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Quote:note Demon in Judeo-Christian beliefs, is specifically a rebel spirit and angels are specifically spirits in the service of Godi think i see where your views split .. taking the vampire for example your saying his acts determine if he is evil or not, where as i would say that he is evil as that is a vampire's state of being ..he may be able to become non evil , but then he is no longer a vampire.
and yes when i use the term demon..i do mean fire, horns, lives in hell, likes rock and roll ..the classic western view of them ....
still at least this means there will be at tleast two differnt takes on any toons crated on any of these classic forms ..
neither angel nor demon are descriptors of race or species but of political affiliation
daemon, with the extra "a", is a more neutral term for spirits even in classic Judeo-Christian mythos...both demon and daemon arise out of the term daimon which is a Middle Eastern term and the implication is that they are troublesome, but daemons have not necessarily rebelled against God and are usually just a nuisance rather than a threat -
no problem though you might be better off shooting me email for that at "thrythlind@gmail.com" since I don't always hang around the boards
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Quote:lots of people go by the term "Merc" who are as moral as any other soldierLycanus ..i am happy to defer to your scholarly knowledge .. the only points i would like to make is when i am talking about werewolves i am just speaking about them , not shapeshifters in general ..and by Mercs i mean they pay us we will kill people for you guys.. twas why is used the ther Merc , not hired soldier.
"pay me and I'll kill someone" is an assassin, which is a specific kind of mercenary or merc -
Quote:the zombie is a specific sort of walking dead created by a sorcerer in various Carribean myths growing out African myths where the sorcerer wants a slave to do labor and performs a ritual to make oneHmm..would people say that actual born Vampires and Werewolves are impossible, in this case? Because I seem to be the only one mentioning them...
Also, I wouldn't say that Zombies are always evil OR created by evil. Thats very much a cultural perception. While I can't think of a media comparison, the concept of 'Eternal Guardians' springs to mind, spirits and forms that carry on beyond mortal life for a purpose or goal, or something that the person feels compelled by themselves to do/carry out. Traditionally vengeance, but it need not always be so...hmn, whats the word...questionably moral? I dunno, brain fail there.
there are other undead types that would fit our definition of zombie
revenants are undead that come back to get revenge, since they are essentially a walking corpse with the will returned, they fit the modern definition of zombie
mummies are sort of zombies, though the movie mummy is more of a European rendition of the Egyptian myth...Egyptian myth saw it as a true immortality/resurrection, not merely a reanimation
so yes, zombies, defined specifically, are always created by evil (unless someone agrees to become a zombie for some reason)
but walking corpses can come about in other ways than just the zombie ritual
other than that, yeah, I feel people can be born vampires and werewolves
actually, the dhampyr is an old myth that is a child who is half-vampire...they are supposed to be very good exorcists and there are still con artists that claim to be such in Eastern Europe -
Quote:older than that, Wolfman by UniversalI'
Werewolves are more likely to be tragic monsters than vampires since they are the result of a curse. However, the modern view of the tragic werewolf owes more to White Wolf than classical myth.
and some ancient myths had werewolves that were cursed into it by witches rather than choosing to be so
the bite=werewolf thing is Hollywood though -
Quote:Actually, old text on subject classify supernatual vampires as unique. They are not demons, because they used to be human and demons are things which were never human. They are not spirits because they have a physical reality.Point by point
Vampire .. evil .. they are unholy, cast out by god, spirits
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zombie ... object ...assuming magical origins .. animated corpse , under compulsion thus no free will ..However science Zombie ..depends on how much of the brain still works ..evil as any human can be , but may be any ...
modern zombies have more to do with some of the more colorful vampire myths coming out of the black plague era
Quote:werewolf ..cursed human..beast while in wolf form ..while human in human form..will show up as evil tainted due to curse.
Quote:demon ..evil being
go to the root word, which I believe comes out of Arabia or somewhere else in the Middle East, and it simply refers to inhuman spirits
personally, I tend to think of demons as "extradimensional entities with whom humans have had a past history of conflict and/or violence"
the Bystander definition is rather different and given I'm about eight books away from where I want to touch that subject, I leave that definition for my personal notes on the books.
Quote:Mobster ...criminal human
Merc ...amoral human
I, for example, am a mercenary writer since I write for commission and am not contracted to any specific company.
modern times, the term has moved to indicate specifically mercenary soldiers, while those of us who are in other fields are called "freelance"
I find this especially amusing given that "freelance" specifically referred to literally a freelance, a warrior who was beholden to no specific lord and was free to serve whoever he wanted and who wanted him while "mercenary" was a more general term for any professional not under contractual obligation to a specific country, company or other employer.
Quote:Peacebringer.. unclearly defined... personal view amoral exploting energy being
the evil or good bit is dependent on the attitude of the specific being
some will be moral, some immoral and some amoral... -
Quote:I'm going to semi contest the werewolf here. Though by "classically" you are probably talking about post Roman Catholic dominance of Europe.While I understand you're replying to Rock, kindly view my post.
Modern vampires may be something other than evil because that's the way modern people like to write them.
Classically, vampires (and for that matter werewolves and zombies) are evil because they were conceived as being evil creatures in a time when evil was an absolute concept.
Personally, I take characters as they come and a well played vampire character is a well played character. I don't happen to agree with FFM, but equally, I do find that vampire characters tend to be more likely to be stereotyped evil or terrible Emo Anne Rice tragic figures. However, there's always room for some originality, even in a very tired genre.
shapeshifters are seen as evil in Roman Catholic dominance because it is growing out of the Greco-Roman tradition of Gods punishing evil doers by transforming them into animals
numerous other cultures, including the Norse, Celts and other European ethnicities, saw shapeshifting as heroic attribute...where as a the Greeks and Romans felt that mankind changing into animal was a regression to primitive bestiality, these other nations felt that it showed a connection with the natural world and a greater awareness of one's place in it.
heroic/shamanic shapeshifters become nobler incarnations of the natural animals
shapeshifting that goes towards that of the bestial aspects (wolf-skin belts and berserkers of the Norse) are less elevated and more dangerous, but still seen as neither evil nor good
likewise, the Koreans myths implies that much of their people are descended from a bear who won the right to become human and marry the god who founded the race
in addition Kitsune in Japanese myth and Naga in Indian myth are shapeshifting foxes and snakes that marry and mother various heroes.
lost children in some Pacific Island myths are saved by a shark god and taught to become sharks...they then act as protectors and guides for their families and communities
worldwide, shapeshifting is a staple of a shamanic tradition, a tool used by both good and evil forces....it is the Greco-Roman tradition that limits it into being only evil -
First, evil,
the original definition of evil falls under the 2nd and 3rd definitions listed in dictionary.com
"harmful, injurious"
"characterized or accompanied by misfortune or suffering; unfortunate; disasterous"
evil did not originally indicate a moral issue
it simply meant something that was bad for you
under those definitions, yes, the shark is evil, as is the plague, the door you stub your toe on, the dog that ate your tax returns and anything else that causes suffering to you or others.
also, under that definition, we are evil in regards to other animals
eventually, the primary meaning moved to the one that is listed first in dictionary.com
"morally wrong or bad; immoral; wicked"
at this point, evil became specifically tied to a choice to do bad things
now, under that definition, a shark is incapable of evil for the fact that it is incapable of morality (as far as we know),
likewise, a simple machine is also incapable of evil
the sentinels, for instance, in the X-Man comics, are not evil
spreading out from that, however, limiting evil to actions taken against your own kind is counter to the overall perception and connotation of most of the English speaking world (and I'd dare say a large proportion of the Western world)
In fact, the intolerance of those who are different is considered a marker of an evil personality.
the perception that something being simply a machine is not enough to disqualify one as evil
after all, animals are simply biological machines
a simple animal is incapable of morality and therefore incapable of evil (save that older, original meaning as stated previously)
likewise the simple machines we have in reality are also incapable of evil
to say that a machine is either programmed to be that way or else malfunctioning is shortsighted.
human beings have programming as well...we just call it instinct and habit
a machine complex enough to have Free Will is able to ignore that programming in the same way that we can ignore instinct and habit (even if, most of the time, we don't)
once Free Will enters the picture, the potential for the modern definition of evil comes into being
the matter is still complex, however
let's look at vampires and robots since those are two of the main topics
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robots
the robots/programs in the Matrix were not evil overall. The majority were soldiers in a war. They were doing their duty and that was about it. Most were not overtly cruel to the humans they chased.
Smith, on the other hand, was evil as he was motivated by hatred rather than duty and he took joy in his tasks.
the Sentinels, as stated, are not evil just because they kill people and mutants...they are simply weapons, they have no Free Will
Ultron, however, is evil because he is not being forced down his path by someone else's programming. He is complex enough to have free will and has chosen to hate organics.
To say that "he's not evil because he's malfunctioning" is an oversimplification. An evil human is also malfunctioning
in fact, you could say that evil is a matter of malfunctioning by choice as adverse malfunctioning by design defect or damage
As to vampires
sometimes I like vampires, sometimes I think they're overdone
the essential trait that defines a vampire is the drinking of blood, anything beyond that is getting into specific variations
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now, as to vampire stories, these days we have two varieties of vampires: supernatural and biological
biological vampires are not inherently anymore evil than any other race
they have a biological necessity for drinking blood for some reason
either they are a race or they are a mutation/diseased variant of human
assuming they retain a free will, they are still capable of evil, however
the vampires of underworld, for example, have laws to protect humans from their own activities (there is mention of feeding on animals) and then later there is the development of the synthetic blood pack
the majority of them have no interest in humans, simply avoid contact with them
there are evil characters amongst the vampires, Craven, Victor(arguable) and Marcus(arguable), but that evil has nothing to do with their dietary requirements
Craven's evil is the petty kind, the sort caused by jealousy, ambition and cowardice, Craven is actually the most evil out of the characters as he is about the only one that has no redeeming motivations to his desire for power
Marcus did not start out evil, his motive was to control and protect his brother, but many of his actions in the second movie are unecessary and pushed by ambition and a recent thirst for power and control, however, his evil is still small and seems to be more madness than deliberate evil
Of the villains, Victor is the one who is hardest to say is truly evil or not...on the one hand, Craven states that he had to clean up after Victor's messes when Victor broke his own laws to slaw humans...on the other hand, we learn that he specifically killed those humans to keep secret the location of William's prison, which in the day and age the act was made was not an uncommon behavior for a noble...if he's going to kill them anyway, might as well feed on them...there is also his fear of the creation of a werewolf/vampire hybrid and the threat it may pose to the vampire species...intolerance of this sort is considered evil by modern concerns (fantasy races like these are often used as a metaphor for real life racial hatreds and racial hatreds are considered evil)...however, it becomes more justified when dealing with the creation of a new species....
what it comes down to with Victor, I feel he's evil because of the racism...minus the racism it depends on whether some statements by him or Craven are lies or not...and he is thus in a big question mark
the Daybreaker vampires, on the other hand, are not evil, they are seeking survival. they are, however, diseased and ultimately unhealthy....it is stated that they have created a synthetic blood source at the end, but it is unknown how long that would have been effective...in any regard, it would seem that the race would be doomed to a dwindling due to accidental deaths if they managed to erradicate humanity, as such, while not evil, it was still necessary to eliminate the disease so that the species of humanity could continue to evolve
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As to supernatural vampires, this is a whole other kettle of fish
people make the mistake of looking at supernatural vampires with the perception of scientific, biological means.
when the source of the vampirism is supernatural, the various traits are symptoms of a moral decay
in the myths and old stories, the master vampire becomes a vampire deliberately...the implications of Dracula are that he was a student of the occult in life and made a deal with the devil that resulted in his power
the weaknesses and abilities of the vampire are reflections of his soul...if he were not evil, he would not have these abilties...
the vampire does not show in a mirror because he has no soul and the reflection in a silvered mirror is representative of the soul
the vampire is killed by ash wood staked through the heart because it is a spiritual wood that bridges the gap between spirit and flesh and spiking it through the heart forces the vampire to remember that it is dead and does not belong here
the vampire is likewise killed by the sun, silver and running water because these things purify the soul or spirit
the vampire becomes a wolf because he is at heart a beast
the vampire becomes a mist because it's existence is a fragile illusion
the vampire drinks blood because it is greedy to have what others have
the vampire has mind control and creates servants because he desires to enforce his will on others and that desire is so strong as to be made manifest
the requirement of an invitation is actually a blanket one applied to most supernatural entities in European myth...angels and faerie also have to be invited into a building in order to have any ability to affect you for good or ill within your own home...probably representative of the fact that morality has to be willfully chosen....it doesn't just happen
the master vampire's supernatural abilities exist because of the fact that he is evil
servitor vampires are not evil in and of themselves but are extensions of the master vampire, the servitors have no free will...they are essentially extra bodies for his/her mind
that's the thing with the supernatural...there is no biological need...everything is a reflection of the state of the being's soul or lack there of...
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very few things truly are evil
sociopaths are not evil, not all sociopaths become serial killers or criminals, however, they are a malfunctioning "sick" individual that has a harder time avoiding evil paths because of their malfunction. They lack empathy and the ability to connect with others....which is one of the key traits we have to guide moral choices.
a master vampire of the supernatural variety is flat out evil...they wouldn't have become what they are if they weren't evil to begin with
a servitor supernatural vampire is not evil, they have no choice, they are enslaved by the master
a biological vampire that is a stable species is evil, good or neither on the same scale as a human
a biological vampire that is a parasitic or diseased type is not evil, but could be monstrous
a simple robot is not evil, they have no choice
a true AI robot with free will is evil, good or neither on the same scale as a human
the argument that attacks various things not your own kind being not evil breaks down dependent on what you qualify as "your own kind"
there are numerous cases in past and present where "your own kind" is specifically limited to one's own race, religion or ethnicity.
other people have broadened "your own kind" to include anything animal or even anything that lives
in my case, "my own kind" encompasses sentience...if it is sentient, it is "my own kind"...anything else is a tool, pet or food
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Horror does not need evil....the very best horror stories have nothing to do with evil
Horror stories are stories where the characters discover truths about the world that obliterate everything that they thought was true.
The Eye is a horror story, but none of the ghosts or entities within it are evil (ignore the American version where the shadow figures are given snarly faces simply because of some simple minded moron's need for there to be something evil in the movie) only one is really even hostile. In fact, the only danger from the ghosts comes from a misunderstanding of the ghost's nature or a lack of understanding in how to deal with things.
Horror does not even really need a supernatural element, only psychological.
Likewise, action/adventure doesn't need evil
The Daybreaker vampires are not evil, but they are flawed and monstrous and need to be taken care of.
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As to my view on vampires...depends
Dracula is evil...any attempt to do Dracula as a misunderstood monster (Coppola) just turns my stomach...he chose to be what he is, it wasn't forced on him
otherwise...they are either monsters that need to be destroyed (Daybreakers) or else just that world's fantasy race (Underworld)
I use vampires sort of myself in stories, but not planning on making them main elements
in Bystander, as part of a way to confirm that the magical age was a set of other superbeings several thousand years back, I plan to have a side character in the form of a vampire who will eventually die of cancer and making the statement that the 70s, 80s and 90s killed almost all the vampires due to the ozone layer weakening and the ones that survived died within the next forty years due to various cancers (fast healing would ignore the cancer until it got serious and then forget about it before getting rid of it completely so that the cancer would continuously spread and eventually one flare up would overwhelm the system) and converted vampires dying due to lack of instruction on how to control themselves (resulting in madness and death).
Most of the old monsters have been assimilated and recognized as what the setting calls "peaks" and recognized as a "new" development. Having the "last" vampire as a major supporting character and then killing them with something like cancer just felt like a good way of, first, confirming that "peaks" have been around a long time and, second, ground out the mythological world into the superhuman metaphysics of the setting. Making vampires "normal" is a good way of making people see anything magical as normal.
I'm probably going to use that as a gateway to some of the ancient history/magic of the setting after dealing with the various intelligence community factions -
We have auras that only operate in combat, how about the reverse so we can get the sort of flutter of leaves or doves while posing before or after a fight
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Quote:The desire to cause suffering is not the same as the desire to acquire resources.Is a shark evil when it attacks swimmers? Is a runaway train evil when it crashes into a busy platform? Are dingoe's evil when they take a child?
Of course not. So why would a machine, even a sentient one, be evil when it destroys? It's usually down to it being made that way, or because its malfunctioning, or something else. But evil? Naah.
We do not desire to cause suffering when slaughtering cattle for food.
However, torturing and hurting cows for no other reason than to cause pain is considered evil.
It's very much the same argument that can be made when some presents the quote "Vengeance is mine sayeth the Lord" as a way to argue against killing a dangerous person/thing.
Killing the entity because it hurt you in the past and desire to punish it for that wrong is vengeance
Killing the entity because you know it will hurt others in the future if you do not is not vengeance -
Quote:speaking from the real myths....Vampires generally don't need the blood...they will go on existing until destroyed whether or not they get it...however, they do drink the blood^ IMO, "evil" is just... Too hard to do in CoH. 99.9% of the time people either just about manage "criminal", and then slip right on in to "criminally insane".
For example, take my pet hate: Vampires (Take them, please!). Many would consider them to be evil, but really, they're not. Not even close. What they are, is nothing more than a plasmavore, or haemovore. They need blood to survive, so they kill people and drink their blood. That's not evil, that's dinner.
Proper evil, IMO, would be something like really really loving someone, but then murdering them anyway simply because they're in the way of your goals.
NOT because you "wanted to", as that's already slipped into insane. But simply just because they're in the way.
there are various explanations I've heard ranging from a jealousy of those still living to a compulsion, but the idea that they need blood to survive comes out of fiction more than myth
evil essentially means "unhealthy" that's the root meaning something that is "evil" is basically, at its basic nature, bad for you -
One of my characters is a cosplayer and I'm looking for suggestions for future costumes.
It's not something I need immediately, for one thing, I just traded out two costumes, but just to keep in mind for future costume changes.
This is the character and her current list of costumes:
Yes, she's a thirty-something wererat ex-assassin who's into cosplay.
She is very much a running joke of mine that started off as a Punisher/The Bride parody...(hence the name Castle Rat)...as well as a parody of Lydia McKracken from Gold Digger.
She is BS/SR, but I'm thinking of doing a second character for her using other weapon sets...
In fact, think I'll do a pre-hero stalker character with Dual Blades... -
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Quote:It might not be because they need to be special.Well I said the modern day demon slaying manga hero did fit in.
But I also clarified, it's more of a "I see the D&D character" brought into CoH. In superhero comics, this is something you wouldnt see often, it's a RARE sight. But this being a game, it changes things, so that one rare thing, becomes common place, because everyone needs to be the special snowflake.
I mean, unless it's a virtue thing, I've seen lots of Masquerading Vamps too.
If you get twenty odd fans of Fate/Stay Night, you'll have twenty odd copies of various sword swingers from history gathered in the modern age.
They might just be choosing it because they like it without regard for whether people think they're special or not. -
Quote:see, I consider that "modern day demon slaying manga hero" to be a superheroInterresting. I haven't seen this 4 color MMO. And ewww on the golden age.
That said. *shrug* I see a difference between putting in a modern day demon slaying manga hero in a superhero setting and putting in a War of Worldcraft Day Elf.
And once is one thing, but seeing so many. That's probably my problem with it. In comics, this is a rarity, in game I see it way to much.
But if it helps, I feel the same way about Shields.In comics it's such a low low LOW used powerset, in game...EVERYWHERE! You can't turn around without seeing one!
superheroes are the continuation of the demigod myths
Heracles, King Arthur, Beowulf, Reiko, Guan Yu, Lui Bei, so on
they are modern fantasy, it might pretend to be science fiction, but really just trade out "a wizard did it" with "a mutant did it" trade evil overlords with corporate masterminds and you have changed Tolkien to Stan Lee
every story is the same story, just in different places and from different frames of reference -
Quote:Actually, one of the classic first edition D&D modules, I think it was titled "Mystery at Barrier Peaks" involved a crash-landed alien spacecraft with non-magical robots and ray guns.No, I'm not missing anything. The point or theme of any game is to entertain and I'm specifically speaking of what entertains me in CoX. In fact, you could say that I roleplay an everyday person. There is no *wrong* way to find entertainment in a game so long it's not at the expense of other people (such as griefing). Beyond that, the method that other people choose to maximize their enjoyment in CoX has nothing to do me. If I don't like a certain person's play style, I just don't associate with them. It's really just that simple. I certainly don't make an all out attempt to correct them or force them to conform to my way. That's just holier-than-thou and condescending at its worst.
Your reference about D&D and mecha is not really a valid comparison in this case. D&D is strictly a magic based fantasy setting with a dash of medieval/renaissance level technology thrown in for good measure. It is also only one of many in the PnP RPG universe. The superhero genre is far more diverse however. It certainly isn't only about spandex clad heroes and villains doing battle. Sci-fi, fiction, fantasy, historical or even alternate realities can all find their own niche within this genre. The same Robotech mecha that wouldn't fit into the D&D universe would have little problem fitting into this genre, as long as you change the name to avoid copyright issues. -
Quote:And that's why they published conversion books in the 90s.
You played PnP D&D, you can play that without really RPing and just use it as a dungeon crawl, hack and slash. So the question is, when you played it in it's many varied fantasy settings, then you all of a sudden pull out the "Well, I want to play a VtM vampire in this D&D setting"?
Or, I want to pull out my giant 60ft Robotech Mecha for this D&D game?
Anyway, you can play ANY game system as just a hack and slash.
And you can play ANY system as a heavy RP centered game.
Roleplay is all about the players.
No system can actually produce good roleplaying. You can't make rules for it. You can't make mechanics for it. Mechanics can't limit it either.
Saying you can't RP in a particular ruleset is somewhat of a copout.
Now, MMOs, I will admit are difficult to RP in. And until I find a computer that can innovate as well as a human, I will never include ANY computer or video game as a true roleplaying game. Action/Adventure yes.
But even the best have very limited paths and results and RP requires a give and take between players and GM, something we don't get with the environment and NPCs.
There are simply no computer roleplaying games. There are simply computer games that claim to be roleplaying games. -
Quote:Immob's combined with use of local terrain make an excellent tool especially since most mass immobs are targeted AoEs that deal damage and recharge quicker than mass holds or stuns, cast it at the right time and angle yourself around a pillar or some such and you can focus on one or two enemies at a time and continue using that mass immob to keep baddies stuck behind terrain...Well, Gravity control has a phase power, a ranged damage attack with a long animation, and a ST knock up power.
Then there's the fact that immobilize is pretty much the weakest type of mez in the game (because everything has ranged attacks). all in all, Wormhole seems like it's there to help make up for how, otherwise, weak gravity is compared to other control sets.
also, if you hit it right, you can immob a large quantity and leave them stuck while you draw off the remainder...
rinse and repeat to whittle down a large mob all on your own with little to no risk -
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Quote:Yeah, that's my writing, from one of four fiction books I have (the other three are in different world settings). Also have a world-setting/campaign guide out for the setting that includes Adrasteia.Nice writing. Yours? If so, kudos much.
I like the last quote. I think that's probably what rings true most for my character Nightwalker, the Nictus Scientist. As far as he is concerned, all Kheldians are still one race, with great potential. He wants to 'save' them all, by completing his process of removing the Kheldians need to bond with a host to extend their life, while keeping the Nictus abilities that he sees as more powerful (this is all based off incomplete canon. i.e. I'm going with what I have to work with)
He wants to 'save' the Kheldian race so badly that he's willing to dispose of anyone, kinsmen included, who gets in his way.
Haven't used the quote at the end yet, but it is one I want to use. -
one wonders why wormhole isn't in this list
Wormhole: heaviest stun in the game, place the baddies where you want them, and my brother found that if you mass-immob or hold them first, that they don't bounce.
Even as the heaviest stun in the game, the main aspect here though is "I choose where the battle happens." -
Quote:The English used to have genderless personal pronoun, actually.Are these pronouns used in RL at all? I had never seen them used.
I agree the English language needs some genderless pronouns.
It had a genderless personal pronoun, a self pronoun, a collective pronoun, an object pronoun and a female pronoun.
Note, I didn't say male.
"He", "him" and "his" weren't specifically male until the last couple of hundred years. Previously, the use of "he" for an unknown person could be used for either male or female.
However, the language is built around the assumption that being female is something other than normal. It is basically a marked state.
You have a person (which may be male or female) and you have a female person.
There was no marker for male because that was assumed to be the default.
However, now the language has shifted toward "he" being specifically male rather than a general person reference.
As a result, we have a hole in our pronoun grammar because of the fact that our neutral pronoun became our male pronoun. -
This is a sequence from one of my short stories connected to my Zodiacs book:
Quote:Adrasteia, especially in the later years long after she's been damned, is probably the creepiest and most evil character I've had.Adrasteia found herself standing over her bound brother in a room that was lightless but for the flicker of candlelight. It was getting difficult to recognize her brother under the layers of sliced skin and dried blood, but then, she had been here for the entire process these nine days. Coming down from the city above, fresh from the rites of redemption that the hypocrites of the House of Madeira had proscribed to her for the confessed murder of the same individual she was still torturing, she seemed oddly calm.
A cold, considering light came into her eyes as she walked around her brother.
“I don’t have to do this,” she said as if making a sudden realization. “I don’t have to listen to my hatred. I can still stop this. Even now you are not beyond saving.”
She picked up a knife and handled it gently as she circled the table he was bound to.
The woman looked up toward the ceiling and the places beyond.
“All those rites are so worthless,” she said. “I could follow the prescriptions of redemption. Produce the charitable acts, follow the rituals, perform the cleansings.”
A low, harsh chuckle escaped the bloody form that had been her brother when she’d started life.
“You cannot be redeemed,” he croaked, glaring at her with hate-filled eyes of his own.
“Indeed,” Adrasteia said. “It would be meaningless.”
The chuckle died as the knife came slowly to Takis’s throat.
“Redemption requires that I regret what I am about to do,” she whispered lovingly, as a sister to a brother. “And your destruction is worth far more than the cost of my soul, brother.”
*****
Rama stared across the fire and watched, unsurprised as the tall, dark-haired chudail came out of the night and moved to sit down across from him. It had only been two months since he’d last seen her, returning to Bharita to face her people’s judgment against his advice. Clearly, they’d allowed her to pass through the rites of redemption.
There was clearly something different about the woman. She had always had a cool and dark aura, one that could be felt more distinctly as she started honing her talents, but it had always been playful and curious before, soothing in a way. Now it was empty of those traits, and there was something else in their place that he wasn’t sure he wanted to identify.
His thoughts drifted back to when he’d found her over the bodies of his family and he suspected that that was when she had started to change, but he’d been understandably too wrapped up in his own grief to notice.
“They let you live,” he said, moderately surprised.
“I was chudail,” Adrasteia said. “Chudail are exempt from the normal laws. There will be some who come for me, by the time they gather courage and a plan, it will be too late.”
“You are chudail,” Rama said.
“No, I was,” Adrasteia said firmly. She didn’t let him respond to that. “I need to apologize to you, Rama. I lied before.”
“About what?” Rama asked, eyes narrowing.
“My brother,” Adrasteia said simply. “I had hidden him when you found me. I only killed him later.”
“Why would you do that?” Rama asked.
“Look at me,” Adrasteia said harshly. Then she pulled her hands to her chest, beating them once emphatically. “Feel me! I know you can. Do you know what that emptiness is? That is damnation! I could not allow you to become… this.”
She composed herself and took a deep breath.
“I have brought the killers of friends to justice before,” Rama noted grimly. “And you have helped.”
“This was not a mere friend,” Adrasteia said. “You would not have been satisfied with justice. You would have sought vengeance, I could feel it rising in you as I decided to lie. Do you deny this?”
Silence reigned across the small campsite for several minutes as they merely stared at each other.
Rama sat, considering her words and waited for her to be ready to continue.
Adrasteia sat, planning what she must say.
Finally, she took in a breath and spoke.
“I thought that I was distant enough that I would not fall to the same temptation,” the woman explained. “But I should have known better when I did not kill him immediately. When I finally set about it, I took nine days to kill him. I would come down from the rituals of redemption and resume torturing him. When the last day of the ritual was complete, I took his life.”
“Then you did not actually take the rites seriously,” Rama said. “You can still seek cleansing.”
Adrasteia raised her hand and shook her head.
"I could follow the prescriptions of redemption,” she responded. “Produce the charitable acts, follow the rituals, perform the cleansings, but it would be meaningless. I don't seek redemption. I merely seek to escape punishment. All it would do is make me sloppy and hypocritical, much better to be stepping into Hell with both eyes open.”
She said that without any trace of regret or concern for her what she was implying.
"I was happy that you were happy, my love,” she continued. “Regardless of whether you were happy with me or not. I plan to live chastely loving you from afar even now. I have made my choice, and it will not be well for the world. Some day in the future, you will seek to stop me, and when that comes you will die. I cannot face you in battle, but you choose not the power of society, and that I wield with authority.”
She paused again as she stood up and held her arms out wide.
“ I tell you this so that you might have the chance to bring this to a stop now and slay me,” she explained, “but I know that you will not. You are a good man, and even now you see me as a misguided soul who must be helped rather than an enlightened evil who will bring pain and death to thousands merely because she wants the world to be as she wishes it to be, in full knowledge that it is wrong.”
She waited standing there, for five minutes, with him merely staring before he finally spoke.
“I’m not going to kill you for what you have not done,” Rama said. “And I will not kill you for avenging my family.”
“ And so, you will die,” Adrasteia said, bringing her arms in with an air of sadness. “And it will be my doing. I shall mourn you until that day."
The above is basically her last gasp of heroism.
"Hungry demons and sociopaths have no choice but to be what they are, little, mindless evils. To truly be evil, you must truly care for and love something and still make the choice to destroy it." -
Quote:I didn't toss out any of the stone armor stuff on my stone tank.
It's great to get new powers, but seriously, you can only use so many. There are lots of useful temp powers, but how many do you even remember you have? In CoH your powers are pretty much useful throughout the life of your character. There are very few that you toss out once you reach a certain level (Stone armor is a notable exception; and it's the only tanker set I haven't played to 50 for that very reason).
As far as I'm concerned, granite armor harms my aggro control and is only really called for in cases where the option is reduced aggro control or death.
It's basically my AV armor, anything less than an AV is perfectly handled by the other powers, and with better recharge and therefore better aggro control. However, given the rest of the set is based around defense, and defense has the 5% hole that can't be filled, I have to take granite or else I'm playing slots because AVs and GMs are about the only things that can kill me in one shot so that the 5% matters.