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Quote:Yeah I just ran it again last night with a PUG team that acted almost as if they didn't even realize badges existed in this game. Can you beleive it?Ran it 3 times to try and learn and all the team leaders wanted was to rush through it with no messing about with badges.
Fortunately I just let them "Hulk Smash!" stuff while I clicked all the meteors for myself as much as anything. Luckily I was also able to talk them into defeating the two final AVs within about 15 seconds of each other so I was able to petition for another Brotherly Love badge.
It's always interesting to earn badges off of people who probably couldn't care less about them. -
Quote:Right but according to what people have been saying here it could have been a swarm of rabid flying squirrels that destroyed the world just as easily as zombies. The zombies were clearly just the means to Kirkman's ends to tell a story.I'm only guessing here, but it might be because there are zombies in the comic book?
But (and this is the key) since The Walking Dead doesn't have anything to do with rabid flying squirrels I don't want to KNOW anything about them. I'd rather know something about what's in THIS story... which happens to be zombies. Faceless vague threats work well enough for a while but unless an author eventually tells us WHY we should care about the faceless vague threats they eventually cease to serve their purpose in the ongoing story. -
Quote:I'm not sure if you can call me a Star Wars "fan" but I've seen all 6 movies (especially the first 3) dozens of times over the last 30+ years. Even saw Episode IV in the theaters when it first came out back in late 70s a couple of times....and any die hard Star Wars fan will tell you what a colossal mistake that particular 'origin story' was.
While I would certainly agree that Attack of the Clones is arguably one of the worst of the 6 movies in general I never had any problem whatsoever with seeing the "origin story" for the Stormtroopers in it. The Stormtrooper origin story didn't make that movie bad in and of itself - the movie had plenty of other better reasons for being lackluster on its own.
To be clear I probably could have gone to my grave without ever seeing an origin defined for the stormtroopers, but now that it's happened I don't consider it a bad thing in the grand scheme of things. I honestly don't think The Walking Dead would suffer that much if we ever got a supplemental side story which explained the origins of the zombies. It could be completely separate from the current group of characters and really having nothing to do with them at all. Basically it could be handled just like The Animatrix dealt with those things for the Matrix story. *shrugs*
Quote:If Kirkman is not planning to write about the origin of the zombie outbreak or fully explain why the unbitten dead turn zombie for the comics series, why would he want to write it specifically for the TV series?
Quote:As a general rule, TV only watchers are less forgiving and patient than comic book readers. Comic book readers already expect stories to last months to years on end, with only information being given once a month. TV watchers expect answers every week.
Also, the average person wants neat and tidy endings; hence, the proliferation of happy endings in most media formats. Good guys win, bad guys go to jail or are killed, and the hero always gets the girl/guy. Most importantly, we always learn the plot and how to thwart it; I expect the TV series (if it lasts long enough) to give us answers in what happened and how it works. For example, we know more in the TV series from Dr. Jenner than we ever learned in the comic books. Is it important information? Not really, but it is answers, and probably predicts a trend. (I refer to the fact that we see that the brain itself reactivates after death, something never specified in the comic books.)
Myself? I am okay with ambiguous endings, as that's how life sometimes works. I, however, have come to realize that most people aren't like this, and that they would be dissatisfied if the show never gave any answers.
Just to refocus here the main problem I had that lead to this discussion is that I simply feel that the TV characters should already know the practical idea that "people can become zombies even if they aren't attacked by other zombies". I don't expect them to know WHY that happens or HOW to stop it, but I just have a hard time accepting that that nugget of knowledge is something that is apparently taking them months to figure out.
Let me put it like this: Let's say the world got overrun by millions of wolves that suddenly appeared and somehow, for the sake of argument, caused the end of civilization. Now don't you think that any survivors of the "wolf apocalypse" would almost instantly become aware that wolves like to hunt in packs? I think that very basic fact of how they operate would become common knowledge amongst anyone left alive in that world. Likewise if a zombie apocalypse like this story ever happened I think it would become a trivially obvious rule of thumb to ANYONE left alive that people could become zombies even without being attacked. That should not be a "mystery" to ANYONE.
I believe the TV show decided to make that core fact of how zombies work a mystery to the audience for dramatic purposes, but in so doing they had to make that very same knowledge a mystery to the characters as well which makes absolutely no sense to me. It forces these characters to seem that much more idiotic than I think they're already supposed to be. As a member of the audience I don't mind if I'm kept in the dark about how the world works until the story decides to reveal itself, but there's no reasonable way these survivors would or could have been ignorant of this at the same time.
Basically what I'm saying is the TV show's attempt to make a "mystery" out of how zombies work fell flat because it required that the characters of the show to be ignorant of something there's almost no way they could have ever been ignorant about. -
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Quote:I only want "answers" here in as much as I'm curious why this show, as presented, even bothered to use zombies as a means to set up a "post apocalyptic" world in the first place.All Chekhov said was if you have a gun on the wall it needs to be fired by the end of the story. Nowhere does he mention we need to know how it got there. And yes they could have used sharks with lasers on their heads. Then people would want to know if they are gas lasers or chemical lasers and they'd pick that to pieces, meanwhile there is a story going on.
I get that you want answers and if that's what it takes for you to enjoy the show, that's cool. But I personally don't see Chekhov's gun fitting here as a method of critique.
Frankly I'm personally more scared of things like an extinction-level asteroid impact or the Yellowstone super-volcano going off. Either one of those things could destroy civilization as we know it and leave a small group of survivors trapped on a Georgia farm trying to deal with their situation. But The Walking Dead has nothing to do with asteroids or volcanoes. Its "vector" is zombies, and sooner or later (in this case for me sooner) as I start to get bored by the lack of fully satisfying characters that are left alive I'm inexorably finding myself wanting to know a little more about the zombie backstory. Sorry if that makes me weird or something.
If the zombies aren't important enough to understand then why are they in this story to begin with? -
Quote:The Chekhov's gun concept can also be taken to mean "do not include any unnecessary elements in a story". If all you need is a "random vague threat" that does not need to be completely defined to make a group of people react like this then they could have replaced the zombies with sharks with "freakin" laser guns on their heads.The Zombies are serving a purpose though. They are there to serve as a threat to the characters. And in reaction to that threat we see the personal drama between the characters. Why the zombies are around isn't relavent. In Checkov's gun it merely states that the gun must be used (the zombies are), It doesn't state that we have to know how the gun is made, who sold it and who they sold it to and why they put it on the wall. The zombies are serving their purpose; that's all it requires.
The idea of zombies as a vague, undefined boogeyman will only last so long until eventually you have to stop ignoring the elephant in the room and ask "Hey, by the way, what's your deal anyway?" -
Quote:It's funny that someone took the "bait" of my indirect Lost reference. I suppose I can now shock you by admitting that I never bothered to watch even a single episode of that show.Lothic, I'd actually say that what The Walking Dead is doing and has done so far has been undermining the kind of ensemble character work that made Lost so successful. I bring this up specifically because of the "island" reference. I think fans of Lost could agree that the show was prone to stumbles when the exploration of the mystery as to the island's purpose became more important than the characters stranded on it. Even though The Walking Dead hasn't turned the zombies' origins into a great mystery to be explored, it's become clear that the writers want mystery-induced drama to maintain a presence (Jenner's whisper, the ominous barn, etc). The problem here is that we aren't given the same quality of characterization and presentation to forgive the lack of delving into the background mysteries or the blatant introduction and wringing out of those mysteries.
But yes I agree wholeheartedly with your assessment of The Walking Dead: This story has tried to distance itself from something like Lost by focusing overwhelmingly on the "human" part of the story instead of the "mystery" part of it. The problem with that approach is that the "human" side of this story is far from perfect and it lacks much of the gravitas to fully carry a show like this.
What we're left with is a show that's relying too much on the human side of the equation and not enough on the "mystery", especially considering that the human side here is far from perfect. The net effect is a show that continues to be just a tad "out of balance". I believe if they let a little more of the zombie stuff become more important it could balance out the relatively weak human-drama aspects.
Bottomline in their attempt to avoid becoming a "Lost clone" they've over-corrected here and relied too much on characterization aspects that aren't quite strong enough to carry a show like this on its own. -
Quote:All I can say to this is that if an author becomes more interested in telling his story than accounting for how an audience might react to it then he might find himself with a story that no audience will care about. I'm not suggesting that authors must focus exculsively on pandering to or "entertaining" any potential audience. I'm just saying if he ends up writing a "never-ending story" that meanders off into the weeds then he's bound to lose the interest of -any- potential audience in the long run.True enough, but that does not invalidate the premise of the situation as presented. The interest of the audience fall subservient to the interest of the author telling his story.
A story about "Carl and Rick in Zombieland" will only remain novel and cute for so long... -
Quote:Your point has been that you don't really care about the particulars of how the zombies "work" because you (as you just said) don't really consider the zombies to be important in and of themselves. Did I miss your point with this?This has not been my point. And I apologize if I have failed to communicate beyond this inaccurate interpretation.
Quote:And this may be the 'ah ha!' moment.
This story is not about zombies. At all.
If all these people had found themselves trapped on a desert island I'm sure it would be interesting to see how they get along under that circumstance. But don't you think it might eventually be important to know -how- they got there, especially considering that that knowledge might eventually lead to the ultimate resolution of their characters? I do. Why put them on that island if you're not going to eventually explain the need for the "island" in the first place?
Likewise if The Walking Dead doesn't eventually reveal its "Big Secret" about why the zombies came about and/or how they fit into the big picture then we may never have the proper context to understand or care about what happens to the ultimate fate of the characters.
Sorry but this is just a variation of Chekhov's gun - the zombies -must- serve a purpose in the story else there was no point in having them be there in the first place. -
Quote:I won't argue the position that there's been absolutely no individual character growth in this show. Obviously you can cite examples of that to various degrees.Lothic, I'll give you 99.9% of your post as just a different perspective, YMMV, etc. But to say there hasn't been character growth?
1. Glenn goes from awkward coy errand boy to confident pharmacy love machine.
2. Andrea goes from suicidal wet blanket to gun toting bada$$ chick AND back to a voice of reason.
3. Herschal goes from bible toting sober head-in-the-sand get off my lawn vet to realizing just how F'd up the world is over a cocktail or two. He finally invites them into the house as his own people.
4. Maggie gains confidence and stands her ground to her father over the group and Glenn.
5. Rick is a steady journey of growth in his role as leader.
6. The reveal of Sophia radically changed her mother and Daryl.
7. Daryl went from loner to vital group member to outcast and now likely a major leadership role.
The only ones really stuck in place are Lori and Shane and we've seen what happens to Shane and my money is on Lori's time being pretty limited. T-Dawg....I'll give you that one as he's really just been used in the periphery. That leaves us Carl and I think his turning point was definitely this last episode.
But just as Chyll doesn't seem to think it's very important to understand anything about the initial nature of the zombies or what the characters know about them beyond the simple-minded response of "See zombie, kill zombie" I likewise don't really consider it too important to dwell on how the characters are going through their cliched, one-dimensional evolutions. I mean of course Rick is going to "grow" as a leader and who didn't expect to see Glenn "grow up and become a man" or Andrea become a "strong confident woman" after she overcame her suicidal funk? I mean seriously, if you had asked me to guess where most of the characters were going to "grow" to at the very beginning of the show I probably would have nailed 80-90% of them without much effort.
Perhaps I just think "a show about zombies" ought to focus a tiny bit more on the zombies and not try to be a soap-opera with a few minutes of pseudo-horror sprinkled on top. I'm all for the idea of sci-fi and horror being used as vehicles to present meaningful human drama. I just think in order for that to work you need to have the proper mix of "human drama" balanced by "genre content". If the show is going to concentrate too much on the human-stuff then why even bother having any zombies standing in the background at all?
Maybe that's why I wanted more revealed about the zombie portions of this show - the semi-wooden (and sometimes even borderline idiotic) characters aren't quite enough to carry the show for me all by themselves. *shrugs* -
Quote:The only difference is the speed with which things happen. Obviously this other game you're talking about has more resources available to make things happen quicker.I never said anything about plug and play fixes nor fixes not affecting preexisting code.
Actually it does operate differently. It operates opposite of the company I just described in the post you quoted. Like I said they do rapid in-between issue fixes regularly and have for years which is in fact VERY different from what goes on here period no room for debating this fact.
If you want the name of the game PM me because arguing this point is silly in reference to this difference.
But I would still argue your attempt to call the actual process these two companies use as being fundamentally different is naive at best. There are not -that- many different ways to run the proverbial railroad in this case. -
Quote:Sure it exists... with companies which are obviously large enough to AFFORD that kind of operation. You do realize it requires money and infrastructure to accomplish that kind of thing right?This isn't true, all of the above is possible, since there is a massive precedent in a game that does all 3 that has been around for a while. It's a 4 letter MMO created by a 4 letter company, which puts out updates the size of coh issues near monthly (with world events in between updates), is a standard $15 a month, and any bugs that surface to live are squashed the very same day or within 2 days tops. What you say is impossible already exists.
Paragon Studios may be a great MMO company, but obviously it's not the largest one out there. *shrugs* -
Quote:There may be MMOs out there with very efficient beta and regression testing operations. But there really is no such thing as "plug-n-play" bug fixing without the possibility of affecting other preexisting code.I would measure that people here play a variety of MMO games. Saying that I can think of at least one MMO off the top of my head that does exactly this in terms of software rollouts and have for years. They will roll a quarterly issue out like I22 and within a short time sometimes the same day you will see a series of updates 22.01-22.09 etc...if needed updating along the way.
Paragon can and will do WTF they want, but to say their way is the only way to do it is far from accurate and they could learn a lesson or three from someone doing it MUCH better IMHO.
If you looked into what's actually going on here you'd see that this game doesn't really operate all that much differently than any other MMO out there as far as these things are concerned. -
Quote:Because software is never just -that- easy.Then your post about having 'absolutely no idea what all is involved in fixing a bug and updating the game' is well rather silly. They fixed the problems already, so why instead of going live with version 22.1 and then making us wait several weeks with bugs and issues already logged and solved on beta, why don't they, just an idea go live with version 22.3b or whatever the current working version on beta is?
To put it simply the build "22.3b" in your example may indeed have some number of bug fixes, but it might also be filled with all sorts of -other- bugs. Just because 22.3b might solve some problems doesn't mean it couldn't introduce a whole load of others without proper testing.
Bugs aren't just isolated things that can be dealt with on an individual basis. Entire BUILDS have to be tested, not just piece-parts. -
Quote:Preaching to the choir here - I've been a software engineer for many years so I can feel your pain.I develop software. You can test things in Beta for weeks and months, but the environment is just different in Beta than in Live (far fewer users, and since they know they're just 'testing' , they don't often attempt 'everything' possible to see if it breaks; Beta testing is kind of monotonous that way).
I've never had a large scale change go live without a bug that just somehow got missed, and yes, to meet a deadline, I have published things live knowing there were small bugs that would have to be addressed later; sometimes it's better to please the many whose patience is growing thin at the price of upsetting a few who are irritated by minor bugs.
It's just the nature of software - cut the Devs some slack.
It will never cease to amaze me how players/users never seem to get the "big picture" when it comes to software releases. Whenever you're talking about a commercial environment there are all sorts of factors and deadlines when it comes to the final decisions on when things go live.
Developers in the trenches rarely get to make the call as to when things are launched or when things can be "held back for another week to work all the bugs out". When players make statements like "They should have just waited a few weeks to make it better" I sometimes can't help but to groan at their innocent naivety.
Software is never "perfect". At best all you're ever going to get is "good enough" and sadly it can be a matter of interpretation what "good enough" means to you. -
Yeah it sounds like you could just slowly move him to that final area on the map where the 3 minute "countdown" takes place and then leave him there to finish the other areas. Once you trip the clock you can run back and have him be there ready to help you.
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Quote:A "learning process" implies going from one level of growth to another. I'm beginning to fear this show and its characters have effectively been stuck in "neutral" for far too long.It is completely realistic that there would be a range of experiences and knowledge that people would have. Some would "know everything". Others wouldn't, for a variety of reasons.
I accept that this group of characters falls into a group that does not know much, yet, and the writers clearly are sharing their learning process with us.
Quote:For whatever reason that is what the average person in that world knows though. That is pretty much the premise of the show. The world's gone to hell very quickly and very very few people know what's actually going on. One of the few that did, passed the information on to Rick before dying. Rick has sat on this knowledge (likely because he had doubts) for his own reasons. It's not a detail that personally gets me all that worked up. If it does some people I'm not sure what to say. To each their own I guess.
I'm all for the general premise of "let's see what happens to a bunch of random average people who are suddenly thrown into a post zombie apocalypse world". On the face of it it is a very cool story idea. But the problem I'm having with it now is that these characters don't really seem to be going ANYWHERE with it, and I don't just mean how they've been stuck on Hershel's farm in the middle of nowhere for a dozen episodes. Where's the character growth? Where's the reveal of hard knowledge about the zombies? How many more seasons are we supposed to wait before Dr. Jenner's whispered secret kicks in and actually means something?
All I'm really starting to see here is cool story premise that's stalling out big time. I consider myself a very patient person as far as letting stories unfold in their due time. I just get the sense that this story is moving so glacially that I'm starting to wonder if there's any "there" there. Hopefully the last show will set the stage for some hope that the next season will actually budge them out of neutral and have the group collectively go somewhere story-wise. -
Quote:It looks like what happened here is a simple "cut-n-paste" error when the Devs were making Issue 22 and I've already reported this as a bug.His arc is listed as "The Aeon Conspiracy" in the 16-24 range. Might have a star next it if you've already done the actual Aeon conspiracy arc, which threw me off until I noticed there were 2.
When you check the preexisting redside Ouro arcs you'll see that there was already an arc named "The Aeon Conspiracy" with Marshall Brass in the Malcontent (Level 16 - 19) range. When they were adding this new Brother Hammond arc in the Insider (Level 20 - 24) range it looks like they applied the wrong name to its "arc selection button" as if they just copied the code from the old arc to make the new arc. This is why it may have a Gold Star next to it because you may have already done the old arc.
The good news at least is that once you find the Brother Hammond arc (listed under the wrong arc name) you can still select it, do the arc, and get the new badge. Bascially at some point the Devs just need to fix the text error. -
Quote:I wonder if it isn't just a matter of the writers not worrying about it because they don't think the viewers will put that much thought into it.
And when it comes to average viewers, they're probably right. I know my sister likes the show, but if I tried to have a conversation with her about the pathology of the zombie virus, her eyes would glaze over quicker than a freshly dead walker.Quote:I don't think its too contrived. How many people have they had die of "natural" causes within the group? Everyone's been bitten and died from that. Then they also stumble across corpses inside vehicles that aren't zombified, like that guy Carl came across in that pickup, which would work to go against the theory that everyone's just waiting to be a walker. Plus, there's the fact that they are more concerned about where their next meal is or just basic survival to spend too much time wondering about where the zombies come from.
These are, after all, just regular people who've led quiet lives. For the most part anyways. Combine that with an overall news blackout and lack of info, they can be excused for not knowing the minutiae beyond, "Shoot 'em in the head. If yer bit, yer dead.".
All I'm asking people here to think about is that there was a period of roughly 4 to 6 weeks, while Rick was in coma, that the story (at least the TV show) has not bothered to tell us hardly -anything- about. What happened during that time? Is it reasonable to think that during the days while things were getting worse and civilization was falling apart that there might have been at least RUMORS (much less official government reports) that some people were becoming zombies that had not been attacked by other zombies? Come on people - imagine what it would be like if the world was falling apart around you. You don't have to be a hyper-genius superhero in real life to pay attention to what's happening and have SOME idea as to what was going on, even from the point of view of average, normal people.
I don't think it's too much to ask from a viewer of this show to at least realize that there was this chunk of time that happened "off-camera" that has to be accounted for somehow. Once again I would expect Rick to be "slow on the uptake" because he had the excuse of being in a coma the whole time. But there really is NO excuse for any of the other characters to be anywhere near as ignorant about the zombies as he is because they actually lived through the day-to-day chaos of the world coming to an end.
I think what's ultimately frustrating about this show for me is that the writers seem to be treating it as if ALL the characters had been in a coma just like Rick. They don't seem to understand that these characters, even accounting for their random individual experiences, should have learned far more about zombies than they are being given credit for. I'm not saying they would know things about zombies the same way some characters like Spock or Sherlock Holmes would know about them, but they'd at least know some fundamental practical things that they seem completely clueless about even now.
Bottomline I don't need these people to know EVERYTHING about zombies. But I do need them to know at least what average, normal people would reasonably understand about them after learning to survive a couple of months in a post Zombie Apocalypse world. The writers simply need to come to grips with the simple fact that their characters can't be as -completely- clueless as they are making them out to be. -
Quote:I think the point is that there's so much out there that's actually worthwhile to watch that there's really no point in wasting precious time watching things that have proven themselves to be sub-par.The show had its faults, but it was a fun ride. I'm actually far more disappointed that so many people seem so gleefully happy to see it gone, along with any other show that isn't their perfect cup of tea. Folks just have their expectations set too high for TV and movies these days. It's just video entertainment, and there's been bad stuff on for as long as there's been TV and movies.
I think it has a lot to do with on-demand programming availability... Now that people can choose what to watch and when, everyone seems to get the idea that any show that doesn't fulfill their every desire is just worthless and should never have been made... Kinda the way a lot of folks can't stand the idea of devs "wasting time" working on any content for the game that isn't specifically geared toward their personal agenda.
Everyone should just take a step back and allow themselves to be filled with wonder that there are amazing stories being told in a magic box, and if that's not good enough to keep them interested, then they should just go outside and play with other people...
I gave Terra Nova a chance. In fact unlike most people I think I suffered though almost every episode they made trying to see the "good" in it so I think I can speak with some experience when I say that in its presented form it deserved to either be cancelled or massively overhauled for improvement. Fox chose the former.
I wanted an enjoyable show out of this and I didn't get it. It happens. I think the only real reason people are "gleefully happy" it got the axe is that for once it seems like a show that actually -deserved- to be cancelled got cancelled. Far too many better shows have been unjustly subjected to the same fate over the years. -
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I guess one of the server gerbils tripped and got caught in the gears.
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Well about 7 years ago I created a tech-origin electric blaster with the idea in mind that she would fly around using a permanent costume-based rocket pack. At the time I naively assumed that the Devs would be adding costume-based rocket packs "any day now" so I wouldn't have long to wait. Little did I know I was going to have to wait 7+ years for that to finally happen (with the upcoming sci-fi costume pack). Better late than never I guess.
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