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And here is the same build using level 50 IOs. At this point, you're reaching a drop-off in efficiency in some powers, specifically those using three of the same enhancement type (like three Damage in Aimed Shot, or three Defense in Force Field Generator), but it doesn't require you to change the slotting or build outline in any way. This would be a "poor man's" or casual player's optimal target.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Traps
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Acc-I:50(A), Dmg-I:50(3), Dmg-I:50(5), Dmg-I:50(13), RechRdx-I:50(21), EndRdx-I:50(40)
Level 1: Web Grenade -- Acc-I:50(A)
Level 2: Fistful of Arrows -- Acc-I:50(A), Dmg-I:50(3), Dmg-I:50(5), Dmg-I:50(11), Range-I:50(19), Range-I:50(25)
Level 4: Triage Beacon -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(7), RechRdx-I:50(15), RechRdx-I:50(39), RechRdx-I:50(39)
Level 6: Recall Friend -- EndRdx-I:50(A)
Level 8: Blazing Arrow -- Acc-I:50(A), Dmg-I:50(9), Dmg-I:50(9), Dmg-I:50(11), RechRdx-I:50(23), EndRdx-I:50(40)
Level 10: Swift -- Run-I:50(A)
Level 12: Acid Mortar -- Acc-I:50(A), Acc-I:50(13), RechRdx-I:50(15), RechRdx-I:50(40), RechRdx-I:50(43)
Level 14: Teleport -- Range-I:50(A), Range-I:50(19), EndRdx-I:50(45)
Level 16: Force Field Generator -- DefBuff-I:50(A), DefBuff-I:50(17), DefBuff-I:50(17)
Level 18: Health -- Heal-I:50(A), Heal-I:50(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(50)
Level 22: Explosive Arrow -- Acc-I:50(A), Dmg-I:50(23), Dmg-I:50(25), Dmg-I:50(27), RechRdx-I:50(29), EndRdx-I:50(31)
Level 24: Poison Trap -- RechRdx-I:50(A), RechRdx-I:50(27), EndRdx-I:50(43)
Level 26: Aim -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(46)
Level 28: Seeker Drones -- Acc-I:50(A), Acc-I:50(29), RechRdx-I:50(31), RechRdx-I:50(34), ToHitDeb-I:50(37), ToHitDeb-I:50(39)
Level 30: Teleport Foe -- Acc-I:50(A), Acc-I:50(46)
Level 32: Rain of Arrows -- Acc-I:50(A), Acc-I:50(33), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(34), RechRdx-I:50(34)
Level 35: Trip Mine -- Acc-I:50(A), Acc-I:50(36), Dmg-I:50(36), Dmg-I:50(36), Dmg-I:50(37), EndRdx-I:50(37)
Level 38: Caltrops -- Slow-I:50(A)
Level 41: Scorpion Shield -- DefBuff-I:50(A), DefBuff-I:50(42), DefBuff-I:50(42), EndRdx-I:50(42), EndRdx-I:50(43)
Level 44: Web Envelope -- Acc-I:50(A), EndRdx-I:50(45), RechRdx-I:50(45)
Level 47: Summon Disruptor -- Acc-I:50(A), Dmg-I:50(48), Dmg-I:50(48), Dmg-I:50(48), RechRdx-I:50(50), RechRdx-I:50(50)
Level 49: Focused Accuracy -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;605;1210;HEX;| |78DAA5945B6F124114C767B948294B29A5A57461DB52C1B650B625BE7879305A356| |92249D51A8D1AC906B79484EC92DD6DA22F5A4D7CF32BF845F4DBF82DBCAEE7CC39| |A543EC5B37E1FF63CE9CEB0C4BE7CD5D5D88935B42CBED0EED20E8EE7ABE7F3C0A3| |D3FD9B1FB839E4809214A6363F791EDF69DD7D66DBF77E4F86FE7CF36EE1C1F1E5A| |07BE3D0AF27B2EEC396E689D7E99DBF7BCA175E00C9D91E7877638F05C5D9AEE0F4| |2D709822C2FFA47E1C0ED676835C465F9DE68D0B3CEAA74EC9E03128450BC049D6D| |C2E75D56F013258501688B98299120E884F9A6C47A55E287368E121CF51E12699C4| |83B2FD13461AE215122FC8290B84651F19A345D9AC00CD5BD32813A9C6B92CB27A9| |A313289FE2F2292A3F65AAE0F2C58939921092A6F222DD92A6DFB0CC50A2448612E| |986DACA3AA1C12BC8404718C5B20D75C22D2AF107F2E5A8442CB72C4DB313484186| |3C3968791ABA4598829D02871656E91A086DC247A8BCC0432F5093451AB34430081| |5EA75993AFA0B2917B9E545DA31782672F8006997D8618943092D420419CA5CB74C| |752B86EA5725D4AED2AD31601C93A23493DC5B844F507085F3AD90699561AAA89A6| |A761113628DA3D6C8FD32C3545163D0703FA1F73AFF76EADBD2348A0BB141E79CD8| |A04BD99C44553D1E0FDC9B7C3C4D43BDEB2D6ACC07078B1BB3C861DB3C07EDA68AE| |FF057B2C38DED44F0884A4279CBA4E5C17F96FDC4F8B5139AB4EC9DF95CE8F9AA9F| |E6493F9C067D8CF204E529CA3394E7282F505EA2BC42E9A244DFC6D1B96BD8D0759| |41B2837513EA3530ADFB30C8A8E92459941C9A1CCA214508A2806CA1794E81F3C0F| |ED03| |-------------------------------------------------------------------|
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This is a rudimentary build using level 30 generic IOs. This would be an extremely inexpensive build, but slightly more effective than a similar build using SOs.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Traps
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(5), Dmg-I:30(13), RechRdx-I:30(21), EndRdx-I:30(40)
Level 1: Web Grenade -- Acc-I:30(A)
Level 2: Fistful of Arrows -- Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(5), Dmg-I:30(11), Range-I:30(19), Range-I:30(25)
Level 4: Triage Beacon -- Heal-I:30(A), Heal-I:30(7), Heal-I:30(7), RechRdx-I:30(15), RechRdx-I:30(39), RechRdx-I:30(39)
Level 6: Recall Friend -- EndRdx-I:30(A)
Level 8: Blazing Arrow -- Acc-I:30(A), Dmg-I:30(9), Dmg-I:30(9), Dmg-I:30(11), RechRdx-I:30(23), EndRdx-I:30(40)
Level 10: Swift -- Run-I:30(A)
Level 12: Acid Mortar -- Acc-I:30(A), Acc-I:30(13), RechRdx-I:30(15), RechRdx-I:30(40), RechRdx-I:30(43)
Level 14: Teleport -- Range-I:30(A), Range-I:30(19), EndRdx-I:30(45)
Level 16: Force Field Generator -- DefBuff-I:30(A), DefBuff-I:30(17), DefBuff-I:30(17)
Level 18: Health -- Heal-I:30(A), Heal-I:30(46)
Level 20: Stamina -- EndMod-I:30(A), EndMod-I:30(21), EndMod-I:30(50)
Level 22: Explosive Arrow -- Acc-I:30(A), Dmg-I:30(23), Dmg-I:30(25), Dmg-I:30(27), RechRdx-I:30(29), EndRdx-I:30(31)
Level 24: Poison Trap -- RechRdx-I:30(A), RechRdx-I:30(27), EndRdx-I:30(43)
Level 26: Aim -- RechRdx-I:30(A), RechRdx-I:30(31), RechRdx-I:30(46)
Level 28: Seeker Drones -- Acc-I:30(A), Acc-I:30(29), RechRdx-I:30(31), RechRdx-I:30(34), ToHitDeb-I:30(37), ToHitDeb-I:30(39)
Level 30: Teleport Foe -- Acc-I:30(A), Acc-I:30(46)
Level 32: Rain of Arrows -- Acc-I:30(A), Acc-I:30(33), Dmg-I:30(33), Dmg-I:30(33), Dmg-I:30(34), RechRdx-I:30(34)
Level 35: Trip Mine -- Acc-I:30(A), Acc-I:30(36), Dmg-I:30(36), Dmg-I:30(36), Dmg-I:30(37), EndRdx-I:30(37)
Level 38: Caltrops -- Slow-I:30(A)
Level 41: Scorpion Shield -- DefBuff-I:30(A), DefBuff-I:30(42), DefBuff-I:30(42), EndRdx-I:30(42), EndRdx-I:30(43)
Level 44: Web Envelope -- Acc-I:30(A), EndRdx-I:30(45), RechRdx-I:30(45)
Level 47: Summon Disruptor -- Acc-I:30(A), Dmg-I:30(48), Dmg-I:30(48), Dmg-I:30(48), RechRdx-I:30(50), RechRdx-I:30(50)
Level 49: Focused Accuracy -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;604;1208;HEX;| |78DAA5946D4FD35014C76FF76019EB28633046B702C34D606305E21B1F5E18454D4| |85C828AD1A8716966194B9676694BA26F144D7CE757F08BE8B7F15BF858CFE9396C| |77917734D9FFB77BEE79BC775DFBCD5D4D88D35B42D1F706761074F63CDF3F19869| |E9F6EDBBD7E57A84288D2C8D87964BB3DE7B575DBEF1E3BFEDBF9F1C69D93A323EB| |D0B787417EDF853DC70DADB32F73079E37B00E9D8133F4FCD00EFB9EABC5A6FBFDD| |0758220C78BDE71D8777B595A0D7059BE37EC77AD7195B6DD754082108A97A0B34D| |F8BCCB097EA2B43000A648983152048D30DF8CB15E8DF1431945098E7A0F89144EA| |49C97689A30D7885122FC8290A44251C95A6CBA348119AA7B65027538D734974F53| |47A7505EE5F22A959F326570F9E2C41C6908C950799169C5A6DFB0CC52A25496126| |986DCCA3AA1C12BC840471825720D79C22D2AF107F2E95422A12FC7A6D909A89021| |4F0E4A9E866E11A660A7C0A18555BA06C22EE123545EE0A117A8C9228D592218840| |AF5BA4C1DFD85948BDCF222ED183C13397C80B44BECB0C4A1841621820C65AE5BA6| |BA1543F6AB126A57E9D6182A2A0D6A927B8BF0090AAE70BE1532AD324C195553CE2| |E1242AC71D41AB95F6698326A0C1AEE27F45EE7DF4E7D3B360D93426CD039A736E8| |52362751958FC703F7261F4FD390EF7A8B1AF3C1C1E2C62C72D836CFC16E53C677F| |82BD9E1C6762278442525BD65B1E5C17F9683D4E8B5134A6CD91FFB5CE8F9AA9DE5| |C93C9C067D8CF204E529CA3394E7282F505EA2BC42E9A044DF46D1FA356CE83ACA0| |D949B289FD149C5F72C8BA2A1E450665074945994024A11C540F98212FD03E0E8E5| |FB| |-------------------------------------------------------------------|
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Quote:At the top of Mids', next to the field where you enter the name of the character, there's a button which will say either Dynamic or Level-Up. You want it to say Level-Up. If it says Dynamic, click it and it will change to Level-Up. That will restrict your power selections and slot placement to valid choices on a level-by-level basis which accurately reflects in-game power selection and slotting.I looked at Mid's, but since you can just pick powers, or slot away, without having to adhere to some set order, means I found it less usefull, seeing as I have no idea if it's a valid build I'm making then.
Quote:That said, cheers for the power updates. Been wondering how to slot for a while now. Figured just slot up the key powers to 6 asap, and then add the utilities, but I see how it makes sense to "spread the love" while lvl'ing.
Quote:Quick question. TP foe. Is it worh taking?
I was thinking about TP self, friend, and foe... Foe mainly for pulling tough to kill mobs into my death pits, so I get to pick who dies first...
Here's a sample build with Single Origin (SO) enhancements. This is what I'd do if I were playing this character and not using Invention Origin enhancements (IOs).
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Traps
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Acc(A), Dmg(3), Dmg(5), Dmg(13), RechRdx(21), EndRdx(40)
Level 1: Web Grenade -- Acc(A)
Level 2: Fistful of Arrows -- Acc(A), Dmg(3), Dmg(5), Dmg(11), Range(19), Range(25)
Level 4: Triage Beacon -- Heal(A), Heal(7), Heal(7), RechRdx(15), RechRdx(39), RechRdx(39)
Level 6: Recall Friend -- EndRdx(A)
Level 8: Blazing Arrow -- Acc(A), Dmg(9), Dmg(9), Dmg(11), RechRdx(23), EndRdx(40)
Level 10: Swift -- Run(A)
Level 12: Acid Mortar -- Acc(A), Acc(13), RechRdx(15), RechRdx(40), RechRdx(43)
Level 14: Teleport -- Range(A), Range(19), EndRdx(45)
Level 16: Force Field Generator -- DefBuff(A), DefBuff(17), DefBuff(17)
Level 18: Health -- Heal(A), Heal(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(50)
Level 22: Explosive Arrow -- Acc(A), Dmg(23), Dmg(25), Dmg(27), RechRdx(29), EndRdx(31)
Level 24: Poison Trap -- RechRdx(A), RechRdx(27), EndRdx(43)
Level 26: Aim -- RechRdx(A), RechRdx(31), RechRdx(46)
Level 28: Seeker Drones -- Acc(A), Acc(29), RechRdx(31), RechRdx(34), ToHitDeb(37), ToHitDeb(39)
Level 30: Teleport Foe -- Acc(A), Acc(46)
Level 32: Rain of Arrows -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(34)
Level 35: Trip Mine -- Acc(A), Acc(36), Dmg(36), Dmg(36), Dmg(37), RechRdx(37)
Level 38: Caltrops -- Slow(A)
Level 41: Scorpion Shield -- DefBuff(A), DefBuff(42), DefBuff(42), EndRdx(42), EndRdx(43)
Level 44: Web Envelope -- Acc(A), RechRdx(45), EndRdx(45)
Level 47: Summon Disruptor -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Focused Accuracy -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;601;1202;HEX;| |78DAA5936D4FD35014C76FD78E32D6B195B1B12744900908ABF0CE8717465113129| |7A062346A5C9A59C692A55DDA92E81B4513DFF915FC22FA6DFC163ECE7376FFDDE8| |945736D9FFB79E7BCEB9FFFBD0E6ABDB861027378492DDEDD941D0DAF57CFFB81F7| |A7EB26977BA6DA10B214AA360EB81ED769C97D64DBF7DE4F8AFE7C703B78E0F0FAD| |03DFEE07E69E4B638E1B5AD19FB97DCFEB59074ECFE97B7E68875DCF3586A1BBDDD| |07582208397CE51D8753B69F9D6E3D7EA9D7EB76D8D6769DA6D87240869F21239DB| |A0DF9B8CC033480EA1A922A14A6AA001CE9B926BBAE43765542BA2DAB7D44F413FE| |58C7E33E05C4EB204FEA0025591B5EA8C8C4D4D70161E2E4EB04E9E92F09284BF13| |F2A2C38B0E2FD36A9C9197E2C4DAB82025BD88545EC67ED27B5AF6D3D2E86788B8A| |F35F0D2A97E728B07894C2EBEEE2DCCF58BFA66E55C89AC2663B909EA946BCA1CC5| |C45E34C0691ACBA33E3F85B30277C0F764A280BD28C073116B2F8115B006EFE7E0E| |F37F55EC01A16305689D6899C77D4BF8C9C72540F36C001F5A9C243151E6A229EBB| |0CAE9671BE11699E4559AB2CA2A6017EA0B997D07709B1F311D53897D5F83C2221C| |40A6A57507321A21AE76A44D47EA7F5D471E7EA0519EB53CEBA3C0B6D1D67B73149| |3DBE771ED56C62EF3631F79619BF233EE558F06921E7B2FA6FEE98717EA54BBA0D9| |FDB037A444D3BF5E50E23F7FE8AEC6BA32F5928C3C8DE38E7BF9ECF46D427759FAF| |F04396472C8F599EB03C6579C6F29CE5054B8B65F065549DBDC286AEB25C63B9CEF| |2919374FE3CD32C064B86659625CB9263C9B314592A2C9F58067F006F6AD525| |-------------------------------------------------------------------|
You can read more than you may care to know about enhancements, and practically everything else about Co*, at ParagonWiki.
Another useful website is Red Tomax's City of Data, a comprehensive collection hard numbers for nearly every power in the game. -
Quote:Welcome.Seeing as I've recently decided to partake in the spandex parade that is City of <insert pro/antagonist of choice>
Quote:Now, I have no idea what sort of build I'm making...
Quote:Even the guy who's archery breakdowns I've been trying to understand, who so vigilantly claimed never to touch Snap Shot, even if it was that or have his legs smeared in honey and lain on an ant hill, has later said to do so with blasters because of some sort of exception that rendered every argument up to that point obsolete.
Quote:Now naturally this leaves me with a few questions... None of these guides include corruptors. Which is what I'm playing. They have all these big pro and con sections for everyone else, but never corruptors so I have no idea what's worth it, and what I should avoid.
Quote:Add to that, I have no idea about travel powers and such. I sort of like teleport. It's gimmicky and I enjoy that, but I was told on my Dom that I shouldn't pick it, and it was best used for people with some sort of rez...
So... What should I pick then?
Quote:And why would some things be worse than others? Is it purely PvP, or am I missing something for later on?
Quote:I mean, I'd think ninja run + TP would suffice, and just spend the rest on my two attack trees... No?
Quote:Obviously, no one does this,
Quote:So erh... Yeah... Anyone feel like helping out the new guy, and tell him what on earth it is he's doing? -
Quote:The power does exactly what you're requesting it to be changed to do. The critter AI, however, does not obey the same rules that players follow, so the net result is different.Please sign this to make a pretty much redundant power slightly useful.
Currently set for -visibility and to hit debuff.
As such, not signed.
Additionally, Flash Arrow does not display any redundancies. It doesn't do anything that any other TA power does, or any secondary power, nor are -Perception and -ToHit redundant effects. What Flash Arrow does do is similar to what powers like Shadow Fall or Steamy Mist do, offer some mediocre defensive protection to the player and allies and reduce enemy perception. Ergo, Flash Arrow is no more "redundant" than those PBAoE Stealth/Defense powers are. -
Archery and TA animations were shortened several months ago and are currently as fast as they can make them without appearing utterly ridiculous.
Additionally, due to those now speedier animation times, Archery compares quite favorably to Fire Blast, which is generally considered the reigning king of ranged damage output.
Quote:range at 80Â’ is ridiculous,
Quote:and give the snipe some damage, itÂ’s remarkably weak compared to other snipes.
Quote:14.) Why do none of the Ranged Damage IO sets have any Range in them?
Quote:16.) The Archery set desperately needs a bow based melee attack, and I donÂ’t mean a pansy Stun, I mean a swing-your-your-bow-like-a-staff-whack-attack that does decent damage maybe even some knockdown or knock back. ( if youÂ’ve seen the movie Avatar, you know what I mean). -
Quote:I think the proc in Flash Arrow will be counterproductive to your goals. Specifically, you'll draw aggro every time you use it, likely getting yourself pasted more than a few times.I'm just trying to be a productive part of a team with out dieing every 36.2 seconds. Will this be effective?
I also think you could put slightly less focus on +Accuracy. +95% is what I'd consider overkill for Archery, especially when coupled with a secondary offering 45% -Def out of the box.
And I think you've gone a bit unrealistically heavy on the -KB. You shouldn't need 16 points unless you plan to tank for eight person teams, and if you're planning to tank for eight person teams, you shouldn't be doing it with an Archery/TA corruptor.
Your Recovery is also, in my opinion, on the wildly, insanely, unnecessarily high side. Archery/TA doesn't need 199%, even with Hover, Maneuvers and Tactics toggled on and Hasten's "crash" taken into account.
I also note that you skip Disruption Arrow, and you apparently (judging by the slotting) won't be running either of the Leadership toggles. Perhaps taking Disruption or slotting up one or both toggles to better assist teams would better meet your desires.
Might I recommend a build such as this?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(5), Thundr-Dmg/EndRdx/Rchg:30(5), Thundr-Acc/Dmg/EndRdx:30(43)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(7), Posi-Dmg/Rchg:49(7), Posi-Acc/Dmg/EndRdx:49(9), Posi-Dam%:20(9), Range-I:50(11)
Level 4: Flash Arrow -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(11), Cloud-Acc/Rchg:30(13), Cloud-ToHitDeb/EndRdx/Rchg:30(13), Cloud-Acc/EndRdx/Rchg:30(15)
Level 6: Hover -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:25(15), Zephyr-Travel:30(17), Zephyr-Travel/EndRdx:30(17), Srng-EndRdx/Fly:49(46)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(19), Thundr-Dmg/Rchg:30(19), Thundr-Acc/Dmg/Rchg:30(21), Thundr-Dmg/EndRdx/Rchg:30(21)
Level 10: Swift -- Flight-I:50(A)
Level 12: Explosive Arrow -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(23), Posi-Dmg/Rchg:49(23), Posi-Acc/Dmg/EndRdx:49(25), Posi-Dam%:20(25), ExStrk-Dam%:20(27)
Level 14: Fly -- Zephyr-Travel:30(A), Zephyr-ResKB:30(27)
Level 16: Poison Gas Arrow -- FtnHyp-Acc/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(29), FtnHyp-Sleep/Rchg:50(29), FtnHyp-Sleep/EndRdx:50(31), FtnHyp-Plct%:50(31)
Level 18: Health -- Heal-I:50(A), RgnTis-Regen+:30(31)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(33)
Level 22: Glue Arrow -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 24: Acid Arrow -- ShldBrk-Acc/Rchg:30(A), ShldBrk-Acc/EndRdx/Rchg:30(33), ShldBrk-Acc/DefDeb:30(46), ShldBrk-%Dam:30(50)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(34)
Level 28: Disruption Arrow -- RechRdx-I:50(A)
Level 30: Maneuvers -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(34), RedFtn-EndRdx/Rchg:30(34), RedFtn-Def/EndRdx/Rchg:30(36), RedFtn-Def:30(36), RedFtn-EndRdx:30(36)
Level 32: Rain of Arrows -- Ragnrk-Acc/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(37), Ragnrk-Dmg/Rchg:50(37), Ragnrk-Dmg:50(37), Ragnrk-Dmg/EndRdx:50(39), Posi-Dam%:20(39)
Level 35: Oil Slick Arrow -- AirB'st-Dmg/Rchg:49(A), Det'tn-Dmg/Rchg:49(39), Posi-Dmg/EndRdx:38(40), Posi-Dmg/Rchg:38(40), TmpRdns-EndRdx/Rchg/Slow:49(46)
Level 38: EMP Arrow -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(40), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 41: Soul Drain -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Rchg:30(42), Erad-Dmg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(43)
Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Summon Mistress -- ExRmnt-Acc/Dmg:49(A), ExRmnt-Dmg/EndRdx:49(48), ExRmnt-Acc/Dmg/Rchg:49(48), ExRmnt-EndRdx/Dmg/Rchg:49(48), ExRmnt-Acc/Rchg:49(50), ExRmnt-+Res(Pets):49(50)
Level 49: Dark Embrace -- S'fstPrt-ResDam/Def+:10(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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Quote:You've got +Damage set bonuses, primarily from your slotting in Acid and Night Fall, but you don't actually have any attacks (other than Night Fall and OSA, both of which you intend to use as debuffs). Might want to reconsider those, find some more useful bonuses to pursue.I made a ninja/TA mm from info I can find and looking at your work alot.
How did I do? And any suggestions?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Jose the Trainer: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), KBDist-I(7)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob(A)
Level 2: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(34), RechRdx-I(34), RechRdx-I(34)
Level 4: Glue Arrow -- Slow-I(A), Slow-I(7), Slow-I(19), RechRdx-I(37), RechRdx-I(37)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Call Jounin -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), Conf-I(15), Conf-I(17)
Level 14: Hurdle -- Jump-I(A)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Acc/Rchg(19), FtnHyp-Sleep/EndRdx(23), IComa--Rchg%(25), FtnHyp-Plct%(33)
Level 18: Health -- Heal-I(A)
Level 20: Acid Arrow -- AnWeak-Acc/Rchg(A), Achilles-ResDeb%(21), Achilles-DefDeb/Rchg(21), AnWeak-DefDeb(23), ExVuln-DefDeb/Rchg(25), ExVuln-DefDeb/Rchg/EndRdx(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(39)
Level 24: Maneuvers -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(43)
Level 26: Oni -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), Hold-I(29), Hold-I(31)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(33)
Level 30: Ice Arrow -- Hold-I(A), Hold-I(40), RechRdx-I(40), RechRdx-I(40)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Slow-I(A), Slow-I(36), RechRdx-I(36), RechRdx-I(36), Achilles-ResDeb%(37)
Level 38: EMP Arrow -- Acc-I(A), EndMod-I(46), EndMod-I(46), EndMod-I(48), RechRdx-I(48), RechRdx-I(50)
Level 41: Night Fall -- Cloud-Acc/ToHitDeb(A), DefEgo-ToHitDeb(42), DefEgo-ToHitDeb/Rchg(42), DampS-ToHitDeb/Rchg(42), DampS-ToHitDeb/Rchg/EndRdx(43), ToHitDeb-I(43)
Level 44: Aid Self -- Heal-I(A), Heal-I(45), RechRdx-I(45), IntRdx-I(45), IntRdx-I(46), EndRdx-I(50)
Level 47: Tactics -- ToHit-I(A), ToHit-I(48), ToHit-I(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Slotting EMP Arrow for -Endurance is pointless. You don't have any other powers to use to drain foes, and you can't drain them to 100% or halt their Recovery to keep them there. By the time they're free of the Hold, they'll have enough endurance to start attacking you again immediately.
Try this.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Jose the Trainer: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(3), SvgnRt-Acc/Dmg:50(3), SvgnRt-Dmg/EndRdx:50(5), EdctM'r-PetDef:40(5), SvgnRt-PetResDam:50(7)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob:50(A)
Level 2: Flash Arrow -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(34), DarkWD-ToHitdeb/Rchg/EndRdx:50(34), DarkWD-ToHitDeb/EndRdx:50(34)
Level 4: Glue Arrow -- P'ngTtl-EndRdx/Rchg/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(7), Slow-I:50(19), RechRdx-I:50(37)
Level 6: Train Ninjas -- EndRdx-I:50(A)
Level 8: Aid Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(31)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Call Jounin -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(13), SvgnRt-Acc/Dmg:50(13), SvgnRt-Dmg/EndRdx:50(15), Conf-I:50(15), Conf-I:50(17)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(17), FtnHyp-Acc/Rchg:50(19), FtnHyp-Sleep/EndRdx:50(23), IComa--Rchg%:30(25), FtnHyp-Plct%:50(33)
Level 18: Health -- Heal-I:50(A)
Level 20: Acid Arrow -- ShldBrk-Acc/Rchg:30(A), ShldBrk-Acc/EndRdx/Rchg:30(21), LdyGrey-DefDeb/Rchg:50(21), LdyGrey-DefDeb/Rchg/EndRdx:50(23), LdyGrey-%Dam:50(25), Achilles-ResDeb%:20(33)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(39), EndMod-I:50(39)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx:50(A), RedFtn-Def/EndRdx:50(37), GftotA-Def/EndRdx:40(39), GftotA-Def/EndRdx/Rchg:40(43)
Level 26: Oni -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(27), SvgnRt-Acc/Dmg:50(27), SvgnRt-Dmg/EndRdx:50(29), Hold-I:50(29), Hold-I:50(31)
Level 28: Disruption Arrow -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 30: Ice Arrow -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(40), BasGaze-Rchg/Hold:30(40), BasGaze-EndRdx/Rchg/Hold:30(40)
Level 32: Kuji In Zen -- EndRdx-I:50(A)
Level 35: Oil Slick Arrow -- P'ngTtl-EndRdx/Rchg/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(36), Slow-I:50(36), RechRdx-I:50(36), Achilles-ResDeb%:20(37)
Level 38: EMP Arrow -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(48), EoCur-Acc/Hold/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(50)
Level 41: Night Fall -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(42), DarkWD-ToHitdeb/Rchg/EndRdx:50(42), DarkWD-ToHitDeb/EndRdx:50(42), SipInsght-Acc/ToHitDeb:50(43), SipInsght-Acc/EndRdx/Rchg:50(43)
Level 44: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(45), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-Heal:50(46)
Level 47: Tactics -- GSFC-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx:50(48), ToHit-I:50(50), EndRdx-I:50(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
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Quote:Exit combat.What if I want to teleport somewhere other than right on top of my target or 100 yards in the direction I'm facing?
Quote:If the nearest mob is 30 yards in front of me, the next one might be 70 yards. Teleport can go about 100 yards, so wouldn't that send me flying past the second mob, when I'd rather just teleport to slightly in front of the first? It would be taking away my choice of where I'm going, either way. -
Quote:Third, Glue's debuff is "sticky" (no pun intended), so if/when foes exit the original AoE location, they're still affected. Not true for Caltrops.Two other things to point out:
TA's glue arrow has a much farther range on it than caltrops. Caltrops is very short ranged.
TA's glue arrow has a -recharge which might not seem much but when the mook can't reload his gun to shoot you as often, it's not a bad damage mitigator. Caltrops is -speed only, no -recharge. -
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Whoa. Got caught up in Dragon Age: Origins and forgot the rest of the world existed. My apologies for the necromancy, but I needed to say that I was wrong.
I was wrong about Poison Trap. I have it, I've had ample opportunity to test it, but I never actually bothered because I used it so infrequently. Having recently done so, I'll have tartar sauce with my crow, please.
I was wrong about the Chem nuke. I would have sworn that it had a 5m duration, because I checked it when I was working on the Rocketman badge for my TA/Dark and again when I was experimenting with soloing GMs on that same character, but after checking it once more, I was clearly mistaken.
I was also wrong in the very foundation of my arguments. I took a corner case example, */Sonic, specifically TA/Sonic, and attempted to use it to prove a point, all the while disregarding the fact that any of the powersets with -Regen can be paired with any of the blast sets with -Res, allowing a much wider range of combinations and offering potentially superior options.
I was wrong. I was irritated by the comment "-Regen dwarfs -Res" and went to ridiculous extremes to dispute it. I still don't agree with that statement, but I overreacted and blew this entire discussion out of proportion.
I was wrong, and I apologize. -
Get that proc out of Flash Arrow. It causes aggro.
Slot Flash Arrow for more -ToHit. You can get it over 5% with Dark Watcher's Despair or Cloud Senses, and every point of -ToHit from Flash Arrow is almost exactly like giving your henchmen that much Defense (all).
Maneuvers. Take it, slot it (you can break 4% easily), run it.
Get the Edict of the Master 5% Defense IO in one of your pets. For that matter, get the Sovereign Right 10% Resistance IO, too. Those IOs work by focusing a PBAoE buff aura on you. You don't benefit, but your pets do, so that's another 5% Defense and 10% Resistance for them.
Use Poison Gas Arrow in every situation. That should be the second thing you use. Flash a spawn, then PGA them. That's 15% -Damage and point for point it's equal to 15% Resistance to everything.
Get rid of that set in Oil Slick Arrow and slot it for Damage and Recharge. Three Dam/Rchg IOs (one from each of the Targeted AoE sets), one End/Rcgh/Slow and one Dam/Slow from Tempered Readiness. OSA gives you a powerful damage mitigation tool in the form of knockdown, you want it to be available as frequently as possible even if it means your henchmen spaz out. It also has an Avoid effect that makes foes run away when it's ignited, which also helps reduce incoming damage. And, of course, you want it to hurt.
That End Mod set in EMP Arrow, trash it. Slot it for Hold or don't slot it at all. You have no other powers which drain endurance, so the only thing you'll accomplish with it slotted that way is a flashy light show.
Optionally, you can also consider picking up Provoke from the Presence pool and increasing your Ranged and AoE defenses as much as possible (Weave, Maneuvers, Stealth, IO set bonuses). IF you're using your TA and pool powers properly, Flashing the spawn before engaging, then hitting them with PGA to reduce the alpha damage, Gluing them immediately thereafter so they don't run into melee and pummel you, keeping Maneuvers toggled on, etc., and using Bodyguard mode, then you can get away with drawing aggro to yourself instead of letting your henchmen take the hits. You will get hurt occasionally, but your henchmen will last longer and you'll spend much less time resummoning.
Also, don't forget to use inspirations. You can give them to your henchmen by dragging the inspiration over the name in the pet window, or you can drag them directly onto the pet. Makes for a nice, quick heal, defense buff or whatever you need in the heat of combat.
Lastly, since you've got Soul Mastery as your PPP, consider picking up Night Fall. It has a base 5.625% ToHit debuff, which you can stack with whatever Defense you've got (for you and your henchmen) and Flash Arrow. I use it on my Bots/TA to get my Drones and Assault Bot up to the equivalent of 42% Defense, just three points short of the soft cap, and it does help. I'm planning on taking it for my Necro/TA as well (level 32 at the moment... been enjoying my TA/Dark a little too much lately, can't focus on any of my alts). -
Quote:Why not? It takes ten minutes to get it, it lasts for five minutes and it's freely available to everyone. What, is there some unwritten "no temp powers" rule for soloing GMs now? Going to throw out "no inspirations", too?Uh, did you really just suggest bringing a Chem nuke into the discussion? Seriously?
Quote:Let me know when you get a TA/Rad
Quote:whose base single-target DPS works out so that their non-nuked +130% damage works out to better than +277 HP/sec. Because that's what you need to match applying a -80% regen debuff to a Giant Monster. Where's 80% come from? A level 50 GM resists 84% of same-level regen debuffs.
Quote:500% (conservative value for the larger debuffs - some are 1000%) works out to 500%*(1-0.84) = 80%.
None of the 1000% -Regen powers can be made permanent. The duration to recharge ratios prohibit it. The closest you can get is with Traps' Poison Trap, which has a 10s debuff and 90s recharge, but even if you hit the recharge cap you'll still be 8s short of perma, plus the 2.17s animation, making it work out to less than 500% in the end.
As such, 500% is not conservative because it doesn't account for misses or recharge.
Quote:And that's only enough damage to cancel their regen. You still have to have extra DPS to actually whittle down their base HP.
Shriek/Scream/Shriek/Shout/repeat (-Res double-stacking begins on second run of chain, all attacks, resulting in 120% -Res)
Shriek base damage - 30.4
Shriek animation time - 1s
Scream base damage - 47.7
Scream animation time - 1.67s
Shout base damage - 76.6
Shout animation time - 2.67s
Total chain base damage - 154.7
Total chain animation time - 6.34s
Disruption - 20% -Res, 1.16s animation, double-stacked at 17.18s (third cycle of chain + Disruption animation time) for 40% sustained -Res.*
Acid with Achilles' Heel (averaged) - 24% -Res, 1.83s animation, add 1.83s every fourth cycle of chain to maintain.*
Chem nuke (5m duration) - 50% -Res, 2.03s animation.*
*Openers, no loss of DPS at outset of combat.
Chain damage at cap - 185.1 * 4 = 740.4
Chain damage at cap with 234% -Res - 740.4 * 3.34 = 2472.94
Chain animation time over course of 4 cycles (time at which animation becomes constant over course of combat) - Shriek * 8 + Scream * 4 + Shout * 4 + Disruption * 1 + Acid * 1 = 28.35s
Damage over course of 4 cycles - 9891.74
DPS - 9891.74/28.35 = 348.92
DPS after factoring 5% miss rate (excluding Disruption's animation time, since it is auto-hit) - 345.61
I believe that covers your requirements to cancel regeneration and still deal damage above and beyond that, does it not?
Quote:Now consider that Traps and Rad can stack their -Regen, hitting -100%. Therm could theoretically, but it would take a boatload of global recharge.
Edit: Nevermind Traps there, since its debuff a 1000% base, so it's -100% out of the box, unstacked.
And you forgot Benumb in Cold Domination and Drain Psyche in Mental Manipulation. The recharge:duration ratios on those powers do allow them to be stacked (theoretically).
Quote:The top-end Scrapper DPS builds cap out around 300 DPS, and that's with 1.73x as much base damage than a Defender, plus we're talking DM/Shield with saturated damage buffs (+231.25% above slotting). A Defender using everything you just described including the nuke would be hard pressed to match the same effective DPS. Assuming 100% damage slotting, triple damage from -DR and identical DamageScale/sec from their attack chains, a Defender would also need a 50% sustained damage buff just to match the Scrapper's DPS, and that's still not sufficient.
Quote:So going back to the Chem nuke, you've got someone who's stacking one with all their best tricks and still not pulling ahead, while someone with sustained -Regen doesn't even need one.
Do we have an understanding now? -
Ooo, I love experimenting.
I don't have any "finished" characters. Even my TA/Dark defender, my main character and the one I spend the most time playing despite having been level 50 for most of the year, isn't finished. So I spend a lot of time poking around in Mids' and trying different approaches to my builds.
Last night, I hit the nail on the head with The Swan Device. Some minor details had been sitting on a love seat at the back of my mind, flicking popcorn toward the front every once in a while to remind me of little things like only being soft-capped to Melee and Lethal/Smashing, and not being able to think of anything better than Health to pick up at 38. The popcorn was starting to attract rodents, which had my cat staring at my head in a rather disconcerting way, so I decided to take another look at the build before something bad happened.
Fighting. That was the answer. The Fighting pool. I still end up with one power that I won't have much reason to use, but even that one power will be at least fun.
I threw away Aim, Provoke and Health. I did want to keep Aim, for the 5% +Movement, but I was still capable of hitting my Jump Speed minimum of 52.5 mph without it, so I could part with it. Provoke was just a set mule to get my Melee and AoE defense up a little higher. Health was simply a filler until I could find something else more compelling. In their places, I subbed in Boxing, Tough and Weave. Boxing doesn't help me at all, but I'll put a Stupefy proc in it and have some fun watching critters go flying when I tap them on the chin. Tough opened up an extra slot by giving me a place to stick a -KB IO without spending any slots. And Weave put most of my defenses up to slightly above the soft cap (in concert with Seeker Drones' -ToHit, of course), and gave me an extra place to cram in one more LotG +Recharge IO to help reduce the recharge times on the pet powers just a little more.
I was still a little short on Psi defense, though, so I dug around to see where I could pick up a tad more of that and came up with Scirocco's Dervish. Since I prefer to slot level 30 set IOs for everything below 35 (to give me some flexibility when i exemplar), that set would have left Irradiate a bit less damaging than I wanted, so I decided that it would work best in Trip Mine. It's only a 10% difference, but with Trip Mine, I can easily compensate for that simply by placing another mine.
At that point, I was pretty satisfied with the build, but I kept narrowing my eyes and giving it that, "Go ahead, give me a reason" look, and then I thought, "Hey, wait a minute, I'm playing an irradiated mad scientist named after a nuclear weapon... she's a walking bomb... nuclear fallout usually creates mutants in comics... MUTANT LAND SHARKS!"
Bingo. End result-- soft-capped defense to everything, including Psi (again, after taking into account the 14.4% -ToHit possible with Seeker Drones), 81.25% global +Recharge, some mutant science experiments to make nice with, and even the option to have a little extra damage if I open with School of Sharks. I get everything I wanted with this build now and it didn't even force me to "cheat" by using Ninja Run instead of Hurdle + CJ.
Bonus: I hit the soft cap for everything before level 40, which will make the run from 40-50 so painless, I'm almost trembling in anticipation.
Extra bonusy bonus: I'll be slightly over the soft cap across the board, so I've got just a bit of breathing room when I face enemies with -Defense.
I'm still leaning ever so slightly toward Black Scorpion's PPP, because I really like that Disruptor. It looks nifty, it fits the theme as well as Mako does, it gives me access to an AoE attack (Disruptor has a version of Ball Lightning)... and the Disruptor can fire an AoE Immob with -KB, which would be really nice to use in concert with Trip Mine and which I can't get anywhere else. And the mace AoE Immob is an actual AoE, as opposed to School of Sharks, which is a cone. Either way, I finally found complete satisfaction with this build.
This is the Mako build. Unless I change my mind before 41, this is the build I'll be pursuing.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
The Swan Device: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Dmg/EndRdx/Rchg:30(13)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:30(A), Enf'dOp-EndRdx/Immob:30(15), Enf'dOp-Acc/EndRdx:30(25), Enf'dOp-Immob/Rng:30(39), Enf'dOp-Acc/Immob/Rchg:30(39), Enf'dOp-Acc/Immob:30(40)
Level 2: Irradiate -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(5), M'Strk-Dmg/Rchg:30(5), M'Strk-Acc/EndRdx:30(9), M'Strk-Acc/Dmg/EndRdx:30(13), M'Strk-Dmg/EndRdx/Rchg:30(15)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(7), Jump-I:50(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 10: Acid Mortar -- ShldBrk-Acc/Rchg:30(A), ShldBrk-Acc/EndRdx/Rchg:30(11), ShldBrk-DefDeb/EndRdx/Rchg:30(11), ShldBrk-Acc/DefDeb:30(39)
Level 12: Boxing -- Stpfy-KB%:20(A)
Level 14: Swift -- Run-I:50(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(17), RedFtn-Def/Rchg:30(17), RedFtn-EndRdx/Rchg:30(21), RedFtn-Def/EndRdx/Rchg:30(23), RedFtn-Def:30(25)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(19), Thundr-Dmg/Rchg:30(19), Thundr-Acc/Dmg/Rchg:30(21), Thundr-Dmg/EndRdx/Rchg:30(23), Dsrnt-I:50(50)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(40)
Level 22: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+:10(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(27), Posi-Dmg/Rchg:49(27), Posi-Acc/Dmg/EndRdx:49(31), Posi-Dam%:20(31), LdyGrey-%Dam:21(31)
Level 28: Seeker Drones -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(29), Cloud-Acc/Rchg:30(29), Cloud-ToHitDeb/EndRdx/Rchg:30(33), Cloud-Acc/EndRdx/Rchg:30(33)
Level 30: Weave -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(33), RedFtn-Def/Rchg:30(34), RedFtn-EndRdx/Rchg:30(34), RedFtn-Def/EndRdx/Rchg:30(34), RedFtn-Def:30(37)
Level 32: Aid Other -- Heal-I:50(A)
Level 35: Trip Mine -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(36), Sciroc-Dmg/Rchg:35(36), Sciroc-Acc/Rchg:35(36), Sciroc-Acc/Dmg/EndRdx:35(37), Sciroc-Dam%:35(37)
Level 38: Aid Self -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(40), Dct'dW-Heal/Rchg:35(43), Dct'dW-Heal/EndRdx/Rchg:35(46), Dct'dW-Heal:35(50)
Level 41: School of Sharks -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(42), Posi-Dmg/Rchg:49(42), Posi-Acc/Dmg/EndRdx:49(42), Posi-Dam%:20(43), TotHntr-Dam%:20(43)
Level 44: Spirit Shark Jaws -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Summon Coralax -- ExRmnt-Acc/Dmg:49(A), ExRmnt-Dmg/EndRdx:49(48), ExRmnt-Acc/Dmg/Rchg:49(48), ExRmnt-EndRdx/Dmg/Rchg:49(48)
Level 49: Shark Skin -- S'fstPrt-ResKB:10(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Code:And this is the Black Scorpion build, which I'm keeping in mind as an option. If everything works out as I expect by the time I get to 41, I may go ahead and try this simply because it will give me a place to slot one purple set (Web Envelope, because i won't need the Melee defense), and give me that nifty Disruptor (i have to say it again, it really appeals to me for a variety of reasons!).| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;741;1482;HEX;| |78DAA594C94F137114C77FD3854257A0A594A55090AD2C23BD092692009A105B45C| |068D4D84CCAD04EACD33A1D36BD78F0E84171B918D478F5A846A37F8337973FC0ED| |EA72D2A8F52D3F4A8C4727F0FDCCEFF5FDDE7BF3FD759AD998F50B71794A28A199A| |256A964674A96B55AB64B967749CF15CC52B194DF0C2D15F4C4E2BA662666F53523| |A77B8410895A62764133F3FAB2BAA02D1B9A6D94CCEC3454B223BB09D3AB2B2BEA9| |2A5952B4D736641B774D356776EFCF3A552513D64D8A65EA9F022AD6B65C3CC07E4| |27F9825D5B65F4652367987AE260D9C8A9BB1DD23097661734339B81D6BAB519831| |193F03FE110F2AABAC436202E1C7719F708F5F709FE0784EF4A2DDD2DAE29180A5E| |27C4B608033718370983B70893D04491BB943215725D6058DCA4C24D6C427095F00| |3B6387997703E84C5B8A80367DD54A9EA700F0152A2EE2F4421C1C309C2D3023731| |F113B481CB381B9C4EACEC75335C8401074181AD3ED9CE77053685851B4201592D3| |0460D7EC132C42177881B347AE9211B7D84889F100DB02B41C20130A0491AD0C42E| |37B3CBCDEC72845D8EB2CBA971EA550FEDC3DC4B096F39C8D0DB84DF106D91CFD4F| |28A4263AF196F08A9B70427546895CFD4DA4A464CC1076D7294B647025D6D7FCC78| |42E87ACA7826D082AE97901F810184E8905F938E7754BBF33DE30321F191F189E08| |2BE71E9529C5D4AB04B3DEC520FBBD4C32EF5B14B71D8D52DA7EDEE230B0494EB95| |D3F6AE095CEC59676C3036097D17199708DD50A85F4EDB7F58C1D0609A309C218C1| |D21A48E12CEC1F90FC926436C49922D49B22549B664982D19BE435F8EF3B06B449E| |C1089FC1289FC1289FC1289F810979AACC533F3BB0D0DE2F8CAF8C6F84A213959F7| |E3C4667D5E9AABD6DF0079748FF139977D5DE2DA150646E37E7BFAEE7F0C3C7A51B| |8E79E16E11441C473981CB9328A7504E63EC0CCA59942C4AF5857F678AD03E1C680| |26512653FCA554CF2E0FBE643F1A3045082282110A511EFC228519476946D94EA1F| |CA400B3F| |-------------------------------------------------------------------|
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
The Swan Device: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Dmg/EndRdx/Rchg:30(13), LdyGrey-%Dam:38(43)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:30(A), Enf'dOp-EndRdx/Immob:30(15), Enf'dOp-Acc/EndRdx:30(25), Enf'dOp-Immob/Rng:30(40), Enf'dOp-Acc/Immob/Rchg:30(43), Enf'dOp-Acc/Immob:30(50)
Level 2: Irradiate -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(5), M'Strk-Dmg/Rchg:30(5), M'Strk-Acc/EndRdx:30(9), M'Strk-Acc/Dmg/EndRdx:30(13), M'Strk-Dmg/EndRdx/Rchg:30(15)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(7), Jump-I:50(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 10: Acid Mortar -- ShldBrk-Acc/Rchg:30(A), ShldBrk-Acc/EndRdx/Rchg:30(11), ShldBrk-Acc/DefDeb:30(11), ShldBrk-DefDeb/EndRdx/Rchg:30(46)
Level 12: Boxing -- Stpfy-KB%:20(A)
Level 14: Swift -- Run-I:50(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(17), RedFtn-Def/Rchg:30(17), RedFtn-EndRdx/Rchg:30(21), RedFtn-Def/EndRdx/Rchg:30(23), RedFtn-Def:30(25)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(19), Thundr-Dmg/Rchg:30(19), Thundr-Acc/Dmg/Rchg:30(21), Thundr-Dmg/EndRdx/Rchg:30(23), Dsrnt-I:50(50)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(40)
Level 22: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+:10(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(27), Posi-Dmg/Rchg:49(27), Posi-Acc/Dmg/EndRdx:49(31), Posi-Dam%:20(31), LdyGrey-%Dam:21(31)
Level 28: Seeker Drones -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(29), Cloud-Acc/Rchg:30(29), Cloud-ToHitDeb/EndRdx/Rchg:30(33), Cloud-Acc/EndRdx/Rchg:30(33)
Level 30: Weave -- LkGmblr-Rchg+:25(A), RedFtn-Def/EndRdx:30(33), RedFtn-Def/Rchg:30(34), RedFtn-EndRdx/Rchg:30(34), RedFtn-Def/EndRdx/Rchg:30(34), RedFtn-Def:30(37)
Level 32: Aid Other -- Heal-I:50(A)
Level 35: Trip Mine -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(36), Sciroc-Dmg/Rchg:35(36), Sciroc-Acc/Rchg:35(36), Sciroc-Acc/Dmg/EndRdx:35(37), Sciroc-Dam%:35(37)
Level 38: Aid Self -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(39), Dct'dW-Heal/Rchg:35(39), Dct'dW-Heal/EndRdx/Rchg:35(39), Dct'dW-Heal:35(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:38(A), Enf'dOp-EndRdx/Immob:38(42), Enf'dOp-Acc/EndRdx:38(42), Enf'dOp-Acc/Immob/Rchg:38(42), Enf'dOp-Acc/Immob:38(43)
Level 44: Web Cocoon -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Dmg:49(A), ExRmnt-Dmg/EndRdx:49(48), ExRmnt-Acc/Dmg/Rchg:49(48), ExRmnt-EndRdx/Dmg/Rchg:49(48)
Level 49: Scorpion Shield -- Krma-ResKB:10(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;733;1466;HEX;| |78DAA594C94F13511CC7DF745A0A5D8196B2961604D92BBD092692009A10A922603| |46A6C266568272133653A6C7AF1E0D1832078438D578F6A34FA377873F903DCAE2E| |17356AFD2D8FA2F1E8A4FD7EDE7BF35BDEFB4EA799F5C9801057C784129E58D24AA| |5EC8465DB2B45C7B27DF37AAE605A4B567E233C5FD093736B9A999CD4578D9CEE15| |42242B81D959CDCCEB0BA9596DC1D01CC332B3E350C989EE078CAF2C2EA6E66DAD5| |8AA9B320BBAAD9B4E6A6F1098B1ACA5D471C331F5528927D3BA5634CC7C50DEC917| |9CCA2CA32F1839C3D45B8F158D5C6ABF4346CBE9202547B7379A60777DF01D71097| |9953D62171017AEDB8C3B84EABB84C03D42FF7388EF16DF943FB26E287827B44968| |DA22F4DC24F46F13D23B8451C855649652A47AEE6586CDBD4ADCCB21845608DF214| |5E52CA1DE87C9B0A8026F3D54A9ECF2F402D2A2EA2FC420C0CB01C2DB008326F103| |B486CBA835AA8A957D1E868B30E4262890EA97EDFCD72029223CB01494D58243D4E| |0274CC3BCE40973835A1F1DB2D64F880608B120BB12221C0503EAA401756C763D9B| |5DCF6647D9EC189B9D1EA65ED5D03EC2BD94C8968BECBD45F805AB0DF24C0D2F686| |9E825E31521FD9AA042854679A6C64632620C6E34CBAD343F10E86ACB43C62342FB| |63C6138116B4E3738FC2068468E52C77EB1BAADDF696F18E907CCFF8407043DFB87| |429CE2E25D9A50E76A9835DEA6097BAD8A5386425E46E135D648180729D72B79DAB| |022707D618EB8C0D42D765C61542C28BBF55DE6DF70905970E4E33328C93849E530| |40B9E7FAF0CEFC51F75B7E8DB646C31B609FD3B8465081F90E60FB0F9836CFE209B| |3FC8E6DB10979271A98F2E34F5D027C667C617425145E5630F7F15F890DADC95D70| |C3E7089E97F5666DC95974A28B432B51FF35FD753F8CFE3D235A77D309A03116750| |CEE2F41CCA79940BB87611E5124A16A5FC2CB0B78BF061DCD008CA28CA1194EB18E| |4C517CD8F124009A28450C2204A2D8E2228319416945D94F26FAC5F0984| |-------------------------------------------------------------------|
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I'd rather see TP changed to be dependent on whether or not you're in combat.
TP in combat - teleports you to the enemy you have targeted, within X range, or if you have no foe targeted but are still in combat, in the direction you're facing up to the maximum range of the power or the nearest obstruction (wall, for example). That gives it maximum combat flexibility, allowing you to use it to quickly enter or exit a fight, just as it does now, without any of the clicking or hovering.
TP out of combat - brings up a map covering the range of your teleport ability. You select waypoints on the map, then activate the power and automatically teleport to each waypoint (1s per point, just enough time for a fast, snazzy animation). Map can be expanded in zones to allow for chained TP over several miles, with an appropriate endurance cost, of course. This makes it easier to use as a travel power, and a heck of a lot more like comic books (in my opinion). -
Quote:/Sonic can hit 100% -Res without breaking a sweat. TA/Sonic can hit 120-140% with an Achilles' Heel proc in Acid and double-stacked Disruption. TA/Rad can hit 110-130% with an Achilles' Heel proc in RI.Not when soloing. Especially not given most of the ATs that get the biggest, highest duration/recharge ratio powers. Dropping a GM's regen rate by 75% dwarfs giving a Defender +30% damage.
Tack on a Chem nuke's 50% -Res and you've tripled your damage output after taking any +Damage (including enhancements) into account.
Dwarf that. -
I...
I'm a 37 year old person who hasn't had a date in almost eight years. I haven't seen or heard from my mother in at least twelve years, or my father in fifteen. My employer is having a small dinner at the restaurant tomorrow, for friends, family and employees, and I'll be staying home, just as I did the previous two years, because my fear of people is too overwhelming for me to participate. I'll spend Thanksgiving like I've spent most of my life, alone.
But I'm still thankful. I've managed to survive on my own, without medication or being readmitted to a hospital, or anyone holding my hand, for almost twenty years now. I've known some truly worthwhile and amazing people in my life, people who have changed me for the better. I have a cat who adores me and is so beautiful, it's breathtaking. I have a job where I'm appreciated, an employer who genuinely cares about my well-being, and a sense of purpose. I've had the same roof over my head for over ten years now, a place of stability and comfort. I have a moped. I have two working lungs, despite the attempted mutiny of the left one earlier this year. I have a little money in the bank, a few nice things to keep me occupied and this incredible game and community to give me a little socialization and entertainment. I have enough self-awareness, intelligence and sanity to function, if not well, then well enough to get by each day. And I continue to hold on to hope, hope that some day "things will change".
I'm thankful for all of the things, and people, that I have and have had in my life. I'm thankful for what I've lost as well, because it's given me perspective on what is important and made me grateful for what I haven't lost, and every day is a day of thanksgiving for me because of all of this.
I hope all of you can look at your own lives and see all of the wonderful people and things and memories, and appreciate them. Happy Thanksgiving, everyone. -
Actually, you should have your front tires slightly misaligned. It's called toe, and it's the angle of the front tires in relation to each other. Toe-in is when the fronts of the tires are slightly closer than the backs of the tires, toe-out is the opposite. A good mechanic will ensure that there's a bit of toe-in when he/she aligns your front tires (just a fraction of an inch). Toe-in improves stability and helps keep the vehicle traveling in a straight line.
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Quote:No, my point was that players have consistently asked for broad accessibility to content without addressing the ramifications of how that accessibility was implemented, and the developers have delivered what the players have asked for with similar lack of foresight.And so your point is that the Devs responded to these requests by putting up AE buildings everywhere but not by granting what was actually asked for? That's a silly assertion.
Quote:It took years for Striga and Kings Row to get stores, though they were begged for constantly.
Quote:The tram was only extended once... to Skyway and Founders.
So did Skyway and FF need the Green line extended, or was it, in fact, because players just wanted easier access to those zones and asked for the extension?
Quote:When the Hollows was revamped to make it a non-hazard zone, I lobbied for that revamp to go all the way: include a Field Corps Analyst and a base portal... but that didn't happen.
Quote:And what's with PvP zone connections in your list? Nothing's ever been changed about that.
Quote:During the Closed Beta for the MA, players asked for AE buildings to be removed, and it was... for Croatoa. The exact opposite of your assertion.
Players demanded for everything to be more accessible, and in the truest monkey's paw fashion, they got exactly what they asked for.
Quote:We also asked for the AE in the RWZ to be moved to Pocket D, just as people have been doing here and got no response to that except to be given that the original reason for an AE in the RWZ with removed level limitations was for co-op AE at all levels. And again, we said, "Then Pocket D!" to no avail.
Quote:It is so logical for the AE in RWZ to be moved to Pocket D that its continued presence in the RWZ is indeed painful to bear.
Quote:But making up ridiculous player-Dev dynamics to account for it doesn't help the situation. -
Quote:I love squid. They're amazing animals. Intelligent, curious, beautiful, they're just wonderful creatures. If squid and octopi evolve to live longer, they could very well be the next inheritors of the Earth after we're gone.Me? Well, I always liked squids. Okay, maybe like is too weak of a word. More like from ages 6-11, I was OBSESSED with squids. I have really no idea what triggered this fascination, all I know is that I read books about squids, watched tv shows about squids, dressed up as squids for halloween, and even had a four foot long plush giant squid that I slept with like a teddy bear.
My name has no great story behind it. It's the name of the second character that I made when I started playing this game. I wanted a name evocative of "light", Luminary was unavailable (obviously), so I settled for Luminara. I've thought about changing it a few times, to one of my more played characters (i deleted Luminara and recreated her with different powersets last year, but i never play her), but I adapt poorly to change, so I just leave it alone.
Side note: when I was playing Wolfenstein: Enemy Territory regularly, one of the names I used was Architeuthis_Rex, and I bound several of the voice commands to team chat with different words, like "Heal the squad!" read on-screen as "Feel the squid!". -