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Posts
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What use it mass confuse if they're all held
[/ QUOTE ]They're not held all the time, and when they aint, it's a damage dealing tool -
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Not a lot of people like it, but I found adding one "To Hit Buff" SO into Build up made a huge differance in countering any Accuracy Debuffs I got hit with.
Depends if you can spare the slot.
[/ QUOTE ]Many people slot those for PvP, not too many for PvE though, but it is helpful there as well. -
Fear is not often resisted, so it works on most bosses and AV's, as well as on most foes in PvP. Also, the ToHit debuff of ToF is great, I think with sufficient slotting you can floor enemy's accuracy with it. It's great for tough targets.
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Sure, maybe enough for locking down, but if you want to contribute damage-wise you need mass confuse and terrify slotted.
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Also I think you'd be better off moveing the damage enhancements from Pis dart and onto Levitate
I'd also consider swaping Levitate for Mesmerise
[/ QUOTE ]Better keep levitate IMO, otherwise you're really bad against anyhting with psi res. -
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Question about melee attacks - what should I drop to get them?
[/ QUOTE ]I'd drop at least levitate, maybe fly/power blast/snipe. -
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2. No melee attacks - this is due to 2 things the first is coming from playing an MM where the idea of getting in combat was not a good one and also from the Mind primary. The Mind primary in my opinion doesnt really work well with melee attacks as things like telkiness move Mobs away from you so range attacks are better. I am aware that in PvP melee attacks are useful for toggle dropping tankers and scrappers so not picking them may be not a good idea but then this build is not just aimed at PvPing.
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Melee attacks are superior in damage to ranged, trust me, you will want them.
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4. Swift instead of health - I cant really justify health in this build as I dont have the slots to slot it up effectively and also the regen rate wont be that effective due to the poor HP of a Dom so I have gone for both Swift and hurdle to conserve as much end in a mission as possible as I can see me using a lot of end and I dont think stamina will totaly rectify this (especially with TK).
[/ QUOTE ]I'd take health, even with one SO it's a great downtime reducer.
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2. Slotting on Teriffy - I have gone for damage in this is this a good idea? Is there an optimal slotting for this power to get the best use out of it or is it a case of slot it for what you need it to do (In my case probbaly damage)?
[/ QUOTE ]It depends, that's one power were 6 slots aren't just enough, some slot it for recharge, some for fear, some for debuff and some for damage, as a dom I'd really go for 3 dam 2 rech 1 acc.
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3. Will I be able to act as a controller or is the reduction in duration to great? If not will power boost and Dominate be best used together or at different time to boost the length of my controls?
[/ QUOTE ]Well, mind control is the best control set available in both games, I'd say you'll be able to have some form of control on them all the time, if nothing else then TK (Which might be worth putting 1 recharge SO in, at least the epic pool version seems to have pretty high recharge), that doesnt have a duration after all. -
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Max... Combustion? Yuck. Even using (wasting) your next three slots giving it extra dmg doesn't make it worth it. I hated that power.
[/ QUOTE ]It's AoE, If you're going fire/fire you want every single AoE you can get -
Nope, not even with quickness, but the short boost is usually all you need.
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3.25% melee/ranged def unslotted, with end cost of .34, not worth it.
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Weave's been crap for everything but tanks since I5, avoid it like plague.
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Though they name refers to minion/lts, wont they just get a the 'henchman' status? I thought last night i saw a Mu guy as lt?
[/ QUOTE ]Thy will show as 'pet', most likely. Also, Mu appear as minions, lt's and bosses. -
6-slot terrify, get and slot mass confusion (6 slots) and confuse (4 slots).
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No definitely tohit debuffs
[/ QUOTE ]Bloody ninja's, they're after me, I swear it! -
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Does Power Sink wake sleepers? I'm thinking it is probably better than Dark Consumption.
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The Powersink currently in game has less rechage than DC anyway, so unless they alter the recharges of the PPP versions it is better.
[/ QUOTE ]Fixed that -
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Max is correct.
(Go on, slap it on your sig)
[/ QUOTE ]I don't have room -
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Point at people you want feared and I'll try and ToF them for you, 2 def debuffs in mine ATM
[/ QUOTE ]Def debuffs? -
I was wondering this as well when the arenas first came out, I don't think there ever was any official note on it.
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You sure about not getting travel power by L14? It's not like it'd cost you anything, and there's always a chance you want to exemp...
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I'd meet them with bone smasher, Shout and... whatever that power was, that did knockback, the first one.
[/ QUOTE ]Power Thrust -
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Talking about Bridger.. What powersets does he have - is he a Scrapper?
[/ QUOTE ]Tank, with ALL the primaries and secondaries.
With his normal chars he also plays mainly tank(s) AFAIK. -
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Oh, aye, It'a all right for some.
Doesn't Psi Assault have some kind of end recovery too?
[/ QUOTE ]Yup, and a very nice it is too. -
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Do you really think, a self rez would be useful for a MM? Especially this soul-draining kind Ghost Widow would have offered? "So, I am back, dear enemy, with your full attention but without my pets. Get ready to pummel me again!" I don“t think so.
[/ QUOTE ]Something like: [ QUOTE ]
You draw power from the netherworld, allowing you to rise again. You also summon several spirits to distract the enemies and hold them at bay while you make your escape.
[/ QUOTE ] Basically summoning some NPC's with strong large taunt auras, lasting long enough for you to disappear from the area. -
Here's what I'd go for:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 41
Archetype: Tanker
Primary: Stone Armor
Secondary: Battle Axe
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01) --> Rock Armor==> EndRdx(1)DefBuf(5)DefBuf(5)DefBuf(7)
01) --> Gash==> Acc(1)
02) --> Earth's Embrace==> Rechg(2)Rechg(3)Rechg(3)Heal(11)Heal(11)Heal(13)
04) --> Beheader==> Acc(4)EndRdx(13)Rechg(15)
06) --> Mud Pots==> EndRdx(6)EndRdx(7)Taunt(17)Taunt(17)
08) --> Rooted==> Heal(8)Heal(9)Heal(9)
10) --> Swift==> Run(10)
12) --> Teleport Foe==> Acc(12)
14) --> Teleport==> EndRdx(14)EndRdx(15)
16) --> Health==> Heal(16)
18) --> Crystal Armor==> EndRdx(18)DefBuf(19)DefBuf(19)DefBuf(23)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Taunt==> Rechg(22)Rechg(23)
24) --> Swoop==> Acc(24)Rechg(25)EndRdx(25)
26) --> Mineral Armor==> EndRdx(26)DefBuf(27)DefBuf(27)DefBuf(29)
28) --> Whirling Axe==> Acc(28)EndRdx(29)Rechg(31)Dmg(34)Dmg(37)Dmg(40)
30) --> Hasten==> Rechg(30)Rechg(31)Rechg(31)
32) --> Granite Armor==> DmgRes(32)DmgRes(33)DmgRes(33)DefBuf(33)DefBuf(34)EndRdx(34)
35) --> Cleave==> Acc(35)Rechg(36)EndRdx(36)Dmg(36)Dmg(37)Dmg(37)
38) --> Pendulum==> Acc(38)Rechg(39)EndRdx(39)Dmg(39)Dmg(40)Dmg(40)
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Should be able to respec to granite build at that point.
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MaxPowerz has the only Axe tank I know, and I think Zak was Stone/Axe.
[/ QUOTE ] I'm working on one, only L14 atm though.