MaXimillion_Zero

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  1. [ QUOTE ]

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    I know Invulnerability has a harder time against non-S/L mobs, as it's supposed to,

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    Spad- exactly why is it supposed to?


    [/ QUOTE ]Because it's the best against S/L mobs.

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    I never played another type of Tank so I can`t comment. BUT if I`m up against, for just one example, COT, then however well i play, I`m just filling in the numbers because I can`t take too much damage and I can`t hit as hard as other damage dealers.


    [/ QUOTE ] I certainly don't have problems like that with either my ice (L49) or invul (L24) tanks.

    Then again, if I'm tanking for a large team, I usually have at least one support char to help me out.
  2. [ QUOTE ]

    Defence may not. Unyeilding does. We get 5% more hits than we would do otherwise.

    [/ QUOTE ]No, you don't, 99.9% of the time.
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    Max, the banished pantheon? The Nemesis? These are one off opponents.

    [/ QUOTE ]So are rikti.
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    Even when Tanks were at their best we had those.

    [/ QUOTE ] And so did we have foes that deal psi damage.
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    Besides, Scrappers don`t have to take damage the way we do.

    [/ QUOTE ] Who said anything about taking damage? I was referring to power effectiviness against certain groups with certain powersets.
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    On the USA boards, the current cry is to drop the -5 debuff on unyeilding. Would that help us? Don`t know but we take 5% more damage than we should and 5% of a lot I guess builds up. Maybe that`s an answer.

    [/ QUOTE ]-5% defense != 5% more damage taken. In some situations, it won't change incoming damage at all, but on the other extreme, it can increase it by 100%.
  4. [ QUOTE ]

    I`m saying, why should my Tank have to face opposition time and again, with my primary virtually crippled when no other AT (that I know of ) has to do the same?


    [/ QUOTE ]Take a Dark/ scrapper or /Dark defender against banished pantheon. Or a Mind/ controller, Dark/ defender or /dark corr/MM against nemesis. Or any elec blast/rad blast character against DE crystals (Or any def based character for that matter).

    Most sets have a weakness, invul tanks are nothing special.
  5. Wow, that build is quite a mess...While it might be better to just plain start over instead of trying to fix it, I'll point out some of the biggest issues.

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    Level 4: Fire Sword
      [*] (A) Mako's Bite - Accuracy/Damage: Level 53[*] (11) Mako's Bite - Damage/Endurance: Level 53[*] (48) Mako's Bite - Damage/Recharge: Level 53[/list]
      [/ QUOTE ] If you're going to take an attack for damage, give it at least 5 slots or drop it.

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      Level 6: Air Superiority
        [*] (A) Touch of Death - Chance of Damage(Negative): Level 40[/list]
        [/ QUOTE ] If you're going to use it, slot one acc in there. If you're not, take hover instead and slot a KB prot IO there.

        [ QUOTE ]
        Level 8: Fire Breath
          [*] (A) Positron's Blast - Accuracy/Damage: Level 53[*] (13) Positron's Blast - Damage/Range: Level 53[*] (13) Positron's Blast - Damage/Endurance: Level 53[*] (15) Positron's Blast - Damage/Recharge: Level 53[/list]
          [/ QUOTE ] One of your main 3 AoE's, 6-slot.

          [ QUOTE ]
          Level 10: Fire Sword Circle
            [*] (A) Scirocco's Dervish - Accuracy/Damage: Level 53[*] (15) Scirocco's Dervish - Damage/Endurance: Level 53[*] (46) Scirocco's Dervish - Damage/Recharge: Level 53[/list]
            [/ QUOTE ] Same thing here.

            [ QUOTE ]
            Level 12: Aim
              [*] (A) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[*] (19) To Hit Buff IO: Level 50[*] (19) To Hit Buff IO: Level 50[*] (21) To Hit Buff IO: Level 50[/list]
              [/ QUOTE ] WAY overslotted. You do not need +ToHit in it for PvE. Even if you did, slot it with 3 rech/tohit/def HO's instead.

              [ QUOTE ]
              Level 14: Fly
                [*] (A) Freebird - Endurance: Level 53[*] (21) Freebird - FlySpeed: Level 53[*] (23) Freebird - +Stealth: Level 53[*] (46) Endurance Reduction IO: Level 50[/list]
                [/ QUOTE ] You definitely don't need the 2nd EndRdx. And I'd remove the +stealth IO and put one in sprint instead.

                [ QUOTE ]
                Level 16: Build Up
                  [*] (A) To Hit Buff IO: Level 50[*] (23) To Hit Buff IO: Level 50[*] (25) To Hit Buff IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (27) Endurance Reduction IO: Level 50[/list]
                  [/ QUOTE ] Same as aim.

                  [ QUOTE ]
                  Level 28: Consume
                    [*] (A) Endurance Modification IO: Level 50[*] (36) Endurance Modification IO: Level 50[*] (36) Endurance Modification IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[/list]
                    [/ QUOTE ] You're not going to hit with that slotting. Give it two ACC/Rechs, 2 rechs and 2 endmods.

                    [ QUOTE ]
                    Level 30: Flares

                    [/ QUOTE ] Why? It sucks.

                    [ QUOTE ]
                    b]Level 32: Inferno[/b]
                      [*] (A) Scirocco's Dervish - Accuracy/Damage: Level 53[*] (40) Scirocco's Dervish - Damage/Endurance: Level 53[*] (42) Scirocco's Dervish - Damage/Recharge: Level 53[*] (42) Scirocco's Dervish - Accuracy/Recharge: Level 53[*] (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 53[*] (43) Scirocco's Dervish - Chance of Damage(Lethal): Level 53[/list]
                      [/ QUOTE ] Drop the proc for a recharge IO.

                      [ QUOTE ]
                      Level 38: Aid Self
                        [*] (A) Numina's Convalescence - Heal/Endurance: Level 53[*] (43) Numina's Convalescence - Heal: Level 53[*] (43) Numina's Convalescence - Heal/Recharge: Level 53[*] (46) Interrupt Reduction IO: Level 50[/list]
                        [/ QUOTE ] 6-slot it.

                        [ QUOTE ]
                        Level 41: Char
                          [*] (A) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 53[*] (50) Ghost Widow's Embrace - Hold/Range: Level 53[/list]
                          [/ QUOTE ] ST hold with a proc, slight hold enhancement, and nothing else? Useless, and won't hit anything. Either slot it properly or drop it.

                          [ QUOTE ]
                          Level 47: Rise of the Phoenix
                            [*] (A) Endurance Modification IO: Level 50[*] (48) Endurance Modification IO: Level 50[*] (48) Healing IO: Level 50[*] (50) Healing IO: Level 50[/list]
                            [/ QUOTE ] Rip the slots from here and put them in powers that'll stop you from dying.


                            That should make the build playable.
  6. MaXimillion_Zero

    AOE

    [ QUOTE ]
    If you're primarily soloing then Claws is probably a better option. It has better soft control than Spines and a better selection of single target attacks which are essential for soloing.


    [/ QUOTE ]Spines can chain ripper, throw spines and impale just fine on single targets.

    Spines/Regen is the thing you want if you want both high AoE damage and good survivability.
  7. [ QUOTE ]
    Try Archery/Dev, like AR/Dev only with good synergy. Still has that "natural" look and has a deffinate differet feel

    [/ QUOTE ]This.

    AR/Dev is an underpowered combo because you miss both aim and BU.
  8. [ QUOTE ]
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    Rogue is only doing it when i do

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    Dictator!!

    It was cool run, count me in for next Sat, also for 6 more fast Katie runs if I10 not launched yet

    [/ QUOTE ]

    Ermm Nightmarer that is what Rogue said to me after we finished the TF...

    [/ QUOTE ]I don't think Night was being entirely serious
  9. MaXimillion_Zero

    Defiance

    There's no such thing as evil, merely misunderstood.

    Well, that's what my old drama teacher used to say. Then again she was a naïve [censored] so that probably had something to do with it.
  10. STF, 6 croatoa TF's and a Kronos titan done. Thanks guys, was a really nice day
  11. MaXimillion_Zero

    Defiance

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    Wait, you have the CoV background as your forum default? Hardly what I'd expect from a Hero

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    For some reason, the burgandy/red background is easier on my eyes.

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    Nice to see my eyes aren't the only ones that find the villains skin more viewable

    [/ QUOTE ]

    Well, I expected you would have the CoV background

    [/ QUOTE ]It looks better than the CoH one, and Arachnos pays in cookies. What's not to like?
  12. [ QUOTE ]

    + Toxic Damage: That's Banished Pantheon

    [/ QUOTE ]Since when (Pure toxic that is, not toxic/lethal which gets blocked by the lethal def)? They do have one boss type that does psi though.
  13. [ QUOTE ]
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    Keeping mobs for endurance purposes? As an Ice or Fire? Way less important than defence for an Invuln.

    [/ QUOTE ]However, Ice gets defence boost from mobs around it just like invul (well, except that EA is a clicky instead of toggle)

    [/ QUOTE ]

    A notable amount as well (11% ish depending on slotting) from the full 10 mobs.

    [/ QUOTE ]And stackable, three times with the right slotting.

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    Ah, but only 9.5% of it is stackable

    [/ QUOTE ]I never said the full amount was
  14. Will bring deadly for first, nature for last, and one of the other for the second, depending on what recipe drop I get from first.
  15. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Keeping mobs for endurance purposes? As an Ice or Fire? Way less important than defence for an Invuln.

    [/ QUOTE ]However, Ice gets defence boost from mobs around it just like invul (well, except that EA is a clicky instead of toggle)

    [/ QUOTE ]

    A notable amount as well (11% ish depending on slotting) from the full 10 mobs.

    [/ QUOTE ]And stackable, three times with the right slotting.
  16. [ QUOTE ]
    Keeping mobs for endurance purposes? As an Ice or Fire? Way less important than defence for an Invuln.

    [/ QUOTE ]However, Ice gets defence boost from mobs around it just like invul (well, except that EA is a clicky instead of toggle)
  17. [ QUOTE ]

    But my issue is that aid self is a pool power. Pool powers shouldn`t be decisive like that because, as with the case of the SR scrapper (maybe myself if I`m honest) you feel you have to take it to keep up. And I don`t think pool powers should do that.


    [/ QUOTE ]Hasten? Stamina? Tactics (vs. stealth users)?

    I don't see how aid self is any different.
  18. [ QUOTE ]

    And the fact it`s interupptable is almost irrelevent in solo PvP.

    [/ QUOTE ]Depends. If you put something like snow storm, radiation infection etc. on the player, AS becomes useless.
  19. [ QUOTE ]
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    Question. If you complete 2 runs with the same alt, and do not exit the last mission....will you automatically get the recipe, when you log back in 3 hours later?

    [/ QUOTE ]

    I believe all you have to do is not select a reward from the list.
    Then relog on later and select it...

    [/ QUOTE ]Yup, play to the point where you get the list, then log off for 3 hours. Tested and working just fine.
  20. [ QUOTE ]

    Remember that if you want a recipe on all 3 runs, then you will need 3 alts above lvl 30. Sign up below!

    [/ QUOTE ]2, actually.

    Signing up with Deadly Shocker (L34 blapper, have fly for last mish) and Nature Spirit (L50 Scrap)
  21. If you want survivability, inv/Ice is a fairly solid combo. On the other hand, if you want damage, it's probably not
  22. [ QUOTE ]
    as far as i know the enemies run after the tanker that last taunt them

    [/ QUOTE ]They'll run for the one who taunted first, unless the second tank manages to hit them with twice as strong taunt as the first one still has in effect.
  23. Aye, I emp'ed for the TF, so didn't have any problems with recluse tanking or anything. Started a bit later than normal, but the actual TF took pretty much the standard time.
  24. [ QUOTE ]

    As for damage output, stone itself generaly already drops your damage output alot (-30% dmg, -60/70% recharge).

    [/ QUOTE ]Assuming one uses perma-granite, that is.