Lothic

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  1. Quote:
    Originally Posted by jose2390 View Post
    Someone in the game told me that I have to keep doing my regular mishes until a tip appears. Is that true? I was under the impression that I can do 5 mishes one night and 5 in a row at another time. This person also said that it took him 3 days to get a morality mish.

    Right now, at the moment, in my "public fame" section, I see one flashing slot filled. There are 4 more empty slots.
    As long as your "regular missions" are full of lvl 20+ enemies then yes, that would work.
    Tips randomly drop from any lvl 20+ enemy you defeat.
  2. Quote:
    Originally Posted by Nericus View Post
    I don't think that a MoCop would trivialize the Mo badges, however an MoCop badge based on no one of the 24 people in the trial getting killed would likely be more impossible to obtain then finding the Holy Grail.

    Also isn't the CoP still a bit buggy?
    Yes Castle confirmed the current CoP is allowing the AV to shoot through his "Affect Self Only" shield. We can only assume this trial will be a bit easier when he isn't randomly one-shoting squishies with impunity.

    But as far as a possible Mo-CoP goes who's to say exactly what the requirements would be. It's possible it'd follow the standard "no deaths, no temp powers" paradigm but they could easily come up with almost anything to make it harder. As Beefy pointed out this is a trial not a TF/SF so the details of what would make it a "master level trial" could be fairly different.
  3. I usually just go streetsweep the biggest boss I can find. When I take out a +2 or +3 boss I seem to get a new Tip like 90% of the time. Supposedly the actual chance is better with bosses than say with minions.

    Obviously that's just my experience with it, but the point is getting new Tips is relatively easy.
  4. There's really no magic syntax available that would make your bind any more reliable or resistant to getting out of sync like that.

    Several years ago I toyed with various binds like this, specifically the "fly on demand" ones that would effectively make Fly/Hover work like your SJ/CJ bind. Ultimately I got fed up with how relatively unreliable they were and adapted to using manual binds.

    Mine are now set up so I can hit 'F' for Fly or 'H' for Hover (these also turn off my ground travel powers). Once in the air I can hit either 'F' or 'H' to toggle between Fly or Hover at anytime. I can then press 'G' to turn them both off. If I'm already on the ground 'G' toggles my Sprint/Ninja Run type powers depending on the alt. It took a bit to get used to toggling these powers manually during combat, but now I do it as an unconscious habit and the binds I have basically never get out of sync anymore.

    Good luck with whatever you come up with.
  5. Quote:
    Originally Posted by Obsidius View Post
    Was it one of the story artcs that got the Praetoria revamp? Because I was in the middle of Maria's arc, and it automatically got replaced.

    Not sure if you can rerun it via Ouro (if it's part of Maria or Tina's pre-I18 arcs, you can), but defeats the purpose of having that exact mission "bookmarked," so to speak.
    I'm sure if this mission is still available via Ouro it'd be the newer timed version anyway.
  6. Quote:
    Originally Posted by UltraBatz View Post
    I saved the original Dreck mish on my main just because of it's historical value. This was the version before they changed it to a timed mission. Now it's gone from my mission queue and I have a different mission in its place. Does anyone have an idea of how this happened? I'm guessing it has something to do with how they've altered some of the storylines.
    Yeah the same thing happened to my untimed Dreck. Oh well.

    As far as why it happened I think you're right. IIRC I saw it mentioned during the beta that many of these old missions were finally going to get wiped away with the Praetorian updates.

    It's just as well: so many things have changed since keeping those missions around was useful that I can't even imagine running it again anyway. It had probably been like a couple of years since I even gave it a spin. *shrugs*

    [EDIT]
    I lost my mission on a character before she switched alignments.
    They wiped it away apparently as soon as GR went live.
    [/EDIT]
  7. Quote:
    Originally Posted by MTS View Post
    Well, OTOH, I think "invalid target" is handling it better than popping up an annoying prompt on somebody's screen to accept a buff that they already have.
    I'd agree that a text warning in the chat screen is better than the old pop-up.
    I think we're just suggesting making the words used in that message a bit more meaningful and/or less generic.
  8. Quote:
    Dr. McCoy: Compassion. That's the one thing no machine ever had. Maybe it's the one thing that keeps men ahead of them. Care to debate that, Spock?
    Mr. Spock: No Doctor, I simply maintain that computers are more efficient than human beings, not better.
    Dr. McCoy: But, tell me, which do you prefer to have around?
    Mr. Spock: I presume your question is meant to offer me a choice between machines and human beings. And I believe I have already answered that question.
    Dr. McCoy: I was just trying to make conversation, Spock.
    Mr. Spock: It would be most interesting to impress your memory engrams on a computer, Doctor. The resulting torrential flood of illogic would be most entertaining.

    Star Trek - The Ultimate Computer
  9. Quote:
    Originally Posted by Mothers_Love View Post
    Our chemical propulsion technology would not work because we would run out of fuel; a): if launched from Earth, somewhere around Mars - or b): If constructed in orbit and fuelled there, somewhere before we left our local system.

    The only propulsion tech that we have experimented with is ion propulsion and solar sails pushing off of starlight or a base-laser beam. The former being very slow at building up speed, and the latter (as far as i'm concerned) in both forms is totally unsuitable for independant deep space travel. Space is full of debris and other hazards travelling at ridiculous speeds. A rocky grain of space dust can punch holes in solar sails and sheet metal when its travelling at tens of thousands of mph.

    If we did work out some kind of nuclear fusion or ion-drive, then we would still have to contend with the fact that this would be a generational ship that would have the entire onboard population to go through many generations of decendants before it reached its destination.

    Problem 1: motivation and training en route with a loss of incentive re: the target destination.

    Problem 2: Gravity. Unless a decent gravity can be generated onboard, the humans would not have the strength to disembark anywhere with gravity because their bones would shatter like the finest most fragile glass. Even after 10 months in orbit current astronauts/cosmonauts lose 40% of their bone density which is why they are practically carried away by ambulance on return.
    I think QuietAmerican indirectly came up with the solution to handle most of these problems. The questions of meeting acceleration, gravity and biology thresholds would be mitigated if you could remove the relatively frail human body from the equation.

    I realize the idea of "humans as sentient robots" may seem a bit far-fetched right now but most experts believe we are only a few decades from the Technological Singularity. All bets are off until we see how we adapt to or survive that event. It's either going to be "humans in robot bodies" or "AI in robot bodies" going to the stars at that point.

    Quote:
    Four things will force us to take expansion of our species more seriously.
    1): The exponential expansion in World population and the starvation therein.
    2): The total depletion of mineral resources.
    3): When a large asteroid hitting shows us that we cannot afford to stay exclusively on our homeworld.
    4): The expansion of our own star to Red Giant status in 5 billion years which consumes our solar system. If we haven't got our ship together by then, then i absolutely despair and reckon we deserve to go extinct.
    Sadly I don't think your #1 and #2 would be enough to motivate it. There will always be enough social inertia in those cases to keep people from thinking we were that far gone to justify it. Option #3 might be enough assuming we suffer the relatively rare event of a big asteroid that's not quite big enough to kill us outright. As far as Option #4 goes if we haven't evolved into Vorlons by then there's no point in worrying about it.
  10. Quote:
    Originally Posted by QuietAmerican View Post
    Heck, I'll stick to my first idea. Give me an immortal robot body so I don't have to deal with it.

    Beep, boop, beep.
    You know the Immortal Robot Body solution would not only solve the "alien biology killing us" problem but also the "taking thousands of years to get anywhere" problem as well.

    Gene Roddenberry assumed we'd be humans flying around the galaxy. Turns out we'll more likely have to become something like the Borg (or better yet Cylons) before we leave our solar system.
  11. I would chalk up being able to color-customize the vet pets in the "it'd be nice but probably not going to happen anytime soon" category.
  12. Quote:
    Originally Posted by _AzA_ View Post
    They made a change where you can not double cast MF if target already has it. I think they should handle it better than showing "invalid target" IMO.
    Yeah this confused me the other day too. They ought to give us a more direct message like "Target already affected by Mystic Fortune" instead of "Invalid Target". Just saying invalid target led me to believe there was something -buggy- going on.
  13. Quote:
    Originally Posted by Beef_Cake View Post
    If you take the time to read my site you will find the answer to those questions.

    My site will be done when its done, I'm not rushing the site for anyone. I want it done right and if people don't like the fact they have to wait for me to get it right, then there are other sites they can use until then.

    My site still allows you to track your badges that you earn, badges you can't earn will be dealt with when I finish the code for the new expansion. This issue isn't as simple as adding new badges, there are many new things I need to add to the site to get it inline with the game's mechanics. And its not a easy task.

    And yes, the Patron badge has this mechanic, but not in the way I need it for the other badges. The Patron badges is set as a group of badges and there can only be one selected. You can't earn all 4 so I coded the site so that you can't collect all . Once you select one the others are hidden.

    But this will not be the case for the respec badges, as they are two seperate alignments, so it will need new code. So it will take some time.
    Quote:
    Originally Posted by jacktar View Post
    Well said Beef.
    Well said? I'd say more like "Defensive much?" Beefy.

    I've been a software engineer for nearly 20 years so I realize you can't get all of this fixed up instantly.
    I do have a vague idea of what you're having to do to deal with all of this.
    Chill out and take (or simply ignore) constructive suggestions when they come to you.

    In the meantime I will be patiently waiting for you to assimilate all the changes that GR/I18 have brought to the badging community.
    I'm quite sure that once you've taken your time with it that it'll all work out for everyone to enjoy...
  14. Quote:
    Originally Posted by Beef_Cake View Post
    I personally like the Master of badges, but I will have to say "Hell No!" to this one. Way too many variables to screw things up for everyone. A 8 man team is one thing, but 24, too much can happen. And if 1 teams fails its overwith.

    Besides, this is a trial, not a Strike Force or Task force. And I do belive ther isn't a Master of badge for a trial. And I'd like to keep it that way, lets not make these badges trivial.
    Not exactly sure why a master version of a trial would make these kind of badges "trivial".
    And I'm not exactly sure why there could never be a master version of a trial either. *shrugs*

    As MMOs age there's always a tendency for the Devs to add increasingly difficult content to challenge top end players. I'd have to say all this negative reaction to the idea of a super-hard challenge (like a mythical Mo-CoP) is more or less shortsighted. If the Devs don't specifically introduce a Mo-CoP it's still fairly likely that we're eventually going to get something equivalent to what that would be like.
  15. Quote:
    Originally Posted by Snow Globe View Post
    The problem stems from the fact that the common & uncommon Alpha slot isn't "stupid-awesome". It is an extra 5%-12% bonus to powers that are slotted to ED levels, and up to a 33% bonus to one aspect if it isn't slotted to ED. It is an extra Single Origin in all your powers that a part (1/6 or 1/3) ignores ED -- only for powers that accept that type of enhancement. Does that scream "stupid-awesome" to you?
    One more time I'll just point out that it's probably not safe to assume what we think we know about the Incarnate system today will turn out to be the case when it finally goes live. Remember what IoPs were "supposed" to be like before the Devs scrapped that concept?

    I'm assuming -nothing- about how it's going to work until it finally gets re-engineered into whatever the Devs need it to be. *shrugs*
  16. Quote:
    Originally Posted by Soul_Stormer View Post
    this has been asked for since safeguards/mayhems came out. i wish they would just do it, but maybe the devs think getting the explore accolades would be too easy then. of course, the temp powers and the explore badges are exactly why we want to be able to run them in ouroboros.
    I can understand the theory that the Devs haven't done it yet because it'd make getting the safeguard/mayhem explore badges too easy. But that idea falls apart when you consider the Devs DID put the arcs which lead to the old mission badges into Ouroboros. Why would they keep one group of badges hard to get for people who have outleveled them while making the other group of badges easy?

    I don't exactly know why the Devs have not given us a way to "flashback" safeguard/mayhem missions yet.
    But keeping it so that those explore badges are a pain to get is probably not the main reason for it. *shrugs*
  17. I've seen a few cases where I should have gotten badge X for something and not get it until I've re-loged. I think the system sometimes gets a little "out of sync" and doesn't register the badge exactly when it's supposed to. I suppose you can technically call that kind of thing a bug, but since it sorts itself out I usually don't bother to report it anymore.
  18. Quote:
    Originally Posted by je_saist View Post
    ah.

    Hmm.

    Well. That does kind of change things quite a bit. The developers demonstrated in the past that they were willing to make changes for players who are color blind. Maybe you might get more attention on your specific needs if you made it clear in your opening post that you do have a color impairment and the current color-coded system won't work for you.

    Posted to Technical Issues and Bugs: http://boards.cityofheroes.com/showthread.php?t=235637
    One would think that since the issue of color blindness has come up in the past that the Devs would have avoided a new GUI scheme that would rely on more colors in the first place. *shrugs*

    I'm not color blind but I find the new color coding annoying from a "can't quite remember what all the colors stand for" point of view. I know that eventually I'll have it memorized, but it's kind of cumbersome to have to deal with all the new rainbow-colored categories.
  19. I just wanna know where the tall blue elf-like kitty-kat people live so we can go and mess up their world like the good 19th century imperialists we obviously still like to pretend we are.

    Quote:
    Originally Posted by Mothers_Love View Post
    127 light years away = 746,585,422,394,318.2 Miles away.

    Never gonna get there until Warp theory is realised, and thats never gonna happen until Mankind makes an astonishing breakthrough in a capable new powersource, and we are unfortunately far more likely (given our track record) to blow ourselves up through new said technology through war.

    I used to love to speculate about stuff like this, but the more you research it the more you find that we are still a pretty low-tech and basic species, still dependant on dead plant and animal remains for the majority of our power sources.
    Even with current propulsion technology we could probably get to this system in a few thousand years.
    Sure that's far easier said than done, but not absolutely impossible. *shrugs*

    Quote:
    I'd say concentrate on major outposts on the Moon and Mars to avoid the 'all your eggs in one basket' doomsday scenario - and then lets see where technology is in a thousand years or so.

    One things for certain. As long as we let our differences divide us here on our own home planet, we haven't a hope in hell of making the steps we should be doing as a species.
    But consider this: even though as a species we're currently distracted and unmotivated, if science was able to give us near-certain knowledge of a real Earth-like planet out there that'd be the kind of thing we'd need to actually get our collective butts in gear and actually try to go there.

    It's hard to motivate people to work hard for no pay off - we need an actual cool place to try to get to as an ultimate goal. You might consider the Moon or Mars a worthy enough goal at first, but we already know both of those places are relatively barren and inhospitable. A second Earth would make us actually want to get to the Moon and Mars first as a stepping stone to the stars.
  20. Quote:
    Originally Posted by docbuzzard View Post
    Did your memory drop out the flood of hardcovers and splatbooks put out by TSR for 2nd Edition?

    Hell, I was waiting for The Complete Commoners Handbook, since it was bound to show up at some time. I've got a shelf of 2nd edition books, and I was nowhere near complete by any stretch of the imagination.

    Not to mention the "Oh, we're playing in world X, so all your stuff doesn't wash. Go but the World X Monster Manual, and the players guide to World X. "

    TSR was by no means pure. They didn't have the financial backing to do quite the throughput of books as WotC (Hasbro), but they certainly did their damnest, and it drove them into the ground as they tried to peddle so much crap that warehouses were full of garbage splatbooks and junk novels that nobody wanted to buy.

    I do find it odd that people get worked up over more choices. You don't want to buy the new books? Then don't. Nobody has a gun to your head. Hell, most people at my gaming table never bought books past 3.0 for a long time. My current group is a bit more into gaming so most have the Pathfinder book (which isn't needed since it's all online anyway).

    As for the 'obsolete next year' stuff, well you complain about the OGL and yet complain about obsolescence? Those are mutually exclusive claims. With the OGL people can put out 3rd edition stuff until people stop buying it.

    But I would like to know how you expect a business to survive without pushing product. If WotC doesn't make new product to sell, there won't be a company soon enough.
    Sure TSR tried its best to "push product" and wasn't strictly pure either. But let's just say WotC has become the undisputed masters of "if you want to keep up with the latest stuff you'll rebuy all the core books as often as we see fit". I don't begrudge WotC figuring out a way to maximize THEIR profits, but it doesn't mean I have to buy into their schemes.

    Ironically their model has become very similar to the way a MMO operates. The difference is that when a MMO tinkers with its system all you usually have to do is download a patch. When WotC 'tinkers' enough with D&D you have buy another $500 worth of books. That kind of thing, when it's made so completely up-front and obvious by people like WoTC, just leaves a bad taste in many people's mouths.

    Maybe I'm just past the whole concept of "brick-n-mortar" hardback book based RPGs and see WotC as the key champion of a restrictive and out-of-date corporate paradigm. *shrugs*
  21. Quote:
    Originally Posted by Beef_Cake View Post
    No, the site is not in error.

    Due to villains being able to gain the 3 villain respec badges and having the ability to switch to the Blue side, these badges need to be made available to both sides, otherwise the site will remove the 3 villain respec badges when a villain's alignment has been changed, and visa versa for Heroes.

    So that badge needs to be available to both alignments, and so do many others.

    And until I can come up with a way to put special resrtictions on the badges, it will have to remain like this until then.
    Well your site might not technically be "in error" but letting it look like a character can earn both sets of respec badges is definitely misleading. That is why I said you're going to have to come up with a way to filter it so that once a character has one of the respec badges (red or blue) it won't look like that character has the other side's badge in the "unearned" column.

    Didn't you already have to do this kind of filtering for the Villain Patron badges? I would think that once you earned one of those the others would be masked so that they didn't appear to be unearned badges. *shrugs*
  22. Quote:
    Originally Posted by docbuzzard View Post
    I know you're kidding, but good lord TSR under Lorraine Williams was a complete nightmare. I'll take WotC over her management any day of the week.
    No, I'm not kidding. *shrugs*

    I'll be perfectly willing to admit that from a "running a business" point of view WotC is lightyears beyond what TSR managed to do. To deny that aspect of it given how huge WotC currently is would be silly.

    But from a "product quality and satisfaction" point of view I still can't stand the "D20/OGL/buy a hundred hardback book" model that D&D 3.0, 3.14159, 3.5, 4.0, etc. has become. If you don't have a problem giving WotC thousands of dollars for a version of a game that's going to become obsolete next year then more power to you.

    Like I said I "experienced" the Cycle of that comic strip years ago at this point.
  23. Quote:
    Originally Posted by Quinch View Post
    Quote:
    Originally Posted by Lothic View Post
    Part of the supposed reason why the Devs never wanted to increase our bio text space never had anything to do with pure disk space. The problem was that they had to worry about network download speeds. Basically every time you get close to another character in game the game has to download all the info for that character so that you can access it, including bio text.
    How's that jibe with the "loading description..." text that shows up whenever you open someone's info window, if it was automatically loaded whenever they came close enough?

    Also /loadbio and /savebio commands would probably solve the original problem.
    I don't know. I don't think I've ever had a network connection slow enough to see that.

    But in all seriousness it doesn't really matter. That information has to be downloaded to your machine at some point and network bandwidth is an issue of concern -whenever- that data moves.

    Having /loadbio and /savebio commands might be a good "band-aid" for this situation, but ultimately the whole bio text editor situation needs to be overhauled. Giving us more text space (in some form or fashion) would be a part of that.
  24. There's a way to start the client without it checking the update server first. Ironically I set up a shortcut for that years ago (on a home computer) and can't exactly remember what the command line switch for it is. I think it's something like "-noupdate" or some such. I found where they talked about it in the player guides so I'm sure it's still in there somewhere. Good luck.
  25. Quote:
    Originally Posted by Zombie Man View Post
    It's a mess and Castle is aware of it. So, expect this overbuffage to be fixed (nerfed!).
    The sad part wasn't that the Devs had some trouble getting this set up correctly. The real sad part will be once the "nerf" happens people will be out there complaining that "they nerfed Fly!?!" and wondering why the Devs are being mean to us.