-
Posts
6294 -
Joined
-
Quote:Actually it's the limitations of the static MMO paradigm that -prevents- players from ever being able to play a "World Devouring, Life Ending, Catastrophe Causing" type villain in the first place. The fact that the system can't deliver the type of play experience some would want does not make their desire to play that kind of villain a "poor" choice in the least.There's a simple solution here.
You need to quit playing poor-quality characters that have no artistic value for a multiplayer experience.
The developers, first and foremost, are working on crafting a multiplayer experience. This means that the classic "World Devouring, Life Ending, Catastrophe causing" type villain doesn't work, and it's why the game never actually gives you the tools to be one. You just wind up making up ridiculous backstory and then complaining the game doesn't fold to what you've created.
Trying to claim players are "playing wrong" because the game won't let them play the way they want is absolutely ridiculous. -
Quote:Ha! Explaining that villains shouldn't get what they want out of this game because it saves the Devs a bunch of "unnecessary work" was especially hilarious, even for you. Promise us you'll never change GG.That's because the default setting for the game world matches the major goals of the Heroes - if we log out with Paragon City in the same state as it was in when we logged in, then we've been successful.
Every single villain group in the game, from Tyrant and the loyalists down to the Skulls and the Hellions is trying to make the game world into a worse place - which would require some changes to the game on a small scale or a massive scale, depending on the size of the threat - which would also fragment the meta-storyline, adding even more work to the development process - so not only are we saving the world, we're also saving the devs a huge amount of unnecessary work -
If I had to guess you'd be roughly around the 500th person I've seen suggest this.
Take that for what it's worth... -
Quote:Perhaps, and that is why I said that as long as MMOs continue to follow the same generally static paradigm I'm not really sure any of them will ever nail the "full" villain experience for everyone. At best we're always going to be stuck playing various degrees of rogue.I do think it would be kind of cool to try and might be satisfying for the right character, but being able to continue playing the game with other characters as if nothing happened would kind of dilute even that.
-
Quote:If I knew a game would allow for such a possible outcome for a villain I'd probably create a character that I'd be willing to see deleted in such a way. What's one character like that when I could just create others that would not be deletable like that?Running with what you said abouve, though, how would you feel about this: you face off against Wade, not for TGG, but for your own reasons, knowing that this could "Destroy the World!" You beat him down, even torture and kill him As a consequence, the "world ends". The screen goes black and your character's version of the game world comes to an end. Your character is auto-deleted, because he is now dead.
I personally don't think that would be terribly satisfying (beyond a one-time "oh, sh**, they let me do it!"), but it almost sounds like that would be ok with you. If that is not good, then what do you think would work? I am honestly just curious. -
Quote:One more time I simply wish I could play a game where I didn't have to "pretend" to be an insanely suicidal villain because the game itself prevented me from roleplaying a villain the way I might want to.For the villains who want to help Wade and destroy the universe, you could always just pretend you did and delete your villain. I mean, what else would happen? Then you could pretend that everyone else is in an alternate universe Paragon where sanity won out. You might complain that no one mentions your villain's ridiculous sacrifice, but there's no one left who could!
I don't really consider this to be a specific flaw of CoH - until someone can figure out a suitable way to create a MMO that did not have to remain static then the continuing idea of being able to play a "real" super-villain will always be basically impossible. -
-
I'm not arguing whether or not CoH is a static MMO based super-hero game. I'm simply highlighting the laughable notion that any player could actaully play a real villain in this game to its logical conclusion. I find that not being able to play a villain here as freely as I can play a hero somewhat sad in the greater scheme of things. *shrugs*
-
-
Quote:That it's perfeable that villains ultimately have NO choice in what they do? Sure I can "see" that side of the discussion, but that side simply tells my villains that they should just shut up and enjoy being undercover "heroes in disguise" every... single... time a moral turning point arises in the game.I agree with this. I can also see it from the other side of the discussion too.
Like I said before it'll be fun once somebody makes a game where I can -actually- be a super-villain sometime. *shrugs* -
Quote:This might be one drastic way to handle it.They could just get rid of the City of Villains side of things altogether. It would be effectively the same for the Villains as if the "greater good" failed and the world was destroyed. They wouldn't be able to play any more, but at least they could be satisfied with the knowledge that they didn't do a good deed - and after all, that's what's important.
What I personally do is barely acknowledge the relevance of the canon to any of my characters. It's simply much easier to disassociate any parts of the "story" of the game that doesn't really match up with anything my characters would be involved with one way of the other.
I don't believe the game's background story is completely pointless. But by not trying to wedge my characters into it I can usually avoid situations where the story doesn't make much sense with what I have going on. -
Quote:"...some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn." - Alfred, The Dark KnightIf Supervillain A was going to push the red button to destroy the world, at least 4 of my characters would knock him aside and push the button themselves, laughing until the lights went out.
Perhaps someday there'll be a game where we can play this way. -
Quote:While most sane villains would likely "play ball" and be nice in situations like this I do agree with Nalrok_AthZim that it would be nice if we at least had a "choice" to be insanely suicidally evil once in a while.While I do think that it must get frustrating not to be able to be TRULY evil as a villain, I think sometimes it just makes sense. Even in comics, there are times that the villain aids the heroes to benefit themselves.
If the world was going to be destroyed, a villain would just sit back and let it, even if it means their own demise? Hardly. -
Quote:Yeah this was pretty much my reaction to this. I think it's cool they are offering a contest to allow someone to have their PC "promoted" into the canon of the game. But I simply enjoy playing my characters too much for any of them to be "permanently retired" in such a way as this.Do they mean an existing character, or a brand-new one created for the contest ?
If the former...
On one hand, you'll have the "honor" to have one of your characters promoted as a game-wide NPC.
On the other hand, you'll lose control over that character, and will never be able to play it again. Before all the Incarnate stuff, players routinely "parked" their level 50s so this was not much of an issue, but now ?
Good luck to anyone else who wants to try for it. -
Quote:Seeing roughly 1.8 trillion INF on around 97 accounts is impressive.Of course, a mere 95 accounts is, statistically speaking, miniscule, but looking at the results so far, it does appear likely to be a standard distribution, skewed somewhat towards the higher end.
That's not unexpected as I'd believe forum goers to be more informed, have more access to inf making strategies, and generally be a bit more "gung-ho" (ie. dedicated to playing this game) overall than the average player.
But I seriously suspect that well over 95% of all accounts in this game will never break the 100 million mark for whatever reasons. Remember that before the Market and AE farms it was relatively rare for anyone to have more than a few hundred million much less multi-billions. Contrary to popular belief most people never step foot in the Markets or farm AE missions.
I would say anyone with more than a billion INF horded in this game is definitely a member of the proverbial "1%". -
Quote:Not to mention the obvious improvement in movie special effects over the decades.As they should have.
I mean, the only exposure we had to saber duels in the original were from 1) an old man who likely hasn't dueled (canon wise) in nearly 20 years 2) a cyborg and 3) an inexperienced kid that never received proper saber training.
I sometimes wish Lucas had just decided to only clean up the aging special effects of the original trilogy without changing anything else about them. They did this with the remastered TOS Star Trek and it worked out really well. Instead what Lucas gave us was a handful of updated backgrounds and unnecessarily modified scenes. -
Quote:In the last few years I've spent a few months in the low "B" range but I'm probably sitting in the high "C" range now after some newer builds and some INF -> Prestige conversions.Since the title says "Informal" we're just looking to see which of the following categories (A - I) your accounts fit into - no need for specific amounts.
Quote:While forum posters are probably not truly representative of the playerbase as a whole, it still might be insightful to see how the percentages pan out here. -
Quote:I've seen the first two Underworld movies and I can barely remember the Speedman character being anything much more than the "generic cut-n-paste" love interest who provided the excuse for there to be some fight sequences between Selene and the various other characters. I'm guessing if I ever get around to seeing this new one I'll barely realize he's not in it. *shrugs*No Scott Speedman/Micheal Corvin = EPIC FAIL, almost 100% killed my ability to like this movie. They left it open for him to be in the next one but Speedman has said they havent talked to him at all so im sure they will F it up.
Underworld...... I am disapoint.
As CaptainFoamerang implied the only thing this franchise has ever been good for is a bit of vampire/werewolf/Matrix-esque action with Kate Beckinsale thrown in to supply some catsuit-based eye-candy for the guys in the audience. The "story" behind this thing has (and probably never will be) all that important. At least (as mentioned earlier) these vamps don't sparkle... -
Quote:At best grizzly bears are carnivores with omnivorous tendencies.OK so we all agree that playing dead can be a sound tactic against aggressive herbivores, but is not an advisable strategy against carnivores.
Important safety tip!
But like I said before I'm not planning to test the "play dead" tactic with any-kind-ivore anytime soon regardless if it works or not. -
Which just makes your use of the word "mediocre" a relative one at best.
Sure I'd agree there are parts of the previous RE movies which are very cringe-worthy. But I've seen better movies which didn't get as many (or any) sequels so at least on some level the word mediocre doesn't apply here. No one's going to argue that a McDonald's Big Mac is the very best hamburger in the world. But the fact that millions of people have been eating them for decades has to account for something. *shrugs* -
Quote:Yeah and I -technically- meant as long as it's just the one Doc Buzzsaw unlockable contact that you can't access with your Praetorian. Didn't really care exacly how many arcs were related to him. Figured that would have been obvious from the context.Technically its two arcs Doc Buzzsaw gives. Annoying as I went Villain side to get all of the story arcs done.
Anyway it would seem that the unlock specifically related to Doc Buzzsaw might be bugged for Praetorians - I had no problem picking up those arcs with my tourist Primal badgers. *shrugs* -
-
Hard to say if one of these things directly "borowed" from the other. CoH was live for 6 months (April 2004) before Sky Captain was released (Sept 2004). Seems more likely that both the game and the Sky Captain movie got the name from the Reagan movie and used it in different ways.
-
Yes, what have they ever done for us?
-
The answer to this question probably depends a lot on when you started playing. For many people this is a "heroes and villains" game, but since I started playing CoH 18 months before CoV launched I'll always consider this a "heroes game with some villain stuff tacked on afterwards".
Now don't take what I've said about this the wrong way - I have many level 50 villains and have played redside for many hundreds of hours over the years. It's just that to -me- the villains side of it will always be a "tacked on" part of the game. *shrugs*