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Also keep in mind all the recharge times above are with hasten up. They'll be slightly longer than that since hasten isnt perma. The +recharge proc in FS will help with that a little bit but not fully.
Jumping into a mob and FS will almost certaintly give you the +recharge each time. Don't look too much into the fact that hasten does drop and isnt perma. Just don't jump into a mob with footstomp down so you CAN footstomp soon as you mob dive, and you'll do fine. -
You're looking at using all the purple sets cept the pet one. Giving you Hasten recharging in 127 seconds (slightly longer considering it'll be down 7 seconds before recharged, but not far out of that.)
Healing flames in 11.5 seconds
Footstomp in 5.8
new burn patch every 8.3 seconds
Dark obliteration every 9.28 (Half the damage of FS roughly, but still good damage. Sub the KD proc if you want)
Consume up every minute. Considering it gives a +end recovery buff now, for what...15 seconds? It's plenty to sustain you through the crashes and attack usage.
You dont HAVE To use this build, it's pretty much a sparkley "Look what I have" Kinda thing, but it'll be effective.
Honestly, if the first build works for you (which it should, and does for me for farming) then I'd stick with that and use any purple drops to either tweak it to your liking, or twink out another toon.
Enjoy.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Lyger Zero: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5)
Level 1: Fire Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam(9)
Level 2: Haymaker -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(13), Mrcl-Heal(15), Numna-Heal/EndRdx/Rchg(15), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(27), EndRdx-I(29)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), Mrcl-Heal(31), Numna-Heal/EndRdx(31)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(33), S'fstPrt-ResKB(33)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(36)
Level 22: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37)
Level 24: Kick -- RechRdx-I(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/Rchg(39), S'fstPrt-ResKB(39)
Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Oblit-%Dam(42), Erad-%Dam(42)
Level 30: Weave -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dam%(46), FrcFbk-Rechg%(46)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- Amaze-Stun(A), Amaze-EndRdx/Stun(40), Amaze-Acc/Rchg(42), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(43)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dam%(50)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 47: Taunt -- Zinger-Dam%(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1408;701;1402;HEX;| |78DA9D93594F135114C76FDB29A51B054AA1ECA540170A03750B4B8C5110055B03A| |9A8416353CBB53469DA66669AC89B2FBEF9E4FAE412FD0C6A04FD406AE217303A9E| |E5D2C4F8E6A4FDFF3AE7FEE79C73CFF4E6EFAF058478704E38FCABB59269162F182| |D4BBAF3A54AB5ECCB1D54A411DB9546C3238418A2A5625ED6A4D40BADA6348A05CB| |90F58AB51FE5A535794FD64DA9AF57A571503CDF324A3D1BF57D091E4B3FFE11D86| |A346AE0B0EAD2347D7453684AB91754F1CABE55AD57D89593A526DC0C5C6C56CB3A| |9728345AB562BE645A50210A4DA5E11B770875D99A483885C80A679291226869468| |6F01E9DF488ED1251F8312A3A661CB8D2912174EA844987B2415AC75D412B2582AF| |CCD8230424E123A88BED6ED7657830290297085D1B8C6B94B6BBC0D821B861B26E6| |E46B8E728D134DC7A545D0F97E8E5BABDDC451F97EFE3BA71F07A3983D39BA150FF| |5FF800EA578DF97FD208A236E31761E83703DBCF8A91097ACA0369836A4AC1EBD4E| |BC826ED638CB733B64DC14FE008295F880737C6D38CF134633CE224680FCDD3D67A| |5E51C1D86BC2C41BC65BC63B4227940FABB4E117149A7CCC78CE784238044784D3B| |A226C98E295A9A78C67FC4F807C033C0431C073714168509518E49613BC8104779E| |E0CE8FC031ACDEC7F057276DE61BE33B218D8303FCA03B0DD28EAA373A1AA14469D| |0710EB9C717A99F9925C2EC32616E857196F190F019FFDAAAE538B7FC05745AB532| |BD49AEE455423ACF69AF30728432F49552F6D42C85E6E7183A639E90CD1224D833C| |A9E39C1FD9D649C62DF69C619420276A4ABFE749342FDB0F705155AE0BD8F68EDC3| |091FB844EE9FC896D63E69C2419175AD7D466D6F77FB60FDEF7518382EE9DDF6811| |65076506EA0DC44D945B985721BE50E4A11C53E6A3F1D5AC4BE96509651565022D0| |9F78844E0F1E333F4A002588D2851242E94609A30CA1BC44B1FF0082CAF3DF| |-------------------------------------------------------------------|
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ok this is my CURRENT build. IE: The one I'm running to handle the endurance issues without enough purples to offset the recovery+give the recharge for consume to come back faster. If you want what my final build will look like I can post that too, but for now, this farms the Nemesis farm with ease on +1 or +2/x8 OR it'll do fire demons at +4/8 with relative ease.
A lot of people will say +4 is not worth it cause of the HP buff they get, but with the burn un-nerf and the FE buff, footstomp+burn does the job just fine.
Like I said, if you want my final build I'll post it but it's gonna be pricey as hell.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Lyger Zero: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam(9)
Level 2: Haymaker -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(13), Mrcl-Heal(15), Numna-Heal/EndRdx/Rchg(15), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(27), EndRdx-I(29)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), Mrcl-Heal(31), Numna-Heal/EndRdx(31)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(33), S'fstPrt-ResKB(33)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(36)
Level 22: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37)
Level 24: Kick -- Empty(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/Rchg(39), S'fstPrt-ResKB(39)
Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Oblit-%Dam(42), Erad-%Dam(42), Sciroc-Dam%(42)
Level 30: Weave -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dam%(46), FrcFbk-Rechg%(46)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- Amaze-Stun(A), Amaze-EndRdx/Stun(40), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(45)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(45)
Level 47: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 49: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50), P'Shift-End%(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Quote:Got mine slotted with 5 pieces of Armageddon + FF recharge proc.If you do Oblits I'd do 5 of them (minus the proc) plus a rech/end piece from one of the knockback sets (Force Feedback or Kinetic Crash).
Before that I had 4 eradications (including the proc), one other proc of your choosing and the FF recharge proc.
my build is on my other computer, in my other room, and I have 3 beers in front of me at this computer.
So yea, I'll try and post my build up tomorrow. It AE farms at +4/x8 with general ease by leveraging footstomp soon as you hit the spawn, and burn to melt them. Healing Flames to obviously heal and then FS again. Things.....die. -
considering I was just running AE on +4/8 on my SS/FA, nothing is wrong.
Invul also checked out at +4/8.
Goes to show, if you want something done right...don't invite a stoner
(get it! lol) -
Invul is amazing with some investment
WP is amazing with less investment, and damn near unstoppable with more.
Dark is nice if you can cap the S/L and fall back on that and the resists of the secondary along with the mez and the ginormous heal.
Shields with some heavy investment is down right sick. +Damage aura in it, with a heavy hitting AoE from your primary (like Footstomp from SS, spin from Claws or Fire Sword Circle from fire) is awesome.
really...anything can work. Depends on what you want to do. Personally, I say invul or WP. I'm bias'd to invul. Mine is at 47% def with one in invince and 10 sec off perma DP. Took a lot of money, but well well worth the cost. -
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quick glace, it doesnt look bad at all. Just remember KC's are pretty pricey. Though with A-Merits now it only take like 30 min of work a day for 2 days to get one piece. Roughly.
With the changes to burn and FE, Claws should do really well. I love my SS/Fire. -
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yes. go to Email, click new. Input your global name EXACTLY HOW IT IS IN GAME. Input how much influence youre gonna send. Add a subject and a body. One word in each will do or it wont send.
Click send.
Go to other toon, open email. Select "Get item" from the open email. All done. -
I'd take my Invul brute over an invul tank anyday. Sure the resists arent as easy to cap out, but once ya get 45% def with one baddie in invince, it's all basically the same deal anyway.
Mine is at 41% def with nothing in invince, over 45% WITH 1 person in invince, after fury starts rolling, more damage than a scrapper.
So more survivable than a tank, more damage than a scrap. Yes please.
Roll invul, invest in it, and love it. -
Quote:ITF for your argument =fail.I don't agree with this statement in the least. Saying one is (generally) better than the other isn't true. It really boils down to personal preference and playstyle. I can think of a number of situations in which resistance > defense. ITF anyone?
Defense is still better than resistance....in the ITF it's your DDR that makes you better with resistance. SR has 95% DDR. Safe as can be.
My invul has 46% def with ONE baddy inside invince. Cascade failure only starts to take effect after 45%, but with that many around me, I start in the 60's.
Def>Res any day
Low DDR<Res when against -def stacking fools. -
Quote:This.....all this.Compare it to the amount of time he spends sifting through the random recipes separating the wheat from the chaff.
Plus, there are intangibles. For some people, the marketing of each random recipe is fun. For other people, they want to get back to stomping.
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Yea seriously....with my AE map alone, I was up around 6M per hour, buuut if you take into account in that 1 hour I capped my tickets, bought 14 Pangean soils, and sold them all for 3 million a pop.....voila....damn near close to 50M an hour.
iWin?
FYI - I'll gladly take a guaranteed 48-50M an hour over a !CHANCE! for a purple...
but as Silas said....inf/min (or inf/hour) is ONLY counted by kills, not drops.
And sorry Shadow....I'll clear my drunk posts with the correct regulatory commitee for alcholics next time
Dont penalize my habits!! -
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1) Find a enemy group that suits your defense/resistance type
2) Set map for +2/8
3) ???
4) Profit
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Personally, my brute (3 of them I rotate in and out of diff maps) can each pull in 3M per hour. That may or may not be on the "Lower high level" side, but 3M an hour is still a pretty penny. 500K is childs play. Cater to your strengths. -
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Quote:I'll take my survivability, aggro control, FURY, *and* damage...I haven't read the past few pages but I just wanted ot make one comment.
When I play my brute in RWZ or Cimerora and a tank joins the team...it makes me happy. Why? I no longer have to worry about trying to maintain aggro, etc. Instead, I can now proceed to be the main purpose of my brute...to deal damage.
Let the tanks have their survivability and aggro control. I'd much rather just bash things in the face when I play my brutes. -
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Difference being, with IO's you can turn a brute into a tanker. You'll never slot enough +dmg IO's to make a tanker into a brute....
Just saying...I'll take my villany any day -
Well that sucks. Repel ball was a ton of fun back in the day.
O well...back to being bored with just storing my PvP IO's :-/ -
Tempting...so very tempting...