Lothic

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  1. I think it was already fairly reasonable to think that there were "dev enabled" accounts that have features/commands unavailable to normal accounts.

    I think the thrust of the OP's original question was whether employees of the company get free/discounted Paragon Points for their personal accounts. That's the question that I think might be fun to know but wouldn't bother me either way.
  2. How many hypothetical "fully unlocked employee" accounts are we talking about here? Several dozen, a hundred tops maybe? It wouldn't really impact the game much if the employees got to "cheat" with freebie points or not.

    I suppose it would be fun to know how they handle it, but it wouldn't really matter to me either way.
  3. Quote:
    Originally Posted by Thirty-Seven View Post
    Yes, that is what I mean.

    And if it really is unlikely... then I am NOT in support of this idea. I don't plan to run the arc many times, I want to be equally rewarded for the time I already put in.
    Based on my experience with this game I could practically guarantee you that they would -not- retroactively reward salvage to characters based on any badge change like this. For one thing how would they be able to tell how many times a person with such a badge has re-run the arc? Let's say I've already run a particular arc 10 times since Issue 22 lauched. Would I get 10 extra slavages or only 1? *shrugs*
  4. It's actually possible that one of the five remaining Incarnate slots might deal with some kind of "Incarnate Travel" powers.
  5. Quote:
    Originally Posted by ThatGuyThere View Post
    Right, since they CAN'T prove that every winner get's hurt by lotteries then they probably WON'T stop them anytime soon.

    This is EXACTLY what I guessed about this.
  6. Quote:
    Originally Posted by VoodooGirl View Post
    But a percentage lottery goes to benefit charity; so they'll never stop it. Even if other people nuke their lives with the winnings
    My guess is that if they could show that virtually every time someone wins a lottery it turns out horribly bad for them they would be stopped regardless of how much "good" the lottery was doing.

    But to address your idea that they will never actually stop lotteries like this I happen to agree with you, precisely because there are examples of lottery winners who can handle it -without- going crazy.
  7. Quote:
    Originally Posted by Hyperstrike View Post
    Yes, but you're forgetting two of the things many lottery winners have in common.

    1: Poor money management skills.
    2: Poor impulse control.

    That's why you have all these stories of people going broke after winning millions. But they've got 12 cars, leopard-print EVERYTHING, and they've snorted so much coke the look like Tony Montana.

    They go out on a shopping spree and spend it all. Or they don't look at the hidden costs. Like buying a multi-million dollar house, and not leaving themselves enough to cover taxes on the property.

    Heck, that much money can overwhelm even someone with excellent self control.
    Right there are plenty of stories of how people have gone totally crazy with it and had their lives completely ruined by it. And for all I know if someone actually threw $500 million at me I might go crazy with it too.

    But for what it's worth I have enough faith in myself to think that I would invest enough of it wisely so that I wouldn't become one of "those" people. Think about it this way: If EVERY lottery winner was totally destroyed by the experience then I think they probably would have outlawed all lotteries by now. For every story of winners going crazy I'm sure there are other stories of winners who managed it well enough not to be noticed.
  8. Lothic

    The Done Club

    Quote:
    Originally Posted by Thirty-Seven View Post
    I believe both versions of Gate Crasher may not be counting in CiT... could be wrong.
    Quote:
    Originally Posted by Nericus View Post
    I'm running into a similar situation but it is only Gate Crasher.
    Quote:
    Originally Posted by OV_ohms View Post
    They have temporarily deativated both Gate Crasher badges for the time being.

    More info here.
    Ah OK thanks for the info. I guess that's as good a way to handle it as any but I suppose I just assumed that CiT would leave the original Gate Crasher in-place the way Badge-Hunter did. Whatever works I guess.
  9. Lothic

    The Done Club

    Quote:
    Originally Posted by Energizing_Ion View Post
    Well, EI is all done again 1357 total badges (although CiT only shows 1355 for some reason o_O).

    Yeah I was trying to figure out which ones CiT was missing last night.

    It was pretty clear that one of the two was the Dilemma Diabolique iTrial badge that got renamed Gate Crasher. We're just going to have to wait until the Devs fix that one before sites like CiT can track it. But that leaves one other badge that CiT is still not accounting for. Maybe they are still tripping on the Brotherly Love badge?
  10. Quote:
    Originally Posted by Desi_Nova View Post
    well, at least Barnabas doesn't sparkle
    Quote:
    Originally Posted by Hyperstrike View Post
    We haven't seen the whole flick yet...

    *SHUDDER*
    Since I think most of us generally accept (for better or worse) that this new Burton/Depp movie is a bit of "vampire spoof" I think it would be funny to see a scene where Depp "sparkles" for some reason and then have him quickly stop whatever's causing it and have him comment that it's "dumb" for vampires to sparkle or some-such.
  11. Quote:
    Originally Posted by Codewalker View Post
    Forget about a partnership. With that kind of money at your disposal, you could buy Paragon Studios.

    Ponder that for a moment.
    I'd like to think that my "benevolent dictatorship" over Paragon Studios would enrich the lives of everyone who'd enjoy playing -my- game.
  12. Quote:
    Originally Posted by Tymers_Realm View Post
    Personally, I'd go the Annuity option as well. Mainly because I think I can better invest the smaller amounts over time into enough of a nest egg/whatever.
    I'm sure there are pros and cons to both ways. Personally I wouldn't really want to trust that the Lottery agency wouldn't go insolvent after a few years and screw me out of my remaining winnings. It may sound a bit paranoid but frankly I'd trust myself more with my money than to have to worry about someone "promising" to pay me decades into the future.
  13. Quote:
    Originally Posted by VoodooGirl View Post
    Annuity FTW! I always take annuity.

    And everyone argues with me that I'm dumb and should take the cash option.
    Well the cash option gives you the opportunity to invest the lump sum in a way that'll earn you better, permanent, long term interest. Sure you might start out with less total money than the annuity option might give you because of all the up-front taxes, but after 10 or 20 years it ought to be fairly easy to have surpassed that amount via good investing.

    I'd much rather have $200 million in the bank and living off the annual interest I could get from that -forever- than to be worrying about getting $20 million paychecks that stop coming after 25 some-odd years.
  14. Quote:
    Originally Posted by Airhammer View Post
    What I find funny about these posts is that it talks about fixing Hami-O's PLURAL as if there is something wrong with ALL Hami-O's when the REAL issue is the one with the bug exploit that was fixed.

    Been using Hami's since day one.. have em on lots of characters.. Often use them to save slots on powers or to finish off something ( like adding a Nucleo to a blast set that uses 5 Decimation but falls a little short on damage and gets an accuracy boost )

    Im on the totally opposite side.. I think Hami-O's work just fine the way they are and dont need to be enhanced or boosted..

    And I would also say that one other reason that Hami raids are probably being run less is the new incarnate zone and everyone leveling Dark and Beast mastery toons.
    Sure it was the recent bug fix that has us talking about Hami-Os again in this thread. And sure the remaining Hami-Os aren't strictly "broken" or worthless at their current values.

    But it wasn't just recent changes/additions to the game that started to undercut the general participation in the Hami raids. One of the first true nails in the coffin that really turned most servers' Hami raids into ghost towns was the original nerfing of the Hami-Os from their starting 50% values down to their current values. In fact Hami raids became so non-existent after that nerfing that it pretty much led the Devs towards having to reorganize the way the raid worked back during Issue 9 just to entice people back into doing them at all.

    So again my long-time suggestion to restore Hami-Os back to their 50% values is not in direct response to the bug fix, the new DA or Beast Mastery, although it's true those things could only be making things even worse now for Hami raid participation. Now more than ever we need some change that'll stem the tide and make Hami raids desirable again and I think restoring Hami-Os back to their original values would help with that. Hami-Os restored to 50% values would make them truly unique and special in a game where we now have many different kinds of IOs, purple IOs, PVP IOs, ATOs, enhancement converters and so on to choose from.
  15. Lothic

    The Done Club

    Quote:
    Originally Posted by Zombie Man View Post
    I'm still like 5 days away which means I spend over a hundred hours of playing my main!

    Soon...
    Yep I had to wait an extra couple of days because I pretty much refuse to let working on Day Badges keep me from playing the characters I want to play.
    Now I just need to finish another MoITF and MoKuda to be done on my second badger...
  16. Quote:
    Originally Posted by Zwillinger View Post
    I understand that viewpoint, and I certainly appreciate that there's a level of frustration associated with it.

    It's a matter of priority. Text bugs with powers are higher priority, because the nature of them causes them to be exposed to a higher level of scrutiny.

    When it comes to updating mission text, or other things which, while annoying, aren't game breaking, we have to ask a simple question: What other task (bug fixing, new content, testing, etc) would we have to deprioritize to allocate the time for the task. Yes, these are bugs, however there are far more pernicious bugs which require more attention, usually discovered during development (bugs are bugs, even if they don't make it to live. You'd be amazed at the amount of bugs we find well before content makes it anywhere near Beta).

    We fix them when we have time, however I will be the first to admit they are not the highest priority item on our list.
    I'm sorry Zwill, I think you and the rest of the folks who work at Paragon Studios are the greatest and I still love this game, but this classic excuse of "it would impact more important efforts" is just basically unacceptable.

    Here's the "simple question" I would put to you: How much time does it take to run text through a spell-checker? One more time I am not asking for perfection here, but the few seconds it would take to, at the very least, SPELLCHECK your text would easily catch the vast majority of your problems here.

    I'm a software engineer IRL with nearly 20 years of professional experience so I believe I have a good understanding of the kind of work environment you and your fellows work in. To suggest that you would have to "de-prioritize" other critical work just to let AUTOMATED editing tools check your spelling is borderline ridiculous.

    If you need to come up with an excuse for why you can't handle simple proofreading of the text in your game at least come up with a -reasonable- excuse.
  17. Quote:
    Originally Posted by Rylas View Post
    The last Total Recall was pretty far off from the book. This does look like it will be closer to the source. Keep in mind though, when it comes to short stories, you do have to embellish it for the big screen.

    My guess:

    (New) Total Recall will be to We Can Remember it for You Wholesale as Bladerunner is to Do Androids Dream of Electric Sheep?.
    Yeah it doesn't really matter at this point how close these movies are to the short story. As you point out pretty much any movie version would probably have to "embellish" the story to have enough material to make it work as a movie regardless.

    All I'll care about is if they can make an enjoyable movie with what they have to work with. It doesn't have to try to "replace" the Arnold movie, it just has to be worthwhile in its own right.
  18. Quote:
    Originally Posted by TrueGentleman View Post
    Despite the trend of these comedic remakes faring badly at the box office, the success of the newly released 21 Jump Street will probably guarantee more of the same for the time being. The ratio of blockbusters to bombs isn't in their favor, but that doesn't affect the Hollywood mentality.

    As for this particular remake, it's only morbid (so to speak) curiosity that has me paying any attention. Its winking camp humor - so utterly at odds with the source material's gothic tone - will probably put off most of the original fans, but that will hardly matter if the film attracts enough of an audience between the devotees of Burton and Depp and the moviegoers who have enough of a vague memory of the show to count as "presold".

    When it comes to Burton's "interpretations", in the past twenty years he's directed only one feature film that wasn't based in some way on existing material. Originality is often overvalued in creative works, but come on.
    For what it's worth I was never really into the original Dark Shadows. I figure I'd probably enjoy it to some degree, but it's always been one of those shows that I just never "got around" to watching. From that point of view I can at least have some sympathy for the "true fans" who are considering this Burton/Depp version a travesty.

    On the other hand I've enjoyed most of the Burton/Depp movies in general and even though I know on some level that this new movie will not be a faithful adaptation of the original I suspect I can (and will) enjoy it on its own merits. I like most of the other actors in this movie, and I suspect it can't possibly, all things considered, be -that- bad.
  19. Quote:
    Originally Posted by Vauluur View Post
    Nobody is whining that the exploit was fixed. I'm merely pointing out that without that exploit there is no longer a reason to go on Hami raids or use the HO enhancements. They are not fine the way they are because you can get the same benefit by slotting an IO and get set bonuses as well from IOs. If you choose to continue using them that's your decision. But it's one that will cost you (or whoever is selling the HOs you buy) an incredibly disproportionate amount of time and effort.
    I would argue (along the lines of what Necrotech_Master and SmegHead were saying) that there was almost no serious motivation to do Hami raids -regardless- of people exploiting the Hami-O bug or not. There's only a very small subset of powers that Hami-Os are useful in, and for those it's been easier to get SHOs for years.

    Again for what it's worth I've been suggesting that HOs get restored to their original 50% values pretty much since ED happened. The only reason they were nerfed in the first place was that they were too powerful -before- ED was in place to control them. I have always felt that if HOs were restored to their former glory that there would be far more interest in Hami raids to get them.
  20. Quote:
    Originally Posted by TrueGentleman View Post
    The problem is not how much money the current ones are making - Land of the Lost, Fat Albert, and Bewitched, for example, were all big bombs - but that at one time, the formula paid off massively. Hollywood execs, like slot-machine addicts, keep on gambling because they're hoping their chance at the box office will be the next one to hit the jackpot.
    Or in summary these "comedic remakes" make enough money to make them worth Hollywood's effort regardless if particular individual movies fail or not.
  21. Quote:
    Originally Posted by Airhammer View Post
    I have an idea that wont be popular..

    Stop whining about an exploit that people knew about.. the devs said they knew about it and that it would be fixed.. and then when it was eventually fixed complain that what you KNEW was broken and used to your benefit was REMOVED..

    Get over it.. Hami-O's are fine the way they are.. I use them on almost every character I have..
    For what it's worth I have never "whined" about this bug fix. In fact I've expected this fix for so long that I NEVER exploited this bug because I ALWAYS assumed that the fix for it was going to happen "any time now".

    I realize there are plenty of people whining about the bug fix. I am NOT one of them and never have been.

    My suggestion that the Hami-O values be restored back to their original 50% values has always been independent of the bug and its ramifications. I have felt that ever since ED was established there was no need for that nerf to remain and I've always felt that 50% Hami-Os would generally benefit everyone with greater interest in Hami raids.
  22. Quote:
    Originally Posted by TrueGentleman View Post
    Back in 1995, The Brady Bunch earned over $46M at the box office (and then another $21M in rentals when it came out on VHS/DVD). That kind of return on a movie with no real expectations, no real stars (Shelly "Diane" Long? Gary "Bill Lumbergh" Cole?), and no real budget (maybe $12M) surprised everyone in Hollywood. Naturally, its "ironic"-nostalgic fish-out-of-water formula was applied indescriminately to any presold property since that's a lot easier than seriously updating the original material's spirit. (The early 90s had already seen successful movie remakes of B-TV shows such as The Fugitive and The Beverly Hillbillies, but whatever their level of quality, these were comparatively faithful updates.) Since then, we've had to endure the likes of Starsky & Hutch, Fat Albert, and Land of the Lost on the big screen and to look forward to the upcoming Gillgan's Island and The Lone Ranger.

    Either that, or this is Tim Burton's way of getting back at Barry Sonnenfeld's Addams Family movies for ripping off Beetlejuice's "look and feel".
    Or in summary these "comedic remakes" make enough money to make them worth Hollywood's effort.
    Sadly any notions about "staying true to the source material" does not guarantee money in the bank.
  23. Quote:
    Originally Posted by Suspicious_Pkg View Post
    Make HOs exempt from the effects of ED by 50%, but only allow one HO per power.

    That way the power users can use them to 'top off' a power, but it costs them a slot.
    I still have a couple of alts who use multiple Hami-Os slotted in particular powers (most notably Enzymes in Radiation Infection).
    I would absolutely hate any change that would limit us to only one Hami-O per power.
  24. Quote:
    Originally Posted by GPBunny View Post
    Another way is to increase Hami O's in the game.

    For instance a lvl 10 hami-o drop from DFB.
    A lvl 30 or 35 Hami drop from the flying hami in First Ward.
    Turn in Vanguard merits for synth hami's (35 or 50) in RWZ.

    Then have the power of the hami increase as you have more Hami's in it.
    1 hami = power x1
    2 hami = power of each x1.1
    ----
    6 hami = power of each x1.5

    Just thinking outside the box.
    There's nothing wrong with these ideas but these things would involve a relatively large amount of code to implement. A suggestion like mine simply involves changing the enhancement values of existing Hami-Os back to their original values. If I were a Dev I know which solution I'd more likely be willing to do...

    It's the classic K.I.S.S. principle - the easier the suggestion the more likely it is to happen.
  25. I agree that this long overdue bug fix might have had the unintended side-effect of making Hami raids less desirable to do. Of course it could be said if the Devs had fixed these several years ago then we would have already been long past the negative impact this change was bound to cause.

    Regardless of the bug and its fix I have long suggested the idea that Hami-Os should be raised back up to their original 50% values. I understand why they were nerfed down all those years ago, but the reasons why that nerf was necessary no longer apply. For one thing we now live under the rule of Enhancement Diversity so 50% Hami-Os can no longer be considered "overpowered" in any power. And since the introduction of the Enhancement Boosters we can now get enhancements boosted over 50% anyway. How can 50% Hami-Os be considered unrealistic in this current environment?

    The ultimate benefit of restoring the original values to the Hami-Os would be to make Hami raids worth doing again.