Lucky666

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  1. Lucky666

    Numina ?

    kinda, if you slot it in an auto power like health it is always on non stop but since you slotted it in a click power it goes off every time you use that power and stays on for 120 seconds.
  2. lvl 50 if I don't say the level just assume 50.
  3. I recommened take this down to the technical issues and bugs section they may be able to help you.
  4. I'll come along and bring Tarquin Fire/devices blaster
  5. Lucky666

    KB in PvP

    The thing about pvp is DR(diminishing returns). You may slot it up for that but it will probably be DR back 13mag?

    Now the squishys will probably be KBed but brutes,scrappers, and tanks have KB resistance which will in turn make the TK Thrust equal 0.001 KB. And remember DR well you KB doesn't work on the same target twice in 10 seconds I believe.

    I'm not so familiar with all the buffs in this game but I'm sure some have kb resistance/protection in them(fortitude?).
  6. so which one we doing? I;m not sure where to head when the time comes.
  7. Lucky666

    new pvp guide

    [ QUOTE ]
    [ QUOTE ]
    =O what's the third? I still put Fire/ and Ice/ in my third place =X (maybe you're thinking archery =/)

    [/ QUOTE ]
    Pre I12: Fire, Ice, Sonic.
    I12-I13: Psi, Fire, Ice, Sonic.
    Post I13: Psi, Sonic, Arch, Fire.
    Post 16: Psi, Rad, Sonic, Arch.

    [/ QUOTE ]

    What this says to me is fire is still gonna be good so blasters are gonna have the most primarys of any AT to go into the zone with. At least one AT still has some kinda variety and of course it's the damage king.
  8. He was just a nub case. Honestly I'm a firm believer of any 8 man team can do anything in this game. I don't usually lead teams but when I do i take first come first serve.

    PS. Stick away from those ae farms their boring as all hell(personal opinion)
  9. Lucky666

    animals

    [ QUOTE ]
    We already can.

    Be creative. Yes, the monstrous heads need a LOT of work, but even without those we've got plenty of options for ears, muzzle-like objects, and beaks.

    Foster's Revenge, a chicken.

    Jacob Ramsey, a Jacob Sheep.

    Icy in the Dark, a big snow leopard.

    Phoenix's Ashen Fire, a phoenix.

    Uma Khayali, a unicorn.

    Thunderbird's Cry, a bald eagle.

    Sound in the Dark, a bat.

    Hopefully some day the Mutant pack will be out, and we've been begging for it to have lots of anthro-type stuff in it. Don't know whether it will, but hopefully.

    Until then, be creative.

    [/ QUOTE ]

    I just have to say all your characters are awesome!! they remind me of manga beasts and such.
  10. I was just saying to pull 1 at a time reliably you need to sleep them. I was on Mateo_06 MO run where we got the badge and we didn't pull no one at a time lol(we tried but no perma dom). So ya you don't need to pull one at a time but the only reliable way to do it is with a perma dom sleeping them.
  11. You can stick the Anchilles heel proc in their too.
  12. To pull one at a time and make sure no others come the only reliable way I've found is you need a perma dom to sleep them all then pull 1 by 1.
  13. Lucky666

    So, Fly poses...

    ya but it's just emotes you perform while flying and and touch of keys and the pose goes away. Some of them look pretty neat I think.
  14. [ QUOTE ]
    Fully slotted Tanker Burn vs. even con targets should be showing at least twice what you are reporting.

    You were either attacking mobs way above your level, ones with high fire resistance or both.

    [/ QUOTE ]

    No offence but did you even read the other posts, the OP said it was because he was fighting custom mobs from AE that had fire shields.
  15. Lucky666

    pvp io transfer

    the villain ones go for much more then hero ones simply because everything that's good cost more on redside. Infamy>influence.

    I don't think you'll be willing to find anyone for such a trade just saying
  16. I'm a mind Dom but I see where your coming from.
  17. Lucky666

    Since when...

    It's the squishys they can't go past 20.5% or something.
  18. Mids doesn't factor in anything for pvp not DR not heal decay nothing. Not since I13.
  19. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Put me down as long as I am not on Flu's team :P Just kidding. Max Shield level 50 shield/SS tank.

    [/ QUOTE ]

    What good is a tank in PVP anyway? lol ....

    PS. Should I bring my stone tank?

    [/ QUOTE ] Taunt puts a -75% range on target, pretty much forcing a melee situation. I don't know if that matters to anybody, but it might. Then again, it's not goign to have any effect on anybody that knows how to "joust". lol

    [/ QUOTE ]

    Taunt only works if you really know how to use it. I would just web nade the tank and my 80 foot blasts still have a 20 foot range even while taunted. And if you gotta keep taunting your not doing any damage and well I've downed stone brutes in rv in less then 10 seconds.

    I recommend NOT bringing a stone tank super slow poor damage the only thing you could do is be a taunt bot.
  20. I'm in but only have one pvp toon and its a 50. I may be able to offer a prize to help out and get more in on it. Maybe a LOTG 7.5%

    Blaster: Tarquin
  21. I disagree about martial arts. I love most the animations simply because they remind of old school martial arts movies. And besides they are adding some new animations to pick from for martial arts