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Posts
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Joined
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Hmmm... Looking at the team makeup, I think it might be better if I bring my empath...
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So you're saying the extra 5% or so from CJ, and another 5 or so from Weave (when both are 3 slotted with def) doesn't help? That brings you up to 40% def with toggles and auto's (on a scrapper anyway, dunno about stalkers, and I mean the bonus from toggles and auto's not including base def)
[/ QUOTE ]CJ has been 2,5% since I5, and weave is 2,5% for stalkers as well. (Weave also has end cost of .34 EPS, which you really dont want as a /SR). -
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(I really don't like having to read it in such bright colours. I recommend you read with Ctrl+A.)
[/ QUOTE ]You know, you can edit the export colors in the hero builder settings -
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I'm willing to sacrifice recall friend, and fly if I get another travel power in it's place. I'm uncertain about absorb pain... I don't use it much, and it's a danger, but if the tank starts crashing....
[/ QUOTE ]Every single empath who teams a lot should have AP IMO. I've played my empath for nearly 700 hours, and I can only think of a few times it's gotten me killed (and I don't even have recovery aura, which allows you to regen HP after using AP), nut it's saved a teammate more times than I can count. Post-ED it's even more useful since heal other isn't quite what it used to be. -
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I think Golden_Crusder meant as in Dark Nova form, not the 'Nova' style Quasar attack.
[/ QUOTE ]TBH, I read the stuff Jiazu wrote with dark nova in mind, and it aplied mostly to that as well -
A travel power is always useful, due to the instant activation time, which allows quick escapes when necessary. As a kinetist benefits greatly from hasten, I'd say get hasten+SS, and use IR for vertical travel.
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Im quite sure short circuit drains end from foes and gives "some" of that back, my hero builder says otherwise but i was playing around with a elec blaster the other day and i remember using it/reading it
[/ QUOTE ]All elec attacks have a small chance of giving back endurance nowdays, but the boost is very infrequent and barely noticeable even when it happens. -
The auto powers are less powerful, but they do stack with the toggles.
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It should be done in two hours, two half at most.
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edit: And sign me up for Imob duty so you guys can get scourge
[/ QUOTE ]I think you're confusing Scourge and Containment now mate -
I would be fire.
Either server is fine by me, can propably start tomorrow, just have one eden trial scheduled at 14:00. -
I'd be interested, propably with a fire/rad, maybe rad, ice or sonic one
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If I've understood correctly, it doesnt buff transfusion or other kinetics buffs because those are actually "casted" by invisible entities that you summon when using the power. I7 will allow buffs transfering to summons, which should hopefully fix this.
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Hmmmm Elec/Ice aye? Um don't Elec get Short Circuit or something? i know it's a drain end move but does it replenish your own? I know thats how Power Sink works but........?
[/ QUOTE ]Nah, it just drains. -
Elec/Ice gets no endurance recovery powers from primary or secondary.
You can, however, get stamina from the fitness power pool, just like everyone else, which will improve your basic endurance recovery. -
Fire is best for damage, psi is great mez protection, and primal if you want to enhance your mezzes and other secondary effects.
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With /regen, yes, with any other secondary... as long as you're not running quills it SHOULD be viable.
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I can easily afford 2/3 Acc in the T1 and T2 henches, but I can't afford the power slots and endurance required for tactics/assault.
On my other chars, I rarely fight too high level foes, unless I'm in a team where nothing else is challenging, and in that case there most likely are enough ToHit buffs or Def Debuffs so that hitting isn't an issue. -
I'd say:
Radiant Aura: 1-3 Heal 0/1 EndRdx 0/1 RechRdx
RI: 3 ToHit 2/3 DefDebuff 0/1 EndRdx
EF: 2/3 EndRdx 0-2 RechRdx 0-2 Range
AM: 3 RechRdx 3 EndMod
Mutate: 1-3 RechRdx
LR: 3 RechRdx 1/2 Acc 0-3 Slow
CC: 2/3 EndRdx 0-3 Hold 0/1 RechRdx
Fallout: IF you take it... Possibly damage and recharge, no idea really
EMD: 3 hold 2/3 rech 0/1 ACC -
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Your drawing is really fantasticyou draw how I wish I could.
[/ QUOTE ]Anyone can learn to draw if they out time into it -
It's nothing to do with the purpose of the spesific power, healing is classified as secondary effect by the game engine, and that remains constant across all powers.
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IIRC you get Shadow Blast and Gravimetric Snare - been a while since I had it though.
[/ QUOTE ]You get ST blast and cone blast IIRC, not sure which the ST blast is though. -
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In this guide it mentions it has -Speed, -Damage, -Resistance. But I'll check the in game description and Sherksilver's planner too when I can, but I think they both mention it.
I've never heard anyone mention that -Resistance affects resistance to debuffs and mez effects too.
[/ QUOTE ]Well, resistance debuffs are resisted by damage resistance, and since resistance and damage are technically the same one could assume that foes with lowered resistance would have lowered resistance to damage debuffs as well. -
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Yep, but I was being quite specific. 'Gamers' are those who think CoH is a roleplaying game.
[/ QUOTE ]But then I'm a paradox?