MaXimillion_Zero

Forum Cartel
  • Posts

    3811
  • Joined

  1. [ QUOTE ]

    Acid: 1.83
    Disruption: 1.16

    [/ QUOTE ]








    AoE -40% RES in 3 seconds?

    [censored] YEAH!
  2. Anything that's not /stone.
  3. [ QUOTE ]
    I highly doubt a fire/fire will notice much of this, looking at their /fire damage ditchout.

    Its mainly the ice/elec-nrg or fire/nrg-elec-dev sets that will be 'the targets', all other sets will only benefit.

    [/ QUOTE ]Considering the attacks nerfed are ST, are you saying /fire dishes out more ST damage than /elec or /nrg?
  4. [ QUOTE ]

    ps. TBH I dont care enough about this game anymore to care about this. I think its good that they normalize the animation times. Period. Maybe you guys shouldnt always roll FOTMs Since obviously people who did are the ones complaining..

    [/ QUOTE ]Yeah, they're all FotM's, not like anyone ever rolled a fire/fire for consept...

    Personally, I think normalizing animation times is the lazy way to balance things, and makes the sets less unique.
  5. You're not going to be soloing EB's too well with Elec/ anyways since it's weak on ST. So might as well go /fire to maximize the AoE's.
  6. [ QUOTE ]
    a faster recharging Tier 1 and Tier 2

    [/ QUOTE ]Animating, not recharging.
  7. MaXimillion_Zero

    Chilling Embrace

    [ QUOTE ]
    13.5 second Taunt (magnitude 4) to Target if not ((((((target = Class_Boss_Archvillain) or (target = Class_Boss_Monster)) or (target = Class_Boss_Mito)) or (target = Class_Boss_Hamidon)) or (target = Class_Boss_RularuuFM)) or (target = player))

    Wont work on AV's according to city of data.

    [/ QUOTE ]I7 data, that was fixed around....meh, I8 or 9 I think.
  8. MaXimillion_Zero

    Brutes as Tanks

    [ QUOTE ]
    My energy aura is complete pants for tanking. It leans more towards the scrapper side. Can it be good for Heroes though? Hopefully.

    [/ QUOTE ]Aye, /NRG is the worst brute set for tanking due to lack of an aura.

    It's still a very nice set for bruting though
  9. [ QUOTE ]

    Max… you sure you don’t want in?


    [/ QUOTE ]Yes, I'll start doing them again once I11 goes live though. Besides, I have stuff to do on the 17th and don't know if I could make it for the TF anyways.
  10. MaXimillion_Zero

    Brutes as Tanks

    [ QUOTE ]
    odd I thought Tanks and Brutes were meant to be the same. Well...stone brutes if slotted wil could take alot of damage like a tank. Surly they should be able to tank, right?

    [/ QUOTE ]Taking damage != Tanking.

    Tanking = Keeping aggro without dying.

    Stone Armour is the worst tank, and second worst brute armour set for tanking.
  11. [ QUOTE ]
    Now you get an effective "25% Damage buff" across the board (since it's BASE +damage)

    [/ QUOTE ]Assuming you use ranged attacks only.

    Otherwise, a good summary.
  12. MaXimillion_Zero

    Chilling Embrace

    Yes, as long as there's nothing else applying taunt effects, and you're not fighting mobs way above your level.
  13. <QR>

    I'm not sure how to feel about this. My Ice/Elec builds mainly on melee DPS, so she's not much affected (although her ranged chain is going to suck now), and my Fire/Fire doesn't really care about ST damage (But it's still a nerf, I don't have room for flares, improved or not).

    On the other hand, My lowbie AR/Ice is getting buffed, and my Arch/Dev won't be affected.

    I do still think that the damage scalar rise should apply to both melee and ranged attacks though. (As well as trip mines )
  14. Can choose what you like from these.

    I can do the /dark and //Psi pics as well, if you want them.
  15. MaXimillion_Zero

    Mace changes

    Never had much trouble with council on my /Axe, except for the Meks.
  16. MaXimillion_Zero

    Mace changes

    [ QUOTE ]
    How i always hate those empty 'we cba to fix it' replies.

    (/points at hasten, secondair blaster BU, reconstruction, punch vs kick, etc etc etc)

    And what is the exact 'bonus' on Mace and Axe? Dont believe they have any higher base acc isit?

    [/ QUOTE ]Mace and Axe have the heightened weapojn accuracy (1.05 base) for all attacks. However, all the other tank sets get 1.2 base acc for their heaviet attacks, so it's not that much balancing out, especially after the low levels.
  17. [ QUOTE ]

    Oh and MaX is +2 GMT. I think the frost slows down time or something


    [/ QUOTE ]That it does. And the fact that we're at the eastern edge of europe (discounting russia) may have something to do with it as well

    I'm free pretty much whenever from friday afternoon to around 8 PM GMT on sunday.
  18. Fairly slot heavy combo, and some redraw issues if investing heavily into secondary.

    Dropped a few slow-heavy powers in favour of fully slotting others, it's about as far as I can take this with an SO build.

    Hero Plan by Mids' Hero Designer 1,21
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Slug -- Acc(A), Dmg(3), Dmg(3), Dmg(5), EndRdx(5), RechRdx(7)
    Level 1: Electric Fence -- Acc(A)
    Level 2: Buckshot -- Acc(A), Dmg(7), Dmg(9), Dmg(9), EndRdx(11), RechRdx(11)
    Level 4: Charged Brawl -- Acc(A), Dmg(40), Dmg(46), Dmg(50)
    Level 6: M30 Grenade -- Acc(A), Dmg(13), Dmg(13), Dmg(15), EndRdx(15), RechRdx(17)
    Level 8: Air Superiority -- Acc(A)
    Level 10: Swift -- Flight(A)
    Level 12: Sniper Rifle -- Acc(A), Dmg(17), Dmg(19), Dmg(19), EndRdx(21), IntRdx(21)
    Level 14: Fly -- Flight(A)
    Level 16: Build Up -- RechRdx(A), RechRdx(23), RechRdx(23)
    Level 18: Flamethrower -- Acc(A), Dmg(25), Dmg(25), Dmg(27), EndRdx(27), RechRdx(29)
    Level 20: Health -- Heal(A)
    Level 22: Stamina -- EndMod(A), EndMod(29), EndMod(31)
    Level 24: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 26: Ignite -- Dmg(A), Dmg(33), Dmg(33)
    Level 28: Thunder Strike -- Acc(A), Dmg(33), Dmg(34), Dmg(34), EndRdx(34), RechRdx(36)
    Level 30: Super Speed -- Run(A)
    Level 32: Full Auto -- Acc(A), Dmg(36), Dmg(36), Dmg(37), RechRdx(37), RechRdx(37)
    Level 35: Power Sink -- RechRdx(A), RechRdx(39), RechRdx(39), EndMod(39), EndMod(40)
    Level 38: Shocking Grasp -- Acc(A), Dmg(40), Dmg(42), Dmg(42), RechRdx(42), Hold(43)
    Level 41: Cryo Freeze Ray -- Acc(A), Hold(43), Hold(43), Hold(45), RechRdx(45), RechRdx(45)
    Level 44: Body Armor -- ResDam(A), ResDam(46), ResDam(46)
    Level 47: LRM Rocket -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
    Level 49: Stealth -- EndRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------




    Code:[/color]
    |   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |
    |-----------------------------------------------------------------------------|
    |MHDz;2934;669;892;|
    >-KE5L&*VS`0O0?R#_L!#7@DV9;I:=MLV3WDDD+OQE$3@^,LL0-=$/[V:F0I,M&XZWO9)0-/H]&;-Z.
    Q7M7ULBW[\I>Z=O6E_0I?Q'JE=^6QKO2WINQZ=5VOGKNNO#7]T[[^W2C]TJBJO]95W7\\[<JV?K\U96
    _VZK?VI*ZJ[?6/ICZ>C*G[5G6=_OFNU$%_O[25*ILS.NQN;8U;.A,`C_A8KQ(]_H%.]?!<50,,R2`&/
    H`!A^WY:`#N`/8I(/3PTA[VAS\&RP.V5]5I!,&CF0F_@?OA^!L=?_?`7Q83A,?CLT=`$D!$$!*2(4P(
    <(VG\4<"_#$\+R)%T@@I0MS4QHX2B_8`6X!0X@.M/DSDSVUV#_(;DOGH@DN%*:*MT-AAQJMP@2:Y`-B
    $XBI%98*H3B`I),J&&0IO;>^2"6#@P$TRC&1JEH);JK$O&:U-2L*,S<$A+$J6$0KDT<41"Y",4B"C6<
    A0+"AL:#5W/OT>O.HPA>#`5`K?",W>5@_#(?#"A0$B!/)@&QCV%&4[-(P3R9@^^:LM2V:#QZHCO"&
    8&$.+D&JC8L7Q"'4TA4&SZ39#IA41@&MC;[6XM.OCO9Y")Q-#*FRJ.+Q-,%"-TQ\W#@(8QD^<S\YC.P
    G(7C[B'!PASJ"6#-*"'R!7,7*(2@AO#KI4$.X$>*F#2.P/8COHXB(?<MPVCQYN'[+1/<SF5[R[IM>48
    _Z?TXB:8S:,@PL]^`.,-H3(M\&4(E4<S!@8>TKX*$>D-([S8^!>SWRA#=H*+)]+$PKK-_K..,XH_KX"
    4>]SMGMV,S^?_?0%3#W*[-.)/P&U?8@3S:S-G467!6.,N<Y<Y*9WUDX0ZS;P>0X\)HF;/<6>%LZFSF_
    ?U&Z0$?H7`V=W:]^@MI=_&/
    |-----------------------------------------------------------------------------|

  19. [ QUOTE ]
    That's good enough for me. I do understand that some of us may not be able to make it all at the same time, but I don't being flexible with that.

    What type of hero are you interested in making?

    [/ QUOTE ]Gah, I misread the post in haste, thought it was about running TF's every weekend, not a team.

    I would be up for a regular teamup I guess, although I'll have to use one of my existing characters exemped, unless somebody wants to pay for one defiant-&gt;union transfer Probably Clinophobia /TA/Psi), since she's my lowest defiant alt.
  20. I think I had enough of weekly TF's with the saturday STF team

    But might join now and then, who knows.
  21. Bane spider scouts use placate. This can be countered with AoE attacks.

    Night Widows use smoke grenades, which lower perspection. This can be countered with powers that boost perspection, and yellowinspirations.

    Psychic tarantulas have no powers which would render them invisible/untargetable
  22. [ QUOTE ]

    And I think I've found an a slight mistake you made (and I looked very, very hard to find one, got something to prove after all ): I don't see any point in putting an endurance reduction into Fearsome Stare. Recharges every 24 with enhancements seconds and has an enurance cost of 8.53 without enhancement. You save about 2 endurance points every 24 seconds.
    For comparison: Nightfall Recharges every 10 seconds and has an endurance cost of 13.1.

    [/ QUOTE ]Put an endrdx there out of memory without looking at numbers, shows that it's been a while since I played my dark miasma char

    [ QUOTE ]
    Oh, about hasten: I don't know. In your build it is being displayed as available for 120 seconds and taking 230 seconds to reload. So it's available about half the time... not really something I'd wish to rely on...

    [/ QUOTE ]That's without factoring in the effect hasten has on it's own recharge. It won't still be perma of course, but once you have good enhancements in it (either IO's, or better than even level SO's), and some +rech from SIO's, it's up most the time.

    [ QUOTE ]
    I am a little concerned about the endurance balance of this build. With all the recharge reductions I better get sets that give serious endurance boni quickly. Super Jump has three slots mostly for a the Unbound Leap set - I am not sure wether it is enough but both Shadow Fall and Unbound Leap together could be enough to buy me some time in PvP. Then again it's the question if I wouldn't rather put it into combat jumping instead...

    [/ QUOTE ]Rather than going for +recov bonuses, I'd probably try to fit some EndRdx in key powers. But the problem with this set combo is the lack of slots, so not sure where they can be afforded.

    Of course, that's with SO's, once you start using SIO's things are a bit different, and you should be able to get dual-/triple-/quad-effect SIO's with EndRdx to most powers without sacrificing efficiency.

    [ QUOTE ]
    But the major question is: If you have four slots in a damage dealing power - are one accuracy and three damage really better than two of either?

    [/ QUOTE ]I rarely find two acc's useful. But then again, I usually don't fight mobs much higher level than myself.

    [ QUOTE ]
    PS: Now I got an idea: How about leaving Hurdle and Petrifying Gaze out and take Assault and Tactics instead? That would be even worse for my endurance balance but had definately have a noteable impact on my overall damage output. The fact that the final build will have two additional toggles doesn't make it better either. With the slots used as shown the tools says I had an endurance generation of 2.49 and a consumption of 1.24 with all nescesary toggles on on level 34.


    [/ QUOTE ]I've never seen that much benefit from leadership toggles myself, especially if you're going more for offense than support.

    But if you do go for them, you probably want to take maneuvers rather than assault, since it takes defense sets.
  23. Life drain is teh weak, really. You have twilight grasp, which is way, WAY superior self-heal. Fearsome stare is something you should have ASAP. I'm not a big fan of acro, and would rather take dark blast there to help with ST damage. Also, you really should get hasten.

    With that in mind, here's a build slotted up to L34, with planned powers to 38.

    Villain Plan by Mids' Villain Designer 1,21
    http://www.honourableunited.org.uk/mhd.php

    Level 37 Magic Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed

    Villain Profile:
    Level 1: Gloom -- Acc(A), Dmg(3), Dmg(9), Dmg(17)
    Level 1: Twilight Grasp -- Acc(A), Heal(3), Heal(7), Heal(15), Acc(34)
    Level 2: Tar Patch -- RechRdx(A), RechRdx(5), RechRdx(11)
    Level 4: Darkest Night -- EndRdx(A), EndRdx(5), ToHitDeb(11), ToHitDeb(15), ToHitDeb(19)
    Level 6: Moonbeam -- Acc(A), Dmg(7), Dmg(13), Dmg(19)
    Level 8: Tenebrous Tentacles -- Acc(A), Dmg(9), Dmg(13), Dmg(17)
    Level 10: Howling Twilight -- RechRdx(A)
    Level 12: Combat Jumping -- Jump(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Hurdle -- Jump(A)
    Level 18: Health -- Heal(A)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Fearsome Stare -- Acc(A), EndRdx(23), RechRdx(23), RechRdx(27)
    Level 24: Night Fall -- Acc(A), Dmg(25), Dmg(25), Dmg(27)
    Level 26: Shadow Fall -- EndRdx(A), EndRdx(31)
    Level 28: Petrifying Gaze -- Acc(A), Hold(29), Hold(29)
    Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 32: Blackstar -- Dmg(A), Dmg(33), Dmg(33), RechRdx(33), RechRdx(34), RechRdx(34)
    Level 35: Acrobatics -- EndRdx(A)
    Level 38: Dark Servant -- Empty(A)
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    ------------
    [u]Set Bonus Totals:[u]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;2266;559;748;|
    &gt;-KEE&lt;^.VR`0QN^1\@[[`(W$\,?8ZJEMNDJKYK);]&gt;Y-4&amp;+5L2/;D5H)^=D+V`2O&amp;6][KYP(\N/C`\\
    ,9*&gt;:&gt;IMW^0_5M$5=O8=W?+W2^_Q4'/2GNFENUZYNUJMMWOQ\^%CF;:===U_D[2777ZJS:E35Z6\JOQ
    ;523\67:7:5C]?E3KJQ[(XG3O]7-_*A[V9JYK?ZQ71PP.:Z?[#X=!#3WK&gt;LQX,[+&gt;7DP%L!'0.TCF`Q
    ,S:P-V3ZX[E1&gt;&amp;@(D^,Y1$B.(K!@+JX%[C-.3.IR?CK_L3.EGHI3C6A(\F7,TNL_5&lt;9!Y%4.8T7VO
    =T6W52^&amp;4A$,&lt;;ZD3\,&amp;A/G2.#%B'O8DRD.4JJFM='F);.7?TTO?2GCFBHB@8&lt;TFF0(76 */[&gt;KM&lt;K8A
    [,YBHF%%15#5FW&gt;I`F!?!O&lt;1$)8V*8I4'&lt;J+*7%"H2 ^V^/AI=XF49`BG!X?T5J/45&lt;9P-CZN'XJ6[A"
    =AI\Q52KP,B\XO_P&lt;R=18:7'R1[0KL5$Q?7FI;ES3:E:FR75W:F`%XEJ(L&gt;&amp;5:+!YN,XAA 1I9P.-ZV2
    &gt;/39/B&lt;4(Q@]@N8+&gt;&amp;P&amp;5M[[O3$8&gt;43F0VK#4UO(KJQP2)6(8."N][P"9!A,,%@&amp;D%PMQ#,%R6OQ^D;
    X^!NL=GXS)^)5TMN`-G'?P)M./CX*[77JK05`&amp;3L)!Z`[U#?8;[#?4?XCI]U7V!&lt;$X8;4@R)DL-?SM"
    RL&gt;5C*\8V\7H_,?7`.V1C*\=VO?H#]3?]5```
    |-----------------------------------------------------------------------------|
    </pre><hr />


    It's a bit end heavy, and not that powerful yet, because of using just SO's. A few IO sets in the mix could help.

    I'm not sure how one would slot this char for L50 though, both sets require quite a bit slots if one wants to play offensively rather than in a support role, so getting things 6-slotted for maximum SIO benefit might be hard.
  24. [ QUOTE ]
    Damn things aren't built to last

    [/ QUOTE ]At least you have cash to replace yours, mine is starting to look pretty interesting with all the patching up I've had to do