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Just a quick note about being 'perma held'. I do not think it is 'supposed' to be possible, but a dom in warburg recently proved me wrong...with domination up, he was able to perma hold me whilst his fire imps took me down from full health to death without me moving a muscle ( albeit I didnt have dull pain running, or IH for that matter...but it can be done )
[/ QUOTE ]I believe the way it works is that suppression (for 15 seconds) kicks in when a mez effect affecting you wears off. With domination and (potentially) powerboost, the mez duration of the dom would be prety damn long, so it could appear to be perma. -
If you want to tank as an MM, you're really best off with /dark, because the PBAoE heal really boosts the usefulness of BG mode a LOT.
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Chocking cloud doesn't have 50% chance to hit, it has normal accuracy. What it does have is 50% chance to apply the mag2 hold, and 80% chance to apply a mag1 hold. However, it ticks at 5-second intervals, and lasts 7.45 seconds unslotted at L50, which means that you can, on average, perma-hold most minions, and some lieutenants. And this is a power that is PERMANENTLY on, instead of being a long recharge clicky.
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Agree: Even the "Room of Death" isn't that tough if there's communication.
[/ QUOTE ]That depends, "Let's go melee the mobs in the center" counts as communication as well -
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I think Whirling Hands (the Energy Melee PBAoE) is meant to have a stun component.
That **should** give you breathing room to fire off Aid Self if you slot it with 2 interrupt SOs...
[/ QUOTE ]The stun chance is only 30%, so you'll still have 70% of the group attacking you (On average). -
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The rest of the team should be paying attention and thinking.
If they die cos they are chatting to "my bezzie" then i dont care if they whine about debt etc.
[/ QUOTE ]If the tank runs in to the mob, how exactly do you know whether he's going to bring them back, or stay in the middle of the mob, if he doesn't say it? -
My current build (At L34), which I really like:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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01) --> Snap Shot==> Dmg(1)Dmg(3)Dmg(9)
01) --> Web Grenade==> Immob(1)
02) --> Aimed Shot==> Dmg(2)Dmg(3)Dmg(5)EndRdx(27)
04) --> Fistful of Arrows==> Dmg(4)Dmg(5)Dmg(9)Rechg(15)EndRdx(23)Range(27)
06) --> Blazing Arrow==> Dmg(6)Dmg(7)Dmg(7)Rechg(13)EndRdx(15)
08) --> Combat Jumping==> Jump(8)
10) --> Targeting Drone==> EndRdx(10)TH_Buf(11)TH_Buf(11)TH_Buf(13)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> Jump(14)Jump(34)
16) --> Explosive Arrow==> Dmg(16)Dmg(17)Dmg(17)Rechg(19)EndRdx(19)Rechg(23)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Cloaking Device==> EndRdx(22)
24) --> Aim==> Rechg(24)Rechg(25)Rechg(25)
26) --> Caltrops==> Rechg(26)
28) --> Trip Mine==> Acc(28)Dmg(29)Dmg(29)Dmg(31)Rechg(31)Rechg(31)
30) --> Smoke Grenade==> Empty(30)
32) --> Rain of Arrows==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
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PvE build plan #1 :
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01) --> Snap Shot==> Dmg(1)Dmg(3)Dmg(9)Range(40)Acc(42)
01) --> Web Grenade==> Immob(1)Acc(43)Range(50)
02) --> Aimed Shot==> Dmg(2)Dmg(3)Dmg(5)EndRdx(27)Range(40)Acc(43)
04) --> Fistful of Arrows==> Dmg(4)Dmg(5)Dmg(9)Rechg(15)EndRdx(23)Range(27)
06) --> Blazing Arrow==> Dmg(6)Dmg(7)Dmg(7)Rechg(13)EndRdx(15)Range(39)
08) --> Combat Jumping==> Jump(8)Jump(43)Jump(46)
10) --> Targeting Drone==> EndRdx(10)TH_Buf(11)TH_Buf(11)TH_Buf(13)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> Jump(14)Jump(34)
16) --> Explosive Arrow==> Dmg(16)Dmg(17)Dmg(17)Rechg(19)EndRdx(19)Rechg(23)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Cloaking Device==> EndRdx(22)
24) --> Aim==> Rechg(24)Rechg(25)Rechg(25)
26) --> Caltrops==> Rechg(26)Rechg(36)Rechg(37)Slow(37)Slow(37)Dmg(39)
28) --> Trip Mine==> Acc(28)Dmg(29)Dmg(29)Dmg(31)Rechg(31)Rechg(31)
30) --> Smoke Grenade==> TH_DeBuf(30)Rechg(40)
32) --> Rain of Arrows==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Hasten==> Rechg(35)Rechg(36)Rechg(36)
38) --> Super Speed==> Run(38)Run(39)
41) --> Body Armor==> DmgRes(41)DmgRes(42)DmgRes(42)
44) --> Cryo Freeze Ray==> Hold(44)Hold(45)Hold(45)Rechg(45)Rechg(46)Rechg(46)
47) --> LRM Missile==> Dmg(47)Dmg(48)Dmg(48)Rechg(48)Rechg(50)Rechg(50)
49) --> Acrobatics==> EndRdx(49)
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PvE build plan #2:
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01) --> Snap Shot==> Dmg(1)Dmg(3)Dmg(15)
01) --> Web Grenade==> Immob(1)
02) --> Aimed Shot==> Dmg(2)Dmg(3)Dmg(5)
04) --> Fistful of Arrows==> Dmg(4)Dmg(5)Dmg(13)Rechg(19)EndRdx(25)Range(27)
06) --> Blazing Arrow==> Dmg(6)Dmg(7)Dmg(7)Rechg(15)EndRdx(23)Range(37)
08) --> Hasten==> Rechg(8)Rechg(9)Rechg(9)
10) --> Targeting Drone==> EndRdx(10)TH_Buf(11)TH_Buf(11)TH_Buf(13)EndRdx(43)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> Run(14)
16) --> Explosive Arrow==> Dmg(16)Dmg(17)Dmg(17)Rechg(19)EndRdx(23)Rechg(37)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Cloaking Device==> EndRdx(22)
24) --> Aim==> Rechg(24)Rechg(25)Rechg(27)
26) --> Caltrops==> Rechg(26)Rechg(40)Rechg(46)Slow(46)
28) --> Trip Mine==> Acc(28)Dmg(29)Dmg(29)Dmg(31)Rechg(31)Rechg(31)
30) --> Stunning Shot==> DisDur(30)DisDur(34)DisDur(36)Rechg(36)Rechg(36)Rechg(37)
32) --> Rain of Arrows==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Stimulant==> IntRdx(35)
38) --> Aid Self==> Heal(38)Heal(39)Heal(39)Rechg(39)EndRdx(40)IntRdx(40)
41) --> Snow Storm==> EndRdx(41)EndRdx(42)Slow(42)Slow(42)Slow(43)Rechg(43)
44) --> Frozen Armor==> EndRdx(44)EndRdx(45)DefBuf(45)DefBuf(45)DefBuf(46)
47) --> Hibernate==> Rechg(47)Rechg(48)Rechg(48)Heal(48)Heal(50)
49) --> Flash Freeze==> Acc(49)Sleep(50)Rechg(50)
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2. What is the range?
[/ QUOTE ]Depends on the power, see here.
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Are you saying that the diameter of the gauntlet AOE taunt effect depends on the power?
[/ QUOTE ]Only found it out just now, as I checked the NoFuture numbers. Look at the 'radius' part for ST attacks, the radius varies, for example Chop is 8 feet while Swoop is 11 feet. -
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1. How many are supposed to be "taunted" this way?
[/ QUOTE ]The target, and up to 4 others, with ST attacks. With AoE's, every target it hits. Pool power ST attacks only taunt a single target.
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2. What is the range?
[/ QUOTE ]Depends on the power, see here.
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3. How long does it last?
[/ QUOTE ] 13.5 secs at L50 to target with no taunt resistance, but I think it scales depending on your level.
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4. Is it a "taunt" effect, meaning that the boss will now stop killing the blaster that has made a big hole in his chest and hit me instead?
[/ QUOTE ]Yes.
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5. Must I do a certain amount of damage to get that "taunt"?
[/ QUOTE ]No, just hit. -
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I'd definitely take it if I was making an invul tank.
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and I thought you had it on everything as it is
[/ QUOTE ]Just on chars without a self heal -
You're not doing anything wrong (Apart for being stone tank instead of ice
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Er, NoFuture says that it is autohit for foes.
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7.65 Fire Damage if (Attack does not miss [Autohit overridden])
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Source: http://nofuture.org.uk/cox/power/Con...rol/Hot%20Feet
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Since theres been no official notes about this I would suspect this only applies to PvP. Autohit in PvE, needs a tohitcheck in PvP?
[/ QUOTE ]But that's taken from the "If target = Critter" part, not from vs. player. Also, it's identical to what the damabase lists for smoke against players. -
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The "healer" thing is silly, Empath's get 3 heals, 1 Res and 5 Buffs.
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The terminology has always sent me scratching my head. Where does it say that 'healers' only heal and are unable to do anything else? (I know where this term is from but still). For me it marks the ability to heal in a practical way, not whether they are healing at all in the team or only buffing or attacking..
[/ QUOTE ]"Healer" Sounds like someone who's main purpose is to heal. When empaths get 5 buffs and 3 heals, and a lot of players prefer fort, RA's and AB over the heals, that's not really the case, IMO. -
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Okay, thanks everyone. Mind you I will be mostly soloing this character, so if aid self is more helpful when solo, I'd like to know. >_>
[/ QUOTE ]Aid self will, in most cases, up your survivability more than the passives. It's especially useful post-unstoppable, Since it will provide healing to go along with capped RES and high DEF. I'd definitely take it if I was making an invul tank. -
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Aid Self? why waste two powers and more slots on getting this when you should be teaming with somebody else who can heal you or protect you from getting damage in the first place?
[/ QUOTE ]And those silly tanks, they're actually getting shields, when they should just team with sonic and FF defenders. Unbelievable, eh? -
Only got online for a short while, CE was aggroing lieuts properly and they followed me for quite a long time, but cant say for sure if it was the taunt effect or just the debuff, since I didnt have any other player to test it with.
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Because I'm an altoholic
Of course, I soon found out that stalkers suck, and deleted him >_> -
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since invul is dmg resist based, not def.
[/ QUOTE ]It's both, due to invinc.
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Was dying to post that earlier but the forums were borked!
[/ QUOTE ]So was I, but luckily they were borked for others as well -
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since invul is dmg resist based, not def.
[/ QUOTE ]It's both, due to invinc. -
Not effective enough, seems to be the general consensus.
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Hmmm, you sure that it doesn't have an acc debuff Max? It does accept to-hit debuffs (according to my enhancement screen and also to CoH planner). I thought that all fear powers had an inherent acc debuff, but that some are better than others (I think that a dark defender's is better than a dark scrapper's).
[/ QUOTE ]NoFuture says it doesn't, and I've never seen evidence suggesting otherwise (No, hero planner and in-game info are not reliable) -
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I think it's called 'Grenadier'. Enjoy. :P
[/ QUOTE ]It is indeed, sadly that fight is propably the best one in the whole series >_> -
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So when you have no endurance you have full defiance????????????????????????
[/ QUOTE ]Yeah, so you can unleash your big hitter with huge damage boost and kill things easily...except that you won't have any END to use the power >_>