MaXimillion_Zero

Forum Cartel
  • Posts

    3811
  • Joined

  1. [ QUOTE ]
    [ QUOTE ]
    They will still give "a bit more damage", it's not like it's all taken away.. Fireball with Containment will still equal Blaster Fireball in damage.

    Blaster epics don't turn them into tankers or controllers either, although they include control powers and shields.

    [/ QUOTE ]

    I don't see why Controllers can't have a lv 2 Blaster power when Blasters get lv 2 controller powers and Tier 9 Tanker powers. I can still kill a boss faster than any troller on my blaster and I can clear an 8 man spawn faster than any Fire/Kin on my blaster.

    [/ QUOTE ]Blasters get ST hold that is much weaker than controller holds, and FoN is affected by blaster resistance cap so it isn't nearly as useful as for tanks.
  2. MaXimillion_Zero

    Clear Mind

    [ QUOTE ]
    bigger problem, people dont even PLAY support characters.

    [/ QUOTE ]Or more likely, People don't play support characters in PvP zones. Personally, whenever I've went into a zone with a support char, there haven't been any teams going on, which causes me to either go PvE, or get a self-sufficient char.
  3. MaXimillion_Zero

    Clear Mind

    [ QUOTE ]


    CM doesnt just affect stalkers.

    [/ QUOTE ]What, a power that is useful agaisnt more than one AT?! Nerf plz!!!
  4. [ QUOTE ]
    Does the same apply for all ATs inherents then? I.E the powers are unaffected by Scourge.

    [/ QUOTE ]Fury and defiance will work since they're damage (and ToHit, in case of defiance) buffs on the player itself. Vigilance should also work.
  5. [ QUOTE ]
    Clearly a mission team can only be 8 players or less.

    [/ QUOTE ] You can actually get more people than that inside a mish quite easily.
  6. [ QUOTE ]
    [ QUOTE ]
    30 seconds in PvE, 15 seconds in PvP, for both controllers and defenders, to be precise.

    [/ QUOTE ]

    That cannot be true unless sonic cage is somehow slottable.. I know for a fact its 30 second-ish for sonic defender in pvp. I have been caged by it more times than I'd care to remember in arena PvP..

    I have to admit it didnt occur to me that the duration would be different in pve and pvp. I need to test more.

    [/ QUOTE ]Power build up, maybe?
  7. [ QUOTE ]
    The recharge of Choking Cloud is fairly long so you can't drop it at whim as you can with RI.


    [/ QUOTE ]You can with 8*AM
  8. [ QUOTE ]

    The Duration in PVP is much shorter on controllers.

    [/ QUOTE ]30 seconds in PvE, 15 seconds in PvP, for both controllers and defenders, to be precise.
  9. [ QUOTE ]

    Radiation Emission has nothing that can directly give you back endurace, I'm assuming at least some of those rads are going to be taking EM Pulse. Kinetics gets round that nicely, transferrance allows character to keep running all toggles through the -regen time.

    [/ QUOTE ]AM ups recovery nicvely enough, and EMP isn't that bad for end, it doesn't actually drain your end, just halts recovery for a bit.

    As for status, that's why I said you might want to throw in one sonic, with status protection AND nice resistance buffs it'd benefit such team far more than a kin.
  10. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    On the subject of "You only fight +5s if you decline an SK", this actually isn't the case. If you have a two level split in the team and you run the missions of the highest level person in the team on invincible you will get +5s to the lowest level people in the team, and no SK available.

    [/ QUOTE ]However, in such a situation, is it really the smartest possible thing to do the highest persons missions on invincible?

    [/ QUOTE ]

    If it's a pick up group who's never teamed together, no, if you know the people in the team and have the power sets to do it, yes, why not?

    If you have consistantly played with the same people for a long time, regularly, use teamspeak, and have a reasonable mix of ATs, the game is extremely easy post-SOs. If there's no risk at all, it's just no fun in my opinion.

    [/ QUOTE ]However, the huge decrease in power efectiviness when figthing stuff that's +4 or more means that fights tend to just take long times, while they're still easy, and IMO that's even more boring. YMMV, of course.
  11. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    With hasten it overlaps (does it actually stack?)

    [/ QUOTE ]If the icon stacks, it means the power stacks, usually. Also, NoFuture doesn't have it as [This effect does not stack from the same caster].

    [/ QUOTE ]

    Is there a +range cap then that we have to take into account?

    [/ QUOTE ]I recall something about there being one, but don't have a source at hand.
  12. MaXimillion_Zero

    Patron Advice

    [ QUOTE ]
    not got enough pets as it is?

    [/ QUOTE ]Only one pet, the 7 guys from my primary are henches
  13. [ QUOTE ]

    With hasten it overlaps (does it actually stack?)

    [/ QUOTE ]If the icon stacks, it means the power stacks, usually. Also, NoFuture doesn't have it as [This effect does not stack from the same caster].
  14. [ QUOTE ]
    Kinetic. I'd want a kinetic or two. Think of the lovely crunch.

    Four rads would be more than sufficient in my opinion.

    [/ QUOTE ]If you're gonna take rads, you might as well get 8, or maybe 7 and one sonic for RES and mez protection. Kin is unnecessary with 7 or 8 rads, since AM gives everything kins can give, without hitting caps so easily (Two kins can +damage from decent mobs with FS for example).
  15. [ QUOTE ]
    [ QUOTE ]

    Shockwave is is a great escape button, and usefull for minion herding or tanker support. While the tank is keeping them all aggroed on him you can happily let rip with it knowing they will all just keep trying to hit the tanker, and all the time they are flying backwards is less damage the tank is getting hit by.

    [/ QUOTE ]

    As a rule of thumb, tanks dont tend to like about enemies they have herded getting knockbacked out of their taunt aura..

    [/ QUOTE ]They do, however, like it when people use KB to knock foes into the corner where the tank has herded majority of the spawn.
  16. [ QUOTE ]

    On the subject of "You only fight +5s if you decline an SK", this actually isn't the case. If you have a two level split in the team and you run the missions of the highest level person in the team on invincible you will get +5s to the lowest level people in the team, and no SK available.

    [/ QUOTE ]However, in such a situation, is it really the smartest possible thing to do the highest persons missions on invincible?
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    As for the -Regen from the Rad set (Lingering Radiation) it's probably the best way to slow AV Regeneration. It does have an Acc check though and at +5 even 2 Acc SO's may not be enough.

    Transfusion, from the Kinetic set, also has a high -Regen aspect but also with the Accuracy check of course.

    [/ QUOTE ]

    According to the Nofuture database, Lingering Rad for defenders does -100% regen for 30 secs while Transfusion does -50% for 20 secs. Transfusion has a 20% acc bonus. At the moment, the troller version of Lingering Rad apparently has a decimal error and does an outrageous -500% regen (compared to -50% for Transfusion).

    [/ QUOTE ]

    Without wanting to derail this thread too much, does anyone know what happens to the Transfusion figure of 50% when you reapply it within 20 seconds of the first application?

    [/ QUOTE ]It's not tagged as [This effect does not stack from the same caster], so I'd assume it stacks.
  18. Axe has decent damage and good knockdown/back effects, it's not quite up to the level of SS and NRG, but still a nice set. Definitely better than mace.
  19. [ QUOTE ]
    (i will eventually slot it 3 end mod, 3 def)

    [/ QUOTE ] You don't want to do that, you'll want at least 2 recharge in it.
  20. MaXimillion_Zero

    Stereotyping?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    A tank focused on attacking seems to me as useful to a team as a blaster focused on healing. Sure it's a nice bonus, but not the way to take the best of the AT imo

    [/ QUOTE ]Blasters don't have a secondary with 8 healing powers though.

    [/ QUOTE ]
    Ok, then as an empath focused on blasting

    [/ QUOTE ]A good empath in a good team only needs to apply fort, AB and RA's when they're up, as well as few heals and CM's here and there, there's a lot free time there which can be used to focus on blasting

    [/ QUOTE ]

    If empath has so much free time, it's not needed, he will just leech the rest of the team's xp

    [/ QUOTE ]He will leech, if he's not using his secondary

    [/ QUOTE ]

    An empath focusing on healing/buffing would be leeching in your opinion? Well, I don't agree there

    [/ QUOTE ]But you said so yourself, in the post I quoted

    [/ QUOTE ]

    I said an empath with lots of free time, not an empath not using blasts

    [/ QUOTE ]And I said that if that empath was using his blasts, he wouldn't just be standing around doing nothing

    [/ QUOTE ]

    Yet he wouldn't be adding much to the team

    [/ QUOTE ]He would mo0re than if he was just buffing.

    I'm not saying he shouldn't buff, just that he should focus on blasts when the buffs are recharging.
  21. MaXimillion_Zero

    Stereotyping?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    A tank focused on attacking seems to me as useful to a team as a blaster focused on healing. Sure it's a nice bonus, but not the way to take the best of the AT imo

    [/ QUOTE ]Blasters don't have a secondary with 8 healing powers though.

    [/ QUOTE ]
    Ok, then as an empath focused on blasting

    [/ QUOTE ]A good empath in a good team only needs to apply fort, AB and RA's when they're up, as well as few heals and CM's here and there, there's a lot free time there which can be used to focus on blasting

    [/ QUOTE ]

    If empath has so much free time, it's not needed, he will just leech the rest of the team's xp

    [/ QUOTE ]He will leech, if he's not using his secondary

    [/ QUOTE ]

    An empath focusing on healing/buffing would be leeching in your opinion? Well, I don't agree there

    [/ QUOTE ]But you said so yourself, in the post I quoted

    [/ QUOTE ]

    I said an empath with lots of free time, not an empath not using blasts

    [/ QUOTE ]And I said that if that empath was using his blasts, he wouldn't just be standing around doing nothing
  22. MaXimillion_Zero

    Stereotyping?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    A tank focused on attacking seems to me as useful to a team as a blaster focused on healing. Sure it's a nice bonus, but not the way to take the best of the AT imo

    [/ QUOTE ]Blasters don't have a secondary with 8 healing powers though.

    [/ QUOTE ]
    Ok, then as an empath focused on blasting

    [/ QUOTE ]A good empath in a good team only needs to apply fort, AB and RA's when they're up, as well as few heals and CM's here and there, there's a lot free time there which can be used to focus on blasting

    [/ QUOTE ]

    If empath has so much free time, it's not needed, he will just leech the rest of the team's xp

    [/ QUOTE ]He will leech, if he's not using his secondary

    [/ QUOTE ]

    An empath focusing on healing/buffing would be leeching in your opinion? Well, I don't agree there

    [/ QUOTE ]But you said so yourself, in the post I quoted
  23. MaXimillion_Zero

    Stereotyping?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    A tank focused on attacking seems to me as useful to a team as a blaster focused on healing. Sure it's a nice bonus, but not the way to take the best of the AT imo

    [/ QUOTE ]Blasters don't have a secondary with 8 healing powers though.

    [/ QUOTE ]
    Ok, then as an empath focused on blasting

    [/ QUOTE ]A good empath in a good team only needs to apply fort, AB and RA's when they're up, as well as few heals and CM's here and there, there's a lot free time there which can be used to focus on blasting

    [/ QUOTE ]

    That depends on the level of the mission as well. A con red mish will need more healing than a con blue.

    [/ QUOTE ]A good team won't be doing a red conning mish
  24. MaXimillion_Zero

    Stereotyping?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    A tank focused on attacking seems to me as useful to a team as a blaster focused on healing. Sure it's a nice bonus, but not the way to take the best of the AT imo

    [/ QUOTE ]Blasters don't have a secondary with 8 healing powers though.

    [/ QUOTE ]
    Ok, then as an empath focused on blasting

    [/ QUOTE ]A good empath in a good team only needs to apply fort, AB and RA's when they're up, as well as few heals and CM's here and there, there's a lot free time there which can be used to focus on blasting

    [/ QUOTE ]

    If empath has so much free time, it's not needed, he will just leech the rest of the team's xp

    [/ QUOTE ]He will leech, if he's not using his secondary
  25. MaXimillion_Zero

    Stereotyping?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    A tank focused on attacking seems to me as useful to a team as a blaster focused on healing. Sure it's a nice bonus, but not the way to take the best of the AT imo

    [/ QUOTE ]Blasters don't have a secondary with 8 healing powers though.

    [/ QUOTE ]
    Ok, then as an empath focused on blasting

    [/ QUOTE ]A good empath in a good team only needs to apply fort, AB and RA's when they're up, as well as few heals and CM's here and there, there's a lot free time there which can be used to focus on blasting