MaXimillion_Zero

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  1. [ QUOTE ]
    *is totally and completely unsurprised to find Veskit in this thread*

    On a side note, something I've noticed. Quite a few of the lists here have Super Jump. Is this personal preference, or is there a reason for it?

    [/ QUOTE ]Personal preference, there are very few sets that need a certain travel power, only stone armor (TP), and the armor sets that lack KB protection, really.
  2. [ QUOTE ]

    Controllers, who are supposed to be the low damage AT, get straightforward 100% more damage in PvE and 200% in PvP, and that's not even off base damage, that's off REAL damage.


    [/ QUOTE ]Actually, containment is 100% boost to base damage, which means it's also a 100% boost to the damage after all buffs have been applied.
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    And and... because the 75% boost in damage isn't as flashy as in the lower levels (as it is off the base damage, not total damage), maybe a scaling damage boost? Starting from 75% boost from level 1 and increasing as you level?

    [/ QUOTE ]Or a lower boost, but to base damage instead of a damage buff?

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    Wouldn't that need some serious game changes to implement in the core code, whilst a damage buff is already in there and it works.

    [/ QUOTE ]It wouldn't, really, there are already other powers that change base damage.
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    Hmmm...Clock Robots are actually weak vs. KB/KD so it affects them as if it's a Mag +1. Only the ED 209 ones have any KB protection.

    [/ QUOTE ]Clockwork are weak to KB, but praetorian 'clockwork' (Neuron's and Anti-matter's bots) have resistance to it.

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    I thought they were just robots? And they all have the ED-209 build anyway?

    [/ QUOTE ]They are robots, but they're called 'praetorian clockwork'.
  5. [ QUOTE ]
    Hmmm...Clock Robots are actually weak vs. KB/KD so it affects them as if it's a Mag +1. Only the ED 209 ones have any KB protection.

    [/ QUOTE ]Clockwork are weak to KB, but praetorian 'clockwork' (Neuron's and Anti-matter's bots) have resistance to it.
  6. Rad only has one team buff, it's very muchly a debuff set.
  7. [ QUOTE ]
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    I'd recommend not taking it in the first place, but if you want it, 1/2 ACC, 3 heal, 1-2 END, and 0-1 dam/rech.

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    I listed my slotting in the 2nd reply. For a person without SO, 1 accuracy is madness.

    [/ QUOTE ]My slotting recommendations are ALWAYS SO's, I'm not concerned with the pre-22 stages.
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    Dominator holds are fine, same magnitude as controllers, 80% duration, with domination active, double the magnatude of a controller, 160% duration.


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    Domination is a 50% increase in duration,so it's only 120% of controller duration.
    And double magnitude not for the full duration,only for the original 80% controller duration.

    [/ QUOTE ]I've always seen it quoted as double duration and magnitude, do you actually have some proof to back up your claims?
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    For those of you who have been wondering about the Toons site, I'm still working on a few samples before we actually launch. But here's the first completed sample, a manga/anime style piece of Halley's Comet.

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    Woah. That....that's kinda hot.

    O_o;;;

    [/ QUOTE ]I was thinking that, but you'll never catch me posting a comment like that on a public message board....no, waitasec...dammit

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    Yeah. I'd hit that.

    [/ QUOTE ]You'd hit a woman? Where are your habits FG?
  10. [ QUOTE ]
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    For those of you who have been wondering about the Toons site, I'm still working on a few samples before we actually launch. But here's the first completed sample, a manga/anime style piece of Halley's Comet.

    [/ QUOTE ]

    Woah. That....that's kinda hot.

    O_o;;;

    [/ QUOTE ]I was thinking that, but you'll never catch me posting a comment like that on a public message board....no, waitasec...dammit
  11. Yup, power boost doubles all secondary effects, and heal is a secondary effect.
  12. [ QUOTE ]

    If you are facing a brute, I would play an ice tank. They are best a limiting the fury build up (defence based, slows for reducing the attacks that hit, and end drain which can be a brutes bane). Its still hard tho.

    [/ QUOTE ]How exactly will being def based set limit opponent's fury build-up?
  13. A tank will do more damage than a brute with no fury, but less damage than a brute with high fury.
  14. AoE immob doesn't count as control
  15. [ QUOTE ]
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    Controller, damage?
    *Sigh*


    Kids these days....

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    So you really have not seen a good fire/kin at work? The spawns go down in about 5 seconds.

    [/ QUOTE ]I have, but I still think the abomination known as containment should be scrapped and controllers should focus on, you know, control
  16. Controller, damage?
    *Sigh*


    Kids these days....
  17. Mind > All. Also, it does affect robots normally (apart for the fear), robots just don't take that much damage fom it.
  18. What can be used to push foes away from debuff, can also be used to group them into the debuff
  19. [ QUOTE ]
    Brute = Rage = Higher damage + Small heal thrown in for free.


    [/ QUOTE ]300% of pitiful damage=still pitiful damage. If you want a fast, cheap attack, AS is superior.
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    Radiation Blast:
    Good: 3 AoEs, 1 is PbAoE, 1 is a cone. The secondary effect is not great most of the time, but irradiate has a massive defence debuff which works well with Choking Cloud from your primary.
    Bad: Early single target attacks are a bit lacklustre, they have short animation trimes though.


    [/ QUOTE ]There is NOTHING lacklustre about cosmic burst.

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    There is NOTHING early about Cosmic Burst either. It's a tier 7 power.

    [/ QUOTE ]*re-reads*
    Early ST attacks? My bad
  21. Small heal %, high cost, neglible damage. Pales in comparison to, say, aid self.
  22. No need for stamina, although if you want to run focused accuracy (from body mastery epic) a lot, it is helpful.
  23. I'd recommend not taking it in the first place, but if you want it, 1/2 ACC, 3 heal, 1-2 END, and 0-1 dam/rech.
  24. [ QUOTE ]
    A fire Blaster who doesn't use Rain of Fire in teams ( except on immobbed mobs ) and waits for the aggro to consolidate before using AoEs is a tankers best friend.

    Rain of Fire is a power to use when soloing.

    [/ QUOTE ]Not necessarily, I find that at low levels, it's great to play witha fire/dev who uses the RoF+'trops combo, it's as close as you get to an AoE mez for a blaster.