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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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That's not enhancing the power, that's -res effects stacking.
[/ QUOTE ]Actually it is enhancing the power as well, since resistance resists resistance debuffs and thus the more -res the target has the more -res each invidual -res power does. -
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Yes I only use Sonic Disruption on tanks or sometimes scrappers, and 3 slotting it with end reducers is a must that toggle has massive end costs (going by the latest numers 1End per second!makeing it the most expensive toggle in the game by a long way)
[/ QUOTE ]According to my numbers, it's 0.26 EPT, 0.5 sec tick rate, so 0.62 EPS. Also, fwiw. TK costs 3.12 EPS.
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I believe the top quoted post to be referring to Disruption Field (the allied anchor debuff) not Sonic Dispersion (the PBAoE +res/mez Protection Field).
The Former (allied anchored debuff) is quoted on nofuture.org as 0.52 end per 0.5 sec tick = 1.04 end per second... which really does need 3 EndRed SOs when you're running it constantly, assuming that you're buffing and blasting when you get the chance.
[/ QUOTE ]Bah, looked up wrong value from the list, damn devs giving them similiar names -
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As I said I have very little PvP experience.
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I have 275 PvP rating on my brute, but I may try this in PvE - been meaning to test if fury multiplies the base damage or the slotted damage. Which is a point I think ur overlooking.
[/ QUOTE ]Fury is a damage buff, just like enhancers and all other buffs. -
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Yes, missed 4 times in a row, not good when everyone is dying around me, so that's why added the To Hit to counter that, but would really like the recharge.
[/ QUOTE ]It's ToHit debuff, it doesn't increase your chances of hitting. Slot 2 acc 3 heal 1 rech. -
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My numbers are from the latest hero builder data see here
Cloak of fear is expensive, so are all damage auras but they still are small compaired to this (most are 0.52 eps)
But yet again MaX is correct, I'd forgotten about tk although from these numbers it's 1.56 eps
[/ QUOTE ]Those numbers are wrong, mostly, check NoFuture database for more accurate ones. For example, TK is 1.56 EPT 8Per TICK), and has tick rate of 0.5 secs, so it's 3.12 EPS. -
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Stone's Damage Aura isn't autohit either I'm afraid.
[/ QUOTE ]The damage part isn't, but the debuff+taunt part is. -
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Yes I only use Sonic Disruption on tanks or sometimes scrappers, and 3 slotting it with end reducers is a must that toggle has massive end costs (going by the latest numers 1End per second!makeing it the most expensive toggle in the game by a long way)
[/ QUOTE ]According to my numbers, it's 0.26 EPT, 0.5 sec tick rate, so 0.62 EPS. Also, fwiw. TK costs 3.12 EPS. -
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i dont know, ive been thinkin, is stamina neccesary? i mean i have QR. ill probly get stam at 30 sumthin.
and what is best for an SS swift or hurdle?
[/ QUOTE ]Stamina is not necessary, but it's nice to have, especially if you get FA from epic.
For SS, hurdle is a must. -
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About the resistance, 2 Holds break acrobatics so that's not hard to get through. Tankers, Scrappers and some rare others (Defenders with Psi epic) have better form of hold resistance.
[/ QUOTE ]Defender epics don't give mez protection, it's controller psi epic that does. -
That depends entirely on your slotting and toggle usage.
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but most of the time you're going to kill things too quickly before your fury gets up to decent levels surely?
[/ QUOTE ]You just need to keep moving and get to next group before you lose fury. -
The toHit's in invinc won't make a big difference unless you're fighting lots of foes, and even then it's not that big.
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I played a Fire/Stone Tanker to 41 and a BS/Regen Scrapper to 50, both were leveled during I0 to I5, but also tested in I6 and I7. Acrobatics is not as good Knockback protection as Integration.
[/ QUOTE ]According to NoFuture, Acro is -100 KB, while integration (And, for example, GA, rooted and unyielding) is -10. -
Just wait 'till you get fearsome stare
In other words: Yes, it'll get better. -
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Forum PVP FTW, only there will you find people claiming /dark is good in pvp.
[/ QUOTE ]The one thing dark has going for it is AoE heal, which boosts BG effectiviness a lot. Other than that... Not really better than poison for PvP. -
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Which works because villains don't get powers that fantastically increase their accuracy... see my point...
[/ QUOTE ]Ever heard of forge? Or perhaps Aim? -
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a luck is 25% def
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12.5%
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Want to go check in game?
[/ QUOTE ]You trust in-game numbers? *sigh* Poor dear.... -
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Honestly, some of you make me sick.
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I think this bit seems aimed at the general populace. Telling people off, whether they were there or not isn't going to be well received.
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Note : Some =/= Everyone.
[/ QUOTE ]But when you say it on the forums, it feels like it's aimed at some of the people in this thread, and I haven't seen anybody insulting others here. -
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In typical very restrictive duel rules that people I've had set up, the MM has to start with pets not out. So has to set them up while the opponent can run around and get to work. Really unless the MM is starting on the other side of the zone, it's a very deadly situation for the MM to be in.
[/ QUOTE ]See, your problem is that you're using "rules" for dueling. -
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Max where are u getting these numbers from again?
[/ QUOTE ]http://www.nofuture.org.uk/cox/
Grounded didn't have KB prot when I7 launched on test, but it was added later. -
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Quite frankly I'm apalled at some actions.
I started it with a throwaway comment over arena. Xan picked up on it because we'd been having a slight RP/PvP thread.
Now we've people demanding things, Insulting Stasis and other stuff.
Honestly, some of you make me sick.
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Save it for the /AC mate, we've had none of this here...
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Except hardly anyone believed you....
[/ QUOTE ]Were you actually in-game reading arena? -
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Absolutely ridiculous!!!Of all the PvP zones why the most popular/used?
[/ QUOTE ]Because it was the best to joke on, exactly for that reason -
If this is true, the devs are idiots. They have zone instancing tech, they could just permanently create an RP version of sirens and you'd be promped for which one you want to enter everytime you try to get to the zone.