect?
  5. [ QUOTE ]
    Erm looks good kinetic side, just might want to move the 3rd rech from trasnference and replace with a 2nd acc. Nasty when it misses.

    [/ QUOTE ]True, was planning on teaming with chars with tactics at that point but I guess 2nd ACC in that won't hurt.
  6. [ QUOTE ]
    You sure you want Stone Prison and Quicksand only really shines in PvP.

    [/ QUOTE ]Stone prison is for damage dealing, which will be needed at low levels. Quicksand is there to keep targets in place.
  7. 1) Do you have stamina?
    2) Which /dark powers do you have?
  8. ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Sand Witch
    Level: 50
    Archetype: Controller
    Primary: Earth Control
    Secondary: Kinetics
    ---------------------------------------------
    01) --> Fossilize==> Acc(1)Hold(3)Hold(3)Hold(5)Rechg(5)Rechg(7)
    01) --> Transfusion==> Acc(1)Heal(25)Heal(25)Heal(27)Acc(40)
    02) --> Stone Prison==> Acc(2)Dmg(31)Dmg(40)Dmg(40)
    04) --> Siphon Power==> Acc(4)Rechg(9)Acc(46)
    06) --> Hasten==> Rechg(6)Rechg(7)Rechg(9)
    08) --> Hurdle==> Jump(8)
    10) --> Siphon Speed==> Acc(10)Rechg(11)Rechg(11)Rechg(13)Acc(43)
    12) --> Stalagmites==> Acc(12)DisDur(13)DisDur(15)DisDur(15)Rechg(17)Rechg(17)
    14) --> Super Speed==> Rechg(14)
    16) --> Health==> Heal(16)
    18) --> Earthquake==> Rechg(18)Rechg(19)Rechg(19)TH_DeBuf(34)TH_DeBuf(34)TH_DeBuf(37)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Speed Boost==> EndMod(22)EndMod(23)EndMod(23)
    24) --> Quicksand==> Slow(24)Slow(34)
    26) --> Volcanic Gasses==> Rechg(26)Rechg(27)Rechg(29)Hold(29)Hold(31)Hold(31)
    28) --> Inertial Reduction==> EndRdx(28)
    30) --> Increase Density==> DmgRes(30)
    32) --> Animate Stone==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Acc(46)
    35) --> Transference==> Acc(35)Rechg(36)Rechg(36)Rechg(36)EndMod(37)EndMod(37)
    38) --> Fulcrum Shift==> Acc(38)Rechg(39)Rechg(39)Rechg(39)Acc(46)
    41) --> Fissure==> Acc(41)DisDur(42)DisDur(42)DisDur(42)Rechg(43)Rechg(43)
    44) --> Rock Armor==> EndRdx(44)DefBuf(45)DefBuf(45)DefBuf(45)
    47) --> Earth's Embrace==> Rechg(47)Rechg(48)Rechg(48)Heal(48)Heal(50)Heal(50)
    49) --> Hurl Boulder==> Acc(49)Dmg(50)
    ---------------------------------------------

    </pre><hr /> So, Did I completely miss something, or is this playable? Any critique/suggestions would be welcome.

    Also, stone ancillary pool is there for both testing and concept reasons.
  9. Damn nice vid.

    One question, it that zeus' ligtning you used an actual power or did you construct it from multiple animations?
  10. MaXimillion_Zero

    Kin/Sonic

    [ QUOTE ]
    Ok, I probably will take dark, but not Dark Consumption. So what to put in 49? I usually have this dilemma.

    [/ QUOTE ]I'd say either super speed for the +stealth in PvE, or fly for shadow shard movement.
  11. [ QUOTE ]

    Disclaimer: I'm not experienced with /regen. I slotted where I saw most bonus. Example, the third recharge in reconstruction is worth 2 seconds. YMMV, but I hardly think 2 seconds make a difference of life and death.

    [/ QUOTE ]You'd be suprised in how many cases it does...
  12. [ QUOTE ]
    Really enjoyed it thanks, great team and fun TF I just wish my PC didn't cause so many problems, sorry for that guys.

    PS: MaX you die to much

    [/ QUOTE ]Bah, I wasn't even dying that much, you should've seen me back in pre-I6
  13. [ QUOTE ]

    So my next powers will probably be Dull Pain at 12, Taunt at 14, Swift at 16, Health at 18 and Stamina at 20. That lot should allow me to scrape by till 20. I can then get another Invulnerability power (maybe Resist Energies or Unyeilding) at 22, Flight at 24, Hasten at 26 and finish off from there.

    What do we think?


    [/ QUOTE ]Taking RPD and REL so early makes things a bit difficult for the build...

    I'd go for UY at 12, fly at 14, DP 16, invinc 18, and fitness 20-24. Then maybe taunt, hasten and some attacks. UY should be gotten ASAP as status protection is VERY important for a tank, and personally I always take a travel power ASAP.
  14. [ QUOTE ]
    Afaik it's not possible. Your Lich (or any pet) must be defeated in combat to have it's soul extracted.

    [/ QUOTE ]It is possible, there is a very small timeframe in which it must be done though, that margin used to be much larger in I6.

    As for a bind/macro, it won't work that way because you need to target the dead henchman first... You'll have to try to either repeatedly press the power button, which will first target the dead hench and then use the power, or make a macro that will target nearest dead pet. I'm not sure if cuch macro is possible though, I haven't got much expertise on /target_custom_next.
  15. [ QUOTE ]
    You know CoH had no endgame whatsoever, right?


    [/ QUOTE ]Sure it does, it's called alting
  16. All but Fulla and Blizz here now...
  17. [ QUOTE ]
    I have a BattleAxe/Invulnerable Tanker on the go at the moment,currently LVL 10.

    At these lower lvls I felt I needed attacks more than the defence stuff so took Gash,Chop and Beheader. Taunt will come later when I feel safer about handling lots of aggro.

    From the secondary I have Resist Physical Damage, Temp Invulnerability and Resist Elements. I also have Hover from the pools with a view to getting Flight.

    With an eye to the future, I am considering not bothering with any more attacks till much later and just getting the secondary powers (plus Fitness pool stuff and Hasten). The plan is to simply stand there and soak up damage, with the occasional use of the 3 attacks, while the team does the splatting.

    Is this realistic/practical or, like the title of the post says, am I being naive?

    [/ QUOTE ]It's realistic, although I'd take taunt with invul early due to the lack of aggro aura until L18.

    And btw, you confused your primary and secondary
  18. [ QUOTE ]

    How many slow enhancements are needed in snowstorm to hit the slow cap? Combined with rain, even at low level it looks to be not many.

    [/ QUOTE ]Depends on what level oes you're fighting, I think even levels will be at cap with one slot, at least with freezing rain on them as well.
  19. So that basically means that two thug MM's get capped defence for all their henches without slotting the enforcers for DefBuff...
  20. [ QUOTE ]
    I'm anticipating scrapper lock, any power that doesn't fit into my normal line of furried clicking is unlikely to get much use

    [/ QUOTE ]Furries?
  21. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Speaking of leadership, I have one question.
    I'm a MM with Tactics (3 slotted).
    My friend is a Thug/xxx MM with Tactics (3 slotted too).
    Now, he decides to put 3 acc buff slots in his enforcers (I think he can).

    And now the question : in this case, is it worth to put accuracy enhancers in the enforcers or can he slot with (just an example) : 3 acc buff, 3 damages ?
    Thanks by advance.

    (sorry for my English).

    [/ QUOTE ]I don't think their ToHit buff is quite that big, I'd slot them 2 ACC 3 Dam 1 ToHit, or 1 ACC, 3 Dam, 2 ToHit.

    [/ QUOTE ]

    According to the Prima guide (I know, it's not perfect), the Leadership buffs for Enforcers are as follows: Maneuvers: 13.6% ; Tactics: 2.5% ; Assault: 5%.

    So defence seems to be the only one really worth slotting (unless you're mainly teaming with fellow thugsters).

    [/ QUOTE ]That maneuvers number has GOT to be wrong...
  22. [ QUOTE ]

    But why making non-attack bots? /TA imho makes your pets shine bigtime regarding damage.



    [/ QUOTE ]He said taking all the non-attack powers from robotics, meaning not taking the three personal attacks.
  23. [ QUOTE ]
    Indeed, looks like a good team.

    As there are a few AVs to be had in this TF I am going to head into Bloody Bay and Warburg either Friday evening or Saturday morning to pick up some temp powers (not that I'm afraid or anything... honest). If anyone wants to join me just send me a global tell to @Psygon...

    [/ QUOTE ]I'll propably be there IF the patch fixes my performance problems.
  24. [ QUOTE ]
    Don't take anything I say as God's honest truth but I would slot a few of the powers you have here a little differently....

    [ QUOTE ]
    06) --&gt; Steamy Mist==&gt; DmgRes(6) DmgRes(7) DmgRes(7) DefBuf(11) DefBuf(15) EndRdx(50)

    [/ QUOTE ]
    would definitly get some End Redux on this power. I think I slotted this 2 x end redux and 3 x dam resist

    [ QUOTE ]
    08) --&gt; Freezing Rain==&gt; Acc(8) Acc(9) DefDeBuf(9) Rechg(19) Rechg(19) Rechg(23)

    [/ QUOTE ]
    Never really saw the need for accuracy on this. Would go for 3 x DefDeBuf and 3 x Recharge

    [ QUOTE ]
    32) --&gt; Lightning Storm==&gt; Dmg(32) Dmg(34) Dmg(34) Acc(34) Acc(36) Acc(36)

    [/ QUOTE ]
    again not sure how good accuracy is on this power. I used to have mine slotted like this but then I respecced to 3 x damage and 3 x recharge. Seemed to work a lot better


    [/ QUOTE ]Agreed, although I'd recommend 3 rech 2 DefDebuff 1 EndRdx for freezing rain.

    Also, drop one ACC from gale and put it in tesla cage.

    And I'd recommend taking the nuke instead of sentinel.