Lucky666

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  1. I'll be there on Choas Flames fire/SR scrapper ninja running it up flipping and set things a blaze. God I love ninja run
  2. Quote:
    Originally Posted by Jumpjet View Post
    I've tried with both a scrapper shield and a tanker shield defense and seem to have this same problem: whenever my shield toggle is up, my attack animations seem to revert back to the original versions. For both super strength and martial arts, my shield seems to force me to use the old attack animations, instead of the alternate ones i chose through the new customization options. When i de-toggle the shield, however, the attacks function properly with my chosen animations.
    Is this a known effect of the shield powersets, or is there something I'm missing? I'm not talking about just the colors of the animations, but the alternate forms, such as the punches in martial arts that can replace the old kicks.
    If there is a simple solution that I'm missing; or is just something that shield users have to accept, please let me know.
    Thanks in advance.
    Same thing happened to me on my shield I bugged it and probably a good idea if you do too.
  3. Lucky666

    Ninja Run

    on my super reflexes scrapper i have swift, sprint, quickness 3 slotted for run and hurdle 2 slotted my toon runs 74mph and jumps 63mph I love it.

    I was making a new scrapper with no travel and just as I got him to 47 today I got blessed with ninja run. It's like it was made for this toon and released excatly when approiate.
  4. Quote:
    Originally Posted by Morbid Star View Post
    i think nameing a super booster the same name as an actual power set is a bad idea

    who cares what it's called its freakin awesome

    A rose by any other name still smells just as sweet
  5. Ninja run is the most awesomesauce style od travel in this game. Sprint swift hurdle and Ninja run equals me running 74mph and jumping 64mph i love it no travel this is pure mix os SS and SJ tytyty I love it
  6. Lucky666

    Fix Burn

    Quote:
    Originally Posted by Fleeting Whisper View Post
    Bonfire can be bad. But it can also be very good. Consider, for instance, what ATs have access to Bonfire. They're all squishy. Set Bonfire at your feet, and enemies don't run up to munch on you any more.

    And since it's a location AoE, it's fairly easy to place in the most optimal spot.

    Thank you for saying that I love bonfire and I hope it never gets changed.
  7. My vote is for some Robocop typish pistols those things were automatic if i remember correctly and they looked so awesome and they were just so long I loved them


  8. Lucky666

    Bad Mapserving

    yep same here mapservs and DC all around I blame walk
  9. oh ya I have noticed it you think jumping ir bad while the shield is out try flying it's a non stop studder
  10. Lucky666

    Too Many Nerfs

    Battle maiden warrioirs were nerfed? They give 2000 or so more exp then freaks, boss class im talking about. What did they use to give? if you don't mind my asking cause their excatly what i use for farming AE still. This is a serious question I really don't know
  11. Quote:
    Originally Posted by Thirty_Seven View Post
    In short: No, it's not.

    There really is no reason at all that anyone should want a Purpled Out Build, much less "need" as is so often said. In fact, no one really should have to use Inventions at all... everything in this game is completeable with SOs and/or teammates. In fact, the only thing that necessitates their use in PvP even, is the fact that other people in PvP will surely have them.

    It is beyond me why they are so sought after, beyond simple vanity. In fact, one of the only reason I even dip into IOs is out of convenience... I know that I will not need to buy many enhancements after I hit 32 (I keep level 35 common IOs in most all of my characters from 32 onward).
    Actually you do need IOs if you wanna do crazy things like solo AVs and GMs and fully purpled builds do sound kinda rediculous. My ill/rad has perma hasten perma AM and with those 2 perma I sit at 223% global recharge that means 123% from bonuses and I only use 2 purple sets in the build.
  12. Quote:
    Originally Posted by Bill Z Bubba View Post
    For those on the bad in PvP side, have yall dove in recently? I remember SR also being painfully useless in PvP, and I expected it to be even worse now with PvP diminishing returns, but it seems that the new anti-accuracy/elusivity business is having some positive effect.

    Course... it could also be blind luck with opponents not leveraging against SR. There was one /rad that spanked me rather quickly last week.

    I pvp everyday super reflexes is just terrible when it comes to other secondarys like regen for example. Go to RV you'll find out pretty quickly. It was really good when I13 hit live maybe to good like widows and they completely messed up elusivity in there moved it from 30% down to 10%. Even with elude popped anyone with aim or build up is gonna hit you. I do occasianally see widows in there and you see the "elude" pop up over their head that's your que to use build up or aim or just even pop a yellow.

    On a side note SR is just awesomeness for PvE I'm rolling a fire/SR right now no travel power I managed to get his run speed to 57.5mph and soft capped of course he's 38 right now.
  13. They should just merge all ouraboras mission lists together when going rogue is released let everyone have access to all the missions.
  14. I just saw your doing an MoITF after words all scrapper edition sign me up
    Death Shield MA/Shield
  15. Quote:
    Originally Posted by Silverado View Post
    Diabolique has 50% resistance to psionic (main damage type from PA and SW?) and that dreaded Phase + PFF
    The only AV I can't/have never beat on my ill/rad.
  16. I'll join earth/emp controller goes by the name of green Horn
    PS rock the casbot
  17. Lucky666

    Hami Raid

    sounds like fun i've only done 1 succesful hami raid before over on virtue.

    I have an earth/emp controller so you could put me down as either an emp for the tanks or on the hold team up to you. Name is Green Horn
  18. Quote:
    Originally Posted by Impish Kat View Post
    Begging your pardon BAB, but I don't see where PhantomRanger asked or implied that YOU were the one who should be fixing bases.

    He simply stated his opinion that the walking animation doesn't really carry as much importance to him as base fixes, and that he would have rather seen base fixes in the patch notes.

    This is supposed to be a thread regarding thoughts/opinions on the patch notes, right?

    I 8> u
  19. Just go into that thread about the new walk power and say it was a complete waste of resources oh you'll get some negetive rep lols oh you'll get some.

    and -rep like you asked
  20. Lucky666

    Finally...

    Quote:
    Originally Posted by __Divine__ View Post
    Nope...but it did cost $$$$ to implement walk....when i beleive a few years ago they said it could not be done. (ask arcanville). Im just saying that pvers are always thrown a bone when majority of us pvpers are left in the dark. I DO beleive that that rooting thing was a codeing problem as well....and they fixed it pretty damn fast. I was not really trying to start a PVE VS PVPER thing. But on occassion a little lost pver wanders into the pvp section for some reason, and talks ****.


    This is excatly how I feel and i even said so in one of those other threads and got hit by like 6 negative reps lol. **** those RPers really don't like people dissing their walk and how it was a complete waste of resources.
  21. two red names quoted me now i feel all special and junk lol.

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    I tried to animate that bug away, but no luck so far. I'll keep you updated on my progress on that front.
    sweet you just go ahead and pm that to me


    Quote:
    Originally Posted by Castle View Post
    Different people. Now, if you really WANT animators to be poking around in the source code, we could arrange that, but I suspect the game would never compile again...

    EDIT: Dangit, BAB's beat me.
    Castle any word on when TFs difficulty settings are gonna be fixed their my favourite part of the game
  22. I'm sorry and don't want to or mean to offend anyone but(personal opinion not meant to take shots at anyone)but they have time to add stupid **** like a walking toggle but can't fix Task forces from being stuck on easy mode. This is really disheartening for me and this is just how I feel I can't help it.
  23. Quote:
    Originally Posted by Justice Blues View Post
    Is it April already?
    this
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    So, because you don't want it, that makes it a complete waste of time. Does that mean that, because I don't like PvP, then adding it to the game was a complete waste of time and it should be removed? Please, at least try and be constructive. This doesn't mean you have to agree, but try and say something more than "neener neener."
    Im sorry but this is an action game not hello kitty online adventure. We play super heroes/villains and they don't walk while in action or getting to action. It makes no sense to add it to this type of game and would do nothing for the overall gameplay.
  25. Quote:
    Originally Posted by Blpup View Post
    Walking
    Yes walking. We jog all the time we must have like 2000 pecks. walking will probley help the RP community. So they can just take a nice walk instead of it looking like your running as fast as possible to save someone in distress.


    [color=green][size=3]

    More like complete waste of resources and they just tell the rpers what they wanna hear so butts don't get hurt