Lycanus

Legend
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  1. Quote:
    Originally Posted by FlashToo View Post
    Devouring Earth lore pets, please. Plant- and rock-themed characters don't have much to choose from right now, especially not if they want to not BS a reason for having phantoms/longbow/rularuu/cimerorans/etc in-charcter.
    oh yeah, this....I have two characters who essentially are devouring earth.
  2. Trolls might be a good lore pet....granted, they might need to be upped in ability to match the 40-50 pets that are mostly Lore types
  3. Quote:
    Originally Posted by Tymers_Realm View Post
    Well it seems like Warner Bros. hasn't learned at all...

    WB has got the rights to do a Live Action treatment for Bleach!

    ANN Link

    Variety Link

    Not to entirely sure what to make of it. At least Viz has a hand in it, so it may not be too bad...

    Thank you for the time...

    At least the Ranma live action came out pretty good.
  4. ....just a question.

    If Paragon Studios had the resources for one of these (big if), which would you like to see first:

    New Builds (multi-armed, snake-body, hunched, four-legged, female huge)

    Animated Faces

    Animated Hair



    Don't worry about "they can't do it because of X reason" just say which would you like to see most.
  5. I do hope we eventually female mastermind pets both in and of itself and because that would probably be a sign of coming mastermind minion customization
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    According to lore, the ancient Greek 'gods' were actually some of the earlier Incarnates.

    Personally, I think there are way more more-interesting characters that can be made that don't rely on 'being a god' as their schitck. It's something of a one trick pony, t'be honest, and a bit of a boring one at that.
    boring depends on the player...though I tend to look at myths as either overblown legend, psuedo accurate rumor, clearly fictious cautionary tales or out and out malicious fabrication

    I personally don't like to play the "phenomenal cosmic power" types....but I do like playing the mythological types

    many of my characters have mythological connection:

    Medusae - inheritor of the power of the Libyan goddess who eventually became demonized by the Greeks

    Sang-Yoon Koga - daughter of Susano-O

    And if I understand the summary here and what I've seen of the well....the Well of Furies represents the grand potential of humanity, or at least citizens of Earth and that some people are able to achieve that potential ahead of others.

    This reads rather like the theory that the lack of "and it was good" after the creation of man in the Bible implies that we are an as yet unfinished work

    Other bits of lore would imply that the Earth Well is connected to the other Wells, possibly via some cosmic Well that serves as the potential of this universe as a whole.

    It would also explain why the Well is neither good nor bad, because if you look at the point where Earth is, based on the segment of it we're able to see, we have individuals of both great and tremendous good will as well as those of malicious will. Since the Well is really only interested in developing the greatest possible power, possibly acting as some sort of sentient collective subconscious of humanity, it is still choosing which path might be the best to go.

    However, from that regard, the Well exists only because we do and eradication of the Well of Furies would come along with our own eradication...or it might result because of our eradication.
  7. Quote:
    Originally Posted by Tefkuf View Post
    Calling yourself a god in CoX is just painting a huge target on yourself, there are plenty of canon groups that would seek your fall, not to mention a lot of players seeking the status. It doesn’t give you can real in game powers, and any you may claim only work if your fellow Rpers go along with it.

    Now I can see plenty of plot hooks that can come from there being a god around, but unless you’re a very weak god what is there to achieve?

    With the normal by-laws of RP we all agree to no ones character is killed or much harmed without agreement, so being a god offers no real advantage.

    The only workable RP I could see is if you form a SG of gods, then go read up on the antics of the Greek/roman or Norse ones and go from there.

    What I think does work is to make a character that is the follower or servant of a made up god, then you have all the fun backstory, with little of the grief.

    actually, no, servant of a God is not the same backstory and not nearly as fun as an immortal being trying figure out mortals

    again...."god" does not equal phenomenal cosmic powers.....
  8. Quote:
    Originally Posted by Texarkana View Post
    Han? Han who?

    Captain Malcolm Reynolds is all the scoundrel one needs. And, he most certainly shoots first.
    In all honesty, I like Han Solo just as much as Mal.

    But curiously, I heard this position from a friend recently and I know he doesn't play City of Heroes.

    I think it went:

    "Personally, I like Captain Reynolds who shot several unarmed people throughout the course of the show."

    "And pushed them into spacecraft exhaust fans."
  9. Quote:
    Originally Posted by FloatingFatMan View Post
    I suggest you read up on Zeus, the Well and Kheldians, because you got all three so utterly wrong that it's not even funny.

    Now... Regarding god characters in CoH. The game lore makes it quite plain that previous gods on Primal Earth were incarnates who achieved their full potential, and became sources of potential themselves. None of them are "God", the big guy with the big G and the beard etc, there's just humans who became incredibly powerful that they effectively became god-like.

    The lore also tells us that all races have a Well, which is nothing more than the potential of a race, and therefore all races will have incarnates who achieved this same status. That gives us plenty of wiggle room for making any kind of god we want.

    However, and this is the key point. God characters are utterly BORING! They have ultimate power, they are perfection itself, have no problems, can do anything they want at the wave of a finger, except that actually... they can't. Why the hell would anyone in their right mind want to play a character that has no growth potential, and who the hell would play WITH such a character. I know I sure as hell wouldn't.

    In fact, when my characters come across such "gods", their usual reaction is to call the men in white coats.
    similarly, I tend to write stories that operate on the theory that sentience=cosmic level power and that anybody can make a concept that was once impossible into daily reality given enough conviction

    as to my "Gods" in Divine Blood

    Quote:
    "I've never claimed to be the Creator of the universe," Morrigan said. "We started to interact with you," and she gestured around at the various humans, "and you called us 'God', eventually we just kept having to respond to that and it became the name of the species. As far as I am concerned, the definition of 'God' is my species. And since I am a member of my species, I am not a false god."

    She narrowed her eyes.

    "I refuse to apologize because we abandoned our own cultural heritage in order to fit where you wanted us to fit," Morrigan said.
    granted...I'm not nearly that point in the story on the original novels (this was originally a fanfic, though the Morrigan noted is NOT the succubus from Darkstalkers...she's my own based on Irish myth)....but that is the feeling most Gods and Demons would have when questioned as to what they are

    for further fun, I need to have a similar Demon rant at some point. Something along the lines of:

    "You know, it originally meant 'Divine Spirit' not 'Evil Spirit'."
  10. First, depending on the mythology in question, a god is not necessarily all that powerful. Regard a lot of the Greek and Japanese minor gods which are often threatened by the behavior of even normal humans.

    In Divine Blood, the majority of beings in any one race are what are known as "Third Tier", which means to have enough raw power to directly affect changes in the local area, even most Immortals fall into this category. The next group is Second Tier, which are able to affect change on a regional level. The last group are First Tier (global level power), which largely consists of eldritch abominations, titans, some undead, devourers and those Gods and Demons who are granted access to that much power via their respective psychic networks. (Fortunately, 1st Tier Gods and Demons are mostly chosen for reliability and sanity)

    Second, having cosmic power does not necessarily equate with being able to do anything.

    Back to DB, the reason why Gods and Demons typically no longer use 1st tier level power (effect global change) in battle is because the targets they want to hurt will possibly be able to survive while all the resources and sometimes people they fighting over/for will likely be destroyed, rendering the effort moot. More accurate, selective uses of power take more time. Which is why most first tiers amount to cosmic janitors assigned to keeping an eye on natural and manmade disasters in order to thin out the global impact enough that everybody has somewhere to live, usually while other Immortals are quietly dealing with the more local and regional problems of a disaster.

    Third, there may be limits to their power either esoteric, procedural or otherwise.

    In common myth, even the Gods had rules they had to follow which bound their hands. Going back to my fictional setting. A first Tier God or Demon has their power via the collective permission of the other citizens of either Nirvana or Yomi....as a result anything they do with that power is watched. Abusing 1st Tier power is a good way to get that power taken away.

    Daniel Jackson's attempt to destroy Anubis in Stargate SG-1 and his subsequent eviction from Ascension is a good example.

    Fourth, they may not yet have full access to their powers.

    One of the sup...side...ah hell with it, I have an ensemble cast....one of the high school students in Divine Blood is Hel Logesdottir.....Loges being another name for Loki

    Hel is a Demon over 20,000 years old. However, she is currently a 16 year old girl because she recently "reincarnated" to basically clear her head. (they don't actually die and get reborn again, they physically transform into a more youthful form and seal off the majority of their memories). She is about two years from reaching majority and recovering her normal status and memories.

    The result is that Hel is quite often the Damsel in Distress much to her own distaste, despite having a high potential power.

    Now, as to playing a physical God type reality bender like Q or Doctor Manhattan or the Beyonder...you'll have to basically find reasons why they're not acting at full power...though an arrogant/wise/humble/condescending desire to "fit in" or act on "mortal level" might be at the source.
  11. Fire and Ice Elemental Daggers and Short Swords (especially for Dual Blades, I'd like to be able to wield shorter versions of that cool elemental blade we just got)

    I'd like to be able to have an epee, rapier or fencing sabre without using another weapon...currently the rapier is only available for dual blades

    there are a large number of characters out there that make a point of doing better with one rapier than others do with a rapier and a dagger

    however, I am aware that neither the Broad Sword nor the Katana animations are appropriate to a rapier. As such, I suppose this will just have to be on my wish list until such time as they either create alternate animations for the rapier probably off the Katana (which would leave it with no shield, unfortunately) with one hand held back in that fancy way

    or they make a "Fencing" powerset....which is highly unlikely and something which is way down on my list of wants....


    but definitely, I'd like to see elemental daggers so we can that coruscating energy blade for dagger and short sword versions


    also, while we're on the subject, please include axes, maces, clubs, police batons and the like in the dual blades power set (maybe just rename it dual wield) we're already getting situations where the weapon being used does not match smashing or lethal, so why not broaden the dual wielding out?
  12. Quote:
    Originally Posted by Leo_G View Post
    But that only goes one way not the other
    That's true I suppose.

    And yes, Han does seem to move faster than he thinks sometimes and he's a pretty fast thinker on top of that.
  13. Quote:
    Originally Posted by Durakken View Post
    though it should be pointed out... Han being faster than light is pretty badass
    I wouldn't rule out the latter.

    Empire Strikes Back, Han, Chewie and Leia are going with Londo to what Han thinks is just a dinner.

    Leia is suspicious of Londo
    Chewie is suspicious of Londo
    Londo is actively laying a trap (not quite willingly, but still)
    Han thinks Londo is his good buddy who's got no reason to harm them

    Han is the LEAST aware of what is going on.

    Door opens and friggin DARTH VADER is sitting there.

    Leia and Chewie gawk at Vader, Vader stands up probably to say something threatening, Londo gawks at Han because Han has already drawn his pistol and fired three times.

    Vader gawks and reflexively disperses the energy before finally telekinetically grabbing the gun
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    I.....seriously. What.

    Does it really, REALLY matter who shot first in a tiny section of a completely fictional story that's however many years old?

    Yes, I love the original trilogy. It's probably a big part of why I love sci fi as much as I do. But....this boggles even MY cerebral circuits here. I can get really intense about the smallest of things (anyone listening to Union RP channel when we discuss game stuff should know that...)

    So.....yeah....we know this is Lucas. What else is new?

    Edit: Just watched the link. And yeah, he shot first. Even if Lucas changes it, so what? Han's still a badass.

    The scene is considered a defining point in Han's character by most fans. They believe it marks him as essentially pragmatic, calm and decisive. Where as the idea of him waiting to be fired on first they feel is simply stupid since at that range it doesn't make sense for anyone to miss.

    Even as someone who isn't a heavy fan of the series, I can recognize the significance of it for people that like the show.
  15. Quote:
    Originally Posted by Kirsten View Post
    Oh! And a new roller blades travel power in the vein of ninjas/beast run!
    they could use the power slide animation
  16. Quote:
    Originally Posted by DreadShinobi View Post
    True, I wasn't thinking of SC, SA, and LR when I posted that.

    Also as a comment to the question of range, I'd say if it was a melee set based teleport it should have a 40' range in line with other melee set ranged attacks. 10' is barely greater than a standard melee attack (7') and even shorter than some unique melee attacks such as KoB (13')
    I was thinking of having the 10ft attack as something of a unique basic attack
  17. Helmets:

    Football
    Baseball
    Hockey

    Face:

    Hockey Mask

    Weapons:

    LaCrosse Stick
    Hockey Stick
    Aluminum Baseball Bat (or colorable)

    Shoulders
    Foot Ball pads

    Feet

    Cleats
    Rollerblades
    Bladed Skates

    Emotes:
    throw football
    throw baseball
    volleyball practice
    hackey sack
  18. Quote:
    Originally Posted by DreadShinobi View Post
    Teleportation has alot of issues in this game, namely long activation, high end cost, forced hover on arrival, and only location based functionality available (vs targetted). All of this would need to be fixed for a combat teleport to be viable.
    the hover issue doesn't exist in any of the three port and smash powers: Shield Charge, Spring Attack and Lightning Rod....so that part has been fixed

    also, none of those three has a terribly long activation time

    the only thing that remains is the location-based functionality
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    I like to call this idea "Combat Teleport," and I've always wished we could have that. In my ideal world, this would have an instantaneous (say, 0.1 to 0.5 seconds) or near-instantaneous animation, very short range on the order of 10-20 yards, and use the basic reticle, have no hover time. This would then be used to reposition yourself across the field without the danger of getting hung up on chairs, having doors blocked on you or bumping your head on a low ceiling.

    Granted, care needs to be taken to ensure this power does not top the long-distance travel capability of actual Teleport, but this can be done via recharge. At base, Teleport travel 100 yards with a 2s animation. With a 20-yard Combat Teleport of a .5s animation, you'd cover that distance in 5 hops for a total of 2.5s. Now add a recharge of two seconds to the power and you bump this up to 12.5s, and that's well within tolerance.
    Well, I was half considering a 10ft range single target version of Lightning Rod/Shield Charge/Spring Attack as a light-attack in the Temporal Melee thing I wrote...eventually made it further up the tiers

    but I wonder if a Teleport combat would work as a blast or short range melee set
  20. Quote:
    Originally Posted by Xzero45 View Post
    Remember when we had to take a train to Steel Canyon or Skyway, just so we could take another train somewhere else. Good times.
    Remember when each tram station only went to one other location and it was often faster to take the tunnels?
  21. Quote:
    Originally Posted by Arcanaville View Post
    To Sagan, the immense scale of the universe didn't trivialize our planet and humanity, it made them all the more precious for being such a rare part of a very large cosmos.
    This is probably my standard position.
  22. Temporal Reflexes - Passive +Def (All), Res -Rech, - Slow
    Combat Precognition - Toggle, +Def (Melee), Res -Rech, -Slow
    Heightened Reactions - Toggle, +Def (Range), Res -Rech, -Slow
    Temporal Fluidity - Toggle, Res (Hold, Immobilize, Disorient, Sleep), Res -Rech, -Slow
    Advance Metabolism - Self-Heal, +Res (Toxic), Res -Rech, -Slow
    Temporal Distortion - Toggle, PBAoE, Foe -Rech, Self +Rech
    On Time - Passive, +Rech, Res -Rech
    Reverse Time - Self-Rez, Untouchable
    Temporal Phasing - Self-Phase, Toggle, No Phasing Limit, Res -Rech


    Temporal Melee

    Blink Strike - light damage, fast recharge, Foe -Rech (you speed up time to accelerate your attack)

    Predicted Opening - high acc, moderate damage, moderate recharge, foe -rec (you foresee when an opening will occur)

    Recalled Pain - high damage (random type), foe -rec, slow recharge (you call a previous or future injury to the present)

    Flash Step - 10 ft self-teleport to target, single target strike (ranged on delay), moderate damage, moderate recharge, (you freeze time briefly to close with and strike the enemy)

    Speed Time - click, 30s +100% recharge (you accelerate yourself through time, replaces build up)

    Bullet Time - PBAoE effect similar to Incarnate Vorpal, moderate damage, moderate recharge, foe -rech (stop time to hit all the enemies around you)

    Against the Flow - single target Foe -45% rech, -60% speed, minor Toxic DoT (the enemy is trapped in a pocket of inconsistent time cause stress to their body and slowing them down)

    Flash Move - self-teleport, locational High Damage, knockdown, Foe -Rech, similar to Shield Charge/Lightning Rod

    Confront or Taunt at appropriate location