MaXimillion_Zero

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  1. MaXimillion_Zero

    PvP hero biased

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    I have the ninja self heal at 360 seconds recharge on this hero builder thing. Is that right? cos I wouldnt call that super fast.

    [/ QUOTE ]NoFuture says 60
  2. Where in the name of all that is good is siphon speed?
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    Good work though - its complex stuff to get your head around! Anyone else got some control variants?

    [/ QUOTE ]Umm.. I just hit the "attack my target"-button until everything's dead, does that count?
  4. MaXimillion_Zero

    PvP hero biased


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    It wouldn't make sense to rebalance the game for 50-100 people instead of making new PvE stuff thousands of players will like

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    You can't be serious! 50-100?? Where are they?? PvP used to be much more demanded till toggle drop nerfs, but it's six feet under since. It's not that there isn't people interested in PvP, it's just that they've left

    [/ QUOTE ]That's the US and EU total
  5. MaXimillion_Zero

    PvP hero biased

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    Kitty, don't bother posting here. Pve players who don't understand pvp mechanics will try to tell you all is fine, while hardcore pvp players are playing heroes to be competitive and will argue balance is fine so they can have someone to smash whenever they go in pvp zones.


    [/ QUOTE ] Just out of interest, which one am I?
  6. MaXimillion_Zero

    PvP hero biased

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    Scrappers have a brawl index higher than any villainous AT in the game

    [/ QUOTE ]There is no such thing as brawl index

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    This guy seem pretty convinced there is...

    [/ QUOTE ]Did you even read that? That's a replacement for brawl index, which was how players thought how damage was calculated, before people found out the real system.
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    I feel bad to do something that could be seen as "bumping" my topic... but it's not so deep in the board (only 2nd line actually!) so I'll do it anyway.

    [/ QUOTE ]As lomg as you're adding info and not just saying "plz repli!!111", it's OK


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    Now, my tiny contribution to the community (in case another noob reads this post - hope this is not too much of a spoiler, if so my apologies to the moderator and feel free to edit my post): if you get super jump (will also work with at least another travel power), try it close to the NPC who trained you to lvl 14, go to cool places you couldn't reach before and you'll be rewarded for your exploration



    [/ QUOTE ]That depends on where you train, there's a trainer in every city zone after all Oh, and badges aren't generally considered spoilers.
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    Darks' not that bad as long as you don't take Cloak of Fear

    [/ QUOTE ]Fixed that for ya
  9. MaXimillion_Zero

    Electric armour

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    Thanks for response.

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    As for kb protect, in PvE grounded is more than enough,

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    Yeah, I was asking because my builder doesnt state grounded has KB resist SO it works only on the ground?

    [/ QUOTE ]Yup. Grounded is around -15 KB. For comparison, Unyielding and integration are -10, and acro is -100 (Bug, possibly).
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    Technically you can get slight disorient protection as well by using Aid Self

    [/ QUOTE ]No you don't. It gives resistance, not protection, AFAIK.
  11. MaXimillion_Zero

    PvP hero biased

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    Scrappers have a brawl index higher than any villainous AT in the game

    [/ QUOTE ]There is no such thing as brawl index

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    Focused accuracy - basically give any hero the ability to ignore any villains defence based secondary. (with their being no villain alternative)

    [/ QUOTE ]Only available for 2 AT's
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    Regen scrappers stamina - with their stamina recovery these guys can happily run heavy toggles and still fight forever (again no villainous equivalent).

    [/ QUOTE ]/NRG and /Elec brutes, especially with DM primary.
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    Villains PPP - basically pointless in a PvP arena.

    [/ QUOTE ]Heavy -spd, -rech pointless?
  12. Regen > All, that's all ya need to know
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    Superior invisability, group invisability, combat invisbility (not sure about this one) grant invisibilty.

    These all allow it

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    But how many of them are available to an Ice/Dev/Fire Blaster, hmm?

    [/ QUOTE ]Combat invis is, but it's just a temp.
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    Edit: FYI hurdle boosts jump height..extra slots in hurdle do not, they only give more forward speed.

    [/ QUOTE ]I'm quite sure that jump enhancers boost both jump height and speed, but you obviously have some source of information I don't?
  15. MaXimillion_Zero

    duo

    I'd say spines/regen, great AoE and pretty good ST damage output, and good survivability, especially wiht a support char backing you up.
  16. Let me get this straight... You took...flares...and are...happy...with it?

    Sorry, I believe you're beyond help.
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    At the moment I'm planning 2 rech, 2 endmod, the middle road from what I can figure out - or am I missing something? A third rech only shaves about 6 seconds off the recharge time, and that hardly seems worth it.

    [/ QUOTE ]When you don't have any END, 6 seconds is a long time. [ QUOTE ]
    At the same time, I've no idea what effect the endmods have on the drain-effect.

    [/ QUOTE ]They boost the amount foes lose and you gain.
  18. MaXimillion_Zero

    fire/elec

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    im going to team with an empath

    [/ QUOTE ]In that case there's no way you need 2 acc's, since you'll be perma-forted.
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    For anyone who's worried about the amount of words needed:

    It's only 80 A4 pages, using size 12 font.

    Doesn't sound too daunting that way .

    [/ QUOTE ]It does when it takes you a week to produce even half a page
  20. [ QUOTE ]
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    AFAIK there is no -ACC on granite mine has shown no signs of missing more than when out of granite.

    [/ QUOTE ]It had -30% acc which was removedin I3, and now it has -30% dam and -65% rech.

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    -70% recharge I think it was, MaX, but close enough

    [/ QUOTE ]NoFuture states 65%

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    NoFuture also is incomplete as far as Hero Arcs, and other info go (i.e.: Kronos Titan), as I used that site for my Story Arcs toon Israfel..

    [/ QUOTE ]Story arcs != Power Data
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    AFAIK there is no -ACC on granite mine has shown no signs of missing more than when out of granite.

    [/ QUOTE ]It had -30% acc which was removedin I3, and now it has -30% dam and -65% rech.

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    -70% recharge I think it was, MaX, but close enough

    [/ QUOTE ]NoFuture states 65%
  22. [ QUOTE ]
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    extra slots in hurdle do not give extra jump height

    [/ QUOTE ]I'm quite sure it does, since hurdle gives both JumpHeight and SpeedJumping, and AFAIK jump enhancers boost both attributes.

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    Im not sure about height but slots in hurdle give awful lot of forward jump length. I know cause I need hurdle a lot in PvP. However, hurdle gives no air-control.

    [/ QUOTE ]Air control is for nubs
  23. [ QUOTE ]
    extra slots in hurdle do not give extra jump height

    [/ QUOTE ]I'm quite sure it does, since hurdle gives both JumpHeight and SpeedJumping, and AFAIK jump enhancers boost both attributes.
  24. MaXimillion_Zero

    Do drains work?

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    What's the strong side of corruptors then?

    [/ QUOTE ]Think defenders, but with much better damage potential.