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I have an Ice/Time/Primal troller that worked really well in this capacity. Capped Slow, tempered with the +Fear in AA, which meant enemies were running away extreeeeemely slowly. Power Boost + Farsight, with some -to hit from Time's Juncture meant that on the rare occasion someone actually did try to attack me, they rarely hit me. Or each other, since most of them will be Confused.
Its a very low damage combo, but that just helps the survivability. You rarely draw aggro for all the debuffs you're throwing out. It was a combo I liked well enough to purp out and T4 incarnate. -
Just to add to what others have already said:
Cinders is a HUGE tool. It activates VERY fast, and if you're quick, faster than an alpha retaliation can hit. Add in the Lockdown Chance to Hold, and it gets even better. Choking Cloudis another amazing spot for that Proc. I know the extra 3% ranged def is nice, but you have 100% defense to enemies held. -
Earth/Kin Troller. I've played a lot of trollers over the years, but I think this combo is my favorite for pure support. Earth offers a solid library of controls, and the -def makes an appreciable difference in making sure all those heals and fulcrum shifts hit as much as possible. Plus is is very end friendly, so running Leadership toggles is no problem. Plus plus you get a very sturdy pet you can make even more sturdy and powerful for impromptu tanking.
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Been noticing some nice perks to end draining AVs in the iTrials. Seige and Nightstar can't sequester while sapped out. Maelstrom can't mark targets for death. Chimera can't teleport.
Granted, it takes some work to get them to zero end, and even without end, most Praetorian AVs still have plenty of attacks at their disposal, but its nice to take some of their more annoying tricks off the table. -
I'm going Assault on my Elec/Elec/Mu. I feel like the beastly end drain shores up control enough, so now I need to send a little love to the damage side of things.
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FUN: Almost dying
My absolute favorite moments in this game are when the poop goes rocketing at the fan, only to be swatted aside by the raw moxie of my teammates. Probably why I play mostly controllers, since they seem to have the most potential for turning the tide of a bad battle.
FUN: New Toons
Getting that magic combination of the right costume, the right name, the right powers customized just the right way. Love it. Every DFB teams is like unwrapping a new present.
NOT FUN: Waiting
Waiting for TFs to start
Waiting for trials to start
Waiting for that one slowpoke that will only use sprint as a travel power "for concept reasons."
Waiting for bids to process in the market.
NOT FUN: Managing a PuG
There should be SO MANY badges and accolades for managing and running a team in this game. It really is a thankless task. If I can't hop on a team in the first 5 minutes I'm on, I'll try to slap together one, but between the Prima Donnas, the AFKers and the lowbies looking for an easy PL, it really starts to feel like work, not play. -
My new Incarnate project is an Elec/Elec/Mu. End Drain-as-mitigation is pretty paltry and unreliable. You're still going to eat a heaping portion of Alpa.That is, until you get Power Sink from Mu Mastery. If you're quick with it, between PS and CA, there won't be an Alpha. I forget the numbers in Mids, but with T4 Agility, I think it saps over 80% in a single hit. That won't make much of dent in, say, +8 Tyrant, but it will quickly leave even con AVs (and their troops) staring at you dumbly. Or sleeping restlessly.
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Heh, y'know what would be a fun change to these hated Phase Shift Other powers? If you could drag your target around behind you, like a dog on a leash, and then FIRE them like a cone attack into another crowd.
You'd only have X seconds to find your new target before the Intangibility drops and your would-be bowling ball 100% aggros on you. -
I think I cleared an Ablative Carapace out of my shower drain once. Yeesh.
Seriously tho, this looks extremely concept specific. I sincerely hope they do some alternate graphic forms like mystical armor, crystals, energy shields, etc to accommodate people less interested in looking like a calcified hairball. -
Just rolled a Staff/Regen this past weekend. Only got her to 20, so she's still a little squishy. On the plus side, no endurance problems whatsoever, even fighting Clocks, so I could focus on +Recharge.
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Hot Feet cannot take it, but it looks like Choking Cloud can.
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So, just catching my own rebound- I slotted it in Artic Air over the weekend, and it proc'd quite reliably. Gives my Ice/Time troller some much needed damage output.
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Has anyone tried dropping this proc into an AoE toggle, like Artic Air or Radiation Infection? Does it reliably hit is proc quota (4/min, 5/min superior)? Is the damage worth the bonus aggro?
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I don't think I have EVER take the ST immob. Ever. Then again, I almost always team, even a quick PuG.
Running a support character solo always seemed boring to me, at best, and at worst, masochistic. -
I gotta say, Dark Control looks SO GOOD, and customizes SO WELL, that it makes Dark Affinity (and Dark Melee and Dark Armor) all look and customize like crap. :-P
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I went for a Sapper build on mine. Mu Mastery/Power Sink is critical for that. For Incarnates, I did:
Musculature - (This was before Agility dropped) The nice thing about Musculature Radial, is that you can make use of every single one of those boosts (Damage, End Mod, Run Speed, Immob, Tohit and Defense Debuffs)
Clarion - Boosts End drain, and vital for the mez protection if you're going to be hanging out in melee range.
Preemptive - dropped after I finished my Elec/Rad but I will probably go back and build for it. Defintely will on my Elec/Elec/Mu dom
Ion Judgement - Radial of course, for even more sappage.
Storm Elemental Lore pets - MOAR END DRAIN!
One of the other nice things about End Drain is that it doesn't break sleep. Nap a mob, drink their blue, and then have your way with them >:-) -
Earth powers can be worked into a gold appearance. Maybe an Earth/Earth Dom, so you are clobbering people with gold.
Or, if you want to keep the rainbow effect, maybe an Earth/Kin troller? Gold Earth Control and multi-colored Kin powers. I'm playing that combo at the mo', and its extremely effective. -
My Stj/EnA Brute hit 49 last night, so I'll chime in with my thoughts:
Energy Aura is Pretty Good. Not awesome, but Pretty Good. Its a very clicky set, not a set-and-forget set like Invul or Wp. Energy Drain and Energize both recharge very fast, and you frequently need them, especially Energy Drain.
The lovely boost in recharge you get from Entropic Aura means you will cycle attacks faster, and blow through end fast, so you need to pop Energy Drain that much more often. Plus it offers a nice little boost to defense.
Building to typed defense instead of positional is a bit of a chore, but I haven't played with sets yet to see how far that can be taken. That Psi defense hole, though... yeesh.
And as useful as Energy Cloak is, I hate not being able to see my costume until the middle of a brawl. :-/ -
C!
Dem rings -
I opted for Mu Mastery on my Elec/Rad, for Power Sink, and got my status protection from Clarion. Slotted Power Sink + a pulse or two from CA will drink pretty much any mob short of an AV or GM dry.
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My main and my all-time fave toon is a Fire/Rad troller. She is a beast, fully purped, HO'd and tricked out, and she was a beast out of the box. Its the one combo I've been tempted to play again, it was so much fun.
That said, it has made me curious about playing a corruptor incarnation... -
So in, simplest terms, any character could access slightly dumbed-down versions of the first 4-5 powers of another powerset outside their normal milieu? So a Fire blaster could dabble in Invulnerability, or a Regen Brute could take some low level Rad Emission powers.
At first blush, it seems pretty cool, so long as you can only access ONE additional powerset, a powerset your AT could not normally access (no stacking Invulnerability with Super Reflexes, for instance) and perhaps you couldn't even start dabbling until you hit a certian level, such as how the epic powersets work.
Sounds interesting, but it also sounds like there's the potential for some game-breaking combos in there. -
The breathless, white-knuckled drama in this thread aside, I'd throw in another vote for Earth/Kin trollers. Enormously useful support toons that can supercharge even the worst teams. The -def in the various Earth powers helps your Kin powers hit that much more. Several of your control powers are drops, letting you deploy then shift to buffing/debuffing.
If you really enjoy the pulling a failing team back from the Abyss and turning the tide of the most brutal battles, its a great combo. -
I prefer StJ- it feels faster, and I'm sure if someone works out the math, the DPS between both sets is quite comparable. Too often on TW I find myself winding up and swinging at a target thats already dead.
Both FEEL pretty awesome and the sound design is great, Street is just a little more Go Go Go. TW is a little more Ally Oop.