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Posts
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Joined
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You need stamina, you really, really do. I'd say take all attacks and AS, and respec the lowest damage attack out after L32. I'll get Cynic to post his build when he gets online
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Because if a post is removed, all replies to it, and replies to the replies etc., are removed.
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Not to mention the fact most parties would be looking weird at the fact your pets just standing there doing nothing while you keep blasting off your 'pistols'. Effective? Have to be seen. Free to do so? Sure, go ahead.
(do note the I7 minor aggro/taunt pets seem to have).
[/ QUOTE ]If one is taking pets and using them for bodyguard, they'll be on defensive/follow, and thus attack everything that attacks them/the MM. -
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It may take some getting used to for people who've always played with Stamina, but Empaths do fine without it - especially those who rarely or never use attacks.
[/ QUOTE ]In other words, the bad ones -
I think some reply was removed by mod, and all ones after it were as well
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Ok sorry to post such a n00b question, i really should know as i have a lvl 40 dominator, but how does the primary set add to domination? Do you get a set ammount for each application of your holds in the same way we will now get 8 for each secondary attack?
[/ QUOTE ]Not sure of that, but the 8 per secondary attack is wrong. It comes from misread I7 patchnote, that actually states that in I7 you get 8 more domination points per secondary attack in PvP. -
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Agrred on the name, and now ont my opinion, a mastermind with no pets or "blasterminds" as they're also called seems to me as a weak [censored] version of a corruptor.
[/ QUOTE ]It's a consept thing, corruptors can't get all the same sets
That, and some people like playing out of the norm. -
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Personally, I'd probably get aim, build up and Hasten sooner. It really gives a nice boost to your damage potential, which can be especially handy at lower levels. Other than that, I don't see any problems, although I don't know much about Fire secondary.
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he's 28 atm
[/ QUOTE ]But I'm not -
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[...] Also about foc acc + rage = why any tohit buffs in invincible or rage? The tohit buffs in invincible do very little and 2 accs in all attacks will be slight overkill with rage running and foc acc running imo [...]
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There's only a ToHit Buff in Invincibility because it's a HO.
[/ QUOTE ]Hero builder allows you to place HO's you know -
Dunno about that, but I can slow non-slow-resistant foes so that they attack once every 10-15 secs... Quills is a must-have for herding as well
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Don't have taunt or touch of fear on my brute
With cloak of fear, no need for tof
[/ QUOTE ]CoF is AoE control, which, while increasing your survivability, reverely limits your fury generation. ToF, on the other hand, is damn good ST mez and debuff, great for tough bosses/EB's/AV's, and doesn't really affect your fury. -
Will be fighting Even levels, +1's and +2's, so accuracy isn't an issue.
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See here for aid self info, and comparison to tough as well.
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Intangibility duration enhancers actually increase the magnitude, so they're a waste.
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Slotted brawl after the I7 toggle-drop changes? I wouldn't bother.
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Fearsome Stare (2acc 3 fear duration)
[/ QUOTE ]Personally, I prefer 1 acc, 2 fear and 3 recharge, and I think the ToHit debuff would possibly be worth slotting too. -
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: ???
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Fire Manipulation
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01) --> Fire Blast==> Acc(1)Dmg(7)Dmg(17)Dmg(27)
01) --> Ring of Fire==> Acc(1)
02) --> Fire Ball==> Acc(2)Dmg(3)Dmg(3)Dmg(5)EndRdx(15)Rechg(37)
04) --> Fire Sword==> Acc(4)Dmg(5)Dmg(7)Dmg(23)EndRdx(27)
06) --> Hurdle==> Jump(6)
08) --> Fire Breath==> Acc(8)Dmg(9)Dmg(9)Dmg(11)EndRdx(15)
10) --> Fire Sword Circle==> Acc(10)Dmg(11)Dmg(13)Dmg(13)EndRdx(17)Rechg(42)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)Jump(42)
16) --> Health==> Heal(16)
18) --> Blaze==> Acc(18)Dmg(19)Dmg(19)Dmg(23)EndRdx(31)Rechg(31)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Build Up==> Rechg(22)Rechg(36)Rechg(37)
24) --> Hasten==> Rechg(24)Rechg(25)Rechg(25)
26) --> Aim==> Rechg(26)Rechg(36)Rechg(40)
28) --> Consume==> Acc(28)Rechg(29)Rechg(29)Rechg(31)EndMod(43)EndMod(43)
30) --> Blazing Bolt==> Acc(30)Dmg(34)Dmg(34)Dmg(34)EndRdx(42)
32) --> Inferno==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(36)Rechg(37)
35) --> Aid Other==> Heal(35)Heal(46)Heal(50)
38) --> Aid Self==> IntRdx(38)IntRdx(39)Heal(39)Heal(39)Heal(40)EndRdx(40)
41) --> Personal Force Field==> DefBuf(41)DefBuf(43)DefBuf(46)EndRdx(46)
44) --> Temp Invulnerability==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Force of Nature==> Rechg(47)Rechg(48)Rechg(48)DmgRes(48)DmgRes(50)DmgRes(50)
49) --> Acrobatics==> EndRdx(49)
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01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
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Mainly focusing on the AoE side of things, and will spend most the time duoing with a human/dwarf WS. -
So, after countless (Well, 385 for me, but still) hours, Me and Cynic finally dinged our scrapper duo to 50 today
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Oh yes, didn't notice you lacking AP earlier, definitely take it.
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You never know.
I wonder if status effects (armor etc) carry on while pumpkinned - flaming, glowing pumpkins might also be a bit of a giveaway...
[/ QUOTE ] Yup, They do -
Just one question. Where is fire breath? It, combined with fireball, is what makes fire...well, fire
I'd say drop acrobatics and get Fire Breath, it'll help a lot in teams.