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Quote:Hurdle + CJ, each with one +0 Jump SO, gets you to 38.3 mph.Hurdle with a single SO and CJ is roughly equivalent to fly with a single SO in it
Fly with one +0 SO hits 51.7 mph.
And slotting CJ may be detrimental to your overall speed. TopDoc's testing indicated that hitting a certain jump height resulted in decreased forward speed.
Three-slotting Hurdle, not slotting CJ with Jump enhancements and picking up as many +Movement/Jump bonuses as possible is the way to go. You want fast, shallow leaps, not high bounding jumps. -
Quote:Flight speed is capped at 58.6 mph. Fly is also the most popular travel power, according to developer data mining. I can make Hurdle + CJ builds which exceed 58.6 mph. So your claim that travel powers are "too fast" is clearly in error.You can't ever get the full benefits of a movement power, they're just too fast.
And readers should also keep in mind that those "full benefits" come with corresponding penalties, such as high endurance costs and travel power suppression, things Hurdlers don't have to live with. -
Told you, Castle.
No, I had nothing to do with this.
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Quote:Whole thing. Exemplaring applies reductions to the total, not to individual slots or enhancements.I'll admit I must have some kind of OCD. I like my enhancement slot page to look neat. In other words, if I have 6 slots on a blaster power, I may have 3 Acc, then 3 Dam slots on it, in that order. They've been put in that position following a respec.
Now, If I get exemplared, how is this taken into account?
For example, my Ice Bolt enhancement slot looks like this after respeccing (using Mid's hero designer);
Level 2 Ice Bolt: Acc(A), Acc(3), Acc(5), Dam (7), Dam (11), Dam (17)
If I get exemplared down to level 10, will the game treat the skill as if it had a load of accuracy and only 1 damage bonus? or will it just scale the whole lot down? -
Quote:Last year was the first time I had an opportunity to participate in the Halloween event. It was one of the most fun things I've done in this game. I'd click a door, three minions would pop out and I'd start blasting. Or zombies would start popping out of the ground and really make me sweat to drive them back when I was alone. I ran into one boss every 30-60m when I was clicking doors last year, and only one lieutenant every 5-10 zombies during an invasion.The trick or treat mechanic, while amusing, gets tiresome after awhile, especially since I've seen iterations of this for years.
This year... one out of every four or five doors spawns a boss. And when a zombie invasion occurs, most of what spawns near me are lieutenants. It's not much fun for me now. I don't like fighting bosses or lieutenants, I like beating up lots of minions. Fast, somewhat risky because there are a lot of them, but that's the way I like it.
I think I'm done with this year's event, despite only putting ~4h into it. It's highly unlikely that I'll be able to get the new badges, either, since they require teams, so I suppose I'll just go back to missions and wait for Christmas. -
Maneuvers for blasters: 2.275% Defense (all)
Grant Invisibility for blasters: 1.75% Defense (all)
Slotted Maneuvers: 2.275 * 1.56 = 3.549%
Slotted Grant Invis: 1.75 * 1.56 = 2.73%
Eight blasters using Maneuvers: 3.549 * 8 = 28.392%
Grant Invis total for seven blasters (can't use it on yourself): 2.73 * 7 = 19.11%
Total Defense (all): 47.502%
Wouldn't guarantee survival, but it would go a long way toward making success possible. -
Reminds me of the things I've been prohibited from doing, attempting or discussing over the last decade. Everything on this list is something that one employer or another felt was necessary to address. Party poopers.
- I am not allowed to requisition a particle accelerator.
- I am not allowed to requisition a 100 megawatt laser.
- I am not allowed to requisition any equipment which is not used daily in my field of work.
- I am not allowed to requisition equipment, period.
- I am not allowed to request military assistance.
- For anything.
- I am not allowed to declare my work area a sovereign nation.
- Or declare a trade embargo for said sovereign nation.
- I may not hire border guards.
- I may not conscript the existing staff for border patrol duty.
- I may not threaten to have anyone shot by my nonexistent border guard force.
- I may not refer to myself as "El Dictatorio".
- I may not issue press releases regarding the nonexistent sovereign nation, trade embargo or border guards.
- Nor may I refer to my coworkers as "the ravening horde".
- No, that does not mean I can call my coworkers Twinkie, Ho-Ho and Ding Dong.
- My coworkers have names, I am expected to use them.
- At a reasonable volume.
- Sockmonkeys do not have holidays, pagan ritual dances or "an unquenchable thirst for cranial fluids".
- If sockmonkeys do have any of the above, I still may not participate.
- I may not bring a sockmonkey to work.
- No, that does not mean I may bring 100 sockmonkeys to work.
- I may not adopt, name, talk to or carry around local flora.
- I may not cover my shirt with suggestive stickers.
- No, that doesn't mean I can put them on my pants, either.
- No suggestive stickers allowed.
- No stickers in suggestive locations allowed.
- While my forehead is not a suggestive location, it is not an appropriate place to put stickers.
- I am not to bring stickers to work any more.
- I am not to use company stickers in lieu of my own.
- Not even old ones which I was supposed to throw away.
- I may not sing Metallica's "Master of Puppets" with the words changed to "master of shadow puppets is making a duck".
- I may not antagonize the geese, even if they are mean to the ducks and deserve it.
- I may not encourage the ducks to accompany me into the building.
- I may not decorate my desk with signs which use any of the following words or phrases: forklift, radiation hazard, by appointment only, for sale, for rent, for hire, parking, fine, construction, must be worn or slippery.
- I may not decorate my desk with signs which do not have words.
- I may not decorate my desk with signs.
- I may not respond to every question by singing a lyric from a Pointer Sisters song.
- I may not respond to any question by singing any lyrics.
- I may not respond to any question by quoting movies.
- I may not call the police, fire department or local hospitals to report a dihydrogen monoxide spill.
- I may not tell the assistant manager that there has been a dihydrogen monoxide spill.
- I may not talk to new employees until they have been sufficiently prepared to encounter me.
- I am not a choo-choo train.
- "Boxcar" is not intended to be taken literally, and I may not scoot around the floor in a box while on duty.
- I may not scoot around on the floor in a box while off duty.
- Not even if I make beep beep noises.
- I am not to use masking tape to make miniature highways on the floor.
- I am not to use masking tape to outline office walls, windows and a door for myself.
- I am not to use any tape on the floor, for any reason.
- I may not bring science projects to work.
- Even if they don't emit smoke, flame, radiation or unusual odors.
- I may not bring a warhammer to work again.
- I may not hitchhike at work.
- I am not in the Matrix.
- I do not know kung-fu.
- Bandoleers are not appropriate dress.
- Nor are pirate hats.
- I am not to say, "ARRRRRRRRRRRRR!" any more.
- Customers are not zombies, even if they do seem like it, and I may not throw chairs at them while screaming.
- We do not have, nor have we ever had, nor will we ever have, a nuclear reactor on the premises.
- I may not organize field trips for the staff to visit nuclear reactors.
- I may not suggest field trips for the staff to visit nuclear reactors.
- I may not organize or suggest field trips for the staff to go anywhere.
- Insane giggling and outbursts of cackling laughter will be kept to a minimum, regardless of my mental illnesses.
- I may not go fishing in the sink.
- I may not play doctor with my lunch.
- I may not impersonate Julia Child.
- I may not install a trap door anywhere at work.
- I may not build and place traps anywhere at work.
- I may not attempt to conduct Fight Clubs at work.
- I may not use my workplace as a base of operations for criminal mastermind activities.
- My coworkers are not henchmen, cronies or "cannon fodder".
- I may not build a ballista on the roof.
- I may not build a mangonel on the roof.
- I may not build any siege engine anywhere at work.
- I may not bring any siege engine to work.
- I may not make siege engine motions and noises during business hours.
It takes me a long time to become comfortable at work, but once I do... >.> -
The developers said no. Nearly all of the players who have responded to this suggestion throughout the innumerable times it's been brought up have said no.
Which part of "no" are you having trouble understanding? The N or the O? -
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Quote:We already know it won't be you, because people like you, who believe defenders are buff bots and "healers", who think they've discovered something new five years after everyone else figured it out, who state that it's impossible to fight purple-con foes without a "healer", don't achieve the impossible. People like you don't even hit average. People like you set your standards so low that what you consider "impossible" is the daily routine for everyone else.when you hear a rumor of a player that did something that was supposed to be impossible,
Get over yourself, snowflake.
Has nothing to do with ownership.Quote:You all own this forum
Has everything to do with understanding the game, the AT and that defenders are capable of doing more than kissing boo-boos and guarding the front door. -
Quote:It took me a few days to stop hyperventilating every time I read this, but I wanted to say thank you. In addition to being frightened of people, I lack confidence in myself, so seeing that something I wrote came out well enough to receive an honorable mention... it's significant for me. It's more than I expected, honestly.Epic arcs are now finalized. Many thanks to Eva Destruction to help me choose the finalists for this category. Congratulations to the finalists and don't forget to check out the honorable mentions that didn't make the cut:
Victors Online #97980 @Hellguard
The All-Seeing Eye #57352 @Steele Magnolia
The Omega Reports: Scavenger #159672 @Luminara
So, thank you. All of you. I sincerely hope my next arc is as good.
*wanders off to have a happy cry*
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You never were.
You insist that Co* is exactly like WoW, and therefore requires dedicated babysitters. If you were any more IN the box, you'd be a shoe.Quote:I am what you would call, someone that thinks "outside" of the box.
Let me be the first to offer my sympathy for whatever accident resulted in the sharp decline.Quote:My IQ was tested at 166, but that was back in high school.
We already knew that. We also know that we can attack, too, and increase the speed at which our teams progress, which also reduces overall incoming damage by assisting in defeating enemies sooner (dead = 0 damage).Quote:If I tell you that decreasing the defense of a critter by 50% will increase your dps, you might want to try it before flaming it just to get your post count up.
...Quote:I am in a guild on CoH, but it is a private guild and base.
Go, 166 IQ! Huzzah!
So you're not actually basing your ridiculous BS on experience or actual in-game research, you've just kept your account active for a couple of years and decided to drop by to spread the same rumor you were spoon fed when you first started. If you had played and even attempted to study defender mechanics, you would've experimented with attacks, done calculations to determine the potential contribution of dealing damage while debuffing/controlling with those attacks and, as evidenced by everyone else's experiences, come to a drastically different conclusion. A conclusion which would not have led you to believe that anyone with 1 point of damage was somehow, mysteriously, suffering from reduced damage output.Quote:The only time I play CoX is when there is a new Archtype.
Yo, genius, try using another attack. Or *gasp*, slotting enhancements.Quote:I've played the bane and it is low dps compared to a scrapper. Tried a widow the other day. The power timers are extremely long which makes it too boring to play. Hit the npc, wait 4 seconds, hit them again, wait ... I may as well be playing a broadsword.
I'd say that everyone who pointed out the flaws in your statements are some of the best defenders you'll never have a chance to meet, because they're not so pathetically, painfully stupid that they actually buy into the narrow-minded, delusional garbage you spewed.Quote:I would say that 30% of the replies here have been very good information for a Defender prospects, while 70% of the replies were nothing more than flamers.
You know, I'm so done trying to avoid flaming you. You're worse than the average "healer" who posts here because you claim to be educated and intelligent and to have done at least the semblance of research to support your misguided beliefs, and it's all pretense. You say you think outside of the box, but you didn't think at all when you were told to conform to other MMORPG models for "class roles", you just swallowed it and passed it on. You say you have a high IQ, but you apparently aren't smart enough to do some simple tests which would have disproved everything you said about defenders using attacks, or even to realize that no-one needs to be at 100% HP 100% of the time.
You're not just ignorant, you're hypocritically, viciously, determinedly, willfully clueless. You're so convinced of your own superiority and inability to err that you're blatantly disregarding facts and collectively dozens of years of experience with this game in order to chastise the better players for doing everything right, just so you feel validated in your (lack of) play style.
Christ on a crutch, you're the punchline to the "healer" joke. Put your rectum necklace back on and hie off to one of your other 28 MMORPGs.
The only thing squashed here was your towering ego.Quote:Squash any good idea people. -
Quote:Yes. Why waste my time with FS when I can get Soul Drain instead and still have more choices for my primary tier 9 power?if you could play any defender you wanted, and at level 32 you could pick from any of the defender tier 9 powers would you pick something besides FS?
No, it does not. It doubles damage for those who are limited to 400% damage caps and who don't use other Damage buffs and who are in the appropriate area to receive the buff.Quote:and FS doesnt just double damage-- it doubles everyones damage---all the time on a 8 man team.
Which, in practice, is not even remotely close to everyone. Some ATs have higher damage caps, all ATs have their own Damage buffs (in addition to Rage class inspirations) and getting everyone organized so they all receive the buff is like herding cats more often than not (and frequently pointless).
It seems that way because you're overemphasizing the importance and contribution of FS. It's not that spectacular. I have a level 50 Kin/Elec, I know what it does and how it works.Quote:so one toon can be credited for over half of the teams total damage-all the time
just seems like a bit much
Good. That's what should be happening when you play well and/or with good players who cooperate. Tier 9 powers do what they do and have long recharge times because they're not intended to be used frequently. If you never have to use them, that's a good thing. FS is different because Kinetics is different (no other AoE debuff, no Defense buffs, extremely limited Resistance buff, no other team-friendly damage mitigation other than the heal, Repel and FS).Quote:i have 4 level 50 rads, none of them ever needed EMP- ever
Liquefy has a 35.7% ToHit Debuff.Quote:i have a level 50 sonic defender. Liquefy is just not that useful , most of the duration is wasted from being a patch power, and talk about a set with not alot going for it. no tohit debuffs here like dark or rad.
Sonic Dispersion is a PBAoE toggle.Quote:and the resistance is for everyone but you. -
Quote:You were fed a line of BS by players who came to this game with the belief that it would work exactly like every other previous MMORPG. They were wrong. You are wrong. Wise up.I have read all your posts for the last 30 minutes. Long ago when CoH was a few weeks old I was playing a dark/dark defender. After playing with my team for several missions, we were outside a mission waiting for couple others to sell/train, etc.
One of the others asked me if I understood what a Defender's role was. Told them I wasn't really sure. They said that it was to help defend the team. That I wasn't designed to be a mini blaster. One told me that my dark blasts were actually debuffs to accuracy and that I should slot them for that. In other words, they told me what I have been saying all along.
If no-one's in danger of being defeated, why shouldn't he/she be attacking?Quote:If a EMP joined your team and no one was getting healed because the emp was too busy blasting away at the target, would you care to have them on your team?
Archery has no secondary debuff or control effects, other than the KB in Explosive, so I can't imagine what else you think a /Archery defender could possible slot other than damage.Quote:If a TA/archer joined the team and all attacks were slotted for damage, would you want them?
Think about it.
There are far too many variables to explain why a tank would be going down frequently. It also has nothing to do with your assertions, because the tank is obviously "filling his role", or attempting to, and therefore not related to your hypothesis of teams failing because no-one is cramming themselves into the trifecta from other MMORPGs.Quote:If a tanker joined your team and they were always the first to die, would you believe that was actually a tank?
If it works, why not?Quote:If a controller came aboard and did nothing but let their pets do damage while they stood that watching, would you like that?
Incorrect. What makes a team is two to eight people working together and sharing the rewards. That, and only that, is what makes a team. Everything else is minor details which can be worked out as you go along.Quote:This is all I am saying. Every member on a team has their specific role to play. This is what makes up a team.
Again, incorrect. Every AT has super team organizers who post on the forums to assemble players and showcase their progress. They aren't as ridiculously overpowered as defender super teams, but they also aren't "constantly" failing.Quote:If a team is made up of 8 blasters and they are fighting +4's, that team will constantly fail. It would also fail if it were 8 scrappers.
They wanted someone else to take the alpha, they didn't need it.Quote:I was in a team once with 7 Blasters and me - a claws/wp scrapper that had no choice but to play the tank. It worked, because 3 seconds after I jumped into a large group, the npcs were all dead. The Blasters needed someone with some sort of defense to take the alpha.
The team could have done more DPS if you'd used your Rad attacks, which debuff defense. The team didn't deal more or less DPS because their HP bars were green, yellow or red.Quote:I have an 18 rad/pain corruptor. Only have 1 offensive power that is unslotted and not even on the power bar. Everything else is in the heals. This way the team does more DPS, then if I were to cast blasts. The TEAM does more DPS because they are alive.
There are multiple points between "dead" and "alive" in this game. You limit yourself to the two at the ends and ignore everything else between, but that doesn't mean that's all there is. Everyone deals the same damage at 100% HP that they do at 1% HP.Quote:How much DPS can you do if you are dead? How much could you do if you rarely died?
No, the team's collective DPS would have increased, because you would have added your damage output to everyone else's plus reduced the enemies' defense. Again, there are multiple points between "dead" and "alive", and at no time does damage output decrease if someone takes a few points of damage and isn't instantly healed.Quote:There was another pain corruptor on the team today. Her heals are like 100. Mine were over 250. And I could cast them really fast. If I stopped healing and started casting my blast, the DPS of the entire team would drop.
Could you imagine this game not being WoW? It isn't.Quote:Could you imagine doing a raid on WoW without healers? It can't be done.
Proven wrong every day by thousands of players.Quote:Teams without healers don't last long against purples.
So your entire premise is based on the belief that only defenders need to slot their defensive powers "the right way"? What do you do when that tank has slotted his/her defensive powers well enough to take that big hit without concern? Quit the team and go find players with underslotted builds to make you feel important?Quote:These healers must have enough slots in their heals to heal a player that took a hit of several hundred. Like the alpha tank.
A defender can do that in addition to attacking, or even while attacking (in the case of /Rad).Quote:If a Defender lowers the npc's defense by 50%, the teams DPS would go up.
This isn't the army, or WoW, and despite your wishful thinking, the game doesn't work, at all, the way you believe it does.Quote:Not everyone in the army carries a gun. It has to be this way to do the best job. -
Why? Shivans are easy to get, infinitely renewable and deal more damage than well buffed blasters. And don't have restrictions like one per team, or cutting into your drops or XP.
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No travel power is "best". A travel power may be most preferred or preferable to a player, but every player is different and what is "best" for that player is entirely subjective.
I can effectively argue that Hurdle is "best", just like you argued that SS is "best", and give compelling reasons why, and it would be just as applicable as your statement. And, really, just as subjective, and just as meaningless.
On the other hand, there's also no reason not to take them, since there aren't special limits imposed for playing according to concept. You aren't hindered by not having "free" Invisibility or Stealth, or not hitting the run speed cap.Quote:TP and flight need help- there's no reason to take them other than concept, which is not a good position to be in. -
Quote:I was going to try to take this post seriously, but this just killed it. Asking for a defender to have access to a Warburg Chem nuke every 90s is ridiculous. It's not balanced, especially when taking all of the other aspects of Liquefy into account.Sonic - Liquefy reduce recharge to 90 secs add resistance debuff of 50%
And here you're expecting that the two best Holds in the game (both have 1.0 accuracy, as opposed to the 0.8 accuracy of all other AoE Holds; both have a 50% chance for an additional mag 1 Hold, which means they have a 50% chance to Hold bosses without stacking another Hold; neither has an endurance crash; and both have insanely long durations for defender powers) be made better?Quote:Rad-EM pulse remove the end recovery component and reduce recharge to 120 secs
TA- see above for EMP arrow
I have an idea. Don't recommend changes in the name of "balance" until you know what is and is not balanced in this game. Hint: your suggestions aren't even close to balanced. -
Quote:Because babysitting, or standing around with your thumb jammed in a dark, stinky hole while awaiting a reason, need or chance to use your primary, is boring, stupid, pointless and a huge waste of time.Yes, you can play the Defender like a mini-Blaster, but why would you want to?
Irrelevant. What a blaster can, can't, will or won't do has no bearing on what a defender does. Blaster potential is no more related to defender action than bananas are related to fish.Quote:Even if a Kinetics Defender casts Fulcrum Shift, Aim, Assault, Build up and even Power Build up, the Blaster will still do 20 to 25% more damage without FS.
And, frankly, it's ridiculous to say that one shouldn't use half of one's capabilities because someone else might be able to do the same thing a little better. A blaster deals more damage, but a blaster and defender both attacking deal more damage together than either could individually. And what about those secondary effects on the defender's blasts? They're more powerful than what blasters have, they provide significant damage mitigation or damage improvement... by not attacking, you increase the risk to your team and force them to progress more slowly. Why? Because you mistakenly believed that anyone who can't deal as much damage as a blaster shouldn't attack.
Repeat Offenders.Quote:Now there is an exception to this as the title states above. If you have a team of Defenders with certain Primaries and Leadership, the stacked buffs will bring damage to an extremely high level. This team of Defenders could fight +6s with ease and wipe them out in a fraction of the time that even Blasters or Scrappers could do. Plus the team wouldnt get a scratch. Their defense would make a Tanker drool.
You could have simply done a 30s forum search and found out that this kind of thing has been going on for five years, to the degree that even the developers have commented on it.Quote:I have spent hundreds of hours studying this and building an epic team of Defenders.
You play a defender as a gimped single-faceted anchor around a team's neck. The rest of us will be busy ripping apart spawns solo while teams say things like, "I thought you said you were playing a defender, not a blaster" and "I had no idea defenders could deal that much damage".Quote:The Defender can be the most powerful class on CoH (Corruptors on CoV). But you must play as Defender as a Defender.
Yes, I have had people say those things to me. Fortunately, no-one has ever been stupid enough to tell me not to attack. Fortunately for them.
Well, most of us reading this didn't have to spend "hundreds of hours" figuring out what RO has been doing every day for several years, and we're smart enough to know that even if we're only adding 50% as much damage as a blaster, that's still more than 0% and thus improving the team's pace... and we also don't believe that the developers gave everyone two powersets with the expectation that anyone, anyone would deliberately restrict themselves to only one of those powersets.Quote:Its right there in the name. A Defenders job is to defend (not to fight). To buff, debuff, protect and to heal for the rest of the team. Playing a Defender as a Blaster is like using a screwdriver as a hammer or chisel. It can be done, but why would you want to?
Why? No-one on your team will be attacking if they're all defenders. And they could just play with any of the hundreds of RO members, who won't impose ridiculous restrictions like "You can only use half of your powers".Quote:If there are any serious minded players out there that want to experience first hand just how much more powerful a Defender can be, just let me know and well set up the team.
The waste of time was this post. Despite "hundreds of hours" of research, you still don't understand the potential of defenders.Quote:But there are ground rules that must be followed. If the rules are ignored, it will surely fail and the team will break apart before level 10. That would be a waste of my time and yours.
Ask an RO member to let you play in an RO super team. Whatever you imagine you can accomplish, they can pull off with their eyes closed, in their sleep and without limbs.Quote:However if the rules are followed, you will witness a team with unprecedented power and speed like you have never seen before.
No, I'm not a member of RO.
Yammering about abusing exploits in another game removed. Don't care, not relevant.
Unlikely.Quote:See you in game! -
Quote:Pets inherit buffs on the caster at the time of summoning. They don't inherit buffs which are applied after the pet is summoned, so the most one can expect to gain from Tactics is the full 0.75s from a single pulse.If the duration is longer than the period between applications, where does the part where you actually have to worry about it not being applied come into play? Sounds like it is constant as long as you have it running or are in range of it.
You can pretty much throw the third RoA tick (0.80s) to the wind because it's outside of the 0.75s Tactics pulse duration. And since you can't time the Tactics pulses, either, you have absolutely no way to ensure that you're activating RoA at the "right" moment for it to inherit the buff long enough for it to be applied to the second tick (0.40s). -
Quote:Tactics: Buff duration - 0.75s, activation - 0.50s. This means that every 0.50s, it applies a buff which lasts for 0.75s. You can check it at City of Data for yourself, all of the Leadership toggles use the same duration and activation time.This is the first mention I've seen that a toggle might not reliably maintain a constant effect. Any reference for that?
I haven't checked every toggle and auto power in the game, but all of them that I have looked at work this way. Stamina, for example, is a 10.25s duration, 10s activation. Durations and activation times vary, of course, but that's the basic mechanic for toggles and auto powers. None of them are constant, they're just automated clicks with a brief window of overlap to ensure that they appear to be constant. -
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Quote:Power Mastery for Power Boost and Conserve Power, or Psi Mastery for additional control (and Dominate doubles as a decent attack, too).There's actually no particular concept behind this, I choose Elec mainly for Powersink, but you are probably right about it.
What epic pool and powers would you suggest instead?
I prefer Dark Mastery, but I also don't use Hover on any of my TA defenders (so i tend to get a lot of minions trying to hit me with melee attacks).
You're not aiming for IO sets, but you can still pick up common IOs and recipes and use those. Level 25 IOs are only 1% below +0 SOs, so you could slot IOs at 22 instead of SOs and save a very appreciable amount of influence over the long term (you won't have to replace the level 25 IOs, whereas you would have to replace SOs every five levels).Quote:Yep, I didn't actually differentiate between IOs and SOs in writing down the build, but I'm going to use SOs when 3 of a kind are slotted.
For reference, three-slotting with level 25 IOs results in only a ~2.7% difference from three-slotting +0 SOs.
If you're going to use Snap Shot, put the two slots from Entangling there and slot it for more damage. If you're not going to use Snap Shot, another slot or two in Health wouldn't hurt. If you're going to use Hover for more than a -KB mule, meaning, you're actually going to toggle it on and move around, a couple of Flight Speed enhancements would be extremely beneficial (and one Endurance Reduction wouldn't hurt), and a slot or two in Swift would buff both Hover and Fly (Swift accepts Flight Speed enhancements. it doesn't make a dramatic difference, but it's an option). Otherwise, I'd use the extra slots to smooth out some of the rough spots, like tossing a little more Endurance Reduction into your attacks or Charged Armor, or reserving slots for "special" IOs like procs or globals.Quote:Where would you move the slots I'd gain from Entangling and Snap Shot?
