Lycantropus

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  1. Quote:
    Originally Posted by Nericus View Post
    I'd expect them to bring in the Wasp before Ms. Marvel, also now that HULK's movie popularity is skyrocketing thanks to this, perhaps we will get......SHE-HULK?

    Also I sadly expect the villain for the next HULK movie to be the Red Hulk......
    I wouldn't think that. The fact that they referenced the Ed Norton movie (that was the video Stark was looking at when he was reviewing the roster) and it's MARVEL's movie (so they'd want to keep it in the lore) I'm betting they'll use The Leader for the next Hulk villain, assuming they make another Hulk movie, of course.
  2. I have a Dark/Dark Brute that hit 50 before I got into IO sets. with regular IOs he was pretty amazing. If I had his rythm down, he was an unstoppable monster of destruction (I took the fear aura, not the disorient- I'll make another some day with the disorient). If my rythm was off on him, he'd faceplant quite a bit. Fortunately he had his rez well slotted for recharge and kept on going, because after 50, debt's just a badge.

    With IO sets he's amazing.

    Dark Armor is one of those sets like Regen or Fire Aura that if you have the rhythm of the powers down (what attack set you pair it with, when to heal, etc) it's capable of some of the goofiest stuff in game, leaving people to wonder how you pulled it off. On the other hand, a bad combination of powers, or not having the rythm down to make the most of the powersets, it's a walking debt magnet.

    That's my take on it anyway.
  3. Awesome! Yup, that's what I was looking for. Thanks so much for the link!
  4. A while back someone linked to a webcomic that had a guy and a girl talking about how comics were all about the male power fantasies, even the beefy guys were just part of that.

    She then proceded to draw a picture of Batman if they were drawing it for her; he'd be slimmer, bigger eyes, kissable lips, that kind of thing. The main thing I remember about it is the 'punch line' of the guy saying something like "That picture makes me feel uncomfortable" and she replies "Welcome to the background radiation that is my life..."

    I thought it was really funny and was talking to some friends about it, but I'm unable to locate it again to show them. Any help out there?
  5. Okay, one thing I've noticed working on these arcs there's two things that bug me a little, and try and work around when I'm writing them.

    One, there's a LOT of bean spilling right as you walk in the door. It's like every Captive, Boss, and Ally toss out every line as if you had approached them, which really disrupts the flow I try and get (the first mission with the patrols in the Clockwork Captive work out pretty nicely though most of the time). So I tend to design around that script flaw.

    The other is NPC AI. I plan on setting every ally NPC to Defensive unless I have a really good reason otherwise. Nobody wants a General Z (most of the time) running around and aggroing everything. Unfortunately, in the AE, that means they're kind of slow to react and not so willing to fight a lot of times.

    I'm sure these are probably 'old hat' complaints to a lot of the AE community, but I just wanted to toss these out here as reasons for some of my design decisions.
  6. Whew, finally got the time to put the polish on it and get it published. Sorry about the delay for those who have been looking forward to this.

    As a result of feedback and personal decision. I 'tweaked' this, and the Bonefire arc with remodeled Contacts, and some of the NPC citizens, using the character creator. The asthetics were a bonus, but I realized that hostages and allies using NPC models can be quite limited in their 'emote' pose capability, particularly citizens.

    So without further ado, I present The Clockwork Captive: FREEDOM Style

    Arc name 002(A)-The Clockwork Captive: FREEDOM Style
    Arc I.D. 544909

    After getting Carla Brunelli's card from Manticore at the conclusion of Bonefire, what starts out as a simple cleanup job turns into a race to save the life of one of Steel Canyon's citizens!

    My next arc will be a followup to this one re-writing the arc "The Mind of a King" where you continue where you left off with Carla to help investigate the mysterious robots that are the Clockwork.

    I hope you enjoy
  7. Whew, finally got the time to put the polish on it and get it published. Sorry about the delay for those who have been looking forward to this.

    As a result of feedback and personal decision. I 'tweaked' this, and the Bonefire arc with remodeled Contacts, and some of the NPC citizens, using the character creator. The asthetics were a bonus, but I realized that hostages and allies using NPC models can be quite limited in their 'emote' pose capability, particularly citizens.

    So without further ado, I present The Clockwork Captive: FREEDOM Style

    Arc name 002(A)-The Clockwork Captive: FREEDOM Style
    Arc I.D. 544909

    After getting Carla Brunelli's card from Manticore at the conclusion of Bonefire, what starts out as a simple cleanup job turns into a race to save the life of one of Steel Canyon's citizens!

    My next arc will be a followup to this one re-writing the arc "The Mind of a King" where you continue where you left off with Carla to help investigate the mysterious robots that are the Clockwork.

    I hope you enjoy

    EDIT:Okay, one thing I've noticed working on these arcs there's two things that bug me a little, and try and work around when I'm writing them.

    One, there's a LOT of bean spilling right as you walk in the door. It's like every Captive, Boss, and Ally toss out every line as if you had approached them, which really disrupts the flow I try and get (the first mission with the patrols in the Clockwork Captive work out pretty nicely though most of the time). So I tend to design around that script flaw.

    The other is NPC AI. I plan on setting every ally NPC to Defensive unless I have a really good reason otherwise. Nobody wants a General Z (most of the time) running around and aggroing everything. Unfortunately, in the AE, that means they're kind of slow to react and not so willing to fight a lot of times.

    I'm sure these are probably 'old hat' complaints to a lot of the AE community, but I just wanted to toss these out here as reasons for some of my design decisions.
  8. I have to agree with this. There's nothing worse than a silent team with a leader who expects everyone to know what's doing. This is especially bad in trials. In those I can understand minimal conversation, but I expect the league leader to let folks know what to do, even if everyone's done it a million times, because there's always that handful of folks that learned to do it differently than the current leader expects. That said, it's why I'm very picky about who's leading the League event, and don't do them often.

    In general teams I like chatty/friendly people, when I'm in the mood to team outside my SG. I've been in a few PuGs where I say hello, make jokes about NPC dialogue and whatnot, and not get a response at all from anyone. I don't stay long in those groups.
  9. Quote:
    Originally Posted by Arcanaville View Post
    Also, this thread does not have enough doom:

    That's all the doom we need. (well okay, I need. The others were good, but this guy... 'nuff said!)
  10. I'm thinking patience folks...

    Z said something about scripted events, not event. This is just the first week.

    Having not been on the Beta for a while (been really busy writing my AE arcs when I'm not playing) I have no authority to say this, but I just get the feeling that there will be escalation throughout the month. They've never done a month long invasion event (not even for Halloween) so I'm thinking they have something in mind to make up for the lack of direct Dev participation (as they pointed out in other posts).

    Statesman is dead. I'm thinking before it's over with Nemesis will start pulling out the big guns, like mole machines, war horse buffbots, and other surprises. That's what I'd do, anyway.

    Frankly I'd be truly surprised if they didn't.

    There you go, Z and company, this is a hint that if I'm wrong you better get on the ball
  11. That... sounds kind of cool.

    That also makes thematic sense as well for an MM to be the one commanding a big battlemech, finally making them available in a workable way in-game.

    I like this better than making a whole AT for them, as others have suggested, and I could see the Dev's making this before creating a whole new AT.

    Plus, I've always wanted to see tech used like this in the game for truly enormous boss battles... Think of a Ruularu that spans the height of the shard that you have to disable in parts (like arms, chest, head, etc.) while those parts are attacking you in different ways while he's swarmed by his creatures defending him... Now THAT would make for an incredible incarnate trial.
  12. Well, Robotech was my favorite show back in the day. Still is way up there, have the DvD set and watched it again not that long ago to see how it mesched up with The Shadow Chronicles. Amazingly well, actually. Really hope they make the sequel and finish it up. However, with Mr Macek's passing, I don't know if it'll get done. Really hope so, though.

    As for movies and 'American' robots, I really like The Iron Giant. Damn thing actually got me to cry the first time I watched it.

    And who can forget good ol' fashioned Cylons from the original series?

    Nor is there no American Robot that's as famous as Robby the Robot

    Actually... is it just me, or was America's 'heyday' of robots in the 50's-70's? (Even the Iron Giant took place in the 50's/60's time frame, though it's a modern film).
  13. Quote:
    Originally Posted by Lothic View Post
    Maybe the "gimmick" they'll use is to release it on December, 21st 2012.
    That would kill two birds with one stone. I like it!

    Not only will it debut at the 'end of the world', we'd also have our very own Christmas Invasion!
  14. Quote:
    Originally Posted by Matt Miller
    Then, of course, will come Issue 24 and the new content it will bring (some of which deals with the fallout of a post-Tyrant Praetoria, for those that are curious where we are taking that story arc).
    Woohoo! Take us to 50 in Praetoria!

    I would really like to see Praetorians keep their alignments (Loyalist or Resistance- Or possibly just Praetorian now that those chapters have closed, at least later on in their carreer) and have their own unique path to 50, yet not be barred from Paragon or the Rogue Isles (like Rogues and Vigilantes). I'm hoping now that Tyrant is soon to be... dealt with... that may become a possiblity.
  15. Quote:
    Originally Posted by dugfromthearth View Post
    the saddest thing I saw with CoX was a scrapper challenge where they had dual blades and stood in place in RWZ cycling a few attacks to defeat the spawn. There was no action to the fight and basically no thought or tactics. Just cycle attacks.

    if my character does not need to move in a fight, I pretty much delete the character. I love sands of mu - maneuvering around to get a lot of foes in the cone. I like immobilizing a foe then getting cover from them.

    so does your character move around in combat and do you care?
    Yes, I love dynamic gameplay. My Blasters angle for range and keeping the foes running at me (not attacking-it's all about finding that sweet spot that makes them want to keep chasing) while I blast. Similar play with Defenders and Corrupters, with the added angling of making sure buffs and heals are where they need to be.

    My Scrappers and Stalkers bounce around picking off the most dangerous targets while my Tanks and Brutes are always manuvering to keep as much aggro as possible...

    My MasterMinds and Controllers... Don't move as much as many of my others. I play them more like chess pieces, making the right moves at the right time, get the right angles for attacks, etc. It's one of the reasons I don't play many Controllers or Dom's for that matter- similar patterns of play. It's not a problem on the MasterMinds though, as I'm doing all kinds of things with the Pets as well.

    And yeah, always jockeying around to get the best angle for any cone attacks any of them have
  16. Lycantropus

    Mutant issue....

    I think mutants as an 'issue' isn't really an... issue? There are so many Metahumans that nobody seems to bat an eye as to why and there's no prejudice against mutants in this society, it seems, that would make them want to rally and make an 'issue' of it. (Sorry about the wordplay there )

    LegionAlpha mentions Malta as being the closest thing to the Sentiels, but they're against all Meta's running free. I could see a story arc around a powerful mutant, or group of, like Frostfire and his Outcasts maybe.

    I dunno, maybe through Portal Corp. there could be a world ruled by mutants, and wish to subjugate everyone? Even that sounds kinda "MARVEL-y" though, which as a few others have stated, is probably part of the problem.
  17. Quote:
    Originally Posted by Balanced View Post
    This would be a good place for a parallel zone, as opposed to either PvP or co-op. (I think most of us will agree that co-op is already getting pushed too far.) Each side gets a version of the zone, just as each side gets a version of Ouroboros. The kicker is that the each version gets random spawns of the other side's named characters. Blueside gets members of the Rogues Gallery, and redside gets Vindicators, the Civic Squad, and the like. They would usually spawn as a single boss or elite boss, but occasionally you'd get duos or even full teams.

    The named mobs aren't just hanging out--they're on the way to a randomly selected mission door. If they reach the door, they go inside, and about 15 minutes later, a change happens in the zone. Blueside, a pile of construction supplies might be destroyed, and any amenities near it might become unavailable, or a contact might disappear from his usual location and be replaced with a beat-up model in the hospital who can't be reached by phone. Redside, temporary war walls might come up, making certain areas inaccessible, or there might be increased patrols of PPD or Longbow. Bigger "teams" of mobs would trigger bigger changes. The repeatable mission contact on each side should offer missions that reset these changes.

    See, the named mobs are running missions, or even task forces, to do those things, and you're ambushing them.
    I think adding in "Rogues Gallery" NPC's would be a great addition to the scene as well, from both sides. They need more visibility anyway, and it would give heroes and villains a chance to really feel like they're taking out opponents. Maybe this could even be part of the rebuild/destroy play we're talking about.

    However, what I was thinking was that it wouldn't be a direct PvP zone. It would still be a co-op zone. Heck, let the missions in them count as 'tip' missions, so if a villain wants to run with heroes, they could, but it could potentially 'tarnish' their reputation unless they made sure to cause a lot of havok beforehand (made sure they did all their villain tips for the day) or simply set to where heroes and villans can't work together, even though they can't fight either (making being a Rogue or Vigilante super beneficial for zones like these).

    So for this case, I have no problem with zones being co-op, but each side should be catered to specifically in terms of story arcs and missions instead of making them the same, like in DA. In my example, My villain could spend its entire carreer in Boomtown causing chaos and destruction (while making a profit!) without once stooping to do something heroic if I didn't want. Likewise, my hero can save the day and help rebuild Boomtown without once doing something villainous. Two completely different experiences in the same zone! Any badges attached to missions would have its heroic/villanous counterpart (like how badges change when you change alignment) so there'd be no reason to run both arcs unless you just want to with friends on the opposing side.

    Also, I imagine creating two seperate Boomtowns would take up a lot of resources as well.

    EDIT: I also like the term Multi-use zones as well to describe these types of areas (just read ahead from the post I respnded to LOL)
  18. Quote:
    Originally Posted by asgard_NA View Post
    Shadow shard. With so much emphasise on Ralaruu as of late, it should be high prioroty, especially letting villians access it at any level.
    I'm betting that's already in the works as the next Incarnate zone, like DA, for just that reason. That, and something said at the end of the Dream Doctor arc.

    All I'm saying is that I'd be highly surprised if they weren't already working on that.
  19. Boomtown.

    Why? Because it can be made into a hero and villain zone, with each faction trying to rebuild/destroy/take over the area using the new phasing tech.

    PvP without the PvP. Heroes and Villains wouldn't fight each other, but missions and actions of heroes and villains in the zone can affect the appearance of Boomtown, maybe even what spawns where if they add contacts trying to vie for power in this section of the city. Maybe Hero Corps wants to help rebuild and add a new headquarters there, maybe the 5th Column or the Council are willing to make a deal with a supervillain for a decisive victory (which would be the next stage in their conflict's story). Really let things get crazy in there with the new tech.

    Even though it's been remodeled already, I'd like to see this hero/villain approach applied to Faultline too, since Arachnos and the Sky Raiders already have a passageway/foothold on the north part of it. I'd like them to add it as a new zone for villainous activity in Paragon in the mid-levels. Not to the same extreme as using the phasing tech or having one side affect the other in any meaningful way, but at least let villains access it from the north side, and do some missions there as well.

    But then, I'd like to see Heroes (or at least Vigilantes) helping the Legacy Chain, Wyvern, and Longbow bring justice to the Rogue Isles as well, so what do I know?

    Basically zones where heroes and villains can both work in, but not like the RWZ or DA where they 'cooperate' for the greater good.
  20. Quote:
    Originally Posted by Mandu View Post
    Agreed. At least I can watch Simpsons, Married and ILC on dvd. Still no dvd release for Herman's though.
    Or Werewolf: The Series.

    And it was soooooo close to being done too.
  21. Thank you very much Doc Aeon. This has made me and a number of my SG mates very happy (once they hear the news)!
  22. Quote:
    Originally Posted by Golden Girl View Post
    There certainly is with the loyalists - apart from a couple of Praetors, the dictatorship is pretty much a boys only club - the PPD are all male, the IDF are all male, the Olympian Guard are are all male, and the Seers are all slaves - even Diabolique was enslaved by Tyrant.
    And apart from IVy, none of the Victorias have even been programmed to present a female personality.
    Ivy's a male ego trip, I'll give you that. As far as Nuron's concerned, she's still making his turkey pot pie by being convinced by the Loyalists she can actually work in the kitchen at the end of his arc. Also, Nightstar has a female personality.

    As for the rest of it, the thing is, when you take a 'power fantasy' to the extreme the Praetors and Emperor Cole have, it loses relevance in terms of gender. The 'Metahumans' are in control, and anything less then them are the tools. if it were a 'boys only' club Anti-Matter would have been involved. This is beyond that. Also, see Powers Division.

    Trying to make it some 'gender club' at this point makes it lose relevance, especially since the leader of the Psychic front is female.

    Gender doesn't play a part during the trials, it's all politics, and keeping Cole in power. And if gender plays a role, you can bet Emperor Cole counted that as an issue in keeping him in power with the support of whatever Praetor was left at the end of any particular trial, as opposed to it being a 'boy's club'.
  23. Quote:
    Originally Posted by Justice_Reaper View Post
    And Primal Vanessa De Vore, she's straight up evil, yet her only corruption is herself and the mind of Giovanna Scaldi, also a self corrupted woman.
    I'd argue that. Vanessa was seduced into evil by Giovanna, and the Rikti Invasion that prompted her to give herself to the mask.

    Like this; The rest was a result of the corruption and decadence that followed.
  24. I've been waiting to run the villainside arc with my SG but haven't been able to yet. You're really making me want to push ahead and Oroborous it without them! I've done the hero version but this sounds really cool!
  25. Quote:
    Originally Posted by Golden Girl View Post
    I think it's just a rival organization, not a takeover
    Or a total ret-con? Okay.