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Posts
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Joined
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Shoulda went with Mu mastery and got the Mu Adept. You got your own hovering MU at your side not some little "guppy thing" as you would put it. I say you respec you get one from doing the patron arc.
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It's actually a rare drop so I think you would have to do gold ranges from lvl 10-20
http://wiki.cohtitan.com/wiki/Achill...istance_Debuff -
I had a great time last night sign me up for these both as well same guy
Teh Corrupted One Rad/dark -
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I have several stalkers, brutes and corruptors that I regularly run AE missions, Task Forces and some liberate television missions with. I can tell you without question, there is little use for a stalker on the team. Brute's mainly and Corruptor's secondly handle all the AoE damage and single target damage. Having one dominator is alright to mitigate EB's and AV's, but really the best groups are always 4-5 brutes, 2-3 kin's, and 1 dom.
No disrespect is intended in this post since I have two stalkers myself, but the fact remains the way the game is currently designed stalkers will always be "somebody's alt" for PvE.
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No offense but this sounds like a ae person, if you think this is the most efficient team for anything other then lvl 54 boss farms your kidding yourself.
I did just 3 days ago a LRST with 7 corruptors and a brute and I dare any one to melt these AV's as fast as we did. And we have corruptors of all shapes and sizes on the team not just kins.
And stalkers I'll take on my team any day, optimizing isn't even necessary on this game so why disclude someone cause their AT. As long as they fight/buff/debuff pretty much not mooch for lack of better words They should be welcome on your team too. -
I would love to join the all scrapper stf if there's room. Test or virtue and I can come along. I have a 50 soft capped shieldy scrapper.
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I solo the Ouro TF's all the time on my Fire/Regen Scrapper. Does that count?
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I would say so they have some pretty tough bosses in there(I'm looking at you nasferatu) -
I saw this thread and what the hell I made about 150 kills in 3 days(thats what my rep went up).
This is my best drop 0.o
http://s544.photobucket.com/albums/hh353...27-10-46-18.jpg
I got 4 others too and their range was from 2 million to 52 million
Edit>just wanted to say this thing sells for 100 mill more crafted then the recipe. -
You already get rewarded for taking your time by getting more inf/prestige. But some of us like chaos the can happen in the itf and does on a speed run.
Sure someone might die along the way but as long as everyone knows the route its easy. I do pugs of these very often and speeding is fun for me because its more challenging, a lot of guys are chasing you and i use a blaster and hardly ever die.
People like me are the same people who fight all patron AV's at once because one is to easy. I would go slower but this game is to easy and to make it more challenging doing these things make it funner/harder.
Just my perspective and the other side of the coin.
Edit I don't find that much high end content so a lot have done it already and that's why it's speed run everyone knows it well. -
The only TF I ever soloed was Posi I got my friend to join the team then a filler started it kicked and thanked the filler and my friend then logged his toon off. It only took 1hr 53 minutes. Build was fire/devices. Have a stealth Io slotted in SS and cloaking device with the power of fire and its pretty easy.
Edit. I forgot this was the scrapper forumdon't hate
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I see where you guys are coming from it probably would make certain TF's be run over and over meh oh well. And Luminara I'm kinda sad you haven't run a lot of the TF's. Well I'm on both Freedom and Virtue you ever looking send a tell to my global @Lucky666 I am constantly running TF's everyday.
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If your talking about council warwolfs then they hang out in striga isla near the forrested area.
Edit. looks like I was beat to the punch by about a minute(ya I type slow) -
I hear ya guys was just throwing some ideas out there and another one came to mind, how about for completing named TF's such as the Positron Tf you also get a Positron Recipe at Random. They could also do this for Numinas TF, Ghost Widows Arc, and Scirocco Story arc. Probably others I can't think of right now.
It makes sense thematically.
PS. ya the purples are a stretch I just threw cause -
No the shield defense T9 is resistance so I think it's good to have.
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I don't usually suggest anything cause most of everything I think up has been suggested already but I haven't seen this so here goes.
Some new rewards for TF's, special rewards. The the STF you can pick a Hamidon enhancement if you want. Or maybe a random purple if you want or a temp power(maybe summonable pets). The respec trial(terra volta tria) also lets you pick a respec instead of the merits if you choose.
So that's my suggestion it's all i have right now but would just like to see new rewards of some type for TF's other then merits. If not that even make it so new TF's maybe have such a selection.
Go ahead tell me what you think I can take it. -
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DOnt get me wrong i love farming but i also love teaming... teaming is dead
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The only difference I tend to notice between most farms and most public group missions is enemy type and scenery. The actual teaming process is the same - people try to get the most efficient group possible to blow through all of the content in as short a time as possible in order to maximize rewards and minimize losses. In a way, I actually tend to find farms more fun than your average public team, especially on characters like my Bots/Pain Mastermind, because normal missions are so horribly easy that I can just turn Nullify Pain on auto and occasionally tab back in to make sure I'm still with the group. Farms - especially with less-than-optimal groups - are the only ones that end up providing any sort of challenge.
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That's it, then surely you haven't brought your MM on some of the real game challenges. Go on take him on the Impervious TF see how much of a cake walk that is speeding threw with your army of guys, even with your nullify pain -
Spill it already what recipes are you looking for maybe some could help.
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When I'm fighting mobs, pretty much nothing hits me. But when that wears off...i'm toast.
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OwtS doesn't add any defense, so if you aren't getting hit nothing should really change when it wears off.
For reference, OwtS adds +hp, +recvovery, and +resist.
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It does have a crash though not as bad as most but if your low on end as it is all your toggles are gonna drop when you do crash. -
Webgrenades is what blasters use to down flyers so no. Caltrops are auto hit, don't wanna get hit by them don't stand on them.
Teleport well that's travel and it gets suppressed by everything all the other travels do( it doesn't work in battle). -
I have always wanted to try this TF out seems like it would be a blast. I'll come along for sure
Teh Corrupted One Rad/Dark corruptor -
Thank you all for the tips and advice. Very useful and I've been able to see I can indeed get the aid self.
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I finally got a soft capped toon and he kicks some serious butt. The only thing I find I am missing is a self heal. this is a real tight build and the only thing that i can see I can replace is One with the shield.
Well he is the build if anyone has any suggestions i would greatly appreciate them.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (46) Mako's Bite - Accuracy/Endurance/Recharge[*] (46) Mako's Bite - Accuracy/Damage[*] (50) Mako's Bite - Damage/Endurance[*] (50) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 1: Deflection <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (3) Red Fortune - Defense/Recharge[*] (3) Red Fortune - Endurance/Recharge[*] (5) Red Fortune - Defense/Endurance/Recharge[*] (5) Red Fortune - Defense[*] (7) Red Fortune - Endurance[/list]Level 2: Battle Agility <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (7) Red Fortune - Defense/Recharge[*] (9) Red Fortune - Endurance/Recharge[*] (9) Red Fortune - Defense/Endurance/Recharge[*] (11) Red Fortune - Defense[*] (11) Red Fortune - Endurance[/list]Level 4: True Grit <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (13) Miracle - +Recovery[*] (13) Miracle - Heal[/list]Level 6: Focus Chi <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 10: Crane Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (15) Touch of Death - Damage/Endurance[*] (17) Touch of Death - Damage/Recharge[*] (17) Touch of Death - Accuracy/Damage/Endurance[*] (19) Touch of Death - Damage/Endurance/Recharge[*] (19) Touch of Death - Chance of Damage(Negative)[/list]Level 12: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (21) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (23) Endurance Modification IO[/list]Level 22: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 24: Crippling Axe Kick <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (25) Mako's Bite - Accuracy/Endurance/Recharge[*] (25) Mako's Bite - Accuracy/Damage[*] (34) Mako's Bite - Damage/Endurance[*] (34) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 26: Cobra Strike <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (27) Razzle Dazzle - Accuracy/Endurance[*] (27) Razzle Dazzle - Endurance/Stun[*] (29) Razzle Dazzle - Stun/Range[*] (29) Razzle Dazzle - Accuracy/Stun/Recharge[*] (31) Razzle Dazzle - Chance of Immobilize[/list]Level 28: Dragon's Tail <ul type="square">[*] (A) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (31) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (33) Obliteration - Chance for Smashing Damage[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (45) Aegis - Resistance/Recharge[*] (45) Aegis - Endurance/Recharge[*] (45) Aegis - Resistance/Endurance/Recharge[*] (46) Aegis - Resistance[/list]Level 35: Shield Charge <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (36) Obliteration - Chance for Smashing Damage[*] (36) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Recharge[/list]Level 38: Eagles Claw <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (40) Mako's Bite - Chance of Damage(Lethal)[/list]Level 41: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Endurance/Recharge[*] (42) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[*] (43) Red Fortune - Endurance[/list]Level 44: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 47: One with the Shield <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (48) Efficacy Adaptor - EndMod/Recharge[*] (48) Efficacy Adaptor - Accuracy/Recharge[/list]Level 49: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]26% DamageBuff(Smashing)[*]26% DamageBuff(Lethal)[*]26% DamageBuff(Fire)[*]26% DamageBuff(Cold)[*]26% DamageBuff(Energy)[*]26% DamageBuff(Negative)[*]26% DamageBuff(Toxic)[*]26% DamageBuff(Psionic)[*]11.1% Defense(Smashing)[*]11.1% Defense(Lethal)[*]11.8% Defense(Fire)[*]11.8% Defense(Cold)[*]11.4% Defense(Energy)[*]11.4% Defense(Negative)[*]3% Defense(Psionic)[*]19.3% Defense(Melee)[*]19.9% Defense(Ranged)[*]15.8% Defense(AoE)[*]2% Enhancement(Stun)[*]18% Enhancement(Accuracy)[*]32.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]140.6 HP (10.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 19.3%[*]MezResist(Stun) 4.4%[*]8.5% (0.14 End/sec) Recovery[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list] -
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All I'm saying is, being forced to play with a side effect that obviously frustrates many players isnt good. Yeah I can make another build, but I shouldnt have to.
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Wut the? If someone doesn't like knockback, and there are powersets available to every AT that include little or no knockback, why would that player choose a powerset that features knockback as a secondary effect in almost every power?
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Because the player is new and hasn't gotten to learn the mechanics of the game yet, they only picked the set as it fits a theme that they'd like. The very first hero I ever made was a Energy/Elec blaster, mainly because I loved the show DBZ and wanted to make my own kickbutt version of one. Had I known there was so much KB hate in the game, I would've rolled a fire/elec or whatever.
I see no harm in being able to voluntarily shutoff one's KB.
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Oh my this is no lie but my very first toon was also an energy/elec blaster and I made him cause you guessed it I also LOVE DBZ/DBGT.
But it worked out for me cause in DBZ/DBGT their energy blasts knock mad stuff around all the time. Their constantly getting hit into and threw mountains. So it actually makes sense from this point of view -
I'm with ya Claws this is BS, like seriously they can't just stick a couple drones in those spots. But I do have some advice if you want that badge but don't care to sit at your computer. Just go to an AE mission so your in TF mode then go to Sirens and go AFK you wont auto log.