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It'll probably launch on Tuesday February 28th mostly because the Spring Event is over on Monday February 27th.
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Quote:Eh, wish I knew that before I already "attuned" all the characters I wanted to by last night by running both sides...Yes but luckily, you only need to do the one contact Ganymede or Scratch and not both for DJ Zero to attune you to valentine drops if you have already done the missions before. Saves a little time from having to run then both.
Thanks for the info anyway. -
Quote:I guess that's one guaranteed way to do it. I just farmed for them the same way I always do for tips: streetsweeping for bosses. My 50's got one of these V-Tips with almost every single boss they defeated in PI and Grandville respectively.As soon as I ran DJ Zero I started to get Spring Fling tip drops, then they seemed to stop. Not sure why, but I eventually decided to get the rest I needed by running Snaptooth over and over (you get one tip drop upon completion of that mission, much like all the other mission completes for Spring Fling related missions).
I recall that my main badger got 30 of one power and 40 of the other after 14 V-Tips. Not sure how close to "50/50" they're supposed to be but it looks like you just got a funny skew on it. -
Actually there is a very good excuse considering that Talos is very close to the coast whereas Peregrine (according to the established game canon) is many miles off the coast in the Atlantic. Most real world governments don't usually try to build tramlines that stretch for miles like that. This is why my earlier helicopter idea is much more realistic.
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Quote:Yeah it's not a "probably" have to - it's a "must" re-run them regardless if you've done them before or not.And just to make sure others know, you will probably have to run the Ganymede or Scratch mission set before DJ Zero will "turn on" the vday tips for you. My guy already had the previous badges, but was still required redo then
Not sure if that was a bug or intended, but it is what you have to do. -
I think the only "reward" is that you get to continue the arc. I haven't botched it yet so I don't know if that stops the arc or not. There are no buffs or anything like that for getting it right. I guess success is its own reward. *shrugs*
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Quote:Since we are playing a Superhero based game I think it's completely realistic to expect to run into "Kryptonite" scenarios which gimp our characters to some degree. It's an inherent part of the genre that's not worth being shocked about.I'm not interested in playing a gimped character. I come to this game for the empowerment fantasy, and if I'm told my character's going to suck wind for the next 20 ******* hours, I take a hike. Or better yet, I don't do the mission.
This isn't a question character concept and the risks facing a hero or a villain. That part I understand. I'm talking about my playing experience AS A PLAYER, in that that's not a game I want to play. You can ret-con whatever asinine nonsense explanation you want to justify, say, my character permanently losing all his powers, then shrug and go "Welp! You win some, you lose some!" Yeah, maybe, but that's not a game I care to play, let alone pay for.
Punitive failure mechanics are pretty much the worst part of any game I've ever seen them in. How often do you see people fighting Steel Canyon fires? Because I see at most one other person every five fires I fight or so. Do you know why? Because fighting fires rewards jack squat and it kills you dead if you fail. Really, I enjoy fighting fires immensely, but I HAAATE the stupid building explosion because it adds absolutely nothing to the experience that isn't annoying and frustrating. And the real kicker is that people are so afraid of blowing up that they'll abandon the firefight as soon as the building shows any sign of detonation, never you mind that I've had it last another 15 minutes until I put out all of the fires.
Having a "shelf this character for 20 hours" failure penalty is not acceptable. If someone was silly enough to actually greenlight that into the game, fine. Argue for it. I refuse to participate in content that's going to annoy me out of my skin for no real reason when I can participate in content that's just as "dangerous" in a narrative context, but doesn't serve to put my game on hold for a day.
And, really, for all your arguing about how it's "in-character" to face risks - that's not a risk for the character. At all. I can log this character out of the game for 20 hours and nothing ill will happen. It's a risk FOR THE PLAYER. And that's not acceptable. If I wanted to face greater character difficulty and risk, I'd up my difficulty settings. But at least then I - the player - will still be in control of my experience.
But like I said before I would agree that making something like that last 20 hours was a bad mistep by the Devs. The concept of this botched ritual wasn't wrong, just the implementation. -
I have absolutely no problem with the idea that there could be anything like this botched ritual or that the results of botching it could be some kind of debuff like this. In fact I actually think there should be more things like this that are "risky" for our characters to do. We are playing a superhero game after all so there should be some examples of "Kryptonite" out there that we should have to watch out for.
My only real problem with this is the duration of the debuff. Having it last 20 hours is very silly. Something like this should last like maybe 10-15 minutes tops. It should only last long enough to provide a "whoops, I messed up" reaction not a "WTH! I'm nerfed for a whole day" punishment.
The Devs simply made the debuff last too long in this case. *shrugs* -
If memory serves there's already a helipad in Talos maybe a couple hundred feet west-southwest from the Wentworth's. They could just set a helicopter there (like the one that goes to Bloody Bay or Warburg) that could go to PI somewhere near the Portal Corp. I think there's another helipad just south of Portal Corp. on top of one of those apartment buildings.
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Quote:This is good news. I know the art people strive to do their best and most of the time they do great work. This case was simply a very noticeable (forgive the pun) misstep to an otherwise cool new costume item. Thanks for getting a fix in the works for this.The Gibbon dna has been removed from this foot model (not that I am anti-gibbon, they're a fine example of primate excellence), you should see this in an upcoming patch or ~I22 timeframe.
P.S. The thigh-hi Witch boot could use the same "toebotomy" treatment, but if that can't be done then these new strapy boots need to be the priority. -
Since there's already a problem with this costume item not being unlocked correctly why don't you use this opportunity to take as much time as necessary to correct the "hyper-huge toes" weirdness of this item before you release it. I'd rather wait more time to have this item looking good rather than to have it ASAP.
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Quote:And NONE of these are currently costume items - they are all temp powers at the moment.There is the veteran's award pack, the bank mission pack, the 30 day pack you can buy in the store, the rocket boots costume piece, and probably one or two more that I'm not even aware of. Nearly all of these can be purchased in the store.
I'm pretty sure that's the critical point MajorDecoy was making here. -
Quote:I suspect the Devs will never be at a point were they have enough spare time to go back and update all of the boot/glove options to make them all equally better-looking. It would have nothing to do with "good sense" as much as simple engineering time/effort limitations.I don't see why anyone would want to use these boots anyway. The toes are HYPER-REALISTIC in comparison to other stuff that we have, and when you look at a toon wearing them you see each individual toenail, then pan up just a bit and see mitten hands. It makes the character look like a freak of nature and it's completely mis-matched. Until we have realistic hands this piece will be useless to me.
On the flipside, I would hope the devs have enough good sense that, should they ever give us realistic hand geometry they'll go through the boot options with a fine-toothed comb and update anything with toes showing to make sure that we don't have the opposite problem.
At best what we're going to get is new updates like this new boot option in a piece-meal fashion. Perhaps at some point they give us a few new glove options that improve on the "mitten-hands" problem but they aren't going to bother to update every other option to match it. -
If this had been the very first set of female feet this game had ever produced then I'd be willing to cut them more slack. It's true they've produced questionable feet before (like mousedroid mentioned with the Witch boots) but there have been many other examples of reasonable feet in this game over the years. It's not really too "unrealistic" to expect that they could have done better here given that most of their feet have been pretty good so far. *shrugs*
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There was plenty of "constructive criticism" offered to the Devs about this while this was on beta some weeks ago. Nothing was fixed at the time. My guess is that we may be stuck with the "big-foot feet" with this option.
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Quote:It actually still wouldn't matter. The person I was responding to was blindly implying that creating all of these new costume items would be an extremely trivial matter.I think they've been using 3DS Max the whole time. At least, they were when I last saw them mention what program they were using.
We are all players here so none of us know with absolute certainty exactly what it takes to get new costume items created in this game. Somehow I doubt that it would be that trivial regardless of the design tool(s) being used. If it were then after almost 8 years we should have many more hundreds or thousands of costume items available to us than we do now.
As always Standard Code Rant Applies. -
I don't really have a single favorite badge title. On my main badging characters I actually use /settitle binds to give each of my costume slots a different badge title that applies directly to that outfit. Because of that I don't even bother with the standard "title adjectives" that you can set with the trainers.
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What does it for me is that without full level 1-50 content Praetoria kind of feels like an extended tutorial that you can do before you start playing the "real" game back on Primal Earth. I think if Praetoria ever got fleshed out to be a complete 1-50 area then it would feel more significant. I'd love to be able to have Praetorian native characters that never have to leave Praetoria in order to reasonably advance up to 50.
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Most of my characters don't have exact ages defined for them. I just assume they are always in their "prime" like UberGuy said whether that's 20-something or 1,000-something depending on the type of character of course.
I do have one teenager I created around 7 years ago that I specifically set to be 16. I've RP'd with her some but never seriously enough to have to account for real time passing by. It sort of fits her character to stay at 16 so I haven't really bothered to assume she's 23 now. -
Quote:At this point I'd be willing to vote for an exact clone of the Steampunk jetpack if it were a costume item and not a temp power. That pretty much makes all the difference here.B is a so low hanging fruit, only a few changes to the Steampunk jet pack. Vote 4 other.
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Years ago (before the CoP trial was relaunched) there were people desperate enough to get Power Liberator that they would temporarily transfer their characters over to different servers just to find one of the last SGs that still had an Item of Power. Maybe Carnada didn't mention a server because he/she would be willing to hop to any server to get the MoKeyes badges.
Even my top badgers still need a few of the MoKeyes badges between them. Unfortunately I was overseas last year back when the Keyes trial was released so I missed the initial rush to get those badges. Lately it's been pretty hard finding any leagues even willing to try for the badges let alone succeed in getting them. If I thought doing server transfers would significantly increase my chance to get them I also might consider it at this point. *shrugs* -
I doubt we'll ever get "temp costumes" for pets. Just seems like it'd be far too much Dev effort (as Vexen777 implied) with all the possible pets involved compared to how many people who'd use it. At least now if you want to have a secret ID with a pet like this you can always drop the Umbral Beast, cast a German Shepard and roleplay that the German Shepard is actually your Umbral Beast "in disguise".
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Quote:While I thought this clip was cool it just goes to prove that some people just have way too much free time on their hands.
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Quote:Sure. But then again most of us live in the "real" world where a hypothetical scenario like this will never happen. If you happen to know a random Saudi prince/nerd who has nothing better to waste his millions on than to throw it at Paragon Studios then more power to you.I can pretty much guarantee that if I plunk a few tens of millions down, they'll be quite polite and stoic whilst I'm in the room, take my money, then wait until I'm out of the building before laughing at what a ******* I am.
Then, when my paid-for expansion comes out, I'd be the one laughing. -
Quote:*matter-of-factly**dryly*
why not all of the above? give me an hour in 3dsmax and i could have the models done. =--=
I'd love to have all three and more. But unless you know for sure you can apply a modern design tool to a 10 year old game engine I wouldn't get too excited.