-
Posts
6294 -
Joined
-
Quote:If we are to believe the current Paragonwiki info on this (which says you can't have both sets of respec badges) then I'd have to say the Badge-Hunter site is currently in error. I'm guessing the folks at Badge-Hunter are going to have to come up with some kind of filter that would mask out one side's respec badge if you already have the other side's equivalent badge.Over at Badge-Hunter it shows the three redside respec badges as possible ones to obtain on my now evil character despite it having the three hero respec badges. But I'll presume that to be an error on the badge site.
The Devs may allow having both sets of badges at some point, but that kind of thing is probably of such low priority to them that I'm not going to assume it'll happen anytime soon. *shrugs* -
Quote:I never assumed they were specifically changing the Alpha slot. That's kind of my point - I'm not assuming ANYTHING about this system until we see how far they decide to change it to make it work.Does this sound like they are going to change the Alpha slot?Quote:I'll just point out that everything you've seen of the Incarnate stuff was specifically pulled out of the GR beta to be "reworked before release". While it's certainly possible everything you saw might remain intact I wouldn't assume that at this point.
Originally Posted by PositronIt seems the only issue they are working out at the moment is something to use it with.Quote:Thanks for that. Yes, we're not scrapping the system. We were actually very happy with the beta test of the Alpha slot, as well as acquiring the powers for it. What we DO want you to have is something to do with it! Since Incarnate stuff doesn't exemplar down (by design), we needed to make sure that getting the Alpha slot and abilities wasn't considered "useless".
As for finding "something to use it with" it would seem very obvious to me that the only thing you could use stupid-awesome Incarnate power in this game for is for things EXACTLY like a Mo-CoP. What other kinds of things would you suggest that such a system like the Incarnate system would be used for?
There's no real point in assuming -anything- at this point. For all we know the Devs, in order to solve the "what can we do to give players something to do with the Incarnate system" question might create new content (like for example something like a "Mo-CoP") that would literally REQUIRE you to be an Incarnate to even try it.Quote:And like I said, it is highly likely that future master runs will need an "exclude incarnate abilities" setting as well as "no temp powers and zero defeats".Quote:Don't get me wrong - I'd have mixed feelings about a Mo-CoP. I'm just suggesting that it might be a realistic possibility depending on just how powerful being an Incarnate ultimately makes us.
Why exactly would it be impossible for there to be "Incarnate-only" content which would turn out to be be as hard as what a Mo-CoP might be? Just because previous MoTFs followed the "no temp powers and zero defeats" model doesn't mean future ones couldn't be even harder/different due to different requirements. -
Yeah the multi-day traffic jam is bad enough, but the bit in the article where it mentions their coal mining industry averages 7 deaths a day is the truly pathetic part of this.
-
Where was this comic 13 years ago when TSR folded and the evil of WotC spread across the land...
-
You might be the victim of some kind of real-time bug that confused your alignment when it checked to see if you were eligible for it. If you have a redside explore badge showing up with blueside artwork that's a bug in and of itself regardless of the accolade. I'd petition it to get it fixed. Good luck.
-
Quote:I'll just point out that everything you've seen of the Incarnate stuff was specifically pulled out of the GR beta to be "reworked before release". While it's certainly possible everything you saw might remain intact I wouldn't assume that at this point.Given what I've seen of the Alpha Slot (global buff), and the accidental sneak peek at the Destiny (PBAoE buff), Interface (adds debuff to most damaging attacks), Judgement (an AoE attack of cold/energy/fire/neg. energy), and Lore (pet), I'd say that even with the level shift that the Incarnate system isn't going to make it any easier.
The most obvious thing that would happen is either a level cap (the developers have the ability to level shift down as well as up) or to simply make the incarnate powers useless in a master run. The precedent is already there with the no temp powers for the current master runs.
Don't get me wrong - I'd have mixed feelings about a Mo-CoP. I'm just suggesting that it might be a realistic possibility depending on just how powerful being an Incarnate ultimately makes us. -
Quote:Their work load is "lighter" now? Not if I can help it... mush doggie mush!Castle or BaBs are usually pretty helpful, I've gotten good responses from both. Now that Going Rogue is live their workload is (probably) a little lighter than it was for the past few months. Mod08 will probably give you an answer as well.

Anyway I hope the OP gets an answer regardless. -
Giving Nathan Fillion -any- kind of lightsaber seems as weird to me as giving William Shatner a lightsaber.
-
I don't think the auto-demote feature has any affect on anyone other than the Red Star leader anymore.
It might follow a "most senior highest ranked person gets it" rule if you have multiple SG members online when the Red Star leader (for whatever reason) loses the star. But I'm reasonably sure if the Red Star person loses the star and no one else is online when it happens then the very next eligible person to log in (regardless of rank) will get it. -
Quote:Well first off the concept of IoPs have been replaced by individual temp powers. Second I figure even the most coordinated, top IO'd level 50 teams would be pretty lucky to get a V2.0 CoP done in 10 minutes or less. If you pick the temp power reward you'll get the old Power Liberator badge on top of the Pain Killer badge. Castle has said that the main AV is bugged (it's currently able to shoot while under its "Affect Only Self" type shield) so if you manage to succeed now your doing it against a bugged AV. Those are the main points at any rate. *shrugs*wow they must have changed that quite a bit, back in the day when it first went live we did it in under 4 minutes with my SG on Pinnacle, all with level 40 characters, no sets, no hamis. We managed to grab 14 IOP's (3 of which were unique), did anyone who did the V1.0 COP trial notice anything different ? what is the new reward ? just curious.
-
Ironically I would not want to "cut-n-paste" because I still have some old bios that have some legacy Unicode in them.
If I ever change them I'll finally lose that Unicode.
-
Quote:I'm an engineer by trade IRL. Sci-Fi movies doing "impossible" things don't bother me as long as they explain the reason why they're defying traditional logic/physics. My "suspension of disbelief" is simple in those cases. I can even get over major canon changes, again if there's adequate explanation (i.e. the Spock/Uhura love thing and having Kirk's father killed all happened in the "alternate" timeline). I can even buy Chekov saving Kirk and Sulu because he had a few minutes to get to the Transporter Room and I happen to accept the fact that this ship is NOT THAT BIG to begin with. You are still suffering under the assumption that this is a ship as big as the one we see in TNG.I find this interesting. (almost said fascinating, lol) I don't quite understand the "nit-picking" on the opposite stuff. i'm all about bashing hollywood for butchering any source material they get their greedy hands on. just look at dragonball evolution or supermario bros. but even successful movies like Spider-man and Transformers have horrible HORRIBLE changes to core elements of the source material.
and yet you fixate on the size ratio of the engine room to the rest of the ship? well I'm sure you have bigger problems with the movie than that, but the way you are saying it makes it seem like that is the straw that broke the translations back. to each thier own, of course, but it seems like an aspect that should be "suspension of disbelief" i mean if you are going to care about stuff like that how about the fact that they can RUN anywhere in the ship within 60secs?
Russian kid (no way I can spell the name right) ran from bridge to transporter bay fast enough to save kirk and sulu. wouldn't that make the entire ship WAAAAY to small? I think stuff like that is just meant to be not worried about. If i was a star trek fan I'd be more annoyed with the spock/ohora love thing, or having kirks father killed, etc.
anyway not saying your opinion is wrong, just voicing mine.

But when things are physically impossible (like the size/layout of that engineering room relative to what they've told me about that ship) for no constructive reason that bothers me. I guess I just like to have things internally consistent in my movies, literally in the case of this room. *shrugs*
And for what it's worth this whole "engineering room size/layout" deal would be like #89 on my top 100 reasons to dislike this movie.
-
I suppose it would have been nice if they could have used more "alignment neutral" names for the ATs because things like a heroic Corrupter or a villainous Peacebringer do sound a bit strange now.
As far as old redside villains not getting Empathy I don't really think it had a whole lot to do with the idea that Empathy sounds "too heroic". That explanation seems reasonable when you say it fast, but I think the real reason was a power balance issue. I think they were just worried that Empathy as a powerset, when paired with other villain AT powersets, was just too powerful.
Sure they may still eventually proliferate it to the traditional redside ATs eventually.
But I'm not going to -assume- it's going to happen.
-
Quote:Part of the supposed reason why the Devs never wanted to increase our bio text space never had anything to do with pure disk space. The problem was that they had to worry about network download speeds. Basically every time you get close to another character in game the game has to download all the info for that character so that you can access it, including bio text.This has been suggested before, mainly in conjunction with costume slots, but I think now is the perfect time for us to have alternate bios for our characters. Not tied to costume slots, but tied to alignment. Four bios, one each for hero, vigilante, rogue, and villain.
But now that we have the alignment concept I can see where we can get around that problem with your suggestion. All the game would have to do is check your alignment flag and only download the bio appropriate to your alignment. I see no overwhelming reason why we couldn't get at least 1023 character long bio spaces for each alignment that way.
-
Again I never strictly said an engine room had to look pristine and clean. I'm just saying an industrial distillery the size of a warehouse does not look appropriate on a 23rd century ship that has an iBridge that looks like a 27th century timewarp vessel. Sorry, but it doesn't.
And for another bit of "Star Trek 101" I'll cover what's wrong with the size of the engine room we saw: The crew of a galaxy class ship in the time of TNG might have had over thousand family/crew. But since this movie was technically set at the "beginning" of the TOS era the ships were relatively smaller (even considering the "reimagining" of Abrams). The numbers always varied a bit depending on what source you cite, but the Constitution class Enterprise never had more than around 400-500 crew.
According to every dimension you care to mention for ANY of these ships (TOS, TNG and/or AbramsTrek) a room the size of the one we saw in this movie was ridiculously too big. Even though the JJprise was pegged at being like 700 meters long the room we saw would have filled maybe half of that in all three dimensions. Stupidity on that order simply doesn't deserve to be in a movie that otherwise has some good things going for it all things considered.
I don't mind that Abrams decided to toy around with established Star Trek canon.
But when he made simple "set scaling" and design choice errors I don't see the need to cut him any slack. *shrugs* -
Quote:That's pretty much how Abrams managed to "get away with" as much as he did. He was at least smart enough to tinker with the one corner of the canon that was the least established until now. I actually believe the character backgrounds and initial meetings/interactions were the strongest part of this film. Too bad Abrams couldn't create a decent storyline to surround and bind all of that together. He could have avoided the whole "time travel" nonsense completely if it wasn't a priority to give Leonard Nimoy 10 more minutes of screentime.Overall I enjoyed the reboot despite some plot holes/flaws. However one must also take into account that there is not a lot of official canon history about the lives of the Enterprise crew BEFORE they were posted to the Enterprise.

I could see the argument for letting the franchise rest for a number of years. But to shelve it permanently is probably not needed. And besides now that Abrams' film has made money the studio execs probably won't let it get its beauty sleep regardless.Quote:However I'm of the opinion that the Star Trek franchise has exhausted its matter/antimatter energy reserves and that its dilithium crystals are shattered beyond repair.
Put the franchise into the cemetery and give it a nice send off.
-
Quote:Actually as a player who's been pretty regular since April 2004 I think this game has introduced a -huge- number of improvements to make affording enhancements that much easier.I haven't played the game in a couple of years and I came back for Going Rogue. It sucks to find out that this still has not only not been addressed but made even worse with the prices of IOs.
Will this ever be addressed?
While it's true you may still have to pay a lot for the most valuable handful of recipes the vast majority of things you need to outfit any character very well is relatively easy to obtain without farming. I see nothing wrong with having to put in extra effort if you want the very best, but if you are willing to settle for 90% of that pretty much anyone can get it just through normal play.
I remember "worrying" about having enough INF to buy things for like the first month I played this game. But since about maybe June of 2004 I've rarely given that kind of thing a second thought.
-
Quote:Yeah there are at least a few other people I know who have mentioned a certain "buginess" with these badges. This is kind of like way back when some of the PvP badges just appeared in strange ways.It's way buggy. I know 3 different ways to get it faster. Not going to post details, since this I think this would qualify as an exploit.
I suspect the bugs will be fixed eventually. But as per usual they won't be fixed before the majority of badgers enjoy the "benefits" of them.
-
As Ironblade implied how you do it pretty much depends on your AT/powersets.
The key to understand it is to know what you base HPs are. What you want to do is find a type of critter that can consistently maximize your "damage taken per second" without overcoming your Regen and killing you outright. Basically this means that the high-HP type ATs can generally farm this faster than a squishy can because they have more HPs to work with and lose per unit time. Don't forget to factor in being able to Rest while doing this.
The CoT mentioned earlier are usually good choices because they tend to just do "basic" damage without any chance to mez you or anything like that which could quickly kill you. Good luck.
-
Quote:I hope the Devs NEVER will make it a Mo-CoP Trial. IF they do plan to do it, may it be just before the game gets shelved. Cause no.. no please for all that is good... Don't even consider it!
A normal TF.. sure you have only 8 people to worry about. In a Raid with up to 24 people? No.. no no (repeat this word alot).I doubt we'd see a Mo-CoP anytime soon.Quote:There isn't, I'm glad there isn't, and I hope there never is.
Coordinating 24 players not to be killed while doing the required tasks especially since the AV is 1-shotting squishies through an "only affects self" shield goes beyond anything that would be considered "fun". That qualifies as "frustrating as heck", not fun.
But depending on how the Incarnate system eventually works out it might be possible (possible mind you) that characters can be made so powerful with this that a bunch of Incarnates together might be able to manage a Mo-CoP. Especially when you consider the AV is currently bugged...
An unbugged AV against Incarnates could very well prompt a Mo-CoP at some point.
-
Quote:Again I'm not exactly "excusing" the Devs for not making The Crucible and Fort Trident cool and unique. I hope that they will make it a priority to fix them up ASAP.The difference here is that the Paragon Dance Party was just at throwaway gimmick that someone thought it would be cool to have. It wasn't and isn't judged to a very high standard in the same way as people don't and shouldn't expect a new gaming experience from Walk. It was a gift, and we appreciated it for what it was. A gift, mind you, which became obsolete when CoV came out, since a co-op party zone was needed.
The Crucible and Fort Trident are not the PDP. They are and should be judged to a much higher standard, because they are both important conceptual locations and the advertised reward for staying a true hero or a true villain. They need to impress, they need to be exciting. And they simply do not and are not.
But on the other hand I still think the analogy to the PDP is appropriate here. I actually do not think The Crucible and Fort Trident were even factored into the game until relatively late in the GR development. During the closed beta people started whining about "we need cool rewards for staying true" and I think The Crucible and Fort Trident were a tangible response to that. They currently have a "tacked on" feeling because frankly I think they were in fact tacked on, a secondary concern that suffered the fate of being a secondary concern.
I agree these things should "impress [and] need to be exciting" the same way the PDP was a good initial concept that needed to evolve into something cool. Yes it's crummy we have to wait for The Crucible and Fort Trident, but they are at least functional at the moment and the window dressing can come in later. *shrugs* -
Quote:Well I spent my money watching this "perfectly democratic" movie just like I spent my money watching all the others. I'd even say this Star Trek movie was probably (overall) better than many of the others.Star Trek 11 made more money than any other two Star Trek movies combined. Which means that more people watched that movie than watched the others.
The type of Star Trek fans who liked the garbage that was ST: Nemesis should have done a better job of supporting Star Trek in the only way that counts: with their dollar.
The Star Trek franchise is currently working like a perfect democracy. They're doing what the largest percentage of people want. Sorry if that ain't you, but that's how things work.
And yes, I liked ST11 better than any Star Trek movie since the Wrath of Khan.
But then again the "the largest percentage of [what] people want" now-a-days are things like reality TV and Transformer-type movies. That's pretty much what they got with this dressed up in a Star Trek coat. I rest my case.
Just because a movie might be one of the most successful of a series doesn't necessarily exclude it from being terribly flawed. Case in point Independence Day was a very successful movie at the box office but I could probably compile a phonebook-sized list of all the things that was wrong/stupid about it.
-
Quote:The "original" Pocket D was actually just a stock warehouse mission map that (supposedly) a Dev modified a bit during his/her spare time. It took them a few Issues to finally get around to reworking it to make something as unique as the Pocket D we have now.They're both incredibly underwhelming when compared to the rest of GR and i18, and could use complete overhauls. They look like something someone threw together in an hour, not like something carefully crafted to give players an enjoyable experience.
While it would have been nice if the Devs had created cool looking new maps for these new places for I18 I'm not terribly upset about it. If you notice the mini-maps for these rooms don't even exist yet which is a clue that these things are not really "done" yet.
I'm assuming that eventually sometime in the future these two areas will be better fleshed out. -
Paris is a good analogy for her.
For some strange reason I actually think of Debbie Jellinsky from Addams Family Values.
She was always whining about "Why won't they love MEeeeee!?!" and such.
-
Quote:Nerd speed ahead, Mr. Sulu...ok this is going to sound waaay more A-hole then I mean it to be (which is zero) but have you ever opened the hood on your car? how does that look anything like the dashboard and seats inside the car?Quote:That was actually one of the bigger "problems" I had with movie. I sort of didn't mind the "ibridge" that was clearly designed by Apple and I sort of didn't mind the steampunk distillery as the engineering room when considered separately. What bugged me was how both of those things were on the SAME ship?!? Talk about a jarring mismatch.
You can make fun all you want about the cheesy 1960's styled look of the original series. But at least all the different rooms of that old TV Enterprise looked like they all belonged together on the same ship. JJ Abrams' ship looked like they gathered junk parts from a ship scrapyard and welded it all together piecemeal.
seriously. it's all grease, oil, matte(sp) metal moving gears, belts,etc. while the dashboard is sleak, smooth, shiny with buttons and lights.
granted now cars engines are so compact that they look more like a box than all the parts of an engine from 20 years ago, so they do look sleaker and more like the inside but not enough really.
The differences between the bridge and the engine room never struck me as odd. (other than the giant waterslide coolant with a blender attachment that scotty was in)
Imagine how nice car engines a few hundred years from now are going to look in relation to the rest of the car (of course assuming we still use anything like a car at that point).
Anyway have you ever seen -any- of the rest of the Star Trek shows or movies? We sure as heck know Abrams hasn't. Even Enterprise (which is suppose to be set like 100 years -before- this latest movie) has an engine room that at least stylistically matches the bridge. JJ couldn't have made these two things on his new ship look much different if he had used the look and styling of a cathedral versus the insides of an igloo.
I'm not suggesting the bridge has to be all that much cleaner/nicer than the engine room of a ship. I'm just suggesting it has to look like it's ON the same ship that bridge is on an not some kind of holodeck simulation.
P.S. I won't even mention (much) the failure of scale Abrams achieved with that stupid engine room of his. If that 'room' was actually on a ship the ship would have to be about 3 times bigger than it actually was to accommodate it.
