Lothic

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  1. Lothic

    Maintenance

    Quote:
    Originally Posted by KnG View Post
    Downtime with no patch, why????????????
    Because you didn't send NCsoft the money to buy updated server hardware/software that doesn't require weekly maintenance.
    So basically this is all YOUR fault... I hope you feel bad about it now that we know who to blame.
  2. Quote:
    Originally Posted by EU_Damz View Post
    Only problem with the synapse TF is the fact your facing clockwork the entire time and just too many clear all missions in the same blooming map. Would be awesome if they could change it since it would be my first taskforce i would do after leaving Praetoria then.

    All they got to do is keep the GM spawn in the outside world and everybody will stay happy
    It's funny but now that the Posi TF is no longer a generally accepted "bad" TF we can now focus on some of the other oldest TFs like Synapse as being the current "bad" TFs that need to be fixed. It'd be cool if the Devs set in motion a plan to systematically update all the oldest TFs. Maybe they could try to do one every Issue as an ongoing "modernization" effort.
  3. Yeah I'm pretty much in the same boat with this: I've pretty much written off the "SyFy" channel for anything worthwhile and I have low expectations for this but for Felicia's sake I've got my TiVo set to record it. I'm hoping she's good enough to make it worth the effort.
  4. Quote:
    Originally Posted by Turgenev View Post
    *shrugs* Semantics, really. It just woulda been nice to take the headstarters into account, but I'm fine either way. It's not like having a 3 day badge advantage is going to earn me moar dropz.
    I technically started playing this game on the 25th also. But the Devs wrote the rules on Vet Awards to dismiss the Headstart period as valid time. Who knows why - probably fairer to everyone that way.

    Like you say those 3 days don't ultimately matter much either way, especially when game doesn't really strictly follow its own rules regarding Vet dates to begin with...
  5. Quote:
    Originally Posted by Turgenev View Post
    Actually, we KNEW.

    (j/k though, I actually just doublechecked the vet rewards page and noted that all of my dates were changed, past and present, to the 28th. Which is funny, cuz I started with the headstart weekend on the 25th, but who's counting in MY favor, huh? )

    (Still the prettiest.)
    Well according to the pesky rules the Devs bothered to establish regarding Vet Awards Headstart was never supposed to count toward Vet Award seniority anyway. April 28th, 2004 was the official start of the game, period. Just one of -those- things I guess...
  6. Quote:
    Originally Posted by Master-Blade View Post
    Well.. I'm only a 51 month vet at this point, so I don't really get to laugh about vet badges.

    I get 3 characters well over 900 badges each, and it'll never be enough.

    haha
    Well for what's it's worth I've never really agreed with the way Vet badges were implemented in this game. I don't think they should have ever been linked to characters and considered "badges" in the first place. It's not like any of my characters know they are in a game to begin with.

    And that's coming from someone who's going to have the 78th month badge on the 28th of October - the ACTUAL 78th month anniversary of this game...
  7. Quote:
    Originally Posted by Master-Blade View Post
    All I'm going to say right now is.. LOL
    And you guys thought I didn't have a sense of humor about this.
  8. Quote:
    Originally Posted by Turgenev View Post
    Yep, just got mine.
    Heh... I don't even have to explain why I'm responding to you about this at this point.
  9. Whatever this Vet Award is we can be pretty safe to assume it'll be one of two things:

    1) So relatively trivial that people will whine that it's not "worth" being a high level Vet Award.
    2) So relatively cool that people will whine that it's not fair that only the "old timers" get to have it.

    The chances that it'll be something that's both fairly cool and well accepted for being cool is sitting on a razor's edge.
  10. Quote:
    Originally Posted by SwellGuy View Post
    There are certain levels where some recipes/enhancements sell for much more than the other levels. Some prime examples are 32, 33, 35, and 38. So when you are level 39 or 41 and so on and you roll your rolls are already diluted in value even if it is one of the most desired IOs.
    Yeah that's a good point. Most of what makes some of those non-50 recipes so hypervaluable is how they fit in when people are exemplared down for PvP and the like. It's pretty critical to be the right level when you roll for those.

    That's actually another reason why I stick to level 50 rolls. There's a pretty steady demand for level 50 recipes and you don't have to worry about making sure you're the right level for things. I suppose if you wanted to become a serious marketeer the whole level thing would be important. For my purposes I just use it as a relatively simple way to generate INF at a steady rate while only having to spend a few minutes a day on it.
  11. Quote:
    Originally Posted by Lemur Lad View Post
    I run it (not super often but I do) because it is finally what it was meant to be, a solid introduction to the TF system. Nonessential travel is minimized, the encounters feel epic, and the maps and goals are interesting, with a minimum of redundancy.
    This reason alone was reason enough that it had to be improved. I've actually run across people who won't try another TF because they got such a relatively bad taste in their mouths over the original version of Posi that it basically ruined them for any others.

    I think the new version(s) is popular simply because it's now one of the better ones in the game. It might not be the "best" TF there is, but I'd easily rate it in like the top third of the game now.
  12. I know people will likely claim the ones in the 30-40 range are what you want for these random rolls. That may be true, but I can only comment on the relative consistent success I've had with the level 50 rolls I've done.

    I've spent around 20 A-merits for level 50 recipe rolls so far and the absolute worst I've done (after crafting and selling the 5 recipes) is around 20 million INF. On the top end I've gotten over 200 million from one roll.

    I think the difference between the 30-40 level range and the level 50 ones is a trade-off between risk and reward. If you get real lucky you can probably make many 100s of million off a level 30-40 roll. But you can easily get almost nothing from it as you've seen. On the other hand you might not be as likely to hit it super huge with a level 50 roll, but you're also (apparently) less likely to get totally screwed as well.

    As always YMMV but I'm sticking with level 50 rolls because they seem to be the safer bet overall.
  13. Quote:
    Originally Posted by Hyperstrike View Post
    No. Actually I didn't. I merely threw it out there because you were dancing around the point without addressing it directly.
    It was definitely "thrown" out there. You basically offered "the game is already balanced" as a some kind of justification for why the Devs shouldn't consider adding an optional QoL system. My suggestion wasn't a "fix" for game balance or even something that would "destroy" game balance because it would be absolutely optional. In a nutshell the fundamental balance of this game really had NOTHING to do with this.

    It's fine if you don't like this idea. But there are people who consider this game to be (relatively speaking) too easy, regardless of it being "balanced". Like the optional mission difficult settings this idea would provide another layer of challenge for those who want more without affecting anyone else's enjoyment of this game.

    Quote:
    Thing is, most of these "disadvantage" systems are actually advantage/disadvantage systems. Semi-points-based where you can use disadvantages to rack up "credit" towards other advantages. A lot of players would seriously question a self-gimping system with no benefit other than simple RP function. Heck, it'd even be a tough sell to the devs. Especially with the difficulty modifiers already in place to take your down a peg (or two...or four).
    I've been playing games with what you call "advantage/disadvantage systems" for decades. I believe I understand the general idea behind them.

    Obviously to "sell" a system of Disads to the average MMO player the Devs of this game would indeed likely have to make some kind of advantage/disadvantage system out of it. Frankly I consider it sad that the Devs would have to "trick" people into trying this with a candy coating like that. I'm willing to challenge myself by trying to play this game even with Disads because it would be cool to actually play with ALL the aspects of the comic book universe, not just the ones that make typical MMO players happy. YMMV.

    P.S. As you point out we ALREADY have a system in place that lets us take ourselves down a peg (or two...or four) with the mission difficulty settings. All I'm really suggesting is an optional expansion to that. From that point of view it really doesn't seem like it'd be that "tough a sell" to the Devs since they've already come part way there on their own. *shrugs*
  14. Quote:
    Originally Posted by Gothenem View Post
    Hmmm, I truly enjoy the Halloween event, but I do think a bit more than 10 days would be cool. But, if they plan on cutting it short so they can implement Issue 19, I am cool with that. If not, stretch it out a bit more. Give us until Nov 3 or 4th plz.
    I think you basically answered/explained why they are "cutting the event short" this year for yourself.
  15. Quote:
    Originally Posted by RemusShepherd View Post
    Have you ever rowed a boat, or just moved your hand through the water, and seen little spinning eddies in your wake? You might notice that they don't last very long before spinning out and dissipating.

    The Milky Way -- and all other galaxies -- are just spinning eddies in the wake of the Big Bang.
    *Keanu Reeves as Ted Logan* Whoaaa....
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    That's not actually a Catch 22
    Yes I know. But technically your statement wasn't really one either. You were simply stating a logical counterpoint to my idea.
    I figured since you fudged your point to try to make it sound like a Catch 22 I'd follow suit just to mess with you.

    Quote:
    The central problem with what you're suggesting is you're highly unlikely to convince anyone in power (or many people in general) that it's a good thing. You're working with something that most people would look at and as "So I don't get anything for gimping myself? Why would I want to do that, then?" I understand RP concerns... Somewhat well, but at the end of the day this is still a game, and adding what amounts to a sucker trap that you'll get more people picking without realising what they're doing than anything else just isn't very likely to happen.

    I tried playing a Kheldian. I swore to never try playing a Kheldian again unless they were vastly improved. Voids were a large part of that. Voids are cheap enemies. They tie your hands behind your back, nullify your powers and then taunt you for being a hard fight. I level up for the powers. I enjoy seeing my character grow stronger. To suddenly have the game just disregard my strengths and essentially cheat me does not motivate me to try harder. It just pisses me off.

    What has ruined so many characters for me is a simple recurring problem. I meet a lieutenant, I realise how hard the fight is, and I realise that this lieutenant is harder than most bosses on other characters. I then proceed to parse through my vocabulary of profanities and ragequit out of that character, never to be logged in again. A void encounter is what caused me to do this to my Peacebringer.

    A weakness for the sake of having a weakness only ever works if you're forced to take it, or if there's a benefit to taking it. Arcanum used to force you to take one specific strength and one specific weakness. For instance, you could be incredibly handsome but dumb as a rick, to include lacking most dialogue options, or you could be incredibly strong, but allergic to magic, to include making the game unwinnable when you had to equip a magic amulet for part of the main quest. That system worked because having a weakness felt like a legitimate part of the game's balance system. Having a weakness for the sake of having a weakness, however, is an extravagance which would in all likelihood be difficult to realise but would bring almost no practical benefit or - and I mean this - much added value to the game.

    In an ideal world then sure. Why not? But I just don't see this realistically.
    I already stated the "benefit" of taking an optional Disad as I suggested. A concept like this does not need to work from the point of view of "giving up one thing to get another". I totally understand that countless games over the decades have had game mechanics that work like that but that does not mean something like this in a game MUST work like that.

    Please don't get me wrong here: I SERIOUSLY doubt what I'm suggesting will ever happen because far too many people will NEVER want to gimp themselves in a MMO, even if there was some other indirect in-game advantage for doing so. You really didn't have to make a case for your point of view - I already said I know most MMO players' brains aren't wired that way.

    I simply believe that an optional Disad system would be appropriate here because it fits the comic book theme of this game. I never said it would be easy to do or even accepted by the majority of the players. But then again can you honestly name a QoL improvement to this game that absolutely EVERYONE thought was a good idea?
  17. Quote:
    Originally Posted by starphoenix View Post
    And there will be people that still doubt that we are on a planet orbiting a sun which orbits around a galactic center. Orbiting around the galactic center is easier to doubt since it takes too long to complete a revolution.
    I don't doubt any of that.

    But I've read where they estimate it takes 250 million years for our solar system to rotate around the galactic center. If we are to accept the scientific age of the Universe that means the Milky Way has only spun around roughly 50 times (give or take) in its lifetime and our solar system has only existed for about 18 of those. Those just seem like remarkably low numbers for something as huge and relatively organized as our galaxy....
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    Maybe just because you and certain others find the Voids/Quants 'trivial' doesn't everyone else does?

    I for one despise them utterly, despite having methods of ID'ing them early (tab bound to target Kheld specifics as a priority)
    Even when ID'd, if I so much as miss with Incandescent Strike or Gravity Well, I'm looking at a world of hurt from even a minion class enemy. Why? Well, first of all, Q guns have a rediculously high chance% for Knockdown, to which Kheldians have no resistance. They also have what seems to be a moderate/decent chance to stun, on top of that. The guns ALSO fire as fast as it takes for a character to get up again from being Knocked down.

    So, when accuracy decides to flip me the bird, what tends to happen is;
    -Shot by Q gunner and Knocked Down
    -Rest of mob stars wailing on me too
    -Get back up
    -Q gun has by now recharged and fires again, often before I can get another attack off.

    Now, I can just see what the responses will be; "Use the energy shield!", "Use Dwarf Form!" or good old "Learn to Play!"
    None of those are valid. Right now Kheld builds are insanely tight, although I19 may make that a bit easier, especially on my Human PB, making it hard to justify the energy shield in the early/mid levels just to deal with one enemy type. And yes, on my PB Dwarf form isnt even an option. Not to mention it seems to do naff all in way of damage mitigation (I have a whole other opinion on that one...)
    I think posts like this only goes to prove that different people who play this game can experience it from vastly different points of view.

    I'm not going to bother to tell you to "Learn to Play" or anything like that. I'm sure there are things I could do better in this game myself. All I can say is that I never had the kinds of problems or dissatisfaction with playing Kheldians that you seem to have had. Dealing with the built-in Kheldian weakness at its original level was never a "trivial" thing and sure I got killed by it plenty of times. Ultimately I can't really explain why it didn't bother me as much as others - maybe I just managed to see it as a challenge to figure out and overcome rather than an annoyance to complain about. YMMV.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    Catch 22: There's no point in adding the ability to put weaknesses on your character if those don't come with an associated strength, and that's a system which wouldn't work very well with our powers system and is far beyond the scope of this thread.
    The 'real' Catch 22: There are some people who might choose to give themselves Disads WITHOUT any expectation of getting strengths in return.

    I understand the idea of self-gimping a MMO character is literally a laughably unthinkable notion to some people, maybe even most people. But the idea of having weaknesses without reciprocal advantages is, once again, a cornerstone concept in comic book lore and as such ought to at least be a legitimate OPTIONAL consideration for a superhero MMO game.

    I realize it's a hard thing for a MMO like this to try to do that well. Clearly the Kheldian inherent weakness to quants/voids was handled badly and most people hated it because again MMO players don't usually think in terms of things that gimp you as a "good" thing. I can accept the reality of the situation.

    Even if such an optional Disad system existed in this game I probably would not use it for every character I have, but I would use it when I wanted to as a justifiable QoL improvement.
  20. Quote:
    Originally Posted by Hyperstrike View Post
    No. Actually I didn't. What I was trying to convey was that the game gives a much narrower scope to the concept due to the demands of game balance (or at least the devs' perception of it).

    If you choose to think I'm getting hung up on the concept of superman vs CoH heroes, you've missed my point.
    Well you did at least jump to the conclusion that I thought there was an issue of game balance in question here and/or that I didn't consider it. I never thought there was a general problem with the current game balance and my suggestion of adding a more robust Disad system to this game was not an attempt to "fix" anything that I perceived to be broken.

    My suggestion is more of a "QoL improvement" idea for people who would either like a new optional tool for RP expression or would like the extra challenge of playing this relatively easy game by self-gimping themselves. Obviously not everyone would like it and if you're one of those people you wouldn't have to use it.
  21. Lothic

    Costume Codes

    Quote:
    Originally Posted by Dante View Post
    Thanks for the link. I have no idea why I couldn't find those while searching with the same terms. Might be something to do with my location maybe.

    Either way, I would enjoy seeing these become easier to obtain rewards other than attending conventions (which I love dearly anyway). However, I also see that some folk might grumble that it takes away their 'specialness'. For those of us that can't always get to cons or don't have any near us, I'd support inventive ways to get hold of them. Here's mine:

    1) Tie them to defeat badges. That I could live with. I'm not the biggest badger out there but I would hunt down a few thousand Rikti to get the code.

    2) Link them to the costume badges for the Halloween event. If you collect enough costumes from Trick of Treating, then you get to choose one to use permanently.
    I wouldn't have any problem linking these things to badges - just take a quick look at my sig line to see why.

    But there are some people out there who'd pitch a major fit over that. These people already loathe the idea of the few "costume items linked to badges" we have already. Any more would likely make them have kittens.

    I suppose technically speaking the Devs would end up upsetting someone out there no matter what they did. Can't please everyone I guess. *shrugs*
  22. Quote:
    Originally Posted by MLEdelen View Post
    I'm a vet on this game, so it's alittle humiliating to ask this. I've been out of the loop on the incarnate system and alpha slot. Aside from the names, I know nothing about them. Please explain these two questions as you would a noob. What is the incarnate system, and what is alpha slot?
    These aren't embarassing questions to ask at this point. Since these things aren't part of the official live build of the game as of today it's not really 100% certain how they're going to work until they finally go live. I always take anything that's still being tested with a reasonable grain of salt.

    We have a pretty good idea (as other posters have pointed out) but basically we're all "noobs" with this right now...
  23. Besides not talking about exploits in the forum the Devs, as a matter of policy, will never "advertise" any exploit fixes in the patch notes. Basically what this means is that if there's an exploit the Devs are aware of they WON'T ever tell us when or if they fixed it.
  24. Lothic

    Costume Codes

    Quote:
    Originally Posted by Ad Astra View Post
    Back to the OP - I've supported the idea of a permanent way to get costume codes that doesn't involve spending big bucks (define it for yourself, people, it means different things to different people) to either make it to a Con or buy it on eBay.
    I have nothing against the idea of getting permanent costume codes in ways other than having to be physically present at a Con or buying them from eBay.

    But I think we ought to be a bit more clear with our suggestions the way ResidentBaka was. If we just let the Devs run wild with this idea they might decide to link something like this to an upcoming Vet Award or some such. Imagine how many people would whine about it if these became Vet Awards at some point?
  25. Quote:
    Originally Posted by Golden Girl View Post
    Actually, it is the natural way to act
    Quote:
    Originally Posted by Golden Girl View Post
    Universal morality comes before any of them.
    Quote:
    Originally Posted by Golden Girl View Post
    I don't think he's wrong - I know he is
    Quote:
    Originally Posted by Golden Girl View Post
    They both harm innocent people though
    Quote:
    Originally Posted by The_Dude73 View Post
    Lord, please protect me from the good intentions of others.
    Frankly people who believe it's "universally natural" for humans to be moral and do "the right thing" scare me the most. Absolute moral certainty (i.e. believing that there are things that are ALWAYS good and ALWAYS evil coupled with the semi-delusional belief that you as a person KNOW with certainty what those things are) is the classic hallmark of ideologues, dictators and sociopaths.

    It's not that I stand against Golden Girl's professed intention to do "good things" if she had superpowers. What worries me about it is that she seems to blindly assume everything would turn out fine and that there'd be no negative consequences because she somehow KNOWS she'd do the "the right thing" given the chance. Pardon me if I doubt ANYONE could handle the responsibility much less the likes of Golden Girl or me for that matter.