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Quote:After thinking about it a moment, no. 1-30 in Tyrant's power, 30-40 (or maybe 30-35 if the rumors speak true) plays out his fall then (35-40)/50+ being the rise of the Praetorian Incarnates as The Well gives in to our point of view that the many outweighs the one.But that doesn't make sense story-wise - hitting level 30 in First Ward with Tyrant and the loyalists still in power then getting a pop up with the opening Night Ward contact taking you to a zone where Tyrant and the loyalists have been overthrown is way too big a jump.
That would make the Praetorian storyline be 1-30 Tyrant's in power, 30-35 the war's been and gone, and Tyrant's gone, 50+ Tyrant's in power, the war starts and ends.
Again, you're presuming that 1-50 in Praetoria happens at the same as 1-50 in Primal Earth. The folks in Praetoria have been stunted by Emperor Cole and his henchmen that have held the power all to themselves. The story (in real time) for our Paragonians and Rogue Islanders, and Praetorians that have gone to Paragon or the Isles is exactly what we know it as, and ends with us becoming Incarnates, fighting Emperor Cole, and then putting down Mot.
For those among the true 'Loyalists' to Praetorial (be they loyalist to Cole or Resistance against his reginme- but remain loyal to Praetoria itself) are halted at level 30. The Well has given its favor to Cole and his lackeys instead of where it belonged. Everything 30+ has the potential of giving itself over to developing these 'natives' into something more. Putting an end to the insanity of the Furies and bringing balance to the nature of the well in Praetorian Earth.
Your storyline assumes that Primal Earth progresses at the same rate and in the same way Praetorian Earth does. From what I've seen of the story and what I've heard about this new turn of events I find them a bit different, and pardon me if I express a difference of oppinion, of what I hope to happen that makes sense to me in the fallout of this turn of events. -
Quote:While I cannot comment upon the last part of your supposition, you say yourself when it comes to the rest...But that doesn't make sense story-wise - hitting level 30 in First Ward with Tyrant and the loyalists still in power then getting a pop up with the opening Night Ward contact taking you to a zone where Tyrant and the loyalists have been overthrown is way too big a jump.
That would make the Praetorian storyline be 1-30 Tyrant's in power, 30-35 the war's been and gone, and Tyrant's gone, 50+ Tyrant's in power, the war starts and ends.
It also doesn't fit with the theme of progressive decay that's all through Praetoria and the leveling path - Nova Praetoria is a fake utopia - it's too perfect - Imperial City is almost normal, Neutropolis is run down, First Ward is ruined, Night Ward is half in the realm of the dead - there's a very stong use of visual storytelling going on in Praetoria that's an important part of the whole story.
Plus, there's also some possibly important links in the Tyrant Trial - when Tyrant nukes the place with the power of Tartarus, he also calls on the power of the dead - Tartarus was the place in the underworld in Greek mythology where the Titans were imprisoned by Zeus, and in the I23 overview, Night Ward is described as being half in the land of the dead, and as an "eternal prison" - placing Night Ward in a pre-war slot in the storyline would give Tyrant's rather left field call on Tartarus and the dead a lot more context - and it might also explain why Dominatrix suddenly just shows up with us at the start of the Tyrant Trial cutscene, with no context either.
Doesn't that say something? And you aren't the first to point this out. -
Quote:50 for one set of characters, but time has stopped at 30 in Praetoria currently. Those characters that are 'native' and have stayed as such (now there are exceptions like folks who EX down and helped other people with their missions until they reach 50) are technically right in tune with the timeline if they picked up with post Cole in the 30-40 timeline for them.That would be very out of sync with the level and story progression - post-Praetorian war content below 50 would eb very weird
Plus, it has the added benefit of introducing native Praetorians to Incarnate content in their own way. What I mean to say is, there's now a power vacuume in Pratoria, literally. The well still is tied to the Praetorian people. What would make more sense after the fall of Cole that new powered indivuduals start ascending? Maybe this is what convinces the well the many are a better choice and starts fostering it in them over there as well, if you catch my meaning. After all, they still have to fight off Hami.
Again, it's still something I'd personally like to see at any rate. -
I would hope this turns into the launch point of the 30-40 Praetorian content, playing those Loyalist and Resistance characters having to put aside their differences and come together to rebuild and help protect a now much weaker Praetoria. I'd like to see them develop 'choice' missions to accept or reject the help of Primals in that process, much like the DA arcs have changes to them based on choices you make as the story progresses.
40-50 would be more about gearing up to face the Hamidon now that it's aware the city isn't as protected as it once was, leading up to the Praetorian iTrial that is focused on stopping the Hamidon once and for all, again much like the DA arcs are all about gearing up to take out Mot and facing down Diabolique in her trial.
I have a number of 'native' Praetorians that are eagerly awaiting the next installment to their story. I also wouldn't mind them creating Loyalist and Resistance tip missions either, for native Praetorians that want to 'come home' and reinstate their allegiance, and for those that have never left.
And wouldn't it be cool if at 50, you can keep your Loyalist or Resistance status, while still being able to travel to Paragon or the Rogue Isles, Basically like a Rogue or Vigilante?
That's what I'd like to see anyway... -
I kind of took the "RP" view with my namesake when it came to badges. He's also my 'badge hunter' character and when Going Rogue came out, I had to make a hard decision. Was I going to 'go rouge' and get the villainside badges on him?
I decided I wouldn't. He's a werewolf. If he gave in to the beast to do evil, even just a little, that'd be a downward spiral for him that he probably could never recover from. The whole point of him being a hero is avoiding that temptation to embrace his beastial nature, with the badges there's now an actual temptation to resist making this choice more important for him, if that makes any sense.
My villain? Oh he's all about doing whatever he wants to suit his ends, and doesn't care if people see him as a villain or hero in the end, in fact he revels in being mysterious like that. He's working on both sets of badges. -
Hi, my name's Chip! I'm sure you know the other guy...
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I'd like to throw in my vote in agreeance with the OP. I don't read Wonder Woman, but I find that 'darkity grit dark' creeping into my comics for quite a while now. Part of the reason I enjoyed reading superhero stories when I was a kid is that ultimately good triumphs over evil no matter how diabolical the villain. I like Watchmen, I liked the original run of The Authority I like Ghost Rider, and a couple of the Vertigo titles. These books have their place too in the halls of comicdom. However, I don't read Captain America to see him struggle painfully while questioning the morality of his actions. I don't read the Avengers to have other heroes trying to put them down because 'they cause more problems than they solve in this "modern world"'.
I read Captain America to see him sock the bad guy in the jaw. Struggle sure, but overcome adversity because he believes in what he stands for, and what America means to him, and what he knows it can aspire to be as a country. This is so simple and at the same time so complex, I doubt few writers could handle it (though Brubaker has had his moments). I want to read the Avengers and see a group of powerful (and sometimes disparate) individuals come together and set aside differences to face a more powerful foe, and overcome it because they're the heroes, and because that's what they do. Lately I've enjoyed the movies and Animated series more than the comics.
And it's funny, to me DC's getting the animated thing down pat but not so good with the movies, and Marvel's getting the movies spot on and until the current Avengers: Earth's Mightiest Heroes, they haven't been very strong on the animated front. The Justice League/JLU animated series hit the DC heroes spot on for what I enjoy seeing, and for whatever complaints I've been seeing about the Marvel movies (not the ones from other studios, I just mean the Marvel ones specifically- I'm really leery of the new Spider Man film Sony's putting out) I've really, really, liked them.
So WTF are both companies doing to most of their comics, and why??? If I wanted to see everything suck and be gritty, only to suck some more, I'd turn on the news.
Instead, lately, my comics have been piling up instead of being read, and spend the time I would have been reading them playing City ofSadly, as funny as it sounds, it's a true story. I've been having a harder and harder time being excited to see what happens next because of the seemingly non-stop stuggle our heroes have been having lately. I'd really like to see them have a solid 'win' for a change. Even Spider Man back in the day got that often enough to keep me interested, and he was supposed to be the 'down on his luck' hero.
Basically, to use a COH term, the game is bugged and they need more inspiration drops if you ask me... -
Quote:Didn't you mean to say "put more Coles on the barby?It seems the solution to our troubled sister dimension is to put more coals on the barby, because that thing is going up like a Christmas Tree if someone lights a match within a mile of it.
What?
*ducks and runs out of the room before they start throwing things* -
I like them in concept, and use them off and on, especially if it fits a particular character.
In fact, if it weren't for Stun Grenades, there's at least one Lady Grey TF I can recall would have ended in failure. Now I save them and craft them for whatever character I'm on before doing a Lady Grey.
They're only failing point is that short of the bat, they don't stack, which means they turn into useless junk I either have to delete (not worth taking the time to sell) or shuffle around and store them as best I can if I really want to keep them.
If they fixed them all to stack, I bet they'd see a lot more use. I know I would use them a lot more, and buy them for some characters, like my PPD cop turned cyborg hero would look really good with his old police revolver in his hands for something other than show. -
Quote:I agree, it was. That was a great movie.Pitt's delivery is tremendous.
"WHAT'S IN THE BOOOOOOOOOOOOX?!"
I just ran it with a friend on his first time though and wanted to point these chests out, but didn't want to ruin the moment for him so kept my mouth shut. I thought about bringing it to the forums, but decided against it so folks who were 'caught up in the moment' didn't look for it as a potential flaw.
For me, it's kind of immersion breaking, honestly, unless there was something to be gained by seeing them and trying to access them, like blinkies that didn't blink, or something (they gave a 'clue' of some kind but only if you knew to look for them- they don't blink or make noise to indicate they exist).
There's also a tunnel you can access and look down on the scene from for a cool screen shot (found that with my buddy eariler this evening while he was reading the text) but otherwise nothing newsworthy. -
Well making a new character answered that for me. I do the tutorial. Wether it's from the old 'Statesman Sez' or a sense of completion, I do it. It's an easy level, and is different enough from the rest of the game to make it worth the visit.
Having made as many characters as I have, that says something (at least, to me). The original was good for a badge, the new one isn't but I play it anyway for the vocals, and, to be honest, the ease of reaching level 2. The vocals are a nice touch, and enough to drive me back to it when I decide to make a new character, since it doesn't exist at any other point in game, which can be considered a shame really.
I'd still do it if they added it (such vocalization) other places, however, would it make it more of a consideration? I don't know... I'd probably still play it for the easy level.
If it's any consolation, I'd hoped for more verbosity in the DA arcs, for what that's worth. -
Does a swallow not fly south with the sun or the house martin or the plover may seek warmer climes in winter... yet these are not strangers to our land!?
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Quote:Just to point this out, you know there is an options setting that can fix the 'shakycam' effect...You're the one responsible for "Chunky Updraft" and similar earth-based powers used by the Talons? I don't suppose you could tone down the motion and the shaking a bit? I ran Sister Solaris's arc last night, and there were a number of fights where I had to leave the computer and go lie down. The final mission took over two hours, less than half of which was spent actually playing.
Yaknow. Just looking at the "Options" in the menu, that seems to have been misplaced. There used to be an option to turn off camera shake, but with the new tabs added to the window, I've either missed it or it's been removed accidentially. That could be a serious issue. In any event, there used to be (and still may be) a way to turn off the camera shake. I hope there still is. I have a friend that plays on occasion that has some serious motion sickness issues.
Wait... just found it. It's in Menu>Controls>Mouse>Camera Shake (enabled or disabled)
As critical as something like that is, it needs to be moved to a more prominent spot, in my opinion. Me? I like the camera shake, but my friend can't play with it on. That's... kinda important.
Anyway, I hope this helps you, Katie V!
Lyc~ the 'sensitive to other's needs' werwolf -
Quote:I honestly wasn't aware that there was a book, or any animosity about it. Hm, live and learn I suppose. Compared to the book, it may have been a total pile of [censored] but for what it was worth, I enjoyed the movie at least. Though that might explain why it's never been produced past VHS tapes, which is good to know. Wonder how many other movies are going to disappear for reasons like this?NO! Just NO!
That movie was based off a book, and it is a total pile of [censored]. The author was upset with the studio he had sworn off movies of his books unless he had some control over it. That movie did his career more harm than if it hadn't off been made.
I'm still ticked that "Werewolf: The TV series" was so close to being produced on DvD, but disputes over the song rights (or the price they were wanting for their use) from a couple of songs made the venture flop. They'd even released the awesome box art for it too as a teaser. -
Quote:I loved Dog Soldiers. I have almost every werewolf movie available and that was like NOTLD with Werewolves. I left it out because as most werewolf movies go, it has a bit of gore and blood in it. Still an excellent watch though. If you're looking at Werewolf movies, Ginger Snaps (the whole series, but I liked 3 the best if I had to pick) was great. The original Howling (which wasn't that bloody actually) and American Werewolf in London was massively good (though their sequels were a bit lacking) but again, with werewolves you get a bit of bloody mess involved.Dog Soldiers (kind of more action but still features one of horror's classic monsters)
Plus I have a 'special exception' rule with werwolf movies. I don't consider most of them horror (and to my dismay I don't consider most of them even... good) but you know me, if it's lame and about werewolves, I'm there!... (bonus points if you get the reference)
Really looking forward to what they do with Dog Soldiers 2, though.
Anyway, another one I really liked for the 'psychological' aspect was Stephen King's "IT". Not as good as the book, but still appropriately creepy. The fact that it was a major network miniseries should tell you it wasn't horribly bloody. Also, the fact that Tim Curry played the antagonist wasn't a point against it, in my book.
Thinking of Tim Curry, if you want a bit of 'fantasy' style horror, "Legend" had some good horror moments in it, though it is by far a fantasy story, but a good primer if you want to introduce someone to horror elements.
Also another one that came to mind from all this was The Keep (assuming you can find a copy). A WWII story about an entity that had been trapped for centuries. Though again, I consider it more a good story than a horror film, though that's what its identified as.
If you like space or sci-fi stories, I really liked Galaxy of Terror. It's not nearly as scary as it used to be, but it's still a great story, and the 'twist' at the end can be as great a horror as the things they faced if you look at it. The movie's dated, but it's still a fun watch. After all, it's Roger Corman, what's not to like?
As time has marched on, and formats have changed, there's a LOT of good movies that have become invisible or nonexistent, which is a shame. -
Hm, good question. I can think of three off the top of my head:
Prince of Darkness This one is very creepy and has rather disturbing imagery in parts. Very 'in your head' type of horror
In the Mouth of Madness Not a ton of blood and gore, very Lovecraftian style horror film.
Nightbreed This one is hard to describe. It's not super horror-ish... it's just kind of cool.
I know at least a half-dozen or so others, but it's been a while since I've been through my horror collection. -
Quote:I agree with this, and I don't know anything about those 'run by' attacks in 2nd ED either unless it's from the Battlesystem rules, which I paid little attention to, though I have all the books. I'm much more cinematic with combat than rules lawyer, and everyone I've played with seems to like that just fine. However, I've been into tabletop games for about 30 years now, so that might have something to do with it.System can absolutely interfere with roleplaying. If it is too complex or, say, involves a bunch of fiddly board-game-y bits and bobs, it can draw focus aggro away from roleplaying. Which has been my experience with 4th Ed, as well as space combat in whatever version of Traveller it was I once played.
Also, I don't recall the existence of this run-by attack in the 2nd Edition AD&D rules.
When I play or run D&D I still use 2nd edition rules. Never got into 3rd, though there were a few things I liked about the system for personalization reasons (like the concept of 'prestige classes). What killed 3rd for me was WotC's business practices of trying to force all other game companies to use their system (yes, I said force, I knew people in the industry at that time, and WotC was very aggressive about doing what they could to make everyone conform to the D20 system) and shape opinion of the consumer base to that way of thinking as well. A lot of companies went under because of this, and worse, even more when they ditched everything a few years later for 4th ed with no backwards compatibility. Smaller game companies without the backing of a major company (Hasbro) couldn't keep up with such aggressive tactics and a hard turnaround like that, and I honestly think this was a deliberate decision somewhere in there.
However, I have little more than contempt with 4th because while it doesn't limit 'roleplay' it limits character options to the point of making them basically generic cut-outs, among other issues I have.
Though tipping my tinfoil hat, I have to say with 4th ED not that long in the making, and 5th ED on the horizon, I think WotC is trying to make their tabletop games mimic their collectable card games. "OH! 5th ED's out. Burn all the old books, there's no backwards compatibility, so time to buy a whole new set!"
But I'm a grouchy ol' bastich, so what do I know? -
Quote:Would you forgive them if they gave him a Spider-Mobile instead?Why does Spider-Man have a motor cycle? I never got into ultimate spider-man did he always have one? If so maybe I can forgive it.
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Okay, after going over the feedback I've recieved, and I've realized what attention to detail folks expect, and I'm both pleased and challenged at the levels I'm expected to achieve in these 33 arcs. I do NOT plan to stop, and expect myself to build upon each critique while keeping to the standards I expect of myself (which is to say I'm more about a "'clean' and 'fun' story" based off the original arc, while acknowledging my own pratfalls as a writer). If the plot points suck, I can't take responsibility for that. I try to stay as true to the orignial writing as I can, while portraying the original information it gleans. This is the most important aspect to me. Being a 'fun' read, while giving the same, or more detailed, information about the game's lore than the origial arc provided.
Which, for me, is the ultimate purpose of the Freedom Style series. It's easy to say "Yeah, I knew about the Midnighter's before they were actually introduced" but how many could tell you which arc to take to learn about them? (that's not a test) In my experience on help and other channels, not as many as one would hope, and that's my quest. This game is AWESOME, and there's a LOT of lore in it, but the missions that give it are hidden behind so many new contacts and PvP zone contacts that most folks don't even know its there.
I know this will probably increase this lore's interest by fractions of a percent, but I come forth now when DA's history is starting to make sense, when folks are actually asking questions that a basic understanding of the Paragonwiki (THANK YOU TONYV) will give... Having the opportunity to KNOW the background behind this game AND its Signature Characters (and with the way I'm writing it, knowledge of the Freedom Phalanx to care enough about them for the SSA's that I've seen so many complain about) I really want to 'give back' to this game so much that it has given to me because I've looked, read, and forgave, the limitations of past development to know what they've been trying to tell us. This game is AWESOME if we only dare look under the surface.
I can only HOPE to scratch the surface of that with these story arcs. It's worth $100 for me to try (what it will cost to unlock the AE slots I'll need to publish them all at the end of the day).
I can only hope I do enough service to the lore to warrant the expenditure of the slots. -
Yaknow, it was the funniest thing, but running through it reminded me of this story arc in particular. I've run a number of AE arcs, but this one stuck with me because I like DA and this was a great companion to it, especially if you knew about the radio tower and its associated badge from back in the day.
I also think whomever wrote the new DA arc ran though this at least once.
SPOILER ALERT TO THE NEW DA ARC!!
Especially when you get hold of the statue holding Mot during the Sister Solaris arc. Similar treatement played into the broadcast from the radio, particularly near the end.
And the 'lost souls' of the Detective and your 'fellow incarnate' you run into thoughout the arcs.
I won't go into all the details obviously, but there's definitely a nod in there somewhere -
Yeah, I checked it earlier today, and it let me do it. Weirdest thing, I don't know why it didn't let me do it last night. Thanks for the info though!
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That's a neat idea, but I could see that being abused, or players complaining about reduced rewards because the fight took too long. What if it had degrading resistance instead, for example? At the start of the fight it would be tough to damage. The longer the fight goes on it lowers until they reach the 'normal' level of resistance (possibly going lower than normal to compensate for the initial difficulty and to help less optimized characters succeed). That would ensure the fight would last longer than 5 seconds, but still capable of being overcome eventually. Think a one-shot (<---this is important) start of the fight power similiar to the Incarnate Barrier power (without the effects of course).
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Thanks for starting this thread!
Well, to start, you guys have already honestly started getting really creative with some of the boss encounters lately. A lot of these new things have helped make them come across as way more challenging/epic than a big bag of hp with high regen. I'm really glad you're moving away from that model.
Some of my favorites have been:
Boss gains levels as you fight them, making them progressively more dangerous/harder to damage. Tub-Ci does this in one of the DA missions (neat effect attached to it too). Some Redcaps also kind of do this.
Boss cannot be harmed until X obstacle is overcome (destroy a blinky or defeat their guards, for example). This is also Tub-Ci in DA, and a Vhaz Eidolon in the new Atlas Park stories.
Bosses that regain full hp at certain points along their hp scale. This keeps them from having to need huge resistances while still making them feel challenging and dynamic. Not like a heal power, just restored to full. Night Widow Nocturne has this in a morality mission.
Bosses that teleport/disappear and come back healed or even with different powers in the same fight. The 'Tik-tok' man does this in the Mercedes Sheldon arc as well as Captain Castillo in the Medi-porter arc.
Boss that has a set number of of inturruptable high regen points. Anti-Matter in the Keyes arc has this. Makes for a very dynamic and pro-active fight.
The things I like the least:
Big bags of Hit Points. Feels like slogging through mud. Unlike the 'heal to full' mentioned above, progress seems slow and frustrating. Far less dynamic.
High Regen one has to be able to do enough damage to overcome. Makes it impossible and frustrating for some characters (and even teams!) who would otherwise be able to defeat them. This is the worst at the end of a TF and the like, where if you can't do it, you just cant' do it- no inviting more folks to help or changing out characters to get more damage.
Unstoppable/Elude/Moment of Glory. I HATE this. At best it's a power that tells me to ignore them and let them beat on me 'til it wears off while I fight other things. At worst it's an excersise in futility on my part that just gives them two minutes or so of free reign to try and kill me.
High damage for the sake of being 'dangrous'. Anything that can one-shot a character, or unless something is done will absolutely kill the character (like Anti-Matter's Disintegration) I'm still torqued that Spectral Daemon Lords, as lt's, get a high damage tier-9 attack power (Midnight Grasp) starting at level 14 or so, in addition to the massive debuffs they have. Doesn't one-shot most things, but comes close.
Things I'd like to see:
'Evolving' Bosses. Like the Council/5th Column bosses that turn into Warwolves before you defeat them. This is a highly underused mechanic. I can see a boss having as many as 3-4 transformation stages, and have it be awesome! I was kind of hoping the "Avatar of Mot" was going to do something like that after seeing Tub-Ci draw souls to get more powerful.
'Staged' Bosses. Defeating a particular boss type that takes place in stages. Kind of like Anti-Matter's healing cycle in the Keyes, but this could include having to face down waves of guards, or having to destroy the mechanisms that are keeping the Boss from being damaged/attacked at various points.
'Gimmicked' Bosses. What if Countess Crey, for example, had waves of guards you had to fight while she gloated, and was protected by an impenetrable force field whose generators you'd have to destroy while facing down said squads of guards? All the while she's tossing psy attacks and confuse through the force field if you get too close to her. You defeat all the guards and destroy the generators... The fight ends, and she surrenders before you get to land a punch knowing her lawyers will get her free eventually. They never fight her directly, but if it's done right, the players would feel they really had an amazing boss fight.
'Destructive' Bosses. Quick! A monster's loose in the city, take it down before it destroys everything in the city! The reverse of a Mayhem, the goal isn't to "fight" the boss, but to stop it before it destroys everything. Mindlessly rampaging, It never takes a swing at you (except for those few AoE's you might get caught in). Needless to say debuffs, holds, and immobilizes would be just as valuable as damage for these bosses. This one could easily get overused quickly, or very frustrating to players if it's not balanced well, but I think having one or two such encounters in the game would be fun.
Thanks again for giving us a chance for constructive feedback! -
I tried, but it wouldn't let me edit it when I went back to go over it one last time. Someone had already run it apparently... I don't know if that's what caused me having to pull it and republish it. Like I said, I've created a ton, but only publised a few, so I'm not sure how that works.
Which was really disappointing to me, 'cause whoever ran it rated it a 5 star
On the upside, someone thought it was good enough to 5 star though -
Quote:Well the reason I chose to post it here (and hope it doesn't get removed) is because it was spawned from an idea being discussed on this section of the board, and it's relevance specifically to in-game lore. I'm not creating anything new here, just trying to re-surface lore and stories from the 'old' game. Otherwise, I would have kept my posting to the AE forum.Don't get wrong here, I'm not trying to start trouble, just looking for clarification: are we allowed to advertize our AE arcs in this forum? I was under the impression we can't.
Personally, I'd like to be able to and this thread shows why: over on the MA forums, this (cross-posted) thread has gotten only 35 views, while here it's gotten 134. That board has become something of a ghost town just for the hard-core MA community. If we can advertize here, that'd help a lot with getting exposure for our new works.
However, I agree. I've seen some great MA arcs more by accident than I've seen advertised. There should be something for that...