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Posts
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Joined
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Apologizes for that, I can't be around al the time so handling out invites will be slow at start, should speed up when we get a few more inviting members.
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Healing doesn't play such a major role in Co(H/V) as it does in most games. Buffs/Debuffs can be equally, and sometimes more effective than healing. For really defensive and support secondary, I'd take either dark, rad, thermal or cold.
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Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?
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ur joking right? fire/kin does far more damage than anything else in the game let alone mind
[/ QUOTE ]See the mind control thread on questions board, cant be bothered to C&P my responses from there -
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What about a house of kheladins?
[/ QUOTE ]We'll get the basic AT's done first and then see if there's interest in Kheldian SG. Same applies to CoV AT's. -
The 1-AT-SG's for defiant have now been created. The SG's are:
House of Scrappers
House of Defenders
House of Controllers
House of Blasters
House of Tankers
These SG's are open for everyone, as long as you behave properly.
For invites, contact:
@MaXimillion (All 5 Sg's)
(More handles will be added as we get this thing rolling.) -
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Hmm, what's the 3 second mez reset? Have I missed some change to the AVs?
[/ QUOTE ]They work just like they always have. -
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I don't have it on mine, I can solo AV's without it
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How many Regens/Blappers can you solo?
[/ QUOTE ]Oh, believe me, I'll respec it in if I ever decide to PvP -
Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?
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FF is playable, yes.
1. The complaints of nerfs were because of the lowered def, and while they haven't been upped, FF remains playable.
2. You shouldn't be taking more damage because of the bubble, although remeber that the higher you go the more damage enemies do. Dispersion grants around 10% def, and a very nice status protection.
3. I wouldn't really recommend repulsion field, and force bubble is a situational power.
I wrote some stuff about the FF powers here. -
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darknest night didn“t take it on my MM
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*shudders*
[/ QUOTE ]I don't have it on mine, I can solo AV's without it -
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I will say from pve point of view one def in shadowfall makes you able to get closer then without one def in shadowfall .
The rest is up to you to believe or not lostninja.
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Believe what you wish, but DefBuff enhancers enhance the pitifully low defense, not the +stealth. -
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Think health reduces sleep time rather then resists it. Maybe ppl should use sleep more in pvp but so far ive never once been slept, doubt its down to health though so you may just want to get swift and hurdle.
[/ QUOTE ]Mez Resistance = Lowers the time that mez effects you for.
Mez Protection = Completely blocks certain mez effect(s) up to certain magnitude
Health is sleep resistance. -
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I might be really lazy and such, as I almost always am, but... What server would this be on, and would it be villain-based or whatever? I've only got CoV, and I'd like to meet some Roleplayers.
Then again, SG means Supergroup right? Guess that is Hero stuff...
[/ QUOTE ]Most RP'ing happens on union hero side, which this applies to as well.
Also, both Hero and Villain 'guilds' are called SG's (and yes, that means supergroup). -
Just give me a shout and I'll bring my alt horde
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Thanks for the replies guys, I'll keep an eye on the forum to see if a Controller SG gets started.
On a similar note how about a Rad only SG made up of Rad\* Defenders & */Rad Controllers.
I read an interesting thread on the American forum and the general concensus was that an all Rad team would be the ultimate, based around stacked AM.
Even at low level AM would be permenant and the damage massive not to mention the debuffs.
No need for the fitness pool, maybe not even a travel power if you're happy with running.
A case of the whole being greater than the sum of it's parts!
Any thoughts ?
[/ QUOTE ]Have experimented with a rad only corruptor team a bit, and with 6+ stacked AM's we completely wiped everything. -
I would definitely be interesting in joining, possibly even co-leading.
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I'd rather take SS as travel power, hasten with triple stacked siphon speed is amazing, and IR gives you all the vertical movement you need.
Also, I'd take mass hypnosis instead of mesmerize. -
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Unfortunately, Cass is right. the game is heavily, heavily slanted towards PVP. However, as with CoH that doesnt stop me from trying.
[/ QUOTE ]PvP? Hell no, the game is built totally around PvE, and about 90% of the playerbase spend more time PvE'ing...
However, being built around PvE doesn't of course mean that the game would be focused on roleplaying
(As slightly OT, heard an interview of the GW makers and grinched every time the refered to PvE as 'roleplaying' *shudder*)
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max, what do faction point get you? and whats the advantage of unknow objects? and the signet of capture to get the Elite skills? oh thats right, they unlock stuff for PvP, most of the PvE game is set up to grind out extra skills and items to use in PvP.
[/ QUOTE ]What is this new MMO you're talking about? -
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I have been overiding our pink and white colours so long that I cant remember the symbol.
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Having a 1-AT-SG coalition on defiant would certainly be interesting.
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There's not enough players to justify an RP server, especially not in the EU.
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Unfortunately, Cass is right. the game is heavily, heavily slanted towards PVP. However, as with CoH that doesnt stop me from trying.
[/ QUOTE ]PvP? Hell no, the game is built totally around PvE, and about 90% of the playerbase spend more time PvE'ing...
However, being built around PvE doesn't of course mean that the game would be focused on roleplaying
(As slightly OT, heard an interview of the GW makers and grinched every time the refered to PvE as 'roleplaying' *shudder*) -
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I've used Thunderclap alot on my lvl 50 earth/storm because it works extremely well with stalagmites in the earth set hitting the ones stalag missed and have NEVER once missed with it.
[/ QUOTE ]It used to be auto-hit, but was changed (or will be?) to work with the normal AoE mez accuracy.
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It was changed
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Thunderclap is a PBAOE disorient with 100% ACC but it will only stun minions and Lts.
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Only stuns minions from when I've used it.
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my storm defender teams quite a lot with an earth controller and from what I've seen if we fire off thunderclap and stalagmites together we do stun the minions + Lts. On it's own though I only manage to stun minions.
am guessing since Chelsea is Earth/Storm the two powers are stacking...
[/ QUOTE ]Yes, although the two together should stun bosses too....