MaXimillion_Zero

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  1. [ QUOTE ]
    Aye, imagine a Necro/Traps with Vengence.

    Detonator > Vengie > Extract Spirit > Resummon pet

    [/ QUOTE ]Don't even need /traps, since you can target your henches after dismissing them (although you need very good timing).
  2. MaXimillion_Zero

    Your Blasters...

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    Isn't Electric Primary the weakest of all the Blaster sets?

    [/ QUOTE ]For ST, but it's the second best for AoE (and thus the second best set to pair with /mind).

    Also great for survivability if paired with /elec or /NRG.
  3. You do realise that the words are synonymous, right?
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    God, why even bother arguing with Lionsbane?

    [/ QUOTE ]I'll take any argument I can get on these boards, since we have so little nowadays.

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    Which is a good thing - arguments don't make the forum look very good to new players - plus, it's just nicer to be nice.

    [/ QUOTE ]But dear, how else should we evolve, if not through conflict?

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    You can discuss things without arguing.

    [/ QUOTE ]You either agree or debate, and everyone agreeing on everything gets really stale really fast.
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    God, why even bother arguing with Lionsbane?

    [/ QUOTE ]I'll take any argument I can get on these boards, since we have so little nowadays.

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    Which is a good thing - arguments don't make the forum look very good to new players - plus, it's just nicer to be nice.

    [/ QUOTE ]But dear, how else should we evolve, if not through conflict?
  6. [ QUOTE ]
    God, why even bother arguing with Lionsbane?

    [/ QUOTE ]I'll take any argument I can get on these boards, since we have so little nowadays.
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    Max I dont need to know the numbers. Go round the game looking at the players you see. You'll see 10% of em, if that arent part of an SG. And, if you look at, say level 20s, the figure is less than that. but, as everyone here is hitting me with semantics, no i guess not everyone is in an Sg.

    [/ QUOTE ]And how many of those people are in SG's that have any need for more elaborate tools that they already have access to? In other words, not in an SG composed of only themselves, or a small group of friends.

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    This is a team centric game. Where as other games have lots to do enabling players to play a soloish route, this game is fight, fight, fight. It's repititious to an almost ridiculous degree.

    [/ QUOTE ]It's not that much more repetitious than most other MMO's, and of the current MMO's on the market, only WoW and possibly AoC (I haven't played past 25-ish so can't comment on how that turns out later on) are more solo-centric than CoH, so it's hardly a team-centric game.
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    The single thing in its favour is the teaming tools.
    And the Super groups. It's what keeps going on same old same old, entertaining and fresh. And offers a diversity.

    [/ QUOTE ]So if it has two strengths, why is enhancing SG's better than enhancing teaming?

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    And if you think that the devs have given SG leader sufficent tools to run the groups properly rather than having to do it all ourselves, then fine again.

    [/ QUOTE ]I think there are few additions that would be handy for a plenty of SG's, but I don't think that focusing on SG's is what this game needs.
  8. [ QUOTE ]

    You won't find an churches to any religion in the city. It's probably one of the few MMOs with no religion what-so-ever.


    [/ QUOTE ]We have several pantheons worth of gods in the game.

    As for real-life religions...well, there's Padre Henri, but that's about it.
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    Im not here to insult you or anyone else.

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    Cudda fooled me.

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    Why? You and I havent crossed swords in a long time and if we ever do I wont be the one firing the first shot.

    [/ QUOTE ]He never said you were insulting him, just other people in general.
  10. [ QUOTE ]

    I'm referring to the commercial aspect of SGs (as I always do).

    My overall point revolves around the fact that the large successful, in terms of activety and attitude with in the group, are ones that help keep casual players happier and more involved with the gamne in general.

    [/ QUOTE ]See, I think you're applying your own preferences to quite a large amount of players who they don't apply to.

    Certainly there are players who play MMO's for the "organized community" aspect. However, there are also a lot of players who do not want an SG at all, or who simply prefer theirs to be a chat channel for group of friends. Of course, I don't know the actual proportion of these groups compared to the total playerbase, but neither do you. Therefore, SG improvements really aren't the only, or quite possibly even one of the best ways to increase the amount of time people stick with the game.
  11. [ QUOTE ]
    And if you are a leader of a LARGE SUCCESFUL one then you wouldnt dispute the crying need for major SG attention. Which was the point that brought you over to my post in the first place.

    [/ QUOTE ] How do you measure if an SG is successful? The amount of members? The average time members sped in the SG? The amount of prestige earned?


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    If Max thinks that SGs are sufficently or nearly sufficently loved by this game then he isnt a main leader of an SG. Unless hew enjoys doing the work the game should be doing for him.
    Can I be any clearer?

    [/ QUOTE ]I already said I'm a co-leader. And really, SG management takes very little work, unless you choose to overly complicate things.

    SG's in CoH are an extended friends/associates list, a chat room, a purely social tool. They're not the raid organizers you see in other MMO's, not loot distributors, and have no need for something as silly as DKP. Trying to make them more than what they are is quite unnecessary if you ask me.
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    If you knew how bad most of our SG members are at playing the game, you'd realise how hilarious that comment was.

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    You insult your members.

    [/ QUOTE ]Including myself, yes. And they're quite happy to return the favour.

    It's just the way we do things.
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    You're the one who cant possibily know what's involved in getting one up to scratch and keeping it there for a long period of time.

    [/ QUOTE ]Because nobody other than you has ever done that?

    Oh, and as long as you have a few nice and (somewhat) loyal members in the SG (and if you don't, what's the point?), running it takes very little effort.
  14. The updater shortcut should be pointing to C:\Program Files\City of Heroes/CohUpdater.eu.exe

    Try changing it to that.
  15. [ QUOTE ]
    has no sense of humour whatsoever and takes everything too seriously

    [/ QUOTE ]People like this in general, not just in-game.
  16. [ QUOTE ]

    A, B, C and D later go to Flashback Story Arc x

    [/ QUOTE ]Flashbacks work like task forces. Therefore, they'll all use the same contact, and share the missions.
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    What would be really cool was if he was made a client-side object and he actually vanished off his ship at the start of the arc, with Maria (the contact) telling you he has vanished. That would require minimal arc rewriting, but may involve some technology updates. Otherwise, States needs to be written out of the arc.

    [/ QUOTE ]Would be lovely when you've scheduled a STF run for the next day and happen to get assigned the arc when running a few missions.

    Personally, I'd rather sacrifice a slight bit of immersion for convenience in this case.
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    I am the highest on the pecking order, you all bow down before MEeeeeee!

    Meow-ahahahahah!

    *inhales more cat-nip*

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    If I answered to that how I WANTED to, I'd get banned so fast...

    [/ QUOTE ]That's just because you're not high enough in the pecking order to ignore mods
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    I find it hard (very hard) to believe that is a valid tactic, but if you say so.

    [/ QUOTE ]Well, getting a character PL'd to the level cap doesn't take more than a day, so that leaves 6/9/13 more days (ignoring 3 day trials) to use that character to earn inf, which can then be passed to the next trial account. Basically allowing gold farming without needing any paid accounts at all.
  20. [ QUOTE ]
    Level limits have nothing to do with gold-farming or gold-selling.

    [/ QUOTE ]A trial account that wasn't level limited could PL to the level cap quite quickly and then farm gold/inf/gil/plat. Unless of course you make trial accounts unable to trade stuff.
  21. [ QUOTE ]
    is the leader of a japanese yakuza clan.

    [/ QUOTE ]As opposed to some kind of non-Japanese Yakuza?
  22. [ QUOTE ]
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    By bringing what is quite likely the most overpowered (at least for ST damage) powerset closer to the other sets.

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    How so?

    [/ QUOTE ] By increasing the activation time of it's highest DPA attack, thus lowering it's DPA and the overall DPS of the set. Basic maths, really.

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    Especially given that the game is (including beta) 5 years old?

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    ...your point being? Do you honestly think they have achieved perfect balance during those 5 years?

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    Well, I have to say firstly, perfect balance cant happen.

    Secondly, If they havent achieved a decent level of balance after 5 years, that SIXTY MONTHS (i am refering to 5 year old sets not newer ones) then maybe they ought to just let them be, dont you think?

    [/ QUOTE ] Of course perfect balance cannot happen. Which is precisely why MMO balancing in a continuous process. Especially in an MMO like CoH that gets so much new content additions which complicate the balance further.

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    What, a whooping 9% off your base HP? You call that a massive trade off?

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    An interesting comment that really does make me wonder if you appreciate what balance should be.

    Ahem. First off trade off no 1 is you wait 35 levels to get your first decent attack on Energy meee. And for several years 35 levels took a whole lot longer then than it does now.

    That in itself justifies a trade off, cause what mug would play a set that hasnt got a decent attack if they didnt know their was a pay off was coming?

    Second : that 9% (isnt it 10?) you talk about is 9% every fire off. So in the course of 1 fight that could amount to 30-40%. Now given we're Tankers who take the aggro that could in some quarters be regarded as risky. Hence the pay off to that risk is a mighty attack.

    Thirdly; EM has no (please dnt mention whirling hands) AOE attack or damage mitigation.
    my S/S Tanker can handclap them away and so avoid damage, or footstomp them, avoiding damage AND softening them up for my next attack or for the rest of the team.

    (In fact if you add the fact they take more damage per fight than any AoE tank then add the 9% health deduction you get even more trade off.)

    En/Melee has none of that. It is pure one on one. I think thats sufficent trade off for one powerful punch dont you?

    [/ QUOTE ] And why would anybody roll a character that would be good early on but suck at the level cap? End-game balance is most important when balancing powers, mid-game is probably the least important. And yes, EM is a fairly weak set AoE-wise (although not that much worse off than some sets with much smaller ST DPS). That still doesn't mean it should be so far before others in ST DPS. Especially since it's not a tanker only powerset, something that you seem to be forgetting.

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    You missed the point completely, Castle is a power dev, and has nothing to do with SG's.

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    I didnt miss your point. I was being ironic by saying in your unwarrented saracasm you hit on a truth.

    [/ QUOTE ] So you think that a power dev should be fixing SG's?

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    You cant possibly be a Leader of a successful Sg and not understand that the game needs massive SG support. Unless you view CoH as work not play that is.

    [/ QUOTE ]If you knew how bad most of our SG members are at playing the game, you'd realise how hilarious that comment was. And I'd say an SG that has kept a reliable core membership whilst also having people come and go nearly from the start of EU CoH is successful, but your definition may differ.
  23. [ QUOTE ]

    I'm not actually sure that this limited trial business has anything going for it in the first place.

    [/ QUOTE ]Then you really need a course on MMO economics. CoH didn't really have a problem before I9, but post-inventions there certainly were requirements for trial restrictions.

    The only successful sub-based MMO's currently on the market that hava no real need for limits are games like EVE, where it's not really viable to gather large amounts of money by using trial accounts. Of course, EVE also has developer-sanctioned ways of buying in-game currency, so they also don't really have the spam problem.
  24. [ QUOTE ]

    I'm sure what I wrote preceding that warrented a sarcastic response but im buggered if i can be bothered to figure what it was.

    [/ QUOTE ]I was most amused by the fact that you're usually complaining about the devs no doing anything, and when they do do their work you think it's unnecessary.
  25. [ QUOTE ]

    In what way does that change affect game balance in any shape or form?

    [/ QUOTE ]By bringing what is quite likely the most overpowered (at least for ST damage) powerset closer to the other sets.

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    Especially given that the game is (including beta) 5 years old?

    [/ QUOTE ]...your point being? Do you honestly think they have achieved perfect balance during those 5 years?

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    And that Energy Transfer (and the set itself) has a massive trade off?

    [/ QUOTE ]What, a whooping 9% off your base HP? You call that a massive trade off?

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    As for the SG crack, you are absolutely correct as any leader of any successful Sg will tell you.

    [/ QUOTE ]You missed the point completely, Castle is a power dev, and has nothing to do with SG's.

    Oh, and being a co-leader of a successful SG, we're doing quite fine as we are.