Lucky666

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  1. Song of the corn by The Coral

    Du Riechst So Gut by Rammstein

    Schism by Tool
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    I've never found either realism or challenge to be integral to a good game. If it is a Bill suggested and this is reserved only for the higher difficulty settings, then I cannot argue against it, but I am most decidedly AGAINST making the core, base game any more challenging than it is right now.
    you don't think challenge matters in a game?

    Your the only person I have ever seen that doesn't like a challenge in game. Most people love challenges and it's exactly why said people play games.
  3. Quote:
    Originally Posted by Sentry4 View Post
    thugs/pain is an easy button. I've seen total noobs make them and kill everyone. They do not require skill and it proves nothing when you kill someone.

    Bots/pain takes a bit more skill, it's not as easy as thugs/pains, and i've seen bots/pain die if they didn't know what they were doing.

    It all depends if you want respect and a challenge, or possibly a few more recipes and some more rep.
    sure it proves smething it proves you were tougher then the guy you killed
  4. Quote:
    Originally Posted by Fireheart View Post
    Even if you had 200%, the game is hard-coded to give your enemy a 5% chance to hurt you - 1 in 20 attacks WILL get through.

    Be Well!
    Fireheart
    I think your a litte confused on the topic, the OP was talking about resistance not defense
  5. Quote:
    Originally Posted by Robot_Lawyer View Post
    Oh, that's very good to know. What would you suggest then? I don't want to respec into acrobatics but i will if i have too. Also, I know about the KB protection from the Unique IO. Is that enough protection by itself, in your opinion?

    Any other options?

    The KB IOs actually arent unique so you can slot multple of them. And i think you need 3 KB IOs to have enough for nemesis KB attack
  6. Quote:
    Originally Posted by DaveMebs View Post
    It doesnt matter how large the range is with -75% range stacked at least 8 times constantly the range is gonna be like a few feet. And since they cant hit you, the secondary really doesnt matter (for the AVs at least). Only thing though is that you would need to pull the AVs seperately to remain completely unscathed
    AVs resist most things very heavily, lvl 54 AVs even more so and that probably means they also resist range debuffs just as much so I don't think it would work as good as you think.
  7. Love the idea like a previous poster said it brings more realism and more a challenge at the same time, both of which I'm all for.
  8. Quote:
    Originally Posted by JeetKuneDo View Post
    I have to disagree with you here.

    "A lot of the players" seems a little sketchy. If you make the game harder at level 50 (i.e. "balance around IO's") you change that to "all the players will have to use IOs".

    It's pretty hard to have sympathy for someone that works that hard to make their character powerful and then complains that the game is too easy. Do they not realize it's optional and they decided to do it?

    Currently I have options. Some characters I frankly don't invest as much into and just randomly throw enhancements at. SO's still work fine and that's nice. But if I do decide I want to "uber" it up a bit, I have the option to start shopping and crafting to achieve some better capability. It's like a different (and more time consuming) version of the difficulty slider.

    And there isn't any set "level" I have to get to either. I can go from SO's to generic IO's and get better performance or start with set IO's for dozens of other combinations. I can start throwing serious money at a character if I want and make it into a mini god (purples and such). It's my option...and I love options. A "harder game at lvl 50" takes away the more casual options.

    So which of the levels I just described do we balance around? How many of the options get taken away?
    I totally understand where your coming from but we serioosly need more challenges like for example,having to take down the towers before you can take down Lord recluse. There is strategy here and not every tank in the game can handle Recluse even with an emp and there back.

    I'm looking for more content like this. There is already enough content in this game that is riduciosly easy.

    And yes it is my choice to make my characters more powerful but it's because i love all aspects of this game. To tell you the truth I kinda feel sorry for those that don't use IOs as there a wonderful part of a game and if I didn't use IOs or this game was devoid of them, I woulda left this game before my 3 month vet reward because of shallowness.

    IOs make this a deep and rich game in my opinion and what's the point of putting something in your game if not to make it harder, just for the hell of it?

    Come on already I'm not talking about making low level content any harder I'm talking about level 50 content harded.

    Any ways this is what I need to hold my attention and I have a feeling NCsoft is gonna deliver anyway



    PS: when single toon can solo Giant monster because of IOs for christ sakes make this game harder
  9. Quote:
    Originally Posted by Tokyo View Post
    I would really like to see a patron similar to hoarfrost for Doms. Doms currently have no other option for a self heal other than taking med or hibernating, which puts them out of the game. If Doms are the Blasters of villainside, they could really use a patron power similar to hoarfrost. The patron pool most suitable for a hoarfrost like patron power would most likely be Leviathan. Replacing Bile SPray with Hoarfrost or perhaps the pet would be perfect.

    Would this be too broken or would it be appropriate?
    Out of what game excatly? Doms are very powerful both in pve and pvp.

    And lots of people like both the pet and bile spray so i'm gonna have to not agree with this.Just leave doms how they are they just got a big damage buff outside of domination.
  10. Quote:
    Originally Posted by Catwhoorg View Post
    At 50 for TF's you missed
    Faathim
    Justin Augustine
    Sara Moore
    Rikti Respec

    Under the new system you also get your full powers on Doc Quaterfield. And lose only your level 49 power on the Freakspec.

    just sayin'
    Bravo you just named the worst content in this game that hardly no one ever plays and excatly what should NOT be added in GR. Lets start shall we

    Faathim: No phone the whole time and multi zoning equals bad idea and pointless time sink

    Justin Augustine: It was ok at first but then the last mission is so foggy way more so then even Dark Astoria it left a really sour taste in my mouth not being able to see 3 feet in front of me

    Dr.Quarterfield: /wrists if i ever get myself into a 5 plus hour TF without knowing again

    Sara Moore: From the other shard TF experiences no thanks you i learned my lesson so can't really comment on this

    Respec Trial: Yay for the exact same 3 trials just with different enemys and waiting times in the lovely reactor room.

    Bravo if this is the kind of content that is seen in GR I will leave 100% certain and not for another game just with lack of satisfaction.
  11. Quote:
    Originally Posted by Twisted Toon View Post
    They do? Funny, I didn't notice. I have just as much fun playing my level 1s as I do my level 50s, and all the levels in between. I didn't realize I had to have a reason to get to 50 other than I get experience for beating up the bad/good guys and foiling their plots. I must be doing it wrong.

    ya well lots of us get bored easy with boring low level content that drags. like i said previously i love this game so but I enjoy a million times more playing with my level 50's that are at the top of their game and truly super then playing some low level that has to rest every other spawn and only an attack or 2 to use.


    Your confused alright.
  12. Lucky666

    Obsession?

    maybe I was on your team lol i was with a team of like 5 other MMs today and we were just steam rolling everything. And to answer your question who knows
  13. I picked it up but it seems to cost alot of end to use for the little benifit it provides. What are the thoughts on this power?
  14. Quote:
    Originally Posted by GreenPiranha View Post
    This is weird to hear this, I play my 50's WAY more than my lower toons. I feel this MMO has more end game content than any in existence. And with the abundance of TF/SF it's really amazing.
    Im sorry but hero side there is let me name what to do
    1.ITF
    2.LGTF
    3.STF
    4.rikti mothership raid
    5.Hamidon raid
    6.Khan TF

    Ya lots do do lots /e sarcasm

    I've never played any other MMO and only play this one cause i love super heroes and the gameplay here is everything I think it should be. This game needs not only more level 50 stuff to do but it also needs to get a significently harder at high level.

    Enough of this nonsense *this game isn't balanced around IOs*. Alot of the players I run into have set bonuses and lots of them lets start making the game harder because of it.
  15. base buff is all I can think of it last for an hour
  16. End game content and lots and I mean LOTS more for 50's to do. Though from everything they have said I expect great things from going rogue.
  17. Quote:
    Originally Posted by NetMinder View Post
    Like the costume codes they are giving out via Twitter right now?

    <.<
    >.>

    .....if it wasnt held on the coast?

    **** twitter like seriosly not to sound like a dick but common
  18. Quote:
    Originally Posted by Rodion View Post
    This is great news. I'm glad to serious how serious Paragon is about making MA better. There's been a rough patch, but problems are steadily getting fixed.

    What I'm hoping to see in the future:
    • A lot more maps to choose from (the ability to use arbitrary sections of the city would be great -- there are all kinds of really cool places in the game).
    • More scripting type options where NPCs can conduct "soliloquies" (more kinds of triggered behavior).
    • Some kind of decision making in missions (where player choices affect mission outcomes more directly than just killing/not killing something)
    • PvP-oriented missions (where two or more teams can enter the same map)
    • A "Game Master" feature, where one player "runs" the mission, able to control NPCs the way Masterminds control their pets. It would be like having a computerized tabletop RPG.

    The last two features would make CoX the premiere role-playing system out there. Nothing else would come close for making customized missions and allowing players to tell and run their own stories.

    All wonderful ideas!

    Welcome aboard Doc

    meyba wees cans has thes?
  19. Quote:
    Originally Posted by FallenHero View Post
    wow.

    ditto
  20. Lucky666

    Halp

    type in

    /window_resetall
  21. wait wait wait double exp is already happening?
  22. Quote:
    Originally Posted by Supermax View Post
    Good point. It definitely would not. In fact, even if it was an option, I think new players would still keep the customization on, just because it's available.

    You guys seem to think it's not a big deal, but wait a few months. I think this will affect PvE too, making PUGs even more horrible with clueless players. How do new people learn the game? From repetition. They see the same green radiation on their targets over and over...and eventually they learn that the green radiation debuffs their target in certain ways. Now instead of that, each time they see the radiation, it's a different color...sometimes the color of a completely different powerset, like dark miasma. Of course they can still learn things. It'll just take a lot longer, since there is no repetition.

    Lastly, Hyperstrike, if "I can't adapt because the power customizations make it tough for me to tell what I'm being hit with and adapt" is what you got from my post, you need to learn to read. Because it personally doesn't affect me at all, as I clearly mentioned in the OP.
    I dont mean to sound dissagreeing but if it takes a new player longer to learn something for the sake of alot less repetition so be it.
  23. Lucky666

    what is this?

    Quote:
    Originally Posted by ClawsandEffect View Post
    There was a player event held a while back (Whack-a-Snake) that was a contest to see who could get the Mongoose badge first using nothing but the baseball bat.

    sounds like Whacking day to me
  24. Welcome Arbiter Kim.

    Isn't Kim a girls name yet Ghost Falcon referred twice as *him* am I missing something?
  25. I see you may or may not be running two teams, either way i'll show see if their is anyroom
    If there is room i'll be on my rad/dark corruptor