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You get invited to teams and is expected to be the main tank with your dwarf even though there are one already (because your better at it)
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Signed!
(actually... on occasion, we *ARE* better at it)
[/ QUOTE ]Not after AoE caps came in you aren't -
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when one is fighting +5s one needs to lower one's reputation
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as to the medicine pool i'm not sure i've ever taken that so therefore i think i'll give that a go and still stick hasten in there.
[/ QUOTE ]You won't be dissapointed
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Arent your 2 favourite pools Medecin and Speed MaX?
[/ QUOTE ]No, fitness is #1 -
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as to the medicine pool i'm not sure i've ever taken that so therefore i think i'll give that a go and still stick hasten in there.
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Well, seeing as I do do quite a bit of builds for other people, I usually ask for preference concerning travel power, stamina (if char wit other +END powers), and any powers the set might have that some players don't like (Taunt, ToF, Follow up, to name a few). I then try to build the best possible character within those set boundaries.
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Axe has knockback/up/down, the damage on axe also aint to go un noticed i find some of the attacks quite powerful.But yeah i kinda see what you mean
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Yeah it seems to have a couple of highish attacks and +5% acc on some attacks but its still outpowered by SS/EM/Fire/Stone.
[/ QUOTE ]SS and EM perhaps, but fire? In ST damage? Highly doubt it, axe is still very nice damage, I'd estimate the 3rd best ST after SS and EM. -
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1) First of all, is Ice/Psi a good choice of primary and secondary for the purposes I explained above?
[/ QUOTE ]Can't see anything wrong with it
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2) Stamina. After reading the forums a bit, I noticed that some people agree that with Drain Psyche, I won't need Stamina. It could be true, but I'm certainly getting Arctic Air and slotting it with 3 endredx. Is DP enough or do I still need Stamina?
[/ QUOTE ]I'd still get stamina
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3) Chain of attacks. I'm planning to take Psionic Dart, Mind Probe, Subdue, Psionic Lance and Psychic Shockwave. I heard Mental Blast is really bad because of its activation time and Telekinetic Thrust seemed useless to me. Also, I'm taking Hasten.
[/ QUOTE ]Those, combined with your ST hold, should be good.
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4) Psychic Scream. Since I can get Shiver from my primary, do I need PS as well? Shiver seems to be a lot better and, used with AA and Chilling Embrace and other powers, enough to debuff my opponents with -recharge and -spd.
[/ QUOTE ]PS does damage, shiver doesn't.
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5) Travel power. Planning to take Leaping in order to have CJ and Acrobatics. Super Speed after lvl 40, probably at lvl 49.
[/ QUOTE ]Personally not a fan of acro, all villains I build nowdays either get SS (For hasten, and use temp powers for vertical travel), or fly (For air sup). But all travel choices work fine ^^
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6) Aid Self. Worth it? I think so, but I'd like to hear your experiences with it.
[/ QUOTE ]Definitely a worthy power.
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7) Patron. Mako fits my concept and Water Spout and Shark Skin seem to be very useful. Any thoughts?
[/ QUOTE ]I'd never build dom with any patron other than scirocco, power sink is just that good. -
Kill them before they kill you.
Also, teaming with spport characters is good, and if you really want survivability you might want to pick up aid self. -
Ninjitsu is DEF based, which is good for a stalker, since if you don't get hit you'll re-hide easier.
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If one wants to play spines primary effectively, without needing to rely on support, regen is the best choice due to the extra endurance, and the very high survivability.
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You can take elemental or S/L shield off with certain foes, as well as mez one. Also, if incoming damage is low, OG and CoF are not needed, and neither is CoD.
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Personally i've found ice secondary to be excellent for blapping. It has so much control you are very safe in melee. More of a blaptroller, but both ice sword and frozen fists do decent damage.
[/ QUOTE ]See, but decent damage is not what blapping is about, it's about HUGE damage -
Wouldn't be putting ToHit's in invincibility, the boost is pretty small AFAIK. Might want to consider taunts there instead.
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And and... because the 75% boost in damage isn't as flashy as in the lower levels (as it is off the base damage, not total damage), maybe a scaling damage boost? Starting from 75% boost from level 1 and increasing as you level?
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Seeing as you want hand clap and taunt, not really the way I'd build one, but should work decently:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
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01) --> Jab==> Acc(1)
01) --> Resist Physical Damage==> DmgRes(1)DmgRes(46)
02) --> Haymaker==> Acc(2)Rechg(3)EndRdx(3)Dmg(40)Dmg(40)Dmg(43)
04) --> Temp Invulnerability==> EndRdx(4)DmgRes(5)DmgRes(5)DmgRes(9)
06) --> Dull Pain==> Rechg(6)Rechg(7)Rechg(7)Heal(11)Heal(11)Heal(19)
08) --> Air Superiority==> Acc(8)EndRdx(9)
10) --> Hurdle==> Jump(10)
12) --> Knockout Blow==> Acc(12)Rechg(13)EndRdx(13)Dmg(23)Dmg(39)Dmg(40)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Unyielding==> EndRdx(16)DmgRes(17)DmgRes(17)DmgRes(19)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Punch==> Acc(22)EndRdx(23)
24) --> Rage==> Rechg(24)Rechg(25)Rechg(25)TH_Buf(27)TH_Buf(27)
26) --> Aid Other==> Heal(26)
28) --> Invincibility==> EndRdx(28)DefBuf(29)DefBuf(29)DefBuf(31)
30) --> Aid Self==> Heal(30)Heal(31)Heal(31)Rechg(34)IntRdx(37)EndRdx(39)
32) --> Foot Stomp==> Acc(32)Rechg(33)EndRdx(33)Dmg(33)Dmg(34)Dmg(34)
35) --> Hand Clap==> Acc(35)DisDur(36)DisDur(36)DisDur(36)Rechg(37)Rechg(37)
38) --> Taunt==> Rechg(38)Taunt(39)
41) --> Mace Blast==> Acc(41)Rechg(42)EndRdx(42)Dmg(42)Dmg(43)Dmg(43)
44) --> Disruptor Blast==> Acc(44)Rechg(45)Rechg(45)DmgRes(45)Dmg(46)Dmg(46)
47) --> Unstoppable==> Rechg(47)Rechg(48)Rechg(48)DmgRes(48)DmgRes(50)
49) --> Hasten==> Rechg(49)Rechg(50)Rechg(50)
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Drop REl, REn and Hurl, pick up Aid other, Aid self and Invincibility (Get invincibility ASAP, it's your main defensive power)
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DC has looong recharge, stamina is still a must, unless you're regen.
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OK, tested with spines scrapper, so comparing to spines powers.
Both do around the same damage (exploding is a bit higher), ½ of impale damage, 3/4 of lunge damage, slightly higher than throw spines or spine burst.
Shurinken has base recharge of 3-4 seconds, exploding is around 30 secs.
Both have same range, slightly lower than impale. -
Hmmm... I guess I have nothing better to do this morning... *Goes to test to respec his scrap into weapon mastery*
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I'm sure I read somewhere that a SR scrapper, running hasten and quickness would need 20 Speed boosts to make hasten perma.
[/ QUOTE ]You read wrong.
Hasten was perma with 6 SO's, which was around 200% recharge buff. AFAIK, both siphon speed are either 20, or 25%, so combined with 3 RechRdx in hasten you'd need 4 or 5 siphons/speed boosts to make hasten perma. -
I'd say SB and 3 siphon speeds should bring it pretty close to perma, and 2*SB definitely should make it perma.
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Combustions pretty useless, or it was when i had it
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Yeah justs grabs aggro with very little payback and with fire ball, fire breath, and fire sword circle you're not lacking in the AoE department, take fire sword instead.
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I thought Combustion was a melee version of fireball? My choice of power to lose would be fire breath as it is a cone so you will probably hit less mobs with fire breath than combustion.
[/ QUOTE ]Just get ALL the AoE's, like a true fire blaster
Although if I was to drop one, combustion would be the one to go.