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Quote:While this line of thinking is interesting I can't really imagine the Devs ever telling us directly, "Well we would have liked to have given you guys some super new costume items but you forced us to lower the costume change timer from 30 to 15 seconds so now we can't do it."The average computer is indeed better. But then again the average burden of information in each costume has gone up too.
I'd rather sacrifice a few seconds on a change timer for far more elaborate costume pieces than we had 6 years ago.
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Quote:Yes that's a good point about the possibility of swapping not only costume items but the full body models (male, female and huge) adding to the system burden.Strobing is relatively easy on bandwidth and GPU resources to change the color overlay of a costume bit.
Changing costumes asks the local client to pull up textures from the hard drive creating a greater burden.
And since that 30 second limit, we can now change models which involves the server removing the old model and replacing it with the new with all its new costume pieces. So, actually, costume changing is now more burdensome on systems than less.
Should the timer be looked at to see if it can be lowered? Yes. But we should be ready to accept the judgment if it is "Sorry, we can't."
But I would counter that with the point I mentioned earlier: the Devs always overcompensate for these things. The average computer people are using to play this game today has to be better than the average was 6 years ago. The choice of 30 seconds was probably a very conservative concession to the slowest computers of 6 years ago. Can the Devs continue to reasonably hold this game to that standard for this situation?
I find it very hard to believe that resetting that timer to 10-15 seconds would not be adequate for its purpose in the later half of 2010. -
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Quote:I suppose I keep arguing with you on this because you keep standing against this idea every time it comes up here in the forums. Maybe it just seems weird to me that you bother to offer points against something you claim to have "no problem" with.Not sure why you all keep arguing against me since I've said all along that I agree with the proposal, I just think it's a waste of time for the devs to implement. If it makes money, then I'm wrong. But from a strict gameplay perspective, I can't think of any particular benefit this brings to the game. Especially with costumes being able to be saved.

From a strict "QoL Improvement" point of view I'm quite sure there are many things that various people could decide don't bring "particular benefit" to the game but are still generally liked or appreciated by others.
From a quantitative point of view I think the potential benefit of the game getting more money from sales of costume slots and players actually staying subscribed to the game longer because of this feature seems pretty self-evident.
And as far as the "save/load" feature for costumes goes that's still (at its very best) a terribly poor workaround for what additional costume slots would provide. Trying to claim that's sufficient for this situation is like trying to claim it should be good enough to cut down a fully-grown Redwood tree with a hacksaw. Sure you could probably do it eventually but it's far from the ideal solution. I'll point out that the "other" MMO in question has a costume save/load feature AND the ability to buy more costume slots. If that game can have both features why can't we?
Obviously it would take some work for the Devs to make it happen here.
It just seems to me the pros outweigh the cons on this by a pretty wide margin. -
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Quote:I'm of the opinion that I'd like to have our Devs be as unrestricted as possible to develop new and interesting content for this game. If the difference between developing some new optional QoL feature I want in this game relies on me spending an extra $9.99 every couple of months and not spending that money, I'll choose to spend the money.My OP is about how I hate that people now are entirely too eager to suggest things be booster packs. That's an opinion.
Sure I'd love to have everything like this given to me for free.
But the people who run this game run it as a business, not a charity.
If they want to charge a few extra bucks for giving me extra content it's incredibly hard to claim that isn't fair.
We've been spoiled into getting lots of new features for free over the years.
But nothing in the $15/month we pay for subscriptions REQUIRES the Devs to give us anything extra for free and never did. *shrugs* -
Quote:These kinds of "definitional" problems are exactly the type of thing I was talking about earlier when you attempt to cut the current Origins down into more specific sub-categories. People will have different ideas about what fits with what and no one would ever be completely satisfied with whichever subdivisions the Devs came up with.So Natural only applies to things on Earth and outside the confines of this Universe? That doesn't make sense.Quote:I wouldn't call it "Alien" origin, because it triggers the splitting of hairs as to what is or isn't "Alien". Lets call it "Cosmic" origin which better denotes of this universe, but not of this world. Kheldians fit the bill as a group and I would like to see more groups like this and with it more stories based on "Cosmic" origins.
Having five broadly defined Origins may not make everyone happy.
But I can assure you that's a more acceptable solution for most people than the alternative. -
I agree that if the 30 second timer was imposed on us to prevent people from "strobing" costume changes that it's a little strange they did not also put a timer on SG mode changes for the same reason. About the only reason I can think of for that mismatch is that the amount of data to transmit SG mode color changes is likely much smaller than the amount of data used to define entire costumes. The amount of server message spam related to strobing SG mode color changes maybe wasn't bad enough to put a limitation on it. On the other hand maybe the Devs just forgot about it.

The Devs do have a habit of "overcorrecting" for things. I understand why the Devs slapped a timer on costume changes and I understand why they'll likely never completely remove it. But I agree with others in saying lowering that timer to 10 or 15 seconds ought to be a reasonable compromise for preventing both costume strobing and excessive annoyance waiting for an arbitrary timer. -
Quote:I agree completely. Its current recharge rate makes it so pointless I haven't even tried to use it in years.The recharge should be 25 seconds instead of 25 minutes.

A "matter of pride" is apparently what happened with the original requirement for the Empath badge.Quote:I think it's just a typo and now it's become a matter of pride. Nobody is willing to admit that it was an error.
It was originally set at 1 billion(!?!?) HP healed. It's now set at 10 million - a reduction by a factor of 100.
People made the case for YEARS that it was virtually impossible to earn a 1 billion HP Empath without farming for it. Eventually with Issue 13 the Devs made some kind of off-handed excuse that it was "always" supposed to be 100 million and that the whole thing was just a "decimal point" error. So they corrected that "decimal point" error (a bug that apparently took around 3 years to find) only to lower the requirement down again to 10 million just a few Issues later.
It still amazes me it took several years to get over their "pride" with that one.
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Quote:I think it would be interesting to know just how much money that "other" MMO has made by selling extra costume slots...You're right. It's up to the devs. However, I can express an opinion. If you don't like it. Well, I guess you just won't like it.

I no longer play that other game but I'll be perfectly honest about it: just about the only thing that kept me playing around with that game as long as I did was the ability to have around a dozen (or more) costume slots per character. If that one feature alone kept me interested in that game as long as it did I imagine it could have the same effect for players of this game.
P.S. And remember even if you're the type of person who couldn't care less about having more costume slots there are people out there who would be willing to pay money for that to help support YOUR game. Case in point I don't care all that much about PvP, but the more PvPers who keep playing this game the more money the Devs will have to maintain and develop features that I like to play with. It's all for the greater good. -
Quote:This.Then give a good argument for it.Quote:I would love to see an alien origin, and perhaps a few Alien Costumes/Body Types. A classic Grey maybe or a Reptilian who needs minimal clothing with perhaps some belts or such. The Superman or Starfire type. (Starfire can ALMOST be done). . .
Costumes, sure. But there's no reason for it to be an origin. Especially with the work that would be involved to bring it about.
The five Origins we have are fundamentally generic on purpose.
They are vague enough that basically any character can be defined at least by one of them.
Once you start opening the door to defining more "specific" Origin types (like Alien) then there's really no end to it and there'd be no clear cut place to stop defining more specific sub-categories to make everyone happy. The only two ways you can do an Origin system is to keep it very generic (like CoH does) or allow thousands of specific sub-categories. Since this game will never be able to support the "infinite Origin" approach it's better off sticking with the current organization we have. -
These are all valid questions. We humans come in all shapes, sizes and limits. All these kinds of variables are currently hard for computers/robots to adapt to. There are still many things we take for granted when we interact with other people that are still beyond the capabilities of computers to process. For instance we tend to know that a "5 year old child" shaped human usually reacts to pain in different ways than a "professional football player" shaped human does. A computer doesn't necessarily KNOW that difference or could even TELL that difference yet.Quote:I don't understand the significance of this either. Are they trying to make the robot differentiate between the amount of pain inflicted on a "punch" to the stomach vs. a "punch" to the shin or to the head? What about the difference between the pain threshold of an adult vs. a child? What about two people who are very similar that have very different pain thresholds?
So while this experiment (in and of itself) might not be that practical it will likely help continue the basic research towards allowing computers/robots to better adapt to interacting physically with humans. Robots "understanding" pain is not really just about letting them know how to inflict pain - it'll lead to much more than that. For instance there will eventually be robots that will be able to pick up wounded soldiers off a battlefield and take them to safety. Don't you think it would be nice for them to know that if a solider has a huge wound or a broken bone that it would be better not to grab them there? A robot that "understands" pain would know how to properly adapt to that situation. -
Quote:This is pretty much how that "other MMO" that was mentioned by TheMagicTramp does it. All costume slots you purchase are available to all the characters on the account (i.e. if you bought 4 extra slots every character on that account would have 4 extra slots to use).Yup...if sold an extra costume slot, that was universal to all my characters, I could see myself actually buy it. It would depend on the price.
That "other MMO" is very much less cool than CoH in most respects. But the one thing it does that I'd very much love to see here is how it handles this extra costume slot issue. Here's hoping this game "borrows" that feature from that game ASAP.
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Quote:Yeah those few things are pretty much geared toward being a zombie.Uh, there is tattered clothing. Tattered pants, tops, capes....
Granted, there isn't a huge variety, but...
It'd be nice to get a few things that looked "battle-damaged" with single rips and scorch marks instead of shredded and/or "zombified". -
Yeah that was more or less the point: SyFy has become such a joke that the mere effort of a few seconds to set my TiVO to record anything from that channel was almost unbearable.
Basically if I want comedy I'll watch Comedy Central.
I don't watch anything on Comedy Central expecting it (off-hand) to be good Sci-Fi.
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Quote:Every baby step towards the Technological Singularity is bad enough, even if an individual baby step doesn't matter much.On a more serious note I hardly see how this will actually amount to anything. Since we have yet to generate a self thinking AI (so I believe), robots are just purely computer code. Couldn't a pain threshold be coded into the software of the robot without beating people up?
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Yes, and once robots "understand" pain and know how it can be used to influence the reactions of others then they will become much more efficient torturers and killers...

It's sad that every time a news story like this pops up about advances in robotics I have to think to myself, "Have these scientists ever actually seen a movie like Terminator?!?"
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Quote:There have been things in past betas that got changed or pulled before they went live. I seriously doubt the delay of the Incarnate System prompted the need for a signed NDA for I20. If signed NDAs were going to be used as a future tool to mitigate whining why didn't I19 get one?I figure there is a signed NDA and a desire to not have leaks because they don't want us having expectations that are too high.
Remember how we all reacted to the alpha slot being yanked? Imagine if they didn't do a signed NDA (which to me would seem scary, because getting sued, or banned would suck) stuff leaked, and then that stuff wasn't in the issue. People would be readying the pitchforks and torches. -
Thing is having to organize a signed NDA for -any- update would have cost our Devs some extra time and money. I doubt they would do one just as a vague marketing trick to generate a bit of indirect bait-n-switch hype for something that might still be 4-6 months away. More than likely they called for a signed NDA for I20 because they actually thought -they- needed one.
So when you ask why the Devs of a MMO like this would actually NEED a version of a NDA that's more serious than the "normal" ones they've used in the past the only reasonable anwser is that it was important from a business point of view. New competition from a superhero MMO that's in its last major development phase seems like a serious enough reason to me. *shrugs*
Sure the guys from DCUO could just play CoH right now. But if they knew what this game was going to offer up in I20 TODAY I think they might be motivated to act on that... -
Quote:I know everybody assumes I20 is going to be super-wonderful because of the signed NDA, and it could very well be super-wonderful regardless. But I honestly believe the main reason I20 has a signed NDA was that our Devs wanted to try to do as much as possible to prevent the guys over at DCUO from getting any ideas.I'm not convinced it's something super-groundbreaking. Since certain players didn't really respect the Closed Beta status of Going Rogue, they started to work on a rock-solid NDA. i19 is just around the corner, and their major enhancements were already announced, so the NDA they drafted just wasn't necessary until i20.
Just a theory.
A "normal" NDA is fine when there's no serious MMO competition just around the corner. But when everybody thought DCUO was going to happen next month it would've been perfect timing for those guys to steal our latest ideas. -
Quote:If there's some generic "bad geometry in Warburg" that's getting fixed then sure, it might get a Patch Note. But if that "bad geometry" was identified as the main vector for an exploit then no, the chances of it getting mentioned is pretty much nil, regardless if the phrase "fixed bad geometry in Warburg" is reasonably vague or not.They almost never put exploit fixes in open patch notes. Doing so only feeds the cycle of hunting the next one. They flat out nearly never acknowledge publicly that an exploit of any type exists.
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Quote:Yeah I see a couple of other "questionable" choices in this chart, but all-in-all it's a worthy effort.It should also be noted that Mom does indeed have children. They aren't particularly bright children, but they are hers.
I do think it's funny that this chart came from a site named "overthinkingit".
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This suggestion for "battle-damaged" costume items has come up multiple times over the years.
I wouldn't mind if they created a few "damaged" versions of existing items. Actually making a "damaged tights" set would be the most generally useful idea for this. But there's really no way they could ever create damaged versions of all or even many of the existing items we have now. If they were ever going to put that much effort into costume creation I'd much rather have a bunch of NEW items rather than hundreds of damaged ones.
