Lucky666

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  1. Quote:
    Originally Posted by David Nakayama View Post
    Tons of GOING ROGUE goodness to come, guys. Stay tuned--this is just the tip of the iceberg...

    that sounds like open beta is starting real soon to me, can I quote you? to late hehe
  2. Quote:
    Originally Posted by AzureSkyCiel View Post
    Yeah, probably, but it would open something up.
    I mean resistance bonus values could be raised, and again, I'm honestly fuzzy on the numbers.

    But they would still have defense numbers better than unslotted Scrapper armors and could get some moderate resistance to go with it.

    Plus, non-ranged classes suffer a lot in PVP with kiting and so forth and they can't even get into range, this might be something that could help?

    Well, it's probablt not a hot idea anyway, just one possible solution.
    well in pvp def numbers for squishys cap out at 20%ish go pop a dozen purples in a pvp zone on a squish you'll see so that part is there, but res is a different animal, squishys are are given a base 40%res to all that gets DRed to about 30% and then even the epic shield if they take it only bumps res up another 10% or so. So it kinda half works they way you say in pvp and also melee class ie brutes,tankers,scrappers(stalkers dont count) get taunt which has a 75%range debuff to deal with range toons.
  3. Quote:
    Originally Posted by AzureSkyCiel View Post
    Hmmm..

    Actually, if I could make my own proposal for how to fix the rifts between defense and resistance bonuses: What if we had a hard cap on how much defense and resistance you can get out of sets?

    I'm not sure about the exact numbers but how about 18% for both?

    you know how many would scream bloody murder if they did this, just think i13 pvp only 10 times more.
  4. Ya if you log out close to a door you come out that door whan you log back in. In PI monkey island territorty there are doors comepletely underground log out right next to one of them and you end up under the map.
  5. Lucky666

    So um....

    lol we still helped we were just screwing around alot too
  6. Lucky666

    So um....

    a couple of us blaster went to the other hive with the ultra people lol, me Yes and and someone else can't rememeber the name damnit but it was funny we were ******* with them and **** in request aww good times.
  7. I was there got my shiny Gold title too
  8. Quote:
    Originally Posted by Sailboat View Post
    But...reverse that line of thought. Right now resistance-only sets, designed to be tough enough without any defense, can get to the defense soft cap using IOs. Surely a high resistance build at the softcap is not in essence different from a soft-capped build with high resistance. If anything, the lower resistance cap (75%) for most ATs would make it LESS overpowered to be able to pump up your resistance -- 75% resistance is not as strong as 45% defense, which you can already get.
    You know that makes sense and if they did add res set bonuses people would most likely only be able to stack 1 type to good portions like def bonuses now so idk then. Maybe because it's alot easier to cut def to nothing with no def debuff res but res dubuffs are far and few between.
  9. Lucky666

    The Television

    Quote:
    Originally Posted by Arcanaville View Post
    I hope you mean "undo."

    someone else that watched sliders, let me ask you something. is it just me or do the rikti seem similar to the aliens in sliders that just end up being from another dimension but still have air ships?
  10. Quote:
    Originally Posted by untoldhero View Post
    your all no crack! Lol. Just enjoy the game

    crack is whack
  11. Just kinda reminding myself and im gonna bring an ill/rad Spectra Kitty
  12. Quote:
    Originally Posted by CaptainMoodswing View Post
    Well, they did say that when you get to 20 you go to primal earth and choose hero or villain. It's in one of the vids. They also strongly hinted that you go back for high level content. It is still possible that could change sometime between 10-26-09 and the beta.
    ya they said you get to not that you must no matter what. some of you guys are putting words in the devs mouths.
  13. Quote:
    Originally Posted by Golden Girl View Post
    Not let you leave - you must leave - it's part of the storyline

    oh really mind sharing this absolute with me a link perhaps to this *story* you claim cause it sounds like your talking out your ****. I feel so sure this is gonna be content for all levels they have been working on it for over a year some people are giving these devs far to little credit.

    Ye of little faith.
  14. Quote:
    Originally Posted by EU_Damz View Post
    You bring up an interesting point. Whats stopped our statesman from stopping our hami? The coward!!!!
    Our Hami just kinda sits in the hive and doesnt do anything unless you get to close and doesn't leave the zone ever, no threat really. The thing is fairly peaceful and only attacks things that get close so why bother.

    It would seem pretoria Hami had a thrist for world domination. It had to be dealt with.
  15. Quote:
    Originally Posted by Anti_Proton View Post
    If this were the case, we would simply call AE the End-Game-Content, but the Devs apparently don't see it that way.

    AE is all game content but it doesn't mean the devs can stop producing other content because of it. Why some of you hating on the end game content that is coming they already said other content specifically for 1-20 is also coming and my guess all level ranges will get new content so why so down on end game content.
  16. Quote:
    Originally Posted by Tonality View Post
    Aett, I just don't buy the stacking def/res argument that one could stack appreciable numbers of both resistance AND defense using IO sets - especially if the resistance sets were either completely new, or they simply combined the typed defenses and buffed the resistance numbers on the sets we do have.

    The sets we rely on defense have absolutely no resistance component to them - kinetic combat, reactive, BoTZ and so forth. Obviously we couldn't change these to include resistance values, so we would need completely new sets.

    To stack appreciable numbers of defense, a build has to focus on stacking defense, and the majority of the powers will contain defensive bonus sets. I just don't see players having enough room to slot for both.
    Tell that to a SR scrapper right now the only res they can really get is tough but if res set bonuses were in the droves like def bonuses are they would become even more OPed because of it.
  17. Quote:
    Originally Posted by Castle View Post
    She tried to get a War Witch TF in once. It involved Hockey, Molson Golden and something called the "Golden Toque." The main bad guy was some guy named MacKenzie. It was all very strange.

    Ok, maybe not, but I thought it was funny. Grats once again to everyone involved!
    Is this a hint of GR pretty pls
    A War Witch Canadian themed TF */e drools*, oh don't forget to add Tim hortons to that TF, and a golden Toque for new costume piece sounds sweet.
  18. Quote:
    Originally Posted by Twilight_Snow View Post
    I like the nasty cysts though.
    Hear hear! I love these things their the main reason I love the 2nd mish in the ITF so much. Your just gonna have to deal.
  19. I read your post sailboat it sounds like your against progression and what some like me and apparently the devs agree a step up in game play. We want more challenges that aren't simple spank and tank encounters and with the new types of content the devs are getting closer to it ie: Barracuda TF,Statesman TF,Recluse TF, Impervious TF. This sounds like their going to add a whole new layer of depth to the game and I'm all for it. I only have excitment no fear it's only game either way.
  20. placate pretty much makes the target ignore you and even unable to target you until you attack them or it wears off. So it shouldn't aggro if it fires.
  21. Quote:
    Originally Posted by Mod_Noc View Post
    Would the best slotting for Dominate be 2 acc/dam HO's, 1 Apoc Proc, 1 Glad Jav Proc, 1 Unbreak Proc, and 1 Glad net proc? I am trying to come up with a Mind/Energy Build and have questions about slotting. I was also wondering do I slot Levitate and Power push with 6 Kinetic Crashes each? I like the KB protection from the bonus and the 7.5% increase to recharge.

    For power push I slotted 5 kinetic crashes all but the end/rec and then slot a dmg/acc for the 6th slot so it still has max KB plus 93%dmg and i think 78% acc. Sure you lose the 7.5% recharge but I feel the power is better served slotted properly.
  22. Quote:
    Originally Posted by EmpireForgotten View Post
    Quick question.

    What is the lowest level PvP recipes.

    I used to do a lot of level 4 PvP FFAs, just wondering if PvP ios would drop from those matches

    recipes in general don't dont below level 10 so I would think the same is true for pvp recipes
  23. Lucky666

    My 1st ITF

    Quote:
    Originally Posted by Gen_Gintoki View Post
    yeah i am 26 seconds short of breaking under the 20min mark on my speed runs.

    time - 20:26...GETTING CLOSER
    **** Gen what do you get a team of brutes and scrappers with like a kin and everyone go there own way in the first two missions or what? My best time is like 28 minutes.
  24. Task forces still can't be played on anything other then easy mode(what the old heroic was)
    Super strength and Martial Arts new animations don't play with a shield out.

    These 2 bother me the most and they have been in the game for what feels like forever.
  25. Quote:
    Originally Posted by je_saist View Post
    ... Okay... since you didn't think about this.

    What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept.

    Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem.

    Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars. Do you realize what I could do if I could transfer influence, salvage, and enhancements at any time? With any character? To any server? I know what I managed to move with the Christmas Gift transfers, and so I can easily imagine what other players could accomplish. If the game went serveless... well, you'd still have the problem of sustaining the in-game enconomy, but it'd be easier to track and fix than tracking several hundred thousand players moving everything behind the scenes.

    Flat out, your idea Sucks.
    Hyperbole much