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Posts
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[ QUOTE ]
TBH I view any defender / troller / MM / Corruptor without at least 1 leadership pool as rather substandard.
I recall once a 6 MM / 1 brute team. All the MM had assault. THe poor brute barely managed to reach the mobs before they had been gunned down by the MM. After that experience, I simply cant do without Assault at the least. If everyone took leadership pools in the game, it would feel like god mode.
[/ QUOTE ]Thugs get all the leadership powers, and they affect other thugs as well. Besides, leadership is highly overrated. -
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Dunno how you'd justify it In Character though
[/ QUOTE ]You can justify ANYTHING in character
If all else fails, just say it's magic -
For reference, here's my build, meant to be soloable but still providing support for teams:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Dominator
Primary: Gravity Control
Secondary: Energy Assault
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01) --> Lift==> Acc(1)
01) --> Power Bolt==> Acc(1)
02) --> Gravity Distortion==> Acc(2)Hold(3)Hold(3)Hold(5)Rechg(5)Rechg(7)
04) --> Bone Smasher==> Acc(4)Dmg(7)Dmg(9)Dmg(9)EndRdx(19)Rechg(19)
06) --> Propel==> Acc(6)Dmg(11)Dmg(11)Dmg(13)EndRdx(15)
08) --> Hurdle==> Jump(8)
10) --> Combat Jumping==> Jump(10)
12) --> Dimension Shift==> Acc(12)Rechg(13)Rechg(15)
14) --> Super Jump==> Jump(14)EndMod(21)
16) --> Power Boost==> Rechg(16)Rechg(17)Rechg(17)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)
22) --> Whirling Hands==> Acc(22)Dmg(23)Dmg(23)Dmg(33)EndRdx(40)Rechg(48)
24) --> Gravity Distortion Field==> Acc(24)Hold(25)Hold(25)Hold(33)Rechg(34)Rechg(37)
26) --> Wormhole==> Acc(26)DisDur(27)DisDur(27)Rechg(33)Rechg(34)Rechg(34)
28) --> Total Focus==> Acc(28)Dmg(29)Dmg(29)Dmg(31)EndRdx(40)Rechg(46)
30) --> Hasten==> Rechg(30)Rechg(31)Rechg(31)
32) --> Singularity==> Dmg(32)Dmg(37)Dmg(37)
35) --> Sniper Blast==> Acc(35)Dmg(36)Dmg(36)Dmg(36)EndRdx(40)
38) --> Power Burst==> Acc(38)Dmg(39)Dmg(39)Dmg(39)EndRdx(43)Rechg(50)
41) --> Power Sink==> Rechg(41)Rechg(42)Rechg(42)EndMod(42)EndMod(43)EndMod(43)
44) --> Ball Lightning==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Rechg(46)EndRdx(46)
47) --> Summon Guardian==> Rechg(47)Rechg(48)Rechg(48)
49) --> Charged Armor==> DmgRes(49)DmgRes(50)DmgRes(50)
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Somebody enlighten me because it seems SS beats Stone, while I think they were meant to be equal when you add up all the pros and cons.
[/ QUOTE ]Powersets will never be completely balanced unless they're identical. It's all down to playstyle and preferences, as well as consept. -
Powerpool attacks do work with inheret powers, so yes.
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Definitely take stamina for poison. As for what to drop, posion trap is first, then propably the res and mez protection, depending on how much you team. If you team a lot, the ST hold might be one to drop.
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I haven't hit an AV with Thunderous Blast yet, I have that slotted that a bit for end drain, which should do the same -end recovery..
[/ QUOTE ]Talking about regen here, not recovery -
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Netherscape i dont know what that is?
[/ QUOTE ]Going to quess it's Netherworld Landscape -
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No Liquefy? I find it to be a very good debuff/crowd control power.
[/ QUOTE ] To this day I've only heard bad things about it... I'll propably give it a try on test once I reach that level.
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If you aren't going all out AoE, Neutrino Bolt would offer way more DPS and debuffing than Electron Haze - and again, unless it's in an AoE attack chain Neutron Bomb is a pretty underwhelming attack too. NB, XRB and CB make a good single target chain, though.
[/ QUOTE ]Mostly going AoE based, the brute will take care of single targetsPlus I have the snipe.
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Out of interest, what do you have against Irradiate? It's the best example of both of Rad blast's main strengths (AoE and -DEF). If it's because you don't want to get into close range I'd plan on finding room for a range enhancement for CB since its base range only just about reaches the edge of an Irradiate AoE.
[/ QUOTE ]Irradiate is nice, but I like the other two aoE's better, and couldn't fit the third in.
[ QUOTE ]
<edit>
Oh, and why so many slots for Sonic Cage? I know it can be useful (my Sonic Def. makes good use of it for keeping anchors alive) but surely not useful enough that it needs 3 recharges?
[/ QUOTE ]3 so I can perma it on an AV/Hero when needed. -
Yup, only reason I had to use it when duoing AV's was to increase my end recovery, as well as few times when none of my clickies were uop whyen fighting Nemesis?.
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Resist cap is 75% AFAIK, and there is no real defence cap.
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[ QUOTE ]
Either slot Sonic Siphon 2 acc 3 recharge or don't slot it at all.
I'd put some tohits in aim, an endrdx in SJ and also you're taking Clarity way too late.
[/ QUOTE ]ToHits in aim even for a PvE build? And with rad attacks having +10% ACC? Also, clarity is not really needed since will duo with brute most the time, all the powers before it seem more important to me... As for sonic siphon, the difference between 1 and 3 recharges is only 1.5 secs with hasten on... Might change the other acc for rech though. -
Melee damage > Ranged damage
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Mako, you can't beat spirit sharks for coolness
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what about acrobatics? worth it over hasten and cinders?
[/ QUOTE ]NO way. -
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: MaXina Demonica
Level: 50
Archetype: Corruptor
Primary: Radiation Blast
Secondary: Sonic Resonance
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01) --> X-Ray Beam==> Acc(1)Dmg(3)Dmg(3)Dmg(5)Acc(46)
01) --> Sonic Siphon==> Acc(1)Rechg(13)Acc(40)
02) --> Sonic Barrier==> DmgRes(2)DmgRes(7)DmgRes(15)
04) --> Sonic Haven==> DmgRes(4)DmgRes(5)DmgRes(15)
06) --> Electron Haze==> Acc(6)Dmg(7)Dmg(9)Dmg(9)EndRdx(17)Rechg(36)
08) --> Proton Volley==> Acc(8)Dmg(11)Dmg(11)Dmg(13)EndRdx(17)
10) --> Combat Jumping==> Jump(10)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> Jump(14)Jump(43)
16) --> Health==> Heal(16)
18) --> Cosmic Burst==> Acc(18)Dmg(19)Dmg(19)Dmg(31)Rechg(31)EndRdx(37)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Sonic Dispersion==> EndRdx(22)DmgRes(23)DmgRes(23)DmgRes(25)EndRdx(40)
24) --> Disruption Field==> EndRdx(24)EndRdx(25)EndRdx(27)
26) --> Neutron Bomb==> Acc(26)Dmg(27)Dmg(29)Dmg(29)Rechg(31)EndRdx(34)
28) --> Sonic Cage==> Acc(28)Acc(39)Rechg(39)Rechg(39)Rechg(40)
30) --> Aim==> Rechg(30)Rechg(37)Rechg(37)
32) --> Atomic Blast==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(34)Rechg(34)
35) --> Hasten==> Rechg(35)Rechg(36)Rechg(36)
38) --> Clarity==> EndRdx(38)
41) --> Power Sink==> Rechg(41)Rechg(42)Rechg(42)EndMod(42)EndMod(43)EndMod(43)
44) --> Electric Shackles==> Acc(44)Hold(45)Hold(45)Hold(45)Rechg(46)Acc(46)
47) --> Summon Adept==> Acc(47)Rechg(48)Rechg(48)Rechg(48)Dmg(50)
49) --> Charged Armor==> DmgRes(49)DmgRes(50)DmgRes(50)
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Build is intended mainly for duoing with elec/fire brute, and occasional teaming. And no, I won't be taking irradiate. -
[ QUOTE ]
I don't personally think 'damage' is related to dominators..But bonesmasher is passable..
[/ QUOTE ]That's kinda same as saying that defenders have nothing to do with blasting, or corruptors with healing/buffing/debuffing... -
I'd really try and fit in neurotoxin breath there somewhere.
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I'lldefeat anybody in the PvP zone on live servers. Test was different, but here the badges have the PvP risk factored into them, and if someone can't stand the PvP pressure while hunting, he doesn't deserve the badges IMO.
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Serious lack of damage, where's bone smasher?
Power boost wants 3 rech.
Screw the KBDist in wormhole, slot ACC, stun and rech. -
One spawns every 2 hours in RV now, so the badge is theoretically possible to get outside the tutorial.
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The idea is to get as many people as we can and hit RV hard, and capture all the pill boxes This should spawn the AV's so we can kill them and get their badges.
[/ QUOTE ]Wrong, if you capture 6, the zone resets. The signature characters spawn after you hold 3/4 or more. -
Archery/dev is very interesting blaster to play, you have a whole bunch of tricks to use, much less straightforward than, say, a fire/fire.
Must-have powers:
Blazing Arrow
Aimed Shot
Ranged Shot
Rain of Arrows
Aim
Caltrops
Targetting Drone
Cloaking Device
Trip Mines
Super Speed (To stack with CD for invis, a must to lay mines safely)
My Arch/Dev PvE build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Straight Arrow
Level: 41
Archetype: Blaster
Primary: Archery
Secondary: Devices
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01) --> Aimed Shot==> Dmg(1)Dmg(3)Dmg(3)EndRdx(17)Acc(40)
01) --> Web Grenade==> Acc(1)
02) --> Snap Shot==> Dmg(2)Dmg(5)Dmg(7)Acc(40)
04) --> Fistful of Arrows==> Dmg(4)Dmg(5)Dmg(7)EndRdx(15)Rechg(34)Acc(40)
06) --> Blazing Arrow==> Dmg(6)Dmg(9)Dmg(9)EndRdx(17)Rechg(23)Acc(37)
08) --> Hasten==> Rechg(8)Rechg(11)Rechg(11)
10) --> Targeting Drone==> EndRdx(10)TH_Buf(13)TH_Buf(13)TH_Buf(15)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16)
18) --> Ranged Shot==> Dmg(18)Dmg(19)Dmg(19)EndRdx(23)Acc(39)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Cloaking Device==> EndRdx(22)
24) --> Caltrops==> Rechg(24)Rechg(25)Rechg(25)
26) --> Aim==> Rechg(26)Rechg(27)Rechg(27)
28) --> Trip Mine==> Acc(28)Dmg(29)Dmg(29)Dmg(31)Rechg(31)Rechg(31)
30) --> Hover==> Fly(30)
32) --> Rain of Arrows==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Time Bomb==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(37)Rechg(37)
38) --> Fly==> Fly(38)Fly(39)Fly(39)
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Only up to L40 'cause I made it for the RV event that allowed to get chars to L40. -
Well, that's pretty close to maximum I think, brute damage cap is around 800%, and ET is the highest damage brute attack.