MAD UMLAUTS

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  1. i would do something like this with a mind/fire
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  2. i do it because people feel entitled to kills and it makes people really mad when you do it.
  3. MAD UMLAUTS

    Arch/em

    If you insist on having fly, get afterburner. Its a pretty awesome evasion tool for fliers. And yeah drop energy punch for stunning shot.
    Try to get cap hp and a bit more acc. move the gladjav proc from your snipe to snapshot also slot travels better.
  4. Blaze is better than soul imo. Proc it out get reactive and you get decent sustained damage.
    Burnout is nice on ea stalkers since you can have 6 minutes of god mode instead of 3. You still get the endurance crash but no -recovery crash when you chain them and can start recovering endurance instantly.
  5. Quote:
    Originally Posted by Zahyl View Post
    Without TS melee toons would be completely worthless. Without HD AND TS fenders or cors with a spammable heal would never die. TS and HD balance zone PvP. These features make perfect sense. Of course people won't like them, but most of these people fail to understand their importance.
    Yeah melee attacks are impossible to land without TS . Wait who am i kidding.
  6. MAD UMLAUTS

    Queue

    I disconnected from the server now why do i have to queue to freedom as a vip.
  7. Quote:
    Originally Posted by _Neo_ View Post
    Im a EU player that has recently returned to the game after around 2.5yrs and a lot has definitley changed and have a few questions:
    Transfer to freedom
    Quote:
    1) Are any of the new sets beam rifle, dual pistols, elec control, time manip, kinetic melee, shield defence & street justice any good for pvp?
    Beam: Potentially alot of damage on blasters but animation time and redraw works against it.

    Dual Pistols: You can fill it with procs but its still meh. If you want one go blaster.

    Elec Control: Tesla Cage hits hardish and thats about it.

    Time Manipulation: Boss PvE set but not that great in PvP imo

    Kinetic Melee: In my opinon the best melee set available to scrappers unless you like toe to toe melee duels. Sucks on brutes and tankers.
    Stalkers get the fastest AS in this set but not much else.

    Shield: Pretty good on tankers with their higher def mods.

    Street Justice: Doesnt seem to do that much damage in PvP on any of the AT's that has it. Has a slower AS for stalkers than most sets except Ninja Blade and Broadsword

    Quote:
    2) Any of the old FOTM still viable for pvp guessing blasters are still all /em but are emps, kin sonics, rads still used and are stalkers and regens still the melee AT of choice?
    Emps and rads still work. Kin in some cases, more disruption now. Sonics shields don't do much with the base resists being so high and dr. All you can really do is tab spam the st -res debuff and you would do that better on a poison.


    Quote:
    3) Are Incarnate abilities needed for high end pvp like recluse's victory and arena or would IO/HO builds be ok?
    They do give a huge benefit over someone without incarnates. I have several toons with just the alpha and i do fine though.


    EDIT: The uppercut on the stalker version of STJ seems to do about 500 without combo levels so thats pretty decent
  8. Re: Attitude

    Special server for special people.
  9. MAD UMLAUTS

    Missuse of /hc ?

    just use /ac for help related stuff since theres no pvp on exalted.
  10. Agree and the solution is a orbital cannon.
  11. Psi/Poison is viable in 1v1-8v8 and zones. You can probably make fire work too especially with reactive.
  12. Quote:
    Originally Posted by Clouded View Post


    Why doesn't recall friend do damage?
    You are onto something.
  13. Those new control sets are so awesome that they are going to release 20 more melee sets just to balance things.


    Who am i kidding.
  14. Think i run something like this now. I use spiritual, ageless, reactive and i picked up phantom that gives ab since i had leftover stuff. i have the +hp accolades so my 2074 hp makes up for having a bit less recharge than purpled out builds surivability wise.

    ยจVillain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Swipe
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (3) Crushing Impact - Accuracy/Damage/Endurance
    • (3) Crushing Impact - Damage/Endurance
    • (5) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (43) Titanium Coating - Resistance
    • (46) Titanium Coating - Resistance/Endurance/Recharge
    • (46) Steadfast Protection - Knockback Protection
    Level 2: Blazing Aura
    • (A) Eradication - Damage
    • (7) Eradication - Accuracy/Damage/Endurance/Recharge
    • (7) Eradication - Damage/Recharge
    • (9) Eradication - Accuracy/Damage/Recharge
    • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (46) Endurance Reduction IO
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Heal
    • (37) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    • (50) Doctored Wounds - Endurance/Recharge
    Level 6: Spin
    • (A) Eradication - Damage
    • (15) Eradication - Accuracy/Damage/Recharge
    • (17) Eradication - Accuracy/Recharge
    • (17) Multi Strike - Accuracy/Damage/Endurance
    • (19) Multi Strike - Accuracy/Endurance
    • (19) Eradication - Damage/Recharge
    Level 8: Follow Up
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Endurance
    Level 10: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    Level 12: Slash
    • (A) Crushing Impact - Accuracy/Damage
    • (21) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Damage/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Recharge
    • (23) Crushing Impact - Damage/Endurance/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 16: Super Speed
    • (A) Empty
    Level 18: Plasma Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (40) Titanium Coating - Resistance
    • (40) Titanium Coating - Resistance/Endurance/Recharge
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Consume
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (33) Efficacy Adaptor - EndMod/Accuracy
    • (37) Recharge Reduction IO
    Level 24: Focus
    • (A) Decimation - Accuracy/Damage
    • (25) Decimation - Damage/Endurance
    • (25) Decimation - Damage/Recharge
    • (27) Decimation - Accuracy/Endurance/Recharge
    • (27) Decimation - Accuracy/Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Burn
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    • (40) Multi Strike - Accuracy/Damage/Endurance
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (33) Titanium Coating - Resistance
    • (33) Titanium Coating - Resistance/Endurance/Recharge
    • (43) Steadfast Protection - Knockback Protection
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Endurance Reduction IO
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (42) Positron's Blast - Chance of Damage(Energy)
    • (42) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Endurance
    • (45) Recharge Reduction IO
    Level 44: Rise of the Phoenix
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Ball Lightning
    • (A) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage
    • (50) Recharge Reduction IO
    Level 49: Vengeance
    • (A) Adjusted Targeting - Recharge
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - EndMod/Recharge
    Level 4: Ninja Run



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  15. Quote:
    Originally Posted by Syndace View Post
    I completely agree with everything in this thread. I think a -Damage or -range component would make Grav a really unique and more fun set to play on top of the -SPD. -SPD is great but doesnt do much if the enemies are still shooting at you. The animation times could definitely use a little tweaking. Other than that its not a bad set, I think the visual FX are some of the coolest looking but that's just me.
    The whole -range thing sounds awesome but i like grav as it is since i only pvp with that powerset. And as others disregard pvp i disregard pve. Lolpve.
    Only thing i'd want is a faster animation on the single target hold really.
  16. Looks like its meh on stalkers. Also the AS is almost as slow as ninja blade and broadsword.
  17. Quote:
    Originally Posted by Blue_Fenix View Post
    Oh, and just for starters, here's all the scrapper numbers copy-pasted from the character creator (set to level 1):

    Scrapper

    Initial Strike

    Average Damage:11.89 Damage Per Activation Time:11.11 Damage Per Cast Cycle:1.96 Activation Time:1.07s Recharge Time:5.00s Endurance Cost:6.03 Accuracy:1.00X Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:Single Target Attack Types:melee, smashing 11.89 smashing damage on target 5.00% chance for 11.89 smashing damage on target Only against minions and underlings 5.35 fire damage on target Only using Fiery Embrace 30.00% chance for 0.67 magnitude knockback on target

    Heavy Blow

    Average Damage:11.89 Damage Per Activation Time:11.11 Damage Per Cast Cycle:1.96 Activation Time:1.07s Recharge Time:5.00s Endurance Cost:6.03 Accuracy:1.00X Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:Single Target Attack Types:melee, smashing 11.89 smashing damage on target 5.00% chance for 11.89 smashing damage on target Only against minions and underlings 5.35 fire damage on target Only using Fiery Embrace 30.00% chance for 0.67 magnitude knockback on target

    Sweeping Cross

    Average Damage:15.38 Damage Per Activation Time:9.21 Damage Per Cast Cycle:1.59 Activation Time:1.67s Recharge Time:8.00s Endurance Cost:8.53 Accuracy:1.00X Available Level:2 Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:Cone -- 7.00 ft. radius 50.00 degree arc (5 targets max) Attack Types:melee, smashing 15.38 smashing damage on target Only at Combo Level 0 16.14 smashing damage on target Only at Combo Level 1 17.22 smashing damage on target Only at Combo Level 2 19.22 smashing damage on target Only at Combo Level 3 5.00% chance for 15.38 smashing damage on target Only against minions and underlings 20.00% chance for 3.00 magnitude stun for 4.80s on target Only at Combo Level 0 23.00% chance for 3.00 magnitude stun for 4.80s on target Only at Combo Level 1 26.00% chance for 3.00 magnitude stun for 4.80s on target Only at Combo Level 2 30.00% chance for 3.00 magnitude stun for 4.80s on target Only at Combo Level 3 40.00% chance for 0.67 magnitude knockback on target Only at Combo Level 3 6.92 fire damage on target Only using Fiery Embrace

    Combat Readiness

    Activation Time:1.17s Recharge Time:1m 30s Endurance Cost:5.20 Accuracy:1.00X Available Level:6 Power Type:Click Target Type:Self Effect Area:Single Target +20.00% to hit for 10.00s on self unresistable +62.50% strength to all damage for 10.00s on self Ignores buffs and enhancements unresistable

    Rib Cracker

    Average Damage:13.53 Damage Per Activation Time:10.17 Damage Per Cast Cycle:1.85 Activation Time:1.33s Recharge Time:6.00s Endurance Cost:6.86 Accuracy:1.00X Available Level:8 Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:Single Target Attack Types:melee, smashing 13.53 smashing damage on target 5.00% chance for 13.53 smashing damage on target Only against minions and underlings 6.09 fire damage on target Only using Fiery Embrace -11.25% strength to all damage for 5.00s on target Ignores buffs and enhancements -7.50% resistance to all damage for 5.00s on target Ignores buffs and enhancements

    Confront

    Activation Time:1.67s Recharge Time:3.00s Accuracy:1.00X Available Level:12 Power Type:Click Target Type:Enemies Power Range:70.00 ft. Effect Area:Single Target Attack Types:ranged +400.00% taunt for 11.25s on target -75.00% strength to range for 12.00s on target Ignores buffs and enhancements

    Spinning Strike

    Average Damage:15.78 Damage Per Activation Time:8.77 Damage Per Cast Cycle:0.89 Activation Time:1.80s Recharge Time:16.00s Endurance Cost:15.18 Accuracy:1.00X Available Level:18 Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:AoE -- 6.00 ft. radius (10 targets max) Attack Types:melee, smashing 7.89 smashing damage on target Only at Combo Level 0 7.89 smashing damage on target after 0.40s delay Only at Combo Level 0 8.29 smashing damage on target Only at Combo Level 1 8.29 smashing damage on target after 0.40s delay Only at Combo Level 1 8.84 smashing damage on target Only at Combo Level 2 8.84 smashing damage on target after 0.40s delay Only at Combo Level 2 9.87 smashing damage on target Only at Combo Level 3 9.87 smashing damage on target after 0.40s delay Only at Combo Level 3 50.00% chance for 0.67 magnitude knockback on target after 0.40s delay Only at Combo Level 0 57.50% chance for 0.67 magnitude knockback on target after 0.40s delay Only at Combo Level 1 65.00% chance for 0.67 magnitude knockback on target after 0.40s delay Only at Combo Level 2 75.00% chance for 0.67 magnitude knockback on target after 0.40s delay Only at Combo Level 3 5.00% chance for 15.78 smashing damage on target Only against minions and underlings 30.00% chance for 3.00 magnitude terrorize for 6.00s on target Only at Combo Level 3 7.10 fire damage on target Only using Fiery Embrace

    Shin Breaker

    Average Damage:16.81 Damage Per Activation Time:12.64 Damage Per Cast Cycle:1.80 Activation Time:1.33s Recharge Time:8.00s Endurance Cost:11.86 Accuracy:1.00X Available Level:26 Power Type:Click Target Type:Enemies Power Range:7.00 ft. Effect Area:Single Target Attack Types:melee, smashing 16.81 smashing damage on target -40.00% run speed for 8.00s on target 1.60 fly protection for 8.00s on target -40.00% strength to jump height for 8.00s on target Ignores buffs and enhancements -40.00% jump speed for 8.00s on target 5.00% chance for 16.81 smashing damage on target Only against minions and underlings -7.50% defense for 10.00s on target 7.56 fire damage on target Only using Fiery Embrace

    Crushing Uppercut

    Average Damage:32.60 Damage Per Activation Time:15.02 Damage Per Cast Cycle:1.20 Activation Time:2.17s Recharge Time:25.00s Endurance Cost:14.35 Accuracy:1.20X Available Level:32 Power Type:Click Target Type:Enemies Power Range:13.00 ft. Effect Area:Single Target Attack Types:melee, smashing 32.60 smashing damage on target Only at Combo Level 0 34.22 smashing damage on target Only at Combo Level 1 36.51 smashing damage on target Only at Combo Level 2 40.74 smashing damage on target Only at Combo Level 3 5.00% chance for 32.60 smashing damage on target Only against minions and underlings 3.00 magnitude stun for 6.00s on target Only at Combo Level 0 3.00 magnitude stun for 6.30s on target Only at Combo Level 1 3.00 magnitude stun for 6.90s on target Only at Combo Level 2 3.00 magnitude hold for 7.80s on target Only at Combo Level 3 3.00 magnitude knockup on target 14.67 fire damage on target Only using Fiery Embrace
    Thank you, mids is out now so im good. I was just annoyed that they are selling powersets without info available.
  18. Quote:
    Originally Posted by Blue_Fenix View Post
    What numbers do you want? I can look them up and post them all for you.
    All of them available for all at's before i buy it. That's what i want them to do and what they should have done already.
  19. Here is my first look:
    Open paragon market. Not able to view any numbers on the set.
    Go into character creator. Not able to select it since its locked and thus cant view the numbers.
    Not buying it.
  20. Quote:
    Originally Posted by Ramon_NA View Post
    s (btw the Geas of the Kind Ones is not working on redside! that sux!), so she made 0->400 in 1 week even I am not PvP that much(i got 17 50s and new power sets come out...so..u know that).
    The villain equivalent force of nature should be be in your accolade list.
  21. Quote:
    Originally Posted by FlyingRed View Post
    I guess all I can say is before I13 I had a DB WP I used to pvp with. I got laughed at on Infinity with lulz DB, but in an arena match or fight club I could put out mega dps without the combos, that being said it is possible to take down a mm or something that is moving, but not running half the map. It's the same principle Shred Monkey used in soilingAV's. So I could see where the dps can run down almost anything if the attack chain is set up well enough. However, I do not see DB standing up in a place like Freedom RV where there is a constant rolling war and not a fight club. So I guess it works like this fight club yes, pvp no- Lulz Justice PVP. Almost makes me want to transfer something there just for giggles.
    Okay.



    Anyways, where the **** is Con?
  22. MAD UMLAUTS

    1v1 Duel Ladder

    Quote:
    Originally Posted by Second City Saint View Post
    Hey why dont you start a FIght Club here on Vic. Us brawlers want are own ladder none of that Kiting stuff.
    Hey why don't you start one?