MaXimillion_Zero

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  1. [ QUOTE ]

    While it is impossible to stack two identical Vengeance buffs

    [/ QUOTE ]It's not, you just need to get the timing right.
  2. [ QUOTE ]
    Icetanks are lucky they don't get slowed, do hold aggro very easily, make the best recoveries but are unfortunate they have rubbish resistances.

    [/ QUOTE ]Rubbish resistances on a defence-based set? Surely you jest.
  3. Castle never did state he understood taunt though, he was mainly working according to their internal documentation, which turned out to be wrong when he took the time to actually dig through the code and figure out how things really worked.
  4. [ QUOTE ]
    I think the problem is the way they've programmed the thing, it seems to bunch your misses together so you notice them more.

    [/ QUOTE ]Or possibly you just notice your misses more on the occasion that they happen to bunch together, eh?
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    Taunt is useful, like you said "if used effectively", but you can say the same for every other power on the game

    [/ QUOTE ]And thus taunt "being useful" is not a good enough reason that all tanks should take it.

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    Do you have a tank Max?

    [/ QUOTE ]Two at the moment, a L50 Ice/Axe without taunt and a 20-something Invul/EM with it.
  6. [ QUOTE ]

    Taunt is useful, like you said "if used effectively", but you can say the same for every other power on the game

    [/ QUOTE ]And thus taunt "being useful" is not a good enough reason that all tanks should take it.
  7. As already suggested, run herostats for a while and see if you really are missing a lot, or if you just notice misses very easily.
  8. [ QUOTE ]
    I remeber when (jeez i sound like my grandad) a PuG was simply a team of randomly invited individuals with no pre-conceived ideas about 'what powersets do we need'

    [/ QUOTE ]Funny, I've been playing since EU launch and I don't. We always had people who refused to move without a tank or a "healer".
  9. Whether they're ranged or melee also matters. The bonus for a single power could also be tweaked by the devs if they felt need for it.
  10. MaXimillion_Zero

    Boombox

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    we've been promised a walking emote since about I4 allegedly

    [/ QUOTE ]We quite certainly have not.
  11. [ QUOTE ]
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    @Vox: your name: Vox_Doom : Vox = voice , Doom well, doom, probably not a hugely massive leap to assume its in the genitive case meaning "of doom". (technically it should be something closer to vox_fati but my latin is a bit rusty). I was making a joke on the fact that you were among the first to cry DOOOOOOOOM! at the suggestion.

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    He's called Vox Doom because his main character of the same name is a Sonic Blaster. End of. You're really just jumping to strange conclusions there.

    [/ QUOTE ]I think you missed the bolded part.
  12. [ QUOTE ]

    But that doesn't make sense because if the villain is attackable then surely they can attack, otherwise they're a sitting duck.

    [/ QUOTE ]Actually, I think that kind of gameplay could be quite interesting. Give people the ability to move to the other side's zones, throw a few contacts for them in there, and allow them to grab the badges. The tradeoff being that if they're seen, and can't get away, they'll likely end up dead.

    Of course a lot of badgers would complain horribly about having to risk being attacked, but hey, who cares?
  13. E309 is already confirmed though.

    But yeah, it was a bad E3, especially for console gamers (no, casuals don't count). Only new console game that really looked interesting was MAG.
  14. [ QUOTE ]

    The suggested team make up cosisted of a tank and control, neither of which allow a brute to get decent fury, ofc the brute could run of and gain it, but a good tank tends to like having all the agro.

    [/ QUOTE ]Brutes need absolutely no incoming attacks to build or maintain fury, if they know what they're doing.
  15. Assuming both are good players and their powersets are good, a brute.
  16. [ QUOTE ]
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    "any sufficiently advanced technology is indistinguishable from magic"

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    The reverse is also true in a way

    [/ QUOTE ]Any sufficiently simple magic is indistinguishable from technology?
  17. [ QUOTE ]
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    If I was to make a tank without taunt as the concept but still wanted to hold the maximum amount of agro I'd take Ice Armour and Fire Melee.

    Ice Armour has two auras, one of which is the best aura for holding agro and fire has the most AoEs. AoEs help with gauntlet so its all good

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    So which tank sets would you preffer if you were to take taunt? Out of interest

    [/ QUOTE ]If I were to choose the set that most needs taunt, it'd most definitely be willpower. However, I'd never roll a WP tank.
  18. [ QUOTE ]
    still too young. would have to raise the age to 18 or 21.

    [/ QUOTE ]Because of gambling virtual money? Yay for the Think Of The Children™ crowd!
  19. [ QUOTE ]
    Judging by the edits of earlier posts there seems to have been an awful lot of taunting going on in this thread already perhaps it's better if we all agree to disagree.

    [/ QUOTE ]IT didn't actually have anything to do with the taunt debate.
  20. The mobs will not follow you quickly, so within 4 seconds you're not really going to get anywhere. Also, the ice tank will have much more time to use punchvoke since he's not spending time taunting.
  21. [ QUOTE ]
    I personally think there were superpowers in the world before Statesman and Recluse opened Pandora's Box

    [/ QUOTE ]There were indeed. However, opening the box began a new "age of heroes".
  22. [ QUOTE ]
    Because in a nut shell it is dull zone, as dull as dish water. Let me see Space Stations vs the Canary Islands.

    [/ QUOTE ]Have you done the TF? Because the zone was created solely to support it.
  23. [ QUOTE ]
    ThatÂ’s a good point, but we are talking about the mythology here. It may have a bearing but it has no place in a modern setting. It should have remained a myth.

    [/ QUOTE ]But they weren't myths. Pandora's box, the existence of gods and titans, nictus coming to the planet during ancient times, all that jazz, they were accepted historical facts in the game's setting. And since we already started with the time travel theme, why not show them?
  24. [ QUOTE ]

    Next on my list would be the new Roman zone, I mean what is it doing in the context of this game ? Inspired by FM's 300, it still has no place.

    [/ QUOTE ]Do you really not realise how much CoH draws from Greek/Roman mythology? The zone fits the context of the game just fine.