MaXimillion_Zero

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  1. MaXimillion_Zero

    Shiver stacking

    Placables always stack due to the fact that they are technically applied from different entities. For clicky debuffs, some stack from same caster, some don't, depends on power.

    Best way to find out if a power stacks or not would be checking NoFuture database. As for shiver, it would appear that the runspeed cap reduction doesn't stack, while the rest of the effects do.
  2. You'll outblast a team of blasters with /psi.

    *Disclaimer: The above may not be totally correct*

    If you wan't damage, take a set with either damage buffs or resistance debuffs. So if the choice is between storm and FF, go storm.
  3. MaXimillion_Zero

    How to slot MoG

    I'm also pretty sutre that you'll hit the sof tdef cap with 0 defbuffs nowdays, but not 100% on that. Also, you should stioll put DefBuffs if you plan to PvP, since going over the soft cap would mean def debuffs wont hurt you that bad.
  4. [ QUOTE ]
    while Burn might take slightly longer to deliver its superior auto-hit damage

    [/ QUOTE ]Burn is not auto-hit, it just has very high accuracy.

    [/Pedant]
  5. [ QUOTE ]

    SherkSilver’s planner (supposed to be the most accurate these days) says the 3 /dark toggles are 0.104 EPS each

    [/ QUOTE ]NoFuture states they cost 0.104 EPT (Per tick), and have tick rate of 0.5 sec, thus making them 0.208 EPS.
  6. No familiar with power surge, but would definitely 6 slot power sink.
  7. [ QUOTE ]

    If you like brutes then you'd propably feel more at home with scrappers as opposed to tankers..

    [/ QUOTE ]Agree, although this only applies to people who played brutes as brutes, not those who played brutes as tanks (especially the /stone ones).
  8. Adding BU would mean need for removing something. Far better choice would be adding 30-60% damage buff to TD, since pre-ED, when dev was balanced, TD allowed slotting more damage, and this would in a way bring back that effect.
  9. MaXimillion_Zero

    Rad/Psi

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    Take Mental Blast out of your tray and never use it, ever. You don't need it, and it plain sucks.

    [/ QUOTE ]Dunno about that, the changes on test look promising...

    [/ QUOTE ]

    Animation is faster, but now you have a "pause" after it which is equivalent to the old animation time.

    [/ QUOTE ]I am aware of that, but it's most likely unintentional, and will be removed, at least if the animation shortening was intentional.
  10. [ QUOTE ]

    1.Is there a "ceiling limit" on the rate at which u can recharge? As i already have the above powers slotted with attack rate, is hasten going to make that much difference? And if not, is it worth getting anyway and substituting my attack rate slots in these powers for something else?


    [/ QUOTE ]I'm pretty sutre there is a hard cap, but you'd need loads of external buffs to reach it. Hasten will however be less effective on powers slotted for recharge, due to the way rechrage works.

    Hasten is a 0.7 recharge buff. 3 recharge SO's will be about 0.95 recharge buff. The formula for recharge is Base recharge/(1+recharge buffs). Thus for a power that has 0 slots hasten will cut the recharge with around 41%, but for a power with 3 SO's, hasten will only cut the recharge by around 26%. That power will still recharge faster than one without recharge SO's tho'.
  11. MaXimillion_Zero

    Rad/Psi

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    Take Mental Blast out of your tray and never use it, ever. You don't need it, and it plain sucks.

    [/ QUOTE ]Dunno about that, the changes on test look promising...

    [ QUOTE ]
    Don't bother with the snipe. Lots of people think it's incredible, but snipes absolutely suck in PvP unless you can get the drop on someone. Since you'll be getting the drop on someone by slapping RI on them, you don't need the snipe.

    [/ QUOTE ]I'd imagine a psi snipe in the back would be just the thing to drop that granite TP'ing away, but maybe that's just me
  12. [ QUOTE ]
    oh and does the same apply for controllers with holds etc?

    [/ QUOTE ]Every power, every enhancement, I'm afraid.
  13. [ QUOTE ]
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    You don't need taunt at L10, you can keep aggro with CE easily at that range.


    [/ QUOTE ]

    CE doesn't seem to be taunting as reliably as it used to (against even-level enemies). Has anyone else noticed this or have an explanation?

    [/ QUOTE ]This would be since when, I7? Last patch? I took my icey to 40's at the start of I7 and never had any problems with CE holding aggro, apart for AV's.
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    far too low a difficulty

    [/ QUOTE ]There is no such thing
  15. [ QUOTE ]

    Rad, as I understand it, is one of the lower-damage blast sets available.

    [/ QUOTE ]It's AoE potential is very high, and the ST damage aint too bad either.
  16. [ QUOTE ]
    Isn't the Controller version 200%?

    [/ QUOTE ]AFAIK, every version of power boost doubles secondary effects, thus they're 100%.
  17. [ QUOTE ]

    * I see U use 1 ACC on all attack powers, U think this is enough at the higher levels where the baddies have debuff/buff/...

    [/ QUOTE ]As long as you're sensible and don't fight anything higher than +2's, yes.
  18. [ QUOTE ]
    ok, guess I looked at it as just a damage aura which then used Gauntlet to achieve the taunt effect.

    [/ QUOTE ]Nah, it also has the debuff part, which is auto-hit, and the thing it uses to taunt.
  19. L29 atm, and it's the build I'm planning to use L1-50, and at L50. I rarely do different "levelling builds" and "End builds", since I don't like wasting respecs.
  20. [ QUOTE ]
    Stealth first came to my attention fighting Longbow Specops and Knives of Artemis.

    [/ QUOTE ]Who, of course, have way higher base +def in their version of the power.
  21. [ QUOTE ]
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    since twice the damage of poor is still just 'less' poor and mudpots is useless as a taunt aura if it -doesnt- hit..

    [/ QUOTE ]

    My understanding is that the taunt aura aspect of Mudpots is auto-hit and it's only the damage part that has an accuracy check so slotting it for damage over accuracy has no impact on a tanker's ability to hold aggro.

    [/ QUOTE ]Correct, the only tanker aura that needs ToHit to tant is BA. (And well, icicles, but ice has CE)
  22. [ QUOTE ]
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    Hotfeet doesn't take acc enhancements so 3 dmg, 3 end reds in here

    [/ QUOTE ]

    Actually it does Archy, although I'm still not sure whether it's only needed for PvP.

    [/ QUOTE ]I'm quite sure it needs ToHit check in PvE as well nowdays.
  23. My current plan is something like this:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Deadly Flamer
    Level: 50
    Archetype: Brute
    Primary: Fiery Melee
    Secondary: Invulnerability
    ---------------------------------------------
    01) --> Scorch==> Acc(1)EndRdx(15)
    01) --> Resist Physical Damage==> DmgRes(1)
    02) --> Cremate==> Acc(2)Rechg(3)EndRdx(3)Dmg(43)Dmg(50)
    04) --> Dull Pain==> Rechg(4)Rechg(5)Rechg(5)Heal(11)Heal(13)Heal(15)
    06) --> Temp Invulnerability==> EndRdx(6)DmgRes(7)DmgRes(7)DmgRes(9)
    08) --> Incinerate==> Acc(8)Rechg(9)EndRdx(11)Dmg(46)Dmg(48)Dmg(50)
    10) --> Air Superiority==> Acc(10)EndRdx(13)
    12) --> Swift==> Empty(12)
    14) --> Fly==> Fly(14)Fly(19)
    16) --> Unyielding==> EndRdx(16)DmgRes(17)DmgRes(17)DmgRes(19)
    18) --> Health==> Heal(18)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Breath of Fire==> Acc(22)Rechg(23)EndRdx(23)Dmg(31)Dmg(31)Dmg(34)
    24) --> Hasten==> Rechg(24)Rechg(25)Rechg(25)
    26) --> Fire Sword Circle==> Acc(26)Rechg(27)EndRdx(27)Rechg(31)Dmg(33)Dmg(34)
    28) --> Invincibility==> DefBuf(28)DefBuf(29)DefBuf(29)
    30) --> Aid Other==> Heal(30)
    32) --> Greater Fire Sword==> Acc(32)Rechg(33)EndRdx(33)Dmg(34)Dmg(37)Dmg(40)
    35) --> Aid Self==> Heal(35)Heal(36)Heal(36)Rechg(36)IntRdx(37)IntRdx(37)
    38) --> Unstoppable==> Rechg(38)Rechg(39)Rechg(39)DmgRes(39)DmgRes(40)DmgRes(40)
    41) --> Electrifying Fences==> Acc(41)Rechg(42)EndRdx(42)Dmg(42)Dmg(43)Dmg(43)
    44) --> Ball Lightning==> Acc(44)Rechg(45)EndRdx(45)Dmg(45)Dmg(46)Dmg(46)
    47) --> Build Up==> Rechg(47)Rechg(48)Rechg(48)
    49) --> Taunt==> Rechg(49)Taunt(50)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Power Quick==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  24. Fire melee is must if going AoE, for secondary I'd take anything but stone or NRG (NRG has no aura for herding and stone is just gimped).

    Personally I have fire/invul who's doing pretty nicely IMO.
  25. [ QUOTE ]
    Stealth + parry is a good combination. Around the low levels minions have serious problems hitting you.

    [/ QUOTE ]Stealth is very low DEF buff, and half of the bonus is supressed in combat, making it even further useless.