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Posts
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Dark Melee has a attack with a heal (10%) with a 15s recharge, so you could get a 20% heal every ~8 seconds, which is actually more healing over time than the secondary heals.
[/ QUOTE ]Siphon life is really bad power though, it may look good on paper but it's just...BAD, in practice. -
TF wins over thunder strike, yes, but the other attacks of elec are as good, and it also gets shocking grasp, a good damage melee hold, which /nrg lacks.
And of course there's power sink which is far superior to conserve, but not that much a PvP power. -
Seems like a very endurance paranoid build.
For one thing, RA doesn't need EndMod really, but it REALLY needs 3 recharge. -
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Now i understand why all the fotm builds toward PvP pretty much have energy in their power set.
[/ QUOTE ]That's because people thing /NRG is totally awesome for PvP, while it actually doesn't much differ from /elec. -
It is indeed
Although I'm technically not an adult -
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You need to pick enchant undead, this will upgrade your zombies. it doesnt stack so only do it once for each. the recharge is a bit naff, so best some recharge reds on there.
[/ QUOTE ]Not really, the first upgrade recharges fairly quickly, it's fine with just one rech/end in the default slot. -
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Been thinking about Jacobs Ladder. How useful is a sleep to a Brute?
[/ QUOTE ]It's cone damage, just has chance of sleep as secondary effect like other elec melee attacks. -
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But then the henchmen are in Goto and not Follow. So then Bodyguard is disabled.
[/ QUOTE ]True, but it allows you to move with henches in range, and as soon as you see an attack symbol in your status bar you can press a bind to set them on follow again.
That, or just get team TP. -
TK Blast And Will Dom are your main ST damage attacks, get and slot them.
Lance is good snipe, but then again many people don't like snipes...
Scream And Tornado Are your main AoE's, if you like AoE's, thake them. Tornado is more powerful, and also offers knockup which can be handy.
Subdue is decent damage ST attack, if Will Dom and TK aren't enough pick it up too.
Scramble thoughts I'd only really take for PvP to drop acrobatics, but then again you also have will dom for that.
The nuke is one of the better nukes out there, but again, not everyone likes nukes. -
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Hmm... y'know, this change just helps to highlight the NEED for some kind of command to get your hencies to STICK CLOSE. I mean, even if you're just running along at ordinary speed, with no special speed enhancements, the Henchmen doesn't start following you 'till they're outside of Supremacy range, and hence Bodyguard range - which means that you can still get one-shotted 'on the move'.
[/ QUOTE ]Target your pet, set yourself on follow, and use GoTo to tell the pets where to go -
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My tank had the Disruptor badge for a long time.
And I am on Union.
[/ QUOTE ]My MM has had it for ages too, he got it for doing a PvP zone mish -
Hasten? Oh dear, don't tell me I missed hasten... Will definitely have to drop something for it, possibly chain induction or conserve, will see how the sets play out.
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Actually I'd go for acro at 20 and delay stamina a little. End really won't be as much of an issue for this brute, I think. It will need stamina, obviously, but getting Acro at 24 really sucks (I've been there on my dark/fire, it wasn't fun). Post-20 you REALLY need it
And I'd take swift instead of hurdle, but thats just because I like to be maneuvrable during a fight, a matter of taste.
[/ QUOTE ]Hmm... swift would stack with lightnign reflexes... but then again hurdle would stack with CJ...
Also, I can stand being knocked around for few more levels, but not not having endurance -
Personally, I'd never take the leadership set unless making a stalker hunter for PvP, but that's just me
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bonfire? why oh why? you want groups together for AoE not apart :P
[/ QUOTE ]It's situational, but has it's uses. -
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01) --> Call Thugs==> Acc(1)Dmg(3)Dmg(3)Dmg(5)Acc(17)
01) --> Twilight Grasp==> Acc(1)Heal(11)Heal(11)Heal(15)
02) --> Tar Patch==> Rechg(2)Rechg(17)Rechg(39)
04) --> Darkest Night==> EndRdx(4)TH_DeBuf(5)TH_DeBuf(7)TH_DeBuf(7)
06) --> Equip Thugs==> EndRdx(6)
08) --> Hasten==> Rechg(8)Rechg(9)Rechg(9)
10) --> Hurdle==> Jump(10)
12) --> Call Enforcer==> Acc(12)Dmg(13)Dmg(13)Dmg(15)Acc(34)
14) --> Super Speed==> Run(14)
16) --> Shadow Fall==> EndRdx(16)DmgRes(37)DmgRes(37)DmgRes(37)
18) --> Gang War==> Rechg(18)Rechg(19)Rechg(19)Dmg(31)Dmg(34)Dmg(34)
20) --> Fearsome Stare==> Acc(20)Fear(21)Rechg(21)TH_DeBuf(23)Rechg(23)Rechg(31)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Call Bruiser==> Acc(26)Dmg(27)Dmg(27)Dmg(29)Empty(29)Empty(31)
28) --> Hover==> Fly(28)
30) --> Fly==> Fly(30)
32) --> Upgrade Equipment==> EndRdx(32)Rechg(33)Rechg(33)Rechg(33)
35) --> Empty Clips==> Acc(35)Dmg(36)Dmg(36)Dmg(36)
38) --> Dark Servant==> Rechg(38)Rechg(39)Rechg(39)TH_DeBuf(40)TH_DeBuf(40)TH_DeBuf(40)
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Thoughts? Suggestions? -
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With careful macroing it will certainly help survivability, but it looks like /dark for the win!
[/ QUOTE ]Well, it's always been the best secondary anyways -
My planned Elec/Elec, Discuss:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 41
Archetype: Brute
Primary: Energy Melee
Secondary: Dark Armor
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01) --> Charged Brawl==> Acc(1)EndRdx(7)
01) --> Charged Armor==> EndRdx(1)DmgRes(3)DmgRes(3)Dmg(5)
02) --> Havoc Punch==> Acc(2)EndRdx(7)Rechg(15)Dmg(25)Dmg(40)
04) --> Jacobs Ladder==> Acc(4)EndRdx(5)Rechg(11)Dmg(17)Dmg(34)
06) --> Hurdle==> Jump(6)
08) --> Thunder Strike==> Acc(8)EndRdx(9)Rechg(9)Dmg(11)Dmg(17)Dmg(37)
10) --> Combat Jumping==> Jump(10)
12) --> Static Shield==> EndRdx(12)DmgRes(13)DmgRes(13)DmgRes(15)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)
18) --> Chain Induction==> Acc(18)EndRdx(19)Rechg(19)Dmg(23)Dmg(23)Dmg(25)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Lightning Reflexes==> RunSpd(22)
24) --> Acrobatics==> EndRdx(24)
26) --> Conductive Shield==> EndRdx(26)DmgRes(27)DmgRes(27)DmgRes(31)
28) --> Conserve Power==> Rechg(28)Rechg(29)Rechg(29)
30) --> Grounded==> DmgRes(30)DmgRes(31)DmgRes(31)
32) --> Lightning Rod==> Acc(32)Rechg(33)Rechg(33)Dmg(33)Dmg(34)Dmg(34)
35) --> Power Sink==> Rechg(35)Rechg(36)Rechg(36)EndMod(36)EndMod(37)EndMod(37)
38) --> Power Surge==> Rechg(38)Rechg(39)Rechg(39)Empty(39)Empty(40)Empty(40)
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You target them and use the power once. You can see what upgrades (and other (de)buffs) the henchmen have by clicking the small arrow at the right side of your pet window.
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I'd much rather have had hench-taunt, auto-upgrade, or just about any of the suggested features.
I suppose this could be OK if their stance didn't matter, but having to be set to defencive? No, just...no. -
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Max's one will suck compared to this.
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Is the link right Jack, seems to link me to a tiny unrecognised file, RAR?
K
[/ QUOTE ]Rar is an image packacing format, you'll need a program like Winzip or Winrar to open it. -
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For a kin, I'd suggest only taking hasten and SS from travel pools, IR and hasten give you more than enough mobility IMO, and hasten+siphon speed is just sick...
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I hope you mean to stack Super Speed and IR, and Super Speed and Siphon Power, opposed to Hasten with those.
Else I'd be not only slightly confused, but a little worried...
And if I'm right, Night mainly suggest SJ for getting Acro, which gives good KB protection which is damn handy for PvE.
[/ QUOTE ]Actually I meant SS+IR for mobility, and hasten+siphon speed for sick, as in insanely good recharge rate. -
For a kin, I'd suggest only taking hasten and SS from travel pools, IR and hasten give you more than enough mobility IMO, and hasten+siphon speed is just sick...
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another question: how strong is the disorient effect in flurry?
[/ QUOTE ]Don't dare ask such questions, never, ever should you even consider taking flurry.
Really, just....don't.
(Oh, and the stun is fairly low chance) -
Very nice
Times like this I wish I could draw