Lothic

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  1. Quote:
    Originally Posted by UnicyclePeon View Post
    Can you describe the bug you mean? I just want a little info so I will know what to look for.
    If this is the same "bug" that was in the beta some weeks ago then it's not really as bad as you might first believe even without the patch Clockwork O1 just mentioned.

    Basically some of the fields got shifted/deleted from the window between beta and live. What this means is if you had several favorite attributes that you monitored before I22 then at worst you might have to re-add them to the window or re-shift things around to get it back to what it used to look like. As far as I could tell once you fix it back to the way you want it'll stay that way.

    So either manually fix it yourself or wait for the patch.
  2. Quote:
    Originally Posted by seebs View Post
    It's quite possible that the net effect is negligible, but it's obviously an effect.
    Quote:
    Originally Posted by Fulmens View Post
    Am I lowering prices by more than 1 part in 50,000? I don't know. But there's a good chance that I've directly destroyed more than 0.1% of the inf currently in the game, and counting indirect effects (competition between the Crazy 88s and the people we pass, contributions from base owners, contributions from generous marketeers) maybe I can take credit for 0.2% or more.

    Pretty good for 0.002% of the game population.
    Quote:
    Originally Posted by UberGuy View Post
    What you are claiming I said is not what I said. Moreover, what you say here is not what you said when I responded to you.

    I responded to that exact quote. (I quoted it in my earlier post, too.) That quote makes a false assertion. Actually, it makes two false assertions, both of which I already responded to.

    I made no claims about whether or not it was fruitful. In fact, I disclaimed any agreement with the results of the effort. But what you said was still not correct.
    You [UberGuy] clearly didn't pay attention to my obvious use of quotation marks around the word "reduce" and choose to take my words literally, which was what tripped you up here.

    I expect that if you were able to accurately track the grand overall total amount of Influence that exists in the entire game that you could probably see -some- kind of effect that could be attributed to those people who are (or who ever were) actively trying to destroy Influence. But even as subsequently admitted by people like seebs and Fulmens the overall NET EFFECT of those efforts are quite likely so insignificant as to be VIRTUALLY no effective reduction as far as the average player is concerned.

    So while I'll concede there may be a reductive factor here I'll also stand by my general premise that for all intents and purposes there is NO noticeable reduction that qualitatively affects the way you or I play the game. Frankly I consider Fulmens' relatively conservative "0.2% [destroyed] or more" estimate to be (forgive the irony) inflated at best.
  3. Quote:
    Originally Posted by DreamWeaver View Post
    *wanders into thread about show she's never seen, mumbles something about FOX, Firefly, Futurama and crushing asinine morons to fine pink powder, wanders off again*
    The only difference this time is that FOX finally cancelled a show that deserved to be cancelled.
    I'm not exactly sure if this should be considered good news for FOX or not...
  4. Quote:
    Originally Posted by Zyphoid View Post
    It would be nice if they would warn us when they are not putting things in that they have previously said would be in. No converters, and no staff melee. That is about everything I was excited about in this issue.
    Quote:
    Originally Posted by Plasma View Post
    Indeed. They specifically said on the FB Q&A that converters were going live with I22.
    The Converters may be a new problem today, but they told us Staff Melee would not launch with I22 quite a while ago.
  5. I've always been amazed how quickly people always assume the worse the very microsecond the servers come back up. There's a reason why I never take time off during the day of an Issue release - things always take a few hours to settle out one way or the other. *shrugs*
  6. Quote:
    Originally Posted by Mister Rik View Post
    At least the costume pieces that are supposed to be "armor" appear to actually fit like armor. One of the things that always annoyed me when I was playing WoW was the way I'd make a female paladin or warrior, and her plate armor would be "skinned" onto her torso in exactly the same way a cloth shirt would be. That is, perfectly hugging every womanly curve and jiggling.
    Everyone knows that whenever a female wears armor in a fantasy setting it always becomes chainmail... and bikini-shaped.
  7. Well I guess that answered whether they were going to waste the time to make a few more episodes -before- they cancelled it or not. There was really no way it could've limped on longer than that.

    I suppose in the long run I'll always be able to picture in my mind the kind of show it -might- have been if they hadn't doomed it to failure from the very beginning. *shrugs*
  8. Quote:
    Originally Posted by Arcanaville View Post
    Which is the point.

    It wasn't really "a joke" because it wasn't intended to be funny. It was intended to get people to ask, if my reply appeared to have nothing to do with what it replied to, perhaps that was because what it replied to had nothing to do with the post it replied to either.
    Quote:
    Originally Posted by ChristopherRobin View Post
    @Arcanaville: You may not have intended humor but the sequence of posts
    that followed conspired against your purpose.
    Actually I saw nothing humorous here in the least. In fact after skimming over Arcanaville's latest hyper-detailed reply I just found myself thinking if people as smart as this weren't wasting this much energy on utter forum nonsense like this we as a species would've already cured cancer and terraformed Mars by now.

    Oh and those same smart people probably would've figured out how to give us clothing in MMOs that realistically stretches over cleavage like it would IRL as well.
  9. Lothic

    Issue 22...

    Quote:
    Originally Posted by KnightofKhonsu View Post
    Quote:
    Originally Posted by FlashToo View Post
    Hardly a fair comparison. I'd have likened it to camel toe.
    Ah, you mean like NightStar has in the BAF?
    I always found that part of that cutscene far more gratuitous than being exposed to MM's ample "chesticals".
    At least Mother has a bit of clothing on.
  10. Quote:
    Originally Posted by Codewalker View Post
    Yes, almost went back and edited to clarify that doing that is certainly possible. We've even seen pre-patches with art assets background downloaded in the past, though the new launcher doesn't seem to be able to do that.

    It's just not what they're doing for I22.
    I was simply offering a possible explaination for what Robo_Knight was seeing. No big deal either way.
  11. Quote:
    Originally Posted by Codewalker View Post
    I really doubt it. The patch that's downloadable now is the same version number as the last one to hit beta a week or two ago.

    They very rarely push anything live that hasn't been on test or beta at some point -- it's extremely risky to push out untested changes even if it's a bug fix. It may even be against their internal procedures to do so, and would take a dire emergency for it to be necessary.
    I wasn't suggesting that they were pushing an untested patch live today. I'm saying that in order "recreate" the lastest full build of an application like this you can actually accomplish that via multiple subpatches. Many anti-virus applications do that kind of "piecemeal" updating all the time.
  12. Quote:
    Originally Posted by Scarlet Shocker View Post
    ah ha! Thankyou people that makes a lot of sense!
    Yep that's why today's update of Dark Astoria is going to be cool for those people who always wanted a "solo incarnate" path because you'll be able to go there and get the full benefit of all your incarnate level shifts without having to be locked into an iTrial.
  13. I could see where they might break up the overall Issue 22 update into several patches. There might be a "main" Issue 22 patch that includes the bulk of the artwork and other low risk stuff that's been done for months and then one or more smaller patches that represent the more recent changes in the last few weeks on beta. Either way it'll all come together as the final Issue 22 build.
  14. Quote:
    Originally Posted by Rajani Isa View Post
    Silly Lothic, if that was the case, then Steel Canyon would always be Costume slot 2 (or 1, in the command line way)
    Well to be fair most of my main characters got their original costume slots unlocked long before the Halloween slot appeared much less these new purchasable ones. So from my point view (again from years ago) the Steel Canyon slot always seemed to be "hardwired" to be costume slot #2.

    Like I've said I've since come to understand that they shift depending on when you unlock them.
  15. Quote:
    Originally Posted by Frost Warden View Post
    AFAIK, the worst culprit is infection. More people die from infected wounds than the actual trauma itself. In our modem world, with easy access to doctors and medical supplies, most people would live in that situation. However, they have limited access to both, so any wounds can become very bad. Honestly, I'm kinda surprised that T-Dog lived after cutting himself so badly; that much blood coming out had to have been an artery.
    It was hard to see in the darkness but I'm guessing Dale was ripped open pretty badly. Even Hershel said, when Rick wanted to move him back to the house, that "he wouldn't survive being carried back". I'm guessing Dale probably would've died in a few minutes anyway even if Daryl hadn't put him out of his misery.

    As for T-Dog I think he would've died from infection if it wasn't for a combination of Hershel dressing the wound and the drugs that Daryl had.

    Quote:
    Originally Posted by Frost Warden View Post
    I'm suspecting that Herschel might have been a combat medic/corpsmen in Vietnam. As such, he would have received some combat triage training as well as basic gun/rifle training. A combat medic would be able to do a quick diagnosis and determine who would be able to make it back to a mobile hospital for treatment from experts. These medics would receive an advanced first aid course to enable them to try and either stabilize or address a wound. Using said training, Herschel could have easily determined that Carl was saveable but Dale was not.
    Yeah Hershel would probably be the perfect age to be a Vietnam War vet. The Korean War would've been a little too far back to be quite as plausible. Hopefully they'll eventually reveal more of Hershel's "mysterious" past before the end of the season.
  16. Quote:
    Originally Posted by Texarkana View Post
    Shane adapted to the new world quickly. Dale said something to the effect of "You're perfect for this world" and I think that was an unfair characterization, especially considering how Shane was portrayed as keeping the group together. When Andrea claimed, "you're decisions are mostly good, it's just how you go about it that is problematic" was far more appropriate. Something that was bothersome was how quickly everyone latched onto the "Shane killed Otis" theory, which is really all it was and it felt very mechanical. Until Daryl's comment that Shane came back with Otis' gun, there really wasn't any reason to give credence to that line of thinking. As an audience, we knew more, but the characters in the story really didn't. Shane does have flaws, like his obsession with Lori, but as a leader, his judgement give the circumstances is pretty sound.

    Rick somehow took over leadership of the group as soon as he arrived and that was annoying, especially given the wishy-washiness he presented. I'm assuming Shane must have been a deputy to Rick and that structure just fell into place, with everyone falling into line behind Shane's lead. The problem is that Rick got people killed. He's wishywashy, slow to decide, and making decisions for the group based on what he feels is right for his family. Ultimately, Rick does the things that Shane would do, alebit with more deliberation.
    I made the point some time ago that I tend to see Rick and Shane sort of like two halves of what would probably be one perfect leader if you were able to merge their basic qualities together into one person. Rick has the compassion and "big picture" thinking they need, but it tends to cause him to be too cautious and hesitant in his actions. Shane on the other hand has the more tactical and brutally practical point of view but he tends to be impulsive and "undiplomatic" enough to make others in the group feel uneasy about him.

    There was the classic Star Trek episode The Enemy Within which sums up my idea on this. In that episode a transporter accident splits Captain Kirk into two people, one with Kirk's "positive" qualities and the other with Kirk's "negative" qualities. Now I'm not suggesting that The Walking Dead is ever going to mess around with transporters. But still it's interesting to think that the makers of this show are covering the same kinds of leadership conflicts between Rick and Shane that the Star Trek episode covered with the two versions of Kirk coming to grips with each other.

    I guess the ultimate question is going to come down to whether or not the TV show is ever going resolve Rick and Shane's basic conflict or just end up killing one or both of them.
  17. Quote:
    Originally Posted by Dark_Respite View Post
    I don't think they can actually do that. I could be wrong.

    (still haven't worked up the nerve to go to the Facebook page)

    Michelle
    aka
    Samuraiko/Dark_Respite
    I imagine they could very easily comp you something like a 3 or 6 month VIP membership if they chose to do so. The real trick is that they'd probably ask you not to mention it publicly because they wouldn't want people to get the idea that they do that all the time.

    At the very least they could probably credit your account with a grant of Paragon Points or something similar.
  18. Quote:
    Originally Posted by ThatGuyThere View Post
    I'm away from my computer right now, but I'll bet this is the explanation. I'd just assumed that "slot 0-4" were "in game slots", and "5-9" were "store-bought".

    But this re-arrangement scheme makes sense.

    Although it means people must have to redo their binds once in a while...
    Yep I also originally assumed the slots were fixed like you said until I realized they shift the way Hopeling described. And as for redoing costume binds just solve that problem the way I do - play level 40+ characters with all in-game and purchasable slots unlocked.
  19. Back when I bought my costume slots they simply "showed up" in-game (with clones of the same outfit I had in the first costume slot). The game still keeps track between the 5 purchasable slots and the 5 original ones that you earn in game.

    Hope that gives you more data to work with. You might be experiencing some kind of new bug I didn't see. At the very least I would completely log out of the game and relog to give it a chance to make sure all the database info is synced up.

    Good luck regardless.
  20. Quote:
    Originally Posted by Dogma View Post
    I appreciate people who destroy influence since there is no real control on inflation. If it weren't for folks like this, we'd be paying 2 billion for every recipe on the market... ok, not "every" recipe, but anything worth slotting. It makes my billions worth that much more.
    Quote:
    Originally Posted by seebs View Post
    You can reduce the amount currently in circulation.

    And doing so is good for the game. Also amusing.
    Quote:
    Originally Posted by UberGuy View Post
    That's not true. Inf is not "infinitely" renewable. It's renewable at some finite rate. The folks removing/destroying inf are reducing the net rate. At any given point in time, the current total of inf in the system is a function of the net rate at which it was added up until that time. Removing inf reduces that net rate, and so reduces the amount of inf at any given time.

    I'm not saying I agree or disagree that it's important or valuable to reduce the inf rate this way, but it's just not true that you can't reduce it.
    Quote:
    Originally Posted by FourSpeed View Post
    Some folks do believe that their efforts to remove game currency from circulation helps reduce inflation, and Fulmens is their King. I've yet to see a single piece of supporting evidence proving that it's effective, and given our best estimates of inf currently in-game, I can't help but believe the actual result is comparable to pulling a few pails of water out of one of the Great Lakes to lower the water-level.

    That said, I respect the fact that they think it helps and they enjoy that playstyle, despite the fact that it had no practical bearing on my reasons for being an 88'er.
    If the Crazy 88's were only into having fun buying SG rankings then that's their deal. Whatever floats your boat I guess.

    But unlike what Dogma, seebs and UberGuy claim I agree with you (FourSpeed) that I see absolutely no clear evidence that anything the "Influence destroyers" have ever done ever impacted the prices in the market one way or another. Obviously if the Devs (or someone like Arcanaville) can show me the evidence otherwise then I'll happily believe them.

    Until then I will continue to suspect that the "Influence destroyers" have been engaging in a collective act of futility.
  21. Quote:
    Originally Posted by Dark One View Post
    Penguins, however, are not exactly known for their speed (on land), camoflauge, and general sneakiness.
    Considering how this "resourceful" penguin managed to escape from a zoo it would seem the Penguins of Madagascar reference is a lot more appropriate to this story than the Batman one. Even the original article went that route.
  22. Quote:
    Originally Posted by Lothic View Post
    Great job with the video. Paragon Studios ought to give you at least a complementary VIP membership for your efforts considering how much "advertising work" you're doing for them.
    Quote:
    Originally Posted by ThePill View Post
    And somebody on the Dev team put it up on both Facebook and Twitter.
    This was exactly my point.
  23. The funny part is that the zoo didn't know it was missing until -another- zoo emailed a pic of it swimming outside. Amongst the zoo social network it has to suck to be the guy working at the zoo that lost the penguin - he'll probably never live it down.

    Clearly Kowalski gave Skipper an option that allowed him to jump the wall...
  24. Lothic

    Issue 22...

    It is pretty close to the south ferry. If you can picture where the copter pad is that's just NW of the ferry the portal for the new DA is in that same relative spot directly NE of the ferry. Basically it's only a few hundred feet from the ferry.

    EDIT: Mad_Scientist_JC beat me to it...
  25. Quote:
    Originally Posted by MentalMaden View Post
    They didn't say on Talking Dead that they don't blink. The director was merely pointing out that the particular person playing that zombie didn't blink for that particular zombie to give it more of a "skull like" effect. But I didn't gather that meant all zombie's don't blink. It sounded to me like a specific decision made for dramatic effect.
    Yeah the director was just doing a specific "no blink" thing for this episode. But it might be reasonable to assume that most of them don't blink in general anyway, especially when you consider lots of them probably have enough face damage/rot to make that impossible anyway.