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Quote:I guess I'll see that when I beleive it... or something to that effect.It's hard to hold any specific dates to this, but based on War Witch's
"Producer's Letter" today, it looks to me like we might at least have Staff Fighting by then.
Not that Staff is specifically mentioned here, but we know it's coming before Beast Mastery, right? And if we'll have that by the end of the month (the 20th, if the order things are listed here is accurate to the release schedule -- and I know it might not be, but phrases like "finally, we round out the month" sure imply that it is), I expect to be able to beat people with a stick before St. Patrick's Day. -
Quote:I wouldn't really mind if they came ASAP either. But think of it this way: There's only 10 days between I22 and 2xp. If those powersets were "ready" enough to hit before March 16th then they'd likely be ready enough to just be included with I22. Based on that simple logic it would seem that those powersets probably need at least 2-4 more weeks after I22.I really, REALLY, hope that new powersets are released before March 16th. Otherwise I will have nothing new worth playing for double XP. And I am betting that I am not the only veteran that feels that way.
It also makes sense when you consider those powerset will probably be part of "Issue 22.5" which, if it follows in the pattern of the previous "half-Issues", won't be ready until some time in April. -
Quote:Most of the time I usually think it sucks to be as old as I am. But when I read things like this I'm glad it's been years since I had to worry about academia like that.What makes me really sad about next week is I have a Computer Organization and Calc2 test on the 7th, a project for the first one due on the 11th, a Discrete Math test on the 8th, and a programming project due on the 10th. I'm so envious of people with free time next week.
For what it's worth I don't know how you young people even find the time to play games like this. If MMOs like this existed while I was still in school I probably never would have finished.
Good luck to you regardless. -
Quote:If we can more than safely assume I22 is launching on March 6th then here's what we have lined up:If they're really worried about a thinning of the player base next week they'd also do a surprise push of Beast Mastery and Staff Melee.
>.>
<.<
What?
March 6th - Issue 22
March 16th - 2xp weekend
Then perhaps around the first or second week of April (just before the kickoff of the 8th anniversary celebration) we'll get Staff and Beast Mastery.
What's extra special about that timeframe is that it'll be like 4-5 weeks after ME3 hits which will probably be right around the time anyone who jumped over to play it will start to get burned out on it and will want to come back... just in time for new powersets to play with here...
Veerry tricksy Paragon Studios. -
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Quote:I didn't say "compete" directly. Obviously they are different games and the people who really want to jump on ME3 ASAP will probably still do so. I'm simply saying the negative impact to this game will likely be softened at least a little bit by having something that will draw people -back- to this game ASAP.Oh there's no way it can compete against ME3. I will say I'll be playing CoH that day, however.
EDIT: People seem to forget that Paragon Studios did the exact same thing for Age of Conan. They tossed out Issue 12 (the one that gave us Cimerora) on the exact same day that game launched. -
Actually it couldn't make more sense that they'd wait to stand Issue 22 up against ME3 if they tried. The only way to seriously blunt any "player drift" to another game is for this game to pony up some much anticipated new content on the exact same day.
Heck, even if Paragon Studios didn't have a new Issue ready to push out the door they probably would've come up with some amazing new deals in the Paragon Market or -something- to toss out there on March 6th. -
Quote:I could virtually guarantee that any kind of major motion picture version of JLA would be the "classic big 7" even if everyone loved the DCnU thing. The reason for this is as you said: overall character recognition. Sure your typical comicbook geek might be aware of DCnU but any movie marketed for a "general" audience would always fall back to the versions of the characters that are most widely known by every potential demographic who might go to see the movie.I suspect they will use the classic big 7 as they might be more recognizable and more welcome to see for classic fans that are not fond of nuDCU...
I think the only way we'd see a big screen DCnU movie is if somehow that version of the comicbooks stayed around for another 10 or 20 years and probably only AFTER a "classic big 7" version had been made first. -
Quote:I think it boils down to the idea that software is not like a physical product that you can predictably schedule to roll off the assembly line on exactly such-n-such date. Sadly most players don't seem to realize that and are unwilling to accept the idea that delays almost always happen in some form or fashion in this kind of development environment. *shrugs*if Zwill said 'I22 launches Monday, March 5th' and March 5th rolls around and it isn't live because, say, there were unforeseen complications pushing it to live and they had to roll it back to fix it, there would be hell to pay from all the fans that geared up to jump into I22 on Monday. It does not matter there's a good reason, people take any firm dates or direct statements as immutable facts.
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Quote:Yeah there might some legal issues like that involved. But as a software engineer IRL I tend to think the explaination is a bit more straightforward than that.Actually there is some legal stuff here. Back in the 80's major software publishers were getting threatened with lawsuits due to "vaporware". A small company would publish something cool and then a big boy would say, "yeah we are publishing that later this year" so everyone would wait for the big boy version to come, dry up revenue for the small guy who would go out of business/get bought out/lose its key developers and lo and behold the big boy didn't actually put out the product that year....and sometimes they never did.
Anyway, that's why developers don't like to give firm dates for stuff.
Anybody who's worked on software development in a commercial setting knows that there's always the difference between sticking to a firm schedule and the realities of getting software to work reasonably bug-free. While I'm quite sure the Devs at Paragon Studios always do their best to get things finished "on-time" there is always a need to account for unforeseen problems or complications.
What this means in practical terms is that the Devs of this game probably never quite know exactly when a build is ready enough to launch until almost the last possible moment. I used the phrase "ready enough" because in reality this code is never done - there are always bug fixes and updates being worked into it on a constant basis. Thus the real trick of knowing when a Issue is ready is not waiting until -all- the bugs are fixed but when they are fixed well enough to have the minimum impact to the fewest numbers of players. That's the moment of truth when they push it out the door.
So in keeping to the history of what we've seen in the last 21 Issues we will likely never get a set "due date" announcement for any Issue much earlier than perhaps a few days before at best. This allows them to remain the most flexible for working on the code without having to "revise" previous announcements that turned out to be impossible to meet.
Basically by never pre-announcing Issue releases they never have to upset people when their plans inevitably change at the last moment. -
For what it's worth all indications point towards I22 going live as soon as next week so there's not too much longer to wait regardless.
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Quote:Great news and great updates to what was already shaping up to be a pretty cool costume set.Just another quick update before I am out of here for a couple of days off to celebrate my Birthday (Friday) I'll be gone until Monday so please play nice and be good
Since so may asked I shrunk the back pack and you will be happy to know there is a version of the second back pack without the little pistons so 3 back packs will be available.
Thanks guys for the feedback and comments!
Your responsivness to player input has been awesome.
Looking forward to seeing the final products. Have yourself a Happy Birthday! -
Quote:Like I said if Paragon Studios doesn't mind creating their own "version" of the brain-slug then I certainly wouldn't mind. One would think that if Valve got away with it maybe Paragon Studios could too. I simply implied it would boil down to how close to breaking the spririt of their own EULA Paragon wanted to deal with.
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Quote:OK... but being "bothered" by that kind of thing in a sci-fi story is still pretty mind-boggling. Some of the best science fiction is considered the "best" because the fictional parts of it are so close to being likely or plausible that the story tends to resonate that much better with its intended audience.I'm about to defend Durakken. Or maybe just translate a bit.
He's not saying those things are unlikely, and/or complaining about that. He's saying those things are NOT unlikely at all, but if you had to pick the MOST unlikely things, those are the two things you would pick.
In other words, everything in there sounds entirely plausible.
Edit to add: Also, that was a geat clip and I am really looking forward to this movie. Like a lot.
Basically it almost sounds like Durakken is complaining that this clip was too realistic and that there weren't enough "fictiony" parts to it or some-such. I suppose I am completely missing the point why I should be "bothered" by what's shown in this clip.
Maybe he was trying to say that we should be bothered by the greater idea that such a dark future with an evil corporation is actually possible. But if that's the case his post did not make it very clear that's what he was trying to say. *shrug* -
Quote:So we already know there are people who farm the DFB long after they are "supposed" to. I predict what will happen is now people will just do the DFB the minimum number of times to be able to start farming the DiB to get as high a level with it as possible.It's basically there for folks who've played through the story arcs already and want a fast track to higher level toons with other powersets or ATs. It really shouldn't be used for newbies to bypass content and the learning curve... that puts them at several disadvantages later in the game ("what's a Positron Task Force" and "what's a recipe?").
The Devs probably should have built in some kind of cooldown to these trials just to encourage the narrow-minded to have to go out and play other parts of the game to gain XP. Maybe they could have linked that to say the 1 year Paragon Reward badge so that if you're a "newb" you can't get XP from these trials continuously. But I suppose the argument could be made that if these folks are somehow having fun running the same trial dozens of times in a row then who are we to force them to enjoy anything else?
At the very least having a path for people to easily PL themselves built into the game removes the motivation to hire third-party RMT PL services. *shrugs* -
Quote:Maybe they were trying to simulate the busy-work that happens when you buy a pack of CCG cards in real life. It usually involves wasting a few seconds each ripping open the wrapping and sorting through the cards.Yeah, the having to log into a character to claim and open the packs is just pointless busy work. All the items go back into your e-mail when you reciev them, then you can claim them on whatever characters you like.
Back when I used to play Magic I remember there were people who claimed that half the fun was opening the packs and anticipating the surprise of finding out what they got. -
Quote:The only way a game anything "like" CoH would work on a Vita was if it was a completely new game designed especially for it. Then at that point what real connection would it have to Paragon Studios or CoH as we know it now?anyway maybe then instead of porting City of Heroes to Vita, then make a new game similar to city of heroes and make it just for the Vita. What do you think of that?
I'm not against the generic idea of "superhero MMOs" existing on handheld consoles. I just don't think it would ever have any connection or relation to what we have here. If Paragon Studios was going to "recreate" a new game I'd rather them create CoH2 for the PC than waste effort on a device that was basically a dead-end before it was even released. *shrugs* -
Quote:Perhaps a trilogy would be in order: First movie would be the Batman/Superman team up that ends up with them beating some threat that let's them find out about the hidden super-big menace. Second movie would be their attempt to gather up the other heroes to fight the super-big menace. The final movie would be the full blown JL movie. Sounds cool to me.I agree. They should do it similar to the first episode of JL Animated. Batman and Superman have teamed up to face a huge menace, it's too big for them and the other heroes arrive and they join forces.
Financially safer I would think then risking origin movies for each JL founder that may turn out to be lackluster bombs like GL. -
Quote:I agree if they tried to rush a JL movie it'd probably be crummy. But if say in the next 5-10 years they manage a few good tries at Batman, Superman and maybe the Holy Grail of a Wonder Woman movie then I could see a good JL movie out of that. The Big Question of course is whether DC / WB can follow in Marvel's footsteps.DC / WB would have a lot of work ahead of them to really establish the core JL characters in the minds of the general movie going audience. They'd have to do a way better job than they did with GL. If Avengers does really well and all they see is $$ and move too quick just to capitalize, they're likely to do an even worse job. Which would be a shame.
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Quote:These are all good points. But to use the Avengers as a model we see that this movie still got made despite several lack-luster tries at The Hulk and no standalone movies for Hawkeye or Black Widow. It would seem a JL movie could be made with some "weak links" as well.Well I remember before the nuDC reboot (which I hope gets reversed soon) that DC was hinting at copying Marvel's movie formula after the next Dark Knight movie is done. Supposedly the Batman movies get rebooted and DC will begin to interlock them with the next Superman movie and so on until it culminates into the Justice League.
Problem 1: creating a good Wonder Woman movie to help link to the JL concept. They've had problems for years trying to make a WW movie.
Problem 2: Green Lantern didn't seem all that well received, so will it be rebooted or will the risk a sequel to link it to JL?
Problem 3: Aquaman: considered by some fans to be a joke of a character (superfriends stigma lingers), yet he was done right on JL/JLU. Could Aquaman support his own movie to be linked to JL or be brought in during the JL movie? This same problem would apply to the Martian Manhunter and Hawkman or Hawkgirl.
Problem 4: they've had problems making a FLASH movie, the TV series back in the day was fun and I'm sure he could support his own movie. -
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I have high hopes for this movie because not only do I like the Avengers but if this thing ends up making a boatload of money then maybe the chances for a long-awaited Justice League movie will be that much greater too.
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Quote:One thing i totally forgot to ask
On these pictures/poll threads there was zero indication about that little alien on the shoulder part, is that still planned to be in it?
*begs* Pllleasseeeeeeeeeee! My male characters cant have the kitten so it needs an alien on his shoulders!Quote:More specifically for the Plummit session where this was concocted: there was a bright green, one-eyed brain slug that David drew as a joke that everyone kinda fell in love with. Are we going to see that come out?
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That's probably almost worth it then considering what you might luck out with across 25 cards. Thanks.
Quote:If you have the Beta set up you can check there. I seem to think it was five for one, but the memory's fuzzy.